Hi and welcome to Thoukaia's 3.3 Holy Paladin guide to PvE. Please note that english is not my main language so i'd like to apologise in advance for any grammar/syntax errors i've made. Also, feel free to correct me if you find any inaccuracies in this guide. I'm always up for constructive criticism.
Keep in mind this is a guideline thread, not Elitist Jerks.
THE HOLY PALADIN BASICS
If you're new to the holy paladin class, there's a few things you need to know. The holy paladin is a unique healer compared to its shaman/priest/druid counterparts since his healing spell arsenal is somewhat limited, but he makes up for it with his buffs, cooldowns and other various tools.
Why should the raidleader invite me to the raid? What do i, the holy paladin, have to offer?
A healer's job is to not let people die. In the case of Holy Paladins, the "people" are the tanks, and the Holy Paladin is very good at making sure they stay alive.
Being in a raid (PuG or guildrun) as a holy paladin, your role is automatically assumed to keep the tanks up, unless stated otherwise. Ofcourse you can heal other people if the tanks are not taking much damage and your Beacon of Light is enough to keep them up, but keep in mind that if one of the tanks die, your blame is bigger than the other healers'.
As i said, your job is to heal stuff, and you can do this by using the following spells:
Holy Light: This is your second most powerful heal behind Lay on Hands. With a HL build, you wanna be using this a lot on the tanks. In challenging content, where tanks can die within 1.5 seconds, you can't wait for the tank's health to drop before casting it, you need to spam it until your hands bleed. In less challenging content, you can wait until the tank's health drops and then cast it. Beware that it costs a lot of mana compared to your other healing spells so try to avoid casting it when you're low on mana. If glyphed, this spell provides an AoE heal that can be devastingly useful in some cases.
Flash of Light: This healing spell combines low mana cost with fast casting time so it's ideal when your target is at ~80% but needs to be topped off quickly. Naturally, it's not as strong as it's priest counterpart (Flash Heal) but it's cheap and it has a very strong HoT component if used together with Sacred Shield.
Holy Shock: This spell is instant but costs over twice the FoL's mana while doing slightly more healing than FoL - therefore it's better saved for those ohshit moments.
Judgement of Light: This healing spell is a bit different from the others in the sense that it's a debuff that you put on your target, and it automatically heals the friendly players attacking this target. This spell can be very strong in fights with AoE damage, but unfortunately the holy paladin will not always be able to keep a 100% uptime on it so it should be preferably assigned to a ret or prot paladin.
Lay on Hands: This is your most powerful heal and restores 1950 mana to the target, however it's on a 20 minutes cooldown (15 minutes with the minor glyph, 11 minutes with the Improved Lay on Hands). Prior to 3.3, this spell was mostly used on self to restore 7800 mana with the Glyph of Divinity. However, post 3.3 it is no longer usable on self, and i personally believe it wont be worth speccing/glyphing for it.
Ofcourse, these spells arent enough to justify a raid spot, which is why we paladins have been granted a number of cooldowns and buffs to make up for the limited healing arsenal.
Sacred Shield: This is a buff that lasts 30 seconds (60 if specced for it) and absorbs 500+(spellpower value)*0.75 damage every 6 seconds. It also causes your Flash of Light to heal for an additional 100% (200% with 4pc T9) over 12 seconds.
Beacon of Light: This is a buff that lasts 60 seconds (90 if glyphed) and transfers all healing and overhealing done by the paladin to other raid members to the target. This is one of the most useful spells in our spellbook, as it allows as to heal 2 tanks at the same time. However, beware of LoS: if your healing target is not in line of sight of the BoL'd target, the healing will NOT transfer.
Hand of Sacrifice: This is a 2-minute cooldown spell that transfers 30% of the damage taken bu the target to the Paladin, up to a maximum of 100% the paladin's health. Use this when you know that high burst damage from the boss is incoming, and make sure you keep yourself up during its duration. One unlucky chain lightning when you're at 50% and you'll bite the dust.
