SWTOR: Loveray Legacy @ Tomb of Freedon Nadd | Toyboy • Spray • Loveshot • Thrilldrill • Seax • Penetro • Hotgun • Lustro
FFXIV ARR: Thrill Drill | Odin EU
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Swtor eyecandy mm-mmmm! :Þ~
Bioware have got a lot of experience, though - countless quality games can be associated with their names and I'm pretty sure they have done a hell of a lot of research into the MMORPG genre. Not to mention, when WoW was created Blizzard had very little MMORPG experience at the time.
The success of SWTOR is going to heavily depend on the bit of the game we don't know much about - the end-game. There will be operations and pvp, that is fine. The question is what are they going to do for the non-raiders and non-pvpers. And there are going to be a ton of these type of players that are huge fans of BioWare.
The euphoria with the story *is* going to end, unless Bio patch the game frequently.
They will not be able to go out exploring, that is for sure. The potential for exploring in this game is the same as it was in AoC at the start (not sure if AoC addressed that with later content patches).
The thing with WoW and why it managed to beat other MMO's is not because its vastly superior to them, but because WoW already had a decent fan base. It had lore before it was even an MMO.
Rift, Warhammer, and Aion... they didnt really have a huge fan base or lore to begin with. LOTRO had a fanbase but it came out when WoW was at it's peak.
He means its a themepark MMO, linear and there aren't massive areas to go explore (at lower levels). This is that sandbox thinking that some people have.
I assure you though that you can walk around some of the planets and explore and look for holocrons and waste hours.
People complain about the game being too linear and not having choices in where to go, but these people are the minority.
The majority of folks playing MMO's don't care whether its linear or sandbox, they simply want to be entertained by good gameplay and intriguing content while leveling to max level, and another % of these players care 0 about anything except getting to max level content.
---------- Post added 2011-11-04 at 08:45 AM ----------
The reason WoW lasted is because they didn't make the mistakes other MMOs at the time did, EQ2 had the potential to be a far far better MMO than WoW, problem is SoE is a piece of shit company and ruins everything they touch. Blizzard is a great company and made the transition from battlenet type games to an MMO very well.
WoW also did well because people of that time were willing to put up with alot of shit and still play a game. On release you were lucky if you could even get into the game, much less play it. The MMO player base too has evolved and does not allow these types of mistakes to happen.
Warhammer 40k has so much MMO potential. Would have a problem with factions, though, as no 2 races would work together (for long). I could imagine a great PvE 10-man raiding scene, storming hulks/hives etc, and large open world PvP.
Anyway, won't say much on it, as it doesn't belong in this forum. Would be nice to dream on though.
In truth i could really care less about what happens with WOW if SWTOR is a hit, Im just looking forward to this game and if it is a big hit like its gearing up to be, i only think about what it means for the furture of this game, not WOW.
ONLY thing that's gonna pull it above the pack of average is the franchise.
Last edited by Trollsbane; 2011-11-04 at 03:55 PM.
I dont agree with that at all.
I'm pretty sure very few of the WoW player mass has ever played a warcraft game before.
No, the reason why WoW was so successfull is because they took everything people enjoyed to to in mmos before, they polished it, made it look great while still not too hungry for hardware. and the most important thing: they made it incredibly accessable and took the player by the hand in the beginning and introduced new stuff with perfect pacing. something all MMOs before, and most after, failed completely at.
and thats exactly what SWTOR needs to do, all of those things.
Bioware recently produced Dragon Age 2, a horrible game. So until I actually get to play ToR, I will continue to be skeptical about how successful it can actually be.
I would have to agree that the only way to truly judge the game is to have the opportunity to play it yourself for a little while.