I like the idea of how the crafting system is going to work. It discourages leveling up all the craftings on more than one character, but it also makes it much more convenient.
I like the idea of how the crafting system is going to work. It discourages leveling up all the craftings on more than one character, but it also makes it much more convenient.
Artificier and Tailor for me as an elementalist.
DAMN crafting looks awesome! Immersive and stuff! WoW crafting is just "pling, pling, pling, pling, pling, etc".
Crafting looks awesome for Guild Wars 2.For my Warrior Weaponsmith and Armorsmith and for my Elementalist Artificer and Tailor.
"Chaos boils in my veins."
Huntsman and Leatherworking for my Ranger. Gonna be soooo awesome! /)^3^(\
Yes, sorry, I couldn't help myself. It's not my fault that it has influenced my life as it has.
This. So much this.
Althou I like reading and seeing some of the game in advance, I SO hope they will keep it from being datamined. It ruins the experience if everything is discovered before release. I like not knowing, I love that fresh feeling of true discovery. How or if they will try to keep it unknown, I do not know
This was also one of the reasons I stopped playing WoW. Already worked out strats for every dung/raid, and every recipe being discovered before patches came out, I mean where is the fun in that? I hope this is something they will be aware of.
OT: Being able to craft stuff way above your own lvl, amazing! I used to hate the lvl cap on WoW profs, I always farmed the hell out of my profs long before reaching the next lvl needed to learn more.
I think this way of doing the profs will actually make what profs you choose count more. Being able to craft items that you actually need while lvling is sweet
Edit(ed); for being sick and incoherent
Last edited by Armida; 2011-10-12 at 12:01 PM.
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Crafting looks so immersive A future with fun crafting.. can't be more happy!