Hand of Salvation: This is a 2-minute cooldown spell reducing the target's threat by 20% over 10 seconds. It can save your warlock friend if timed correctly.
Hand of Protection: This is a 5-minute cooldown spell (4 minutes if specced for it) that makes your target immune to physical damage for 12 seconds. Use this to clear any bleed debuffs on your target, or to prevent a caster from instanly dying after having aggroed the boss or some kind of add. Causes Forbearance.
Hand of Freedom: This is a 30-sec cooldown spell that removes all movement impairing effects on your target and makes him immune to them for 6 seconds. I suspect this spell will be exceptionally usefull in ICEcrown Citadel. This spell is also very useful at dispelling Hand of Protection.
Divine Plea: This spell is on a 1-minute cooldown, and restores 25% of your maximum mana over 15 seconds, but reducing the amount healed by your HLs, FoLs and HSs by 50%. If you're using a HL spam build, you should be casting Divine Plea every 2 minutes or so, except for when you need to be at maximum healing capacity. If you're using a FoL build, you will rarely find yourself in need of mana so Divine plea becomes less of a need. Time Divine plea with your Darkmoon Card: Greatness (+90 int) procs, or with the priest spell Divine Hymn.
Avenging Wrath: Increases damage and healing done by 20% for 20 seconds, 3 minutes cooldown. This spell shares a 30-sec internal cooldown with Divine shield, Hand of Protection and Divine Protection
Divine Illumination: This is a 2-min cooldown spell that reduces the mana cost of all your spells by 50% for 15 seconds. With a FoL build, you wont be needing this much, but with a HL build you need to time this cooldown when you know that you're going to spend a lot of mana. I like to time it with Heroism. With 2pc T10 this spell increases healing done by 35% while it's active.
Divine Favor: This is yet another 2-min cooldown spell that guarantees that your next HL, FoL or HS will be a critical strike. Use this together with Avenging Wrath when you know that an extra 8k healing from HL could make the difference between the tank dying and the tank surviving.
Seals - a very special holy paladin mechanic.
The Holy Paladin can choose from 2 seals: Seal of Wisdom and Seal of Light. The only usefulness of Seal of Light is its glyph which gives 5% more healing - good if you dont run oom fast. Seal of Wisdom, on the other hand, is fantastic. It will cause your melee swings to restore craploads of mana. With Glyph of Seal of Wisdom your healing spells will also cost 5% less mana, making Seal of Wisdom the superior seal in terms of endgame raiding.
Stats
The stats that a Holy Paladin wants in his gear (the priority will be explained later) are: Spellpower, Intellect, Stamina, Critical strike rating, Haste rating and Mp5. Other stats like Strength, Agility, Spirit and Hit rating are of little to no importance at all.
Spellpower: Increases healing done by your spells minus Judgement of Light, and the absorption value of Sacred Shield. This stat is very important to Holy Paladins, make sure you maintain a healthy amount of Spellpower when healing in raids.
Intellect: Increases your maximum mana pool, increases your mana regeneration through Divine Plea, Mana Tide totem and Replenishment, increases your Spellpower through the Holy Guidance talent and increases your spell critical chance. This stat scales by 12/4/6/8/10% with the talent Divine Intellect, and is further increased by 10% from the Blessing of Kings buff. It's importance depends on your playstyle - more will be explained below.
Stamina: Increases your maximum health pool, this stat scales by 10% with the Blessing of Kings buff. This stat is found on gear in decent amounts, and while it's not a smart idea to gem/enchant for it, that doesnt mean it's not useful. In a few cases, a difference in 100 stamina will decide whether you live or die.
Critical Strike Rating: Increases your chance to get a critical strike with your healing spells and increases your mana regeneration through the Illumination talent. This stat provides a nice HPS (healing per second) boost as well as mana regeneration so it's always a good stat to have.
