Originally Posted by
thottstation
Imagine an AoE button that stops when the first mob dies.
Imagine.
What a sad, pathetic AoE spell that would be, right? Well... HERE WE ARE.
The rogue rework included a radical redesign of [Killing Spree] changing from a "use-anytime" spell into a combo point finisher; you had to accumulate combo points to use it, and the more combo points you had, the harder it hits and the more strikes it does.
So imagine going into a trash mob of 10 or so mobs, having 7 combo points, pressing the button and HERE WE G-... oh. The mob you were targeting died, so KILLING SPREE INSTANTLY CANCELLED.
Horrible. Feels utterly horrible.
[Killing Spree] won't be reverted, I know that. However, what should be reverted is it's ability to continue working even if the mob you were targetting when you pressed the button dies. That's what it used to do! That's what it SHOULD do.
Can you imagine being one of the nine of those 10+ trash mobs, seeing a rogue activate Killing Spree, and bracing for a MASSIVE AOE.... only for it to abruptly end after just one of them dies?
"Whew! For a moment there, I was worried."
Can you image the insanity of a mage's [Blizzard] ending after just one of the trash mobs dies? Or a Hunter's [Multi-Shot] stopping after just one mob dies?
INSANITY.