Purely awesome fights
so chimeraon is back? bwd was merely a setback?
Bouncing a wave around then hitting the boss with said wave sounds like a ton of fun.
So apparently the Molten Deathwing isn't the last phase of the fight - it's the immune system phase. If the picture above the immune system phase is anything to go by, that is.
You guys are complaining about spoilers when the thread name is "Patch 4.3 - Raid - Dragon Soul Strategy".
Really.
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Imbasawrus - Shadowsong EU
Ughhh.... shit boss models. Seriously, why the hell do they always use the same models!!?? I don't want to fight against the "break yourselves upon my body" guy, again.
A. Why would this be anything but "spoilers"? If you click the dungeon journal data for the upcoming raid, what else would it be?
B. We knew there were going to be tentacles and such, as it has been discussed on the front page already.
C. "What is Chimaeron doing there?" "I didn't know Chimaeron was back." Not sure if people are trolling, but PH means placeholder. Not every DJ entry is complete.
The Deathwing fights sound pretty epic. It will be interesting to see how much of a struggle the top guilds have to defeat him on heroic. I realise that such players have no lives and can do hundreds of attempts in a week; but it is still going to take some serious practice and strategising!
For the Alliance!
Damnit blizzard, stop reusing old content!Finkle Einhorn [PH]
Finkle Einhorn, gnome explorer extraordinare, has been captured by Nefarian and cannot be freed from his cage until Chimaeron is slain. A player can talk to Finkle before the fight begins to convince him to activate his Bile-O-Tron, which helps keep the raid alive. Activating the Bile-O-Tron also wakes Chimaeron.
Bile-O-Tron [PH] - When Finkle activates the Bile-O-Tron, it moves about the room and sprays raid members with Finkle's Mixture as long as it is active. Chimaeron periodically knocks the Bile-O-Tron offline.
Finkle's Mixture [PH] - The Bile-O-Tron sprays Finkle's Mixture on the raid while online. Finkle's Mixture prevents players whose health is above 10000 from dropping below 1 health.
Stage One: Truly Something to Behold [PH]
Chimaeron attacks his current target with Break and Double Attack, while continually spraying Caustic Slime at the raid. He periodically casts Massacre on the raid, and his heads sometimes Feud following a Massacre.
Caustic Slime - Chimaeron lobs Caustic Slime at two random players. Each Caustic Slime inflicts 235200 Nature damage, divided evenly among all players within 6 yards of the target. Caustic Slime also reduces chance to hit by 75% for 2.5 sec. In 25 player raids Chimaeron lobs Caustic Slime at five random players.
Stage Two: A Horrific Creation [PH]
At 20% health Chimaeron goes into a rage. This renders him immune to Taunt effects and greatly decreases healing done by players.
Mortality - Chimaeron goes into a rage, rendering him immune to Taunt effects. In addition, he reduces healing effects done to players by 100%. In 10 player raids Chimaeron takes 10% increased damage while Mortality is active.
OT: Ehmmm, It doesn't sound as epic, prolly cuz this is only normal mode?
That's why it says [PH] for placeholder Mr. 73 posts....
And big laughs at all the people who said "eek-gad, where's my spoiler warning" when they consciously clicked on the thread with such an obvious spoiler content title.
Looks amazing, can't wait to wipe on it continuously. Makes it all the more sweet if/when we down that big ol' melting SOB
after rhe release of next expansionim sure i will do this raid too )
I'll admit, I didn't notice the [PH] tags initially, and actually thought we'd be fighting chim again as a prelude to a boss. Then I realized there was no strat after chim and... well then I just felt stupid. Both deathwing fights look pretty fun, from what I can tell reading this.
Andsounds like a good thing, unless the void has a ton of health. Burn your casters mana (who don't need it, except arc. mages) and give it to healers. Looks like we could have some neat strats building off of these bosses.Cobalt Blood of the Old Gods - Grants the ability: Mana Void. Mana voids will leech the mana from all casters and healers, storing it in the void. Destroying the mana void will return the sum of the mana leeched evenly to all units within 18 yards.