Nice try but no. See my edit. Magmaw, you impact a double damage combustion set to the parasites. Omnotron you can multi-dot with a damage boost. Maloriak has a fair AOE phase you can impact off of. Do I really need to continue? It's an interesting site but you're using it incorrectly. Adjusted totals is average of logs without Halfus.
Edit:
If you had any sense in you, you would have realized that adjusted totals is combined average logs for T11 sans Halfus, and of course Sinestra who isn't even recorded. On no planet available to us does fire out-DPS arcane on a target dummy or patchwerk fight.
Last edited by Kuni Zyrekai; 2011-08-22 at 09:02 AM.
Those are scans for out dated raid content for starters. Fire greatly suffers in 10 man groups due to the lack of crit/haste buffs from the raid. Yes that effects all casters but it greatly lowers their numbers. Arcane which are mastery hogs dont take as large of a hit since haste and crit dont buff them up nearly the same ways. T11 content was much more fire friendly since there are more fights that you can spread combustions to multiple targets and cheese the meters. Fireland adds dont have enough life to make it worth it or are too spread out to do it effectively when compaired to T11 adds. You might want to start looking at current fights instead of bosses that ppl can easily kill in BOA gear.
"Privilege is invisible to those who have it."
http://raidbots.com/dpsbot/#7
Is that a little better for you? Fire is 8% off Arcane. That's competitive. No other class has 2 specs that are as competitive as Arcane and Fire.
The problem is that ranged DPS in general is off the charts. Melee can't even break 80%.
Edit: I stand corrected. Combat Rogues break 80%. 80.7% to be exact.
Last edited by Kaeleena; 2011-08-22 at 09:20 AM.
Bring back the old Scorch debuff!
It's the same fucking info on a different site using pretty graphics and T12 info. The ONLY reason fire shows on that is Alysrazor. Break it down boss by boss.
http://raidbots.com/dpsbot/Beth%27ti.../60/default/#7
http://raidbots.com/dpsbot/Lord_Rhyo.../60/default/#7
http://raidbots.com/dpsbot/Shannox/2.../60/default/#7
http://raidbots.com/dpsbot/Baleroc/2.../60/default/#7
http://raidbots.com/dpsbot/Majordomo.../60/default/#7
http://raidbots.com/dpsbot/Alysrazor.../60/default/#7 lol 100k combustion ticks and 350% haste.
http://raidbots.com/dpsbot/Overall_D...14/60/default/
There's overall dps. The average dps is right around where it should be though.
Same problem Arcane had at the beginning of Cata. Middle of the pack overall but excelled in 1 fight.
Last edited by Kaeleena; 2011-08-22 at 09:32 AM.
You are still including a fight that HEAVILY favors fire due to massive haste and crit buffs (the crit removes fires RNG issues and the haste buffs combustion ticks) this is the rare exception not the rule.
If you look at every other fight on a case by case basis you will see fire is behind 6-8k on every fight (bar Alysrazor)
This list of fights only includes players who are posting there kills... not every guild does that.
Stop trollin FIRE SUCKS
RNG hates me and I hate RNG.
Even if fire gets to be the top spec in the next patch, I will stick with arcane/frost.
Ecce homo ergo elk
Remove Alysrazor from that and you'll see the REAL number, a gimmick fight does not belong in a calculation of overall DPS, and Alysrazor is as gimmicky as it gets, hell it's so gimmicky that you dont even want to gear/reforge for fire for it, you want to be geared like an arcane mage.
On every other fight fire is WAY bellow arcane and not by just a little bit.
TL;DR
But Stateofdps and Raidbots should never be used as evidence for anything at all. It's as fact-filled as a creationist magazine.
1. Talent to reduce the cooldown of Flame Orb to 30 seconds. Thematically Fire should get more play out of Fire Orb than the other specs.
2. Reduce the Combustion cooldown to 1 minute. It's Fire's on demand burst. It just needs to be available for that demand more often.
3. Add in a new talent. "Your next two Fireball casts are guaranteed to crit. 1 minute cooldown." Allows you to be able to guarantee a Combustion. Two Fireballs critting = nice ignite + guaranteed Pyro proc at the end. Living Bomb you can make sure is up yourself. It removes the RNG element of getting a good ignite. You get a trinket proc, you activite your guaranteed Fireball crits, make sure Living Bomb is up and chuck your Pyro and you're good to go.
If 30 second Flame Orb and guaranteed 1 min Combustion isn't quite enough to push Fire back up to a competitive level then Fireball damage can just be buffed. I'd rather see the above than a flat % damage buff to all spells, however. The RNG element of Combustion needs to be removed. Getting unlucky with crits (ie not seeing one under trinket procs) is not fun. It's just frustrating.
It almost seems like combustion is the most problematic element of fire spec. It multiplies our rng problems, and makes fire prone to gimmicky situations like halfus and alysrazor. I think they should scrap combustion and give us a different CD that isn't as prone to so much rng. Mastery is pretty silly too for fire spec, it's like they wanted to make fire more of a dot class but only got us halfway there. I think it would be interesting to have mastery increase the crit multiplier for fire spec.
Last edited by mostlyharmless; 2011-08-23 at 12:07 AM.
Please keep the thread focused on the original topic. Posting Meme's and data-gathering websites accomplishes nothing, especially when it's related to Fire.