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  1. #21
    Illusion/AoE Build Wizard
    http://us.battle.net/d3/en/calculato...Zhb!Wec!YYYZaa

    The idea is to make mass mirror images and causing as much AoE damage as possible. So pretty much:

    Teleport (creates 2 mirror images)
    Mirror image: (3 mirror images that deal 70% damage of your spells)
    Frost Nova- 110% damage debuff applied
    Spam spec Blades(AoE version)
    Spam explosive blast(Improved radius)
    Ice shield armor that procs more frost novas applying the 110% damage debuff

    with Illusionary allows you to mass up images for bosses
    with Prodigy allows you to spam explosive blast more
    with Galvanizing Ward less upkeep on Ice Armor and passive HP regen
    Last edited by Scarzi; 2011-09-27 at 11:56 PM.

  2. #22
    Quote Originally Posted by Scarzi View Post
    Illusion/AoE Build Wizard
    http://us.battle.net/d3/en/calculato...Zhb!Wec!YYYZaa

    The idea is to make mass mirror images and causing as much AoE damage as possible. So pretty much:

    Teleport (creates 2 mirror images)
    Mirror image: (3 mirror images that deal 70% damage of your spells)
    Frost Nova- 110% damage debuff applied
    Spam spec Blades(AoE version)
    Spam explosive blast(Improved radius)
    Ice shield armor that procs more frost novas applying the 110% damage debuff

    with Illusionary allows you to mass up images for bosses
    with Prodigy allows you to spam explosive blast more
    with Galvanizing Ward less upkeep on Ice Armor and passive HP regen
    I love that build, and I've tweaked it a bit to suit my play style XD

    http://us.battle.net/d3/en/calculato...bOR!Wed!ZYYbbb

    ---------- Post added 2011-09-28 at 05:47 AM ----------

    my Battle Mage Build. Comments?

    http://us.battle.net/d3/en/calculato...Whi!Wef!aYYaZY
    Last edited by Hyde; 2011-09-28 at 12:59 AM.

  3. #23
    Brewmaster Jekyll's Avatar
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    Quote Originally Posted by slimatic View Post
    Vulture Claw Kick: http://us.battle.net...YdSR!Ydg!aZZbZZ

    This build will provide massive amounts of +% DMG to all attacks, while focusing on Lashing Tail

    Crippling Wave: The first 2 attacks will be used to apply the Alabaster +DMG modifier to your targets, if you're surrounded I hope this can manage to be applied to 180 degrees for each strike so all mobs surrounding you have it.

    Deadly Reach: The 3rd attack will be used at least 3 times for the Crimson +DMG modifier to stack to 30%. After the buff is acquired, you can switch to using the Crippling Wave 3rd strike. Then just reapply after 17 secs (your next encounter)

    Lashing Tail Strike: This will be your bread and butter. With a Crimson this will do massive amounts of damage when coupled with all the +DMG modifiers you have stacked up. This appears to be a 360 degree ability and will keep you safe with the knockback.

    Dashing Strike: I'm usually not a fan of knockback abilities, especially in D2. But with Dashing Strike you'll be able to get right back onto your next target no problem. Add a Golden runestone and Spirit isn't an issue.

    Serenity: This build lacks any sort of utility or self preservation. This is your "Oh Shit" button. Add in a Crimson for it to heal, and you have a 3 sec invulnerability window to Dash your way to safety, if the heal isn't enough.

    Mantra of Conviction: This build wouldn't be complete with out it. Add in another Crimson for a massive +DMG boost and when it's all said and done we have a Huge +185% DMG to all attacks, especially the 312% weapon damage Vulture Claw Kick.

    Transcendence: I'm torn between this and Chant of Resonance, but the constant passive healing will be really nice, especially for this build.

    Exalted Soul: I'm putting this one here for now, but I think once you hit nightmare and above One With Everything will be too good to pass up.

    Beacon Of Ytar:: The cherry on top for this build. Removes the cooldown for your Lashing Kick, allowing you to Kick > Dash > Kick until your spirit runs out or your enemies are dead.
    I tried to view your link but it doesn't work

  4. #24
    Fluffy Kitten Grindfreak's Avatar
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    Monk Build

    Just an idea here, Dodge reflection hit n run build.

