I like when different weapon types do different types of damage or effects. The old talent trees in WoW had different weapon specs. Some liked sword spec for double strike, and some preferred the mace spec for the stun, and axe had crit I think.
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it was a general statement to the general theme of wanting wildstar to be just like guildwars. the previous 10 pages before the handful of pvp posts were mainly about guildwars level scaling and how wildstar should use it.
---------- Post added 2013-04-25 at 10:36 PM ----------
i really couldnt be bothered with the type of weapon my character uses.. im going to guess there will be alot of different skins for the weapons and we might even have an option of using old skins on new weapons.
There's going to be 6 classes, the last 2 names are simply not announced yet. Besides, WoW had what, 8 classes on launch? With 2 being faction restricted. But in Cataclysm the class homogenization got so bad there was hardly any difference between classes other than spell particles and armor sets.
I say let Wildstar have 6 classes, as long as they are really unique. Quality over quantity.
Yeahh, 6 up to 8 is my ideal number usually , not too many, not too few.
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
New stuff about the EU Arkship.
http://wildstar-central.com/index.ph...arkships.2815/
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
what I was trying to say:
class1 tank: playstyle 1
class 1 dps: playstyle 2
class 2 tank: playstyle 3
class 2 healer: playstyle 4
etc.
I assume that tanks do feel different from each other and so have their own playstyle.
I forgot about the 2 unannounced classes...
yeah, I absolutely agree
... so 2 more classes are coming, hm? What archetypes do we have? Brutalwarrior, Stealthguy, Illusionist, Ranger/Mage??
So no pet class yet, or does the last one have a pet? What can we expect? Holywarrior? Martialartist-Monk? We have two dps/tanks, and two dps/healer. so a tank/healer fits quite good to Holywarrior and Monk. I love to speculate ^^
As I posted a few pages back (Before it got drowned out in some argument) I think the last two classes will kind of fill in what we're missing. Another gun class and another magic class of some kind seeing as we already got two melee.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
Well,
You could just as easily have 5 tanking styles and 5 dps variations in one class.
We should really wait and see before saying that there's only 2 play styles per class. (Like, I know what you mean. tanking / dps. Healing / dps. But... That could mean a lot of things)
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Well I think they've hammered out that it's pretty basic in terms of the 2 roles...the customization will obviously come from your skills you select on your action bar.
It is very possible that the tank role could dps, just with different utilities. Also, the 'roles' are also used to distinguish primary stats as each role has their own. As limiting as people think this makes it, I think it actually paves the way for your skill setup to really blow the doors open on what you can be.
Sorta a combination of TSW and Rift in terms of principle, where you can combine just about anything you want to do damage, have utility, etc.
BAD WOLF
Yeah. My wording is really badly but I am basically trying to say what you are saying.
I shall give an elaborate example.
In rift, a rogue can fill a tanking or dps role (support too but forget about that for a second).
Depending on which trees you pick, you can fulfill those two roles in very different ways. To be dps; you could be a ranger pet dps class guy, a marksmen ranged dps guy, you could be a fire/shadow damage DoT melee guy, you could be a physical damage melee guy, you could be a shadowy stab/psn dmg guy, ect ect ect.
WS could do something similar by offering 250 unique abilities and making you pick 5.
IE: you could get taunt, block, sunder armor, charge, aoe taunt.
Or you could get snipe, crippling slash, grenade, assassins mark, poison dart.
Or you could get block, rallying cry, backstab, stealth, and vampiric touch.
Peepz who are looking at this and thinking "oh noes. only 6 classes?" need to understand that the number of classes is irrelevant if each class can be heavily customized.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -