Originally Posted by
Verain
RogueDurr is correct.
The rest of you are overthinking this. There are TWO parts to the damage calculation that change going from a 1.8 dagger to a 2.6 sword: the number you multiply AP and a constant by (this is 1.7 for a dagger, 2.4 for a sword), and ALSO the weapon damage roll. The weapon damage roll is based on the listed weapon dps divided by the number of swings in an interval, which is related to the speed- 1.8 or 2.6.
So if your weapon has dps of 100 and a speed of 1.0, it will strike every second for 100 damage. If it has a dps of 100 and a speed of 2.0, it will strike every two seconds for 200 damage. Both cases have a dps of 100. Weapons can, for flavor, have a broader top and bottom end, but what matters is the average roll.
If you sinister strike with a dagger, your contribution based on AP is multiplied by 1.7. Do it with a sword, 2.4. This is 1.411 times as much damage contribution from AP when using a non-dagger instead of a dagger. Similarly, if you sinister strike with ANY weapon with a speed of 1.8 (which is only daggers these days), the values chosen for "weapon damage" are based on this- they would be twice as high if the weapon speed were 3.6. Since one handed weapons these days are all 2.6, 2.6/1.8 = 1.444
So there are TWO factors: one is based on weapon type (1.7 for dagger, 2.4 for anything else a rogue can use), and the other is based on speed (1.8 for modern daggers, 2.6 for modern everything else). Both values are close to the 45% bonus listed. It's the SAME multiplier, is my point, so just sticking a 45% there makes total sense.
The other option would be for the text to say: "Is a 2.6 speed weapon when you are combat, and no longer counts as a dagger but instead a sword, maybe?" 45% more damage is simple and accurately scales the only two numbers that matter upward by the amount in question.
But yea, they should add killing spree to it. Killing Spree, Revealing Strike, Sinister Strike. Main Gauche was probably on there because some of the devs still thought it procced based on offhand hits, instead of mainhand hits.