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  1. #201
    Ret the gods of RNG!

  2. #202
    Field Marshal Deegs's Avatar
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    That warlock 2 piece sounds amazing, especially for Demonology. Nice to see Soulburn gain some more meaning as well. Props to blizzard where it is due.

  3. #203
    Hunter Tier 13 Set Bonuses:
    •2P -- Steady Shot and Cobra Shot generate double the amount of focus.
    •4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

    Why arcane shot? Change it to Chimera shot! Arcane shot will ruin my rotation! Instead of spamming aimed shot, I'll have to use arcane shot

  4. #204
    For anyone who complains about a 2-piece set bonus on this tier, look at DKs for the current... 3/5ths of a runic power every second for 2 minutes Yeah, there is never going to be a worse 2-piece than this...ever

  5. #205
    No 2-piece will ever be worse than DK T12...ever

    3/5ths of a runic power every second for 2 minutes
    Last edited by Atheric; 2011-09-25 at 05:58 AM. Reason: no paragraphs

  6. #206
    Deleted
    Well as Resto Shaman I think I will stick to 2pc t12 and 2pc t13, 4pc t13 is useless.

  7. #207
    In regards to those saying HW Priest spells are not useful - I would disagree. Serenity is actually a very powerful instant-heal , and it increases the crit chance for a heal on the target by 25%, including HoTs. I WOULD agree, however, that HW: Sanctuary is a weak HW spell, because it has a huge mana cost and is very situational - I can only think of a few fights Sanctuary is useful for. Granted, the passive bonuses from Chakra: Sanctuary are nice (15% increased healing from Renew and AoE heals, and 2sec reduced cooldown on circle of healing), but they certainly don't make up for HW:Sanctuary.It's funny to me that these bonuses seem to be catering to Discipline priests, when I've somewhat associated the Discipline spec to PVP as opposed to PVE. Regardless, my opinion still stands that the priest set-bonuses need some major changes to make getting the set worthwhile as Holy.

  8. #208
    There are a few of these that will almost definitely have to be nerfed. In particular, the Enhance Shammy and Spriest 4-pcs look like they could have some pretty serious implications in PvP. Remember that the chance of Shadowy Apparitions triggering skyrockets during movement... Those 3-orb MBs could be pretty wicked, and Mind Spike will be nothing to scoff at between cooldowns.I'm sure someone will tell me I'm wrong/stupid/retarded, and I might be, but they look pretty OP at a glance.

  9. #209
    Quote Originally Posted by Ruffles View Post
    Hunter Tier 13 Set Bonuses:
    •2P -- Steady Shot and Cobra Shot generate double the amount of focus.
    •4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

    Why arcane shot? Change it to Chimera shot! Arcane shot will ruin my rotation! Instead of spamming aimed shot, I'll have to use arcane shot
    Because if it was Chimera, then the 4pc bonus would only be for Marksman, and I'm sure the other two specs would not appreciate that.

  10. #210
    Deleted
    I do believe the warrior set bonuses are a prank. There's no way that shitstorm goes live.2Part: Gives us one more button to press during every second Colossus Smash (but providing on average absolutely no damage boost)4Part: Incredibly minor dps increase to a phase that's already ridiculously short, and even then Execute is hardly used often enough for it to seem like a particularly worthwhile upgrade at all. Specially if they add in more Ragnaros-esque bosses that transition after half of your Execute-phase.4Part(Prot): So utterly situational it almost feels like a joke. Worthwhile note: Protection Paladins will already bring this when it'll actually matter: progress.I hope they plan on stepping up their game soon.

  11. #211
    Deleted
    Oh, wow... these set bonuses are fricking sweet! Though I think they may have overdone it on some of them. The tank 4PC raid buffs seems insane.

  12. #212
    Quote Originally Posted by Rogrux View Post
    *bZzzT* NEXT. I'm sticking with Firelands 4-PC for elemental shaman.
    It's just going to get nerfed going in to t13 like the balance t11 bonus did.

    Also, boomkin t13 4p is pretty terrible. =/

  13. #213
    I think Hunters everywhere are thinking that at least one person in Blizzard is on their side. 2pc is absolutely amazing, and I actually like how the 4pc buffs what is otherwise one of the more useless shots in raid rotations. I don't think it'll be OP, probably has a fairly low proc chance, and lets face it, spamming Arcane is no way to dominate dps charts, but weaving one in here and there, thanks to the added focus regen, could really spice things up. So now I don't care what my armor looks like. Could be a thong and nipple tassels for my male dwarf. Whatever it is, this is going to be a great set if the don't make changes.

  14. #214
    Deleted
    As a "non--Discipline" healing Priest, can't say I'm impressed. Really hoping they relook at our bonus or there's more changes we don't know about yet!

  15. #215
    Deleted
    how to ruin warrior dps even more. the 2p and 4p are both not helping at all. and here i thought that t12 2p was shit, but this shit is even worse!

  16. #216
    Deleted
    The warlock 2pc makes no sense. Why would they favor demo spec so much over the other two?

  17. #217
    These are some of laziest tier bonuses I've ever seen. It is clear that the 2 and 4 piece bonuses were not a top priority, as almost all of them are simply stacking offstats of haste or mastery.

  18. #218
    Deleted
    Well at least something seems to be right. I am glad we've walked away from "Additional 5% crit chance for your ability xxx."

  19. #219
    The hell this must be one of the most powerful set bonuses since.... EVER

  20. #220
    Just looking at them, and not knowing everything about all classes, pretty much all of them seem amazing.
    For the classes I actually play, the mage ones seem interesting, the 2p will reduce the priority of haste by quite a lot for arcane, and the 4p will most likely change the arcane playstyle a lot.
    The feral DPS 2p sounds pretty amazing(execute phase from 60% instead of 25%?) and the 4p sounds like they want to make the run-out-and-charge-back-in version of the feral priority list a reasonably big DPS increase, instead of being pretty much worthless now that you actually have to run out, and can't just charge bosses while standing behind them. The DK DPS 2p sounds more beneficial to unholy than frost, because outside of a shadowfrost/mastery build, there isn't always room to even fit in the one stack of Rime.
    And for ret, which I have played. I think Blizzard likes making the specc a RNGfest. 50% chance to gain a holy power from Judgement? Should be good, but still, ret pallies are probably getting tired of the amount of RNG in the spec.
    Overall, Blizzard at least managed one thing: not having all 2p boni be just "10% damage/5% crit to some random ability". All of these look way more interesting than that.

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