1. #1361
    Quote Originally Posted by Spartakus View Post
    Caspian Border - laggy, vehicles are joke - glad I cancelled my preorder
    ya since the BETA is the final version....... oh wait.

  2. #1362
    And I would agree with you Diurdi

  3. #1363
    Just to clarify, can anyone tell me how many players are supported in multiplayer on consoles (Xbox 360)? I've heard 24, 32, 48... I would really like to know if it's the same number as BF:BC2.

    Also: Is the release date for console on Oct. 25th as well?

  4. #1364
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    Quote Originally Posted by Rio View Post
    Just to clarify, can anyone tell me how many players are supported in multiplayer on consoles (Xbox 360)? I've heard 24, 32, 48... I would really like to know if it's the same number as BF:BC2.

    Also: Is the release date for console on Oct. 25th as well?
    I believe that the player count for consoles is 24. It should also be out on the same date

  5. #1365
    25th in the United States 29th in Europe

  6. #1366
    So it's 24 per team.. 24 vs 24? Or 24 total players including both teams? Sorry I'm a little confused, 24 just seems small to me.. That's what, three squads per team?

    Maybe it's not as bad as it sounds. I just don't want to be stuck in a huge map not being able to find anybody.

  7. #1367
    That multiplayer trailor looks great and everything but isn't it just going to end up witha queue of people waiting for planes and tanks etc. like the old BF games? Who would want to be running around on the ground when people are flying jets?

  8. #1368
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    Quote Originally Posted by Rio View Post
    So it's 24 per team.. 24 vs 24? Or 24 total players including both teams? Sorry I'm a little confused, 24 just seems small to me.. That's what, three squads per team?

    Maybe it's not as bad as it sounds. I just don't want to be stuck in a huge map not being able to find anybody.
    It is 12v12 for 24 total on consoles. Yeah, that seems like an extremely low player count for BF maps. Caspian Border is also not available for consoles, so you don't really have to worry about that map.

    ----------

    Did anyone else catch that the flashlight no longer has any effect in the daytime? YAYAYAYAYAYA!

    ---------- Post added 2011-10-07 at 11:46 AM ----------

    Quote Originally Posted by Anexis View Post
    That multiplayer trailor looks great and everything but isn't it just going to end up witha queue of people waiting for planes and tanks etc. like the old BF games? Who would want to be running around on the ground when people are flying jets?
    Yeah, that sort of thing is always a given for a BF game. There will be people sitting there camping the jets.

    However, jets are largely useless against infantry. The only things that need to worry about them are the larger armored vehicles and other jets.

  9. #1369
    Quote Originally Posted by Anexis View Post
    That multiplayer trailor looks great and everything but isn't it just going to end up witha queue of people waiting for planes and tanks etc. like the old BF games? Who would want to be running around on the ground when people are flying jets?
    i dont think you will see that, because theres several Anti-Air weapons available.

    like the engineer gets the Stinger Bazooka which is anti-air pretty early.

  10. #1370
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    Quote Originally Posted by Syce View Post
    i dont think you will see that, because theres several Anti-Air weapons available.

    like the engineer gets the Stinger Bazooka which is anti-air pretty early.
    Oh, you'll see it. There where plenty of AA options in BF2 and you saw it all the time. The jets do have flares to help avoid stingers. Honestly, as long as you aren't flying low and slow, or can't adequate maneuver to evade, you'll be fine.

  11. #1371
    Quote Originally Posted by Anexis View Post
    That multiplayer trailor looks great and everything but isn't it just going to end up witha queue of people waiting for planes and tanks etc. like the old BF games? Who would want to be running around on the ground when people are flying jets?
    This is why you need to find a good server and clan/community that discourages that.
    I'm still thinking about it...


  12. #1372
    Quote Originally Posted by Syce View Post
    ya since the BETA is the final version....... oh wait.
    open beta is often considered as last beta stage, final version isn't much different from release version.

  13. #1373
    Quote Originally Posted by bigsandwich732 View Post
    GTX 560 TI overclocked edition and the game runs super smooth on high settings!
    Go fucking ultra you can do it 6950 with an old q6600 at 2.7Ghz rolling high at 50-60 fps in mid of action

  14. #1374
    Quote Originally Posted by Dynati View Post
    It is 12v12 for 24 total on consoles. Yeah, that seems like an extremely low player count for BF maps. Caspian Border is also not available for consoles, so you don't really have to worry about that map.

