actually yes wow was... it always was... and also besides initial sales most mmos barely have a million subs
---------- Post added 2013-03-13 at 08:03 PM ----------
no it hasnt. all mmos as a whole have seen declines, wow isnt in decline mmos are
actually yes wow was... it always was... and also besides initial sales most mmos barely have a million subs
---------- Post added 2013-03-13 at 08:03 PM ----------
no it hasnt. all mmos as a whole have seen declines, wow isnt in decline mmos are
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
"so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon
FC: 3437-3046-3552
"The year-on-year growth in Western markets ranges from 14% in the US to 24% in Germany totaling $2.9bn and $700m respectively."
"Of all 50 million MMO gamers in the US, 23 million spend money on free-to-play or subscription MMOs. This is 3% higher than last year."
"Our data clearly shows that the market for MMO games is growing in terms of number of gamers, share of people paying and money spent."
"Last year China made a breezy $6 billion from their more than 150 million local gamers, shooting past the forecast that they were expected to pull in only $5 billion."
I could pull some more quotes directly out of the links if you would like.
http://www.gamespot.com/news/tera-ad...o-play-6405262
There's a bit of temporary growth from a business model change too. (Yes the numbers will decrease, however it shows the kind of draw changing to a business model with no barrier for entry can have).
Last edited by Edge-; 2013-03-14 at 01:08 AM.
Well someone's being a negative nancy, haha.
Anyway, did you guys get any questions answered in the AMAA? I haven't checked it out yet. Can't wait to see what the other 2 races are, oooh and to see the armour.
Raaaa!
If people think that Wildstar will become WoW 2, then people are in for a big disapointment. Dont get me wrong, I am super hyped about Wildstar and look forward to it as much it is possible, but WoW is big because it is big. WoW is the VHS (video format) of MMOs. It become big, not because it was the best, not because it was first, it become and stay big because it was the first that was commonly spread. It took more than 20 years before some other other format (DVD) could challenge VHS and even seven more years before it passed VHS.
I really think Wildstar will become a great game, and I have really big hopes for it, but never ever think it will come even close to WoWs numbers. Wildstar doesnt need that to become a successful game.
I think you are misunderstanding what that statement means. It doesn't mean it's going to have 10 million subscribers. It doesn't mean it's going to be the most played MMO. It simply means it looks like it's going to have a lot of similarities in how accessible it is, how the aesthetic will connect with the audience and also age very well, and that much is vastly different than most MMOs that have launched in the last few years.
That's it. Placing anymore weight on that statement is false.
Disregarding the fact that talking about technology is not even apples to oranges, but apples to squirrels, you are completely wrong. It's not like it just came into being out of the aether and it is because it was. That's silly. Why was it so commonly spread? Was it random? Video games aren't created by big bang theories.
In fact, if you want to use your comparison (if we use the most basic similarity which is just how anything in creation is developed), then VHS existed for so long because nothing better was created. It just wasn't. You know what happened when something better was finally created? VHS rapidly became obsolete. It's a fallacy to say all of this just happened 'simply because' when reality is that the product is replaced when a better product comes out. 'Better' can have several implications depending on what actual things we're talking about ofc.
Last edited by Kelimbror; 2013-03-14 at 01:20 PM.
BAD WOLF
Last edited by SirRobin; 2013-03-14 at 06:19 PM.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Since I saw someone else quote you, please let's twist words into 'facts' some more!
Your personal opinion of the situation is irrelevant.What Sony did not take into account was what the consumers wanted. While Betamax was believed to be the superior format in the minds of the public and press (due to excellent marketing by Sony), consumers really wanted an affordable VCR (a VHS often cost hundreds of dollars less than a Betamax);[5] Sony believed that having better quality recordings was the key to success, and that consumers would be willing to pay a higher retail price for this, whereas it soon became clear that consumer desire was focused more intently on recording time, lower retail price, compatibility with other machines for sharing (as VHS was becoming the format in the majority of homes), brand loyalty to companies who licensed VHS (RCA, Magnavox, Zenith, Quasar, Mitsubishi, Panasonic, even JVC itself, et al.), and compatibility for easy transfer of information.[6]
Anyone else see anything that caught their eye on the AMA? Overall it was some really good feedback about PvP and combat. Especially the balancing of abilities between PvP/PvE seemingly static and beta will have a 10 skill slot bar. As much as I love having 100 thousand abilities, after playing GW2 I realize that ability bloat really just clogs the game down...especially in the UI.
I especially like when you can build your character from a selection of spells, making choices matter beyond talent trees and whatnot. It also seems like a much more intuitive system than a standard talent tree. You see your abilities, that's what your character has. You don't have to do weird behind the scenes math or know about special procs and interactions.
Though maybe Wildstar will have that too, idk.
Last edited by Kelimbror; 2013-03-14 at 06:59 PM.
BAD WOLF
Starting to slide more off the rails here.
WoW is big because it was: Accessible, Fun, Stylized, easy to learn but did have a mastery element, immersive, you could solo but also could level with others, based on an already huge franchise that many people really loved.
The reason why people leave WoW is simple, new things. The reason why people come back is simple, the new things don't live up to the hype or just don't play as well as WoW does.
I am hoping that Wildstar does really well, I like what I see so far, time will tell tho.