    Dashing strike increases dodge by 30%, using mantra for another 30% and 50% of crit turned to dodge.
    Using a rune to do 120% fire damage aoe around the monk every time I dodge.
    healing self by spending spirit, increased armor through reach.
    exploding palm for hit and run situations / Corpse explosion aoe.

    Just tossing up a build I think i'll enjoy, not too sure how effective it will be.

    "Friends don't let friends be gnomes."

  5. #25
    Quote Originally Posted by Hyde View Post
    my Battle Mage Build. Comments?
    I`d name it "Build of the Coward"

  6. #26
    Quote Originally Posted by leknur View Post
    I`d name it "Build of the Coward"
    o lol because of the diamond skin?

  7. #27
    Deleted
    Wizard Build
    http://us.battle.net/d3/en/calculato...iQl!Yde!bbZaYY

    Electrocute for AP generation
    Frost Nova for CC
    Distintegrate for single target DPS
    Teleport for escaping
    Energy Armor runestoned for extra max AP
    Blizzard for AOE

    Runestones are chosen to enhance the goal of each spell.

    Passives:
    Glass Cannon for classic Mage gameplay
    Astral Presence for extra AP generation and larger AP pool
    Galvanising Wizard for HP regen and longer armor duration.

  8. #28
    Quote Originally Posted by Hyde View Post
    o lol because of the diamond skin?
    You trade all skills what actually do damage for selfdefence, Sanctuary is scary, but not that scary i think. May be you should add Explosion Blast?

  9. #29
    Quote Originally Posted by leknur View Post
    You trade all skills what actually do damage for selfdefence, Sanctuary is scary, but not that scary i think. May be you should add Explosion Blast?
    well since it's a battle mage and wizard is fragile in melee, i opted for stuff that can defend me while meleeing.

  10. #30
    Quote Originally Posted by Hyde View Post
    well since it's a battle mage and wizard is fragile in melee, i opted for stuff that can defend me while meleeing.
    Yep, i noticed, but i`m thinking that must be a balance between offense and defense and you`re spending in a defense too much, you actually doesn`t even have an ap spender.

  11. #31
    Quote Originally Posted by leknur View Post
    Yep, i noticed, but i`m thinking that must be a balance between offense and defense and you`re spending in a defense too much, you actually doesn`t even have an ap spender.
    was thinking of hydra but might also use up ap for utilities.

  12. #32
    My group barb build... designed for survivability while still doing good damage.

    http://us.battle.net/d3/en/calculato...bYP!ach!YZabZb

    War Cry / Threatening shout will reduce damage taken by a lot... and battle rage will increase damage done a lot... and durations increased with passive make them easy to keep up.
    Cleave spamming on packs, and with the runestone it'll keep them all bunched up around me, making it easy for other group members to aoe them down, and to keep their distance.

    For bosses I have wrath of the berserker to boost damage a lot at the start... and with its ias boost, and the stacking ias boost from frenzy, I should have enough fury income to stretch its duration a good deal (war cry and unforgiving add some to that too).
    Ofc I also have the stacking damage buff from frenzy to increase damage more...
    If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One... now I am become Death, the Destroyer of Worlds.

  13. #33
    Herald of the Titans Baabinator's Avatar
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    My wizard build: Living Bomb.
    http://us.battle.net/d3/en/calculato...ZeT!fWV!YaZcca

    You basically teleport INTO the group, dealing massive AOE damage while taking very little. You are an up-close and personal battle tank.

    Think of it like strapping bombs to yourself while wearing heavy armor.
    Scars show you the remnants and failures of the past.