    ----------

    Did anyone else catch that the flashlight no longer has any effect in the daytime? YAYAYAYAYAYA!

    ---------- Post added 2011-10-07 at 11:46 AM ----------

    Yeah, that sort of thing is always a given for a BF game. There will be people sitting there camping the jets.

    However, jets are largely useless against infantry. The only things that need to worry about them are the larger armored vehicles and other jets.
    Caspian Border is available for consoles...just not on the beta for consoles. The PC maps are different than the console maps. The console maps have been scaled back to account for the lower teams and it has worked in BFBC2 so it will work fine for BF3. With that said now that I have an awesome job I might throw together a computer that can run it on ultra once I finish paying a few things off.

    Quote Originally Posted by Spartakus View Post
    open beta is often considered as last beta stage, final version isn't much different from release version.
    Open betas are for stress testing if it wasnt they would call it a demo. The beta that is currently up is an old build and is nowhere near the final product.
    Last edited by EyelessCrow; 2011-10-07 at 05:17 PM.

  15. #1375
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    Quote Originally Posted by Rio View Post
    Just to clarify, can anyone tell me how many players are supported in multiplayer on consoles (Xbox 360)? I've heard 24, 32, 48... I would really like to know if it's the same number as BF:BC2.

    Also: Is the release date for console on Oct. 25th as well?
    24 in all gameplay type.
    "What's the matter with you people?! You're saaad? That people are meeean?
    Well I'm sorry, the world isn't one big liberal arts college campus."
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  16. #1376
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    Quote Originally Posted by McFrotton View Post
    Go fucking ultra you can do it 6950 with an old q6600 at 2.7Ghz rolling high at 50-60 fps in mid of action
    I thought the ultra settings where locked for the beta?

    ---------- Post added 2011-10-07 at 12:42 PM ----------

    Ah, well I found this: http://blogs.battlefield.ea.com/batt...j-246-dfj.aspx

    Top 10 Battlefield 3 Open Beta issues and how we are addressing them

    We’re more than half way through the open beta and thrilled to see so many people still enjoying the game while continuing to give us great feedback. As part of our dedication to showing you how your feedback is directly affecting and improving Battlefield 3, here are the latest Top-Ten Community Issues that we’re addressing.

    1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.
    There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.

    2. Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems
    While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.

    3. Will DICE have enough time to iron out everything by release?
    Please see General Manager Karl Magnus Troedsson's blog post regarding this question.

    4. Can we have ability to change settings/options before deployment into match on PC?
    The ability to modify your settings via the deploy screen has been added into the retail game.

    5. Issues with terrain stability and “falling into the map” on Operation Métro
    This has been fixed for the beta via a server side update.

    6. Kill cam sometimes zooms out too far or outside the map
    This has been fixed for the launch of the retail game.

    7. A bug that sometimes keeps some players from being able to sprint
    This has been fixed for the launch of the retail game.

    8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)
    This has been fixed for the launch of the retail game.

    9. Downed bodies appear to be dead, but are not
    The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area - and are working hard to address the issue for the launch of the retail game.

    10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?
    The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.
    Some very good news there.
    Last edited by Dakia; 2011-10-07 at 05:43 PM.

  17. #1377
    Quote Originally Posted by Dynati View Post
    I thought the ultra settings where locked for the beta?

    ---------- Post added 2011-10-07 at 12:42 PM ----------

    Ah, well I found this:
    ..snip..

    Some very good news there.
    No just click the arrow to custom and put it all on ultra .........ENJOY

  18. #1378
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    Quote Originally Posted by McFrotton View Post
    No just click the arrow to custom and put it all on ultra .........ENJOY
    I remember reading that you can move the settings to ultra, but the actual result is capped at the "high" settings for the beta.

  19. #1379
    Quote Originally Posted by Dynati View Post
    I remember reading that you can move the settings to ultra, but the actual result is capped at the "high" settings for the beta.
    It was definetely better when set to ultra for me.....OR

  20. #1380

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