which is better? and why
which is better? and why
windwalk converts blocks into dodges.
mending heals you for less then a seal of insight proc.
stick with windwalk upping dodge/parry after we ge to ctc is what you do why would you want to lower your dodge chance for 1/3rd of the fight.
Windwalk, because mending's heal is insignificant. It would be far better to convert some of those blocks into dodges, than to have a small heal occur randomly and normally when you don't need it.
SourceOriginally Posted by Blizzard Entertainment
EDIT: I quoted an edited post ftl...
Last edited by anthell; 2011-10-12 at 12:13 PM.
Landslide for the deeps.
Let's shuffle this one on over to the paladin forums.
This.
People have a bad habit of going "Welp, I'm CTC, guess I can stack <insert preferred stat, usually it is stamina> now!". While this is technically true, it isn't necessarily optimal. Blocking an attack means you take less damage, sure, but you are still taking damage. Once you are CTC, consider moving some of that Block into Dodge or Parry, because when you Dodge or Parry an attack, you aren't taking any damage at all.
Sort of. TDR (or total damage reduction), was a really useful thing to have at the start of cataclysm, when healer mana was considerably more finite than it is right now. Sure move mastery into dodge/parry, but going for a stamina focus via gemming is usually a better option, especially when we're already taking a lot less damage than all other tanks from direct hits.
@OP, Windwalk is the best bet. Despite what I've just said, mending has a terrible procrate (low ppm), and doesn't scale with anything besides +% healing (wings/divinity). This basically means you're going to get 1k health every 10sec or so (if I remember right), vs an enchant which gives movement speed that stacks with everything (exceptionally useful), and an average of 0.86% dodge.
Early in Cata, mending was actually quite nice because it backed up healers when tanks would take more frequent large hits due to lack of CTC. This is no longer the case for 2 reasons. Most raiding tanks (FL geared ones) are able to hit CTC within about 5% or so, meaning they (almost) never take unmitigated hits. This means healers don't usually need that extra little bit to help them out. Secondly, Mending decreases in effective value as healers and tanks get better gear. Since it is a fixed heal value, it will be devalued as you get more and more stam as a percentage of total health. Also, as healer SP increases, Mending will be a smaller and smaller heal compared to their healing spells.
Meanwhile, windwalk will continue to give a percentage increase to dodge which will briefly increase avoidance (fully avoided hits), as a fraction of CTC. While you block less with windwalk active, you will fully avoid more hits, meaning significantly less melee damage for its duration.
Move Speed buff is king even if you forget about the whole Dodges are better then Block thing. I hate Phase 2 Ragneros when you get caught in the exploding platform and have to move 'cause of seeds. So yeah. Windwalk all the way but I'm still a believer of the good enchants only for gear that will be useful for longer then 15 minutes.
He slipped out of his royal garments, left eternity to enter time, divinity to wrap himself in humanity.
The sea of glass, for the ocean of separation. He left peace, and for the first time felt pain.
Because the very hands that held the stars were now sentenced to wear my scars.