Originally Posted by
Kaeleena
The game doesn't have to be what it's become. It's completely unoptimized, the current raiding tiers are totally uninspired. The Devs were seriously on heroin when they decided to reverse all the positive changes they made during Lich King in favor of a more exclusive raid environment. You know what exclusivity means? Not everyone can do it. It breeds contempt and locks people into playing with other people that may not want to play with or may not even like. It creates cliques within large guilds where those closest to the officers are rewarded for being pets and those that aren't willing to kiss ass long enough get nothing, and that's completely ignoring the fact that until 4.2 T11 normal modes were completely overtuned. It's called a normal mode for a reason. If a large percentage of normal players are unable to clear normal modes, clearly they are higher than normal difficulty. Save the heroic difficulty for the heroic modes. Let the heroic mode players go directly into the next heroic mode tiers, let the heroic mode gear be higher ilvl than the new normal mode tier, that way normal mode guilds still have reasons to go back and clear old heroic mode content, but don't make a game system in which normal players aren't compensated adequately for a reasonable investment of time.
And you're right, 1/2 way through 4.0 I knew Cataclysm was a bomb and quit playing til 4.1. During 4.1 T11 raids still weren't puggable even with Zandalari gear, and with 4.2, a new tier of gear, and lots of raiders with open IDs for Tier 11 content, it's actually finally in line with where it should've been all along, but guess what? For alot of people that's too little too late, and they won't be coming back. I spoke with my wallet, because that's the only thing Blizzard listens to anymore, and they made changes that directly effected my gameplay because of it.