Originally Posted by
Milanor
There will be some DE chains on Timers, but to me it's been sounding like most of them are dependent on player interaction - i.e. players exploring the zone/hanging out/killing stuff/collecting stuff will be needed to kick off the events. I suspect they would prefer to do things this way such that (for example) when the game goes live and players finally start hitting the max level, the enemies won't have destroyed everything in the top-level zones until players are around to repel them.