Ok, so here's a hack. This will make the health deficit NOT show the deficit, but the percentage. The threshold setting won't do anything anymore, and neither the tooltip nor any other thing will reflect this change... i.e. it's in no way official or usable for everyone, but if you select the deficit to be shown, it will instead show the percentage. Open Statuses/GridStatusHealth.lua and find the following (starts at line 240)
Code:
if (cur / max * 100) <= deficitSettings.threshold then
self.core:SendStatusGained(guid, "unit_healthDeficit",
deficitPriority,
(deficitSettings.range and 40),
(deficitSettings.useClassColors and self.core:UnitColor(guid) or deficitSettings.color),
deficitText,
cur, max,
deficitSettings.icon)
else
self.core:SendStatusLost(guid, "unit_healthDeficit")
end
and replace it by
Code:
deficitText = string.format("%d",floor(100*cur/max)) .. "%"
self.core:SendStatusGained(guid, "unit_healthDeficit",
deficitPriority,
(deficitSettings.range and 40),
(deficitSettings.useClassColors and self.core:UnitColor(guid) or deficitSettings.color),
deficitText,
cur, max,
deficitSettings.icon)
Note that this is drycoded, try it and tell me how it went You might want to replace " %" by "%" to not have the space.
As for the raid debuffs thing... like is there a way to make it function more like Xperl? That would be perfect; I don't exactly want them in the corner of the box; I feel like that wouldn't show enough of it if you get what I mean.
No idea what you mean