    ~¡¡¡!!!AND FOR THE LOVE OF GOD, STOP ASKING ABOUT MY AVATAR, I DON'T KNOW!!!¡¡¡~

  14. #34
    http://us.battle.net/d3/en/calculato...bYk!ceh!baabZZ

    I will try this one on my barbarian.
    Quote Originally Posted by Razzmatazz
    This is Razzmatazz from the future *kzzzzzchhh* I don't have much ti*kchhh* breaking up! Note *kzzz* self: don't try to read all *chhhhh* this thread *zzzzzkch*. It will consume approx*kzzzz* 25 years of your life *kzzchchh* You will learn abso*kzzz* nothing, it's not worth *chhhhh* LIVE, RAZZMAT*kzzzz* LIVE AND FORGET ABOUT THE TRANSPARENT HORSE *tchhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh*
    Quote Originally Posted by Entalpia View Post
    Warriors will get Concentration Shout! When he shouts at you, you are more concentrated ! ;p

  15. #35

    My frost queen build

    This is the frost queen build, basically a mid ranged wizard that spams spectral blade to fuel frost hydra and meteor while frost armor, frost hydra and frost nova freezes any that comes in melee range. Diamond skin for flavor and protection

    http://us.battle.net/d3/en/calculato...RZP!fde!YYbZbc
    Last edited by Hyde; 2011-09-29 at 05:11 PM.

  16. #36
    Deleted
    I've been looking at a lot of build being posted all around the web and one thing really jumps out. People want loads of different skills to use all of the time. I imagine they want a really pro active game style with loads of skill swapping and so forth.

    I actually don't want that. I've been trying to make a build that seems fairly safe, has some CC, has some sort of AoE capability, 1 spammable nuke and some support for myself.

    This is what I've come up with:
    http://us.battle.net/d3/en/calculato...Ybh!Xdb!YabbYY

    Skill 1: Fire bomb. Spammable nuke. I don't know if it works but if you aim it properly you might be able to hit a target with the first and second bounce.

    Skill 2: Soul Harvest. Seems handy as a source of damage and mana regen. I don't totally understand how this skill works but I assume it increases the damage of your abilities.

    Skill 3: Spirit Walk. Runed to provide health when spirit walking. Seems really useful as an escape and survival tool.

    Skill 4: Grasp of the Dead. Mild AoE and a slow effect. Helps with crowd control. Runed to reduce it's cooldown.

    Skill 5: Dogs. Meat shields and a damage source. Runed to share my damage among them. Seems like a nice survival tool.

    Skill 6: Gargantuan. More AoE from his cleave and a big meat shield.

    Spiritual Attunement, Zombie Handler and Pierce the Veil as passives. With only 1 spammable skill I hope mana will be managable with Pierce the Veil if I use Soul Harvest regualrly.

    All round seems a reasonable starting point.

  17. #37
    http://us.battle.net/d3/en/calculato...Wkb!Xbe!ZacYcc

    Build i made which i think would be rather hilarious for Witch Doctor

  18. #38
    http://us.battle.net/d3/en/calculato...URk!bdU!bbbYaZ

    the arcanist build. Spam Magic missile and uses an array of arcane damaged skills depending on the situation.

    ---------- Post added 2011-09-30 at 11:22 AM ----------

    http://us.battle.net/d3/en/calculato...kTh!XbW!aabYaZ

    zombie pack master

    ---------- Post added 2011-09-30 at 04:51 PM ----------

    the physical/poison Wizard no name yet for this build.
    http://us.battle.net/d3/en/calculato...Rih!WVf!ccYcZa

  19. #39
    Deleted
    Crimson Meteor (990%) together with Crimson Mirror images ( each potentially casting meteor for 70% of your own dmg) sounds like a pretty op pve Wizard build.
    I wonder if Crimson runes are going to be the Zod`s of Diablo 3, they seem really strong.

  20. #40
    Spirit/tribe witch doctor!

    Rush of Essence refills double the mana cost of all spirit spells such as Haunt, Spiritual bombardment, soul harvest and Horrify.
    Tribal Rites reduce the CD of fetish army and big bad voodoo.

    Why this build? No keeping track if pets are stuck on another side of a wall. Theres fire, arcane and physical damage. Big bad voodoo plays well with friendly players or fetish army. Don't need enemies all grouped up because spirit attacks go all directions. Soul Harvest looks like an OP buff.

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