Haste Rating: This stat decreases the casting time of your spells and the duration of your GCD (global cooldown). While it offers a great increase in HPS, it also drains your mana, so be careful of the amount of haste you have.
Mp5: This stat increases your mana regeneration. It is more efficient than the mana regen provided by Illumination but since mana is not always a problem, you will want to prioritise on other stats.
Gear
You want haste+mp5 gear. If such gear aren't available to you then go for haste+crit. Avoid crit+mp5 like tha plague.
Enchants
Head: http://www.wowhead.com/?item=44159
Shoulder: http://www.wowhead.com/?item=44135 (Master's Inscription of the Crag for scribes)
Cloak: +23 haste (Darkglow Embroidery for tailors)
Chest: +10 stats or +250 mana
Wrist: +16 intellect or +30 spellpower ( Fur lining - Spell power for leatherworkers)
Weapon: +63 spellpower
Shield: +25 intellect
Gloves: +28 spellpower
Legs: http://www.wowhead.com/?item=41604
Feet: 8% speed + 15 stamina
Rings (enchanter only): +23 spellpower
Professions
Jewelcrafting: The best profession. Allows you to put 3 Dragon's Eyes in your gear, which contain an extra 14 stat points each, for a total of 42 extra stat points.
Blacksmithing: Two extra sockets for 40 extra stat points.
Alchemy: Increased duration and effect from for elixirs/flasks you can make from Mixology. Also able to use Crazy Alchemist's Potion which is basically a Runic Mana Potion with a chance to proc a Wild Magic, Haste, or another Runic Mana Potion.
Tailoring: Somewhat bad profession. It comes down to Darkglow Embroidery vs +23 haste.
Engineering: I wouldnt recommend picking Engineering as a PvE holy paladin, as its only useful perk i can think of is the short duration haste enchant on gloves, which doesnt stack with the +28 spellpower enchant.
Leatherworking: +76 spellpower on gloves, an extra 46 if you deduct the normal +30 spellpower enchant.
Inscription: An extra 47 spellpower on shoulders + no need to do Hodir dailies.
Skinning: +40 critical strike rating. Bad.
Mining: +50 stamina, almost useless.
Herbalism: Ewww. Stay away.
As of 3.3, there are 2 viable "playstyles" which a holy paladin can use in raids, the HL and the FoL ones. Thus, this guide will now be split into 2 major categories in order to proceed with analysing gemming, speccing, and using consumables.
FoL versus HL
There's been a lot of discussion about whether FoL beats HL in terms of healing efficiency. At the moment (3.2.2), the most popular build is by far the HL one, because of spiky damage in the hardest encounters.
THE HL BUILD
For this build, go with the Emblem of Heroism Libram (http://www.wowhead.com/?item=40705) or the Emblem of Triumph libram (http://www.wowhead.com/?item=47662). Most prefer to use the Heroism one because at high haste levels it provides a crapload of mana returns. If mana isn't a problem for you then go for Triumph one.
Stat Priority (roughly): Intellect >>> Haste > crit=mp5. I'm not gonna go into much detail about the crit vs mp5 debate. Mp5 is more regen than crit but crit is also throughput. And there are times when a crit heal could have saved the tank. Notice there's no spellpower in the priority - this is because spellpower exists on all gear, unlike haste, crit and mp5. In the end of the day, your spellpower depends only on the ilvl of your gear so it's pointless to try to measure its importance.
As a wise paladin once put it: Intellect is our God, Spellpower is our boss at work, haste is our friendly neighbour, crit is our distant relative that lives in Australia, and Mp5 is our colleage to whom we only say hi.
Gemming: There's one and only one way to gem your gear as a HL spammer - Insightful Earthsiege Diamond and Nightmare's Tear on head, +20 intellect everywhere else. End of story. Stop listening to anyone who says that gemming SP+int in red sockets, and SP+mp5 in blue sockets is the way to go.
Speccing: List of Viable specs:
http://ptr.wowhead.com/?talent#sxA0xr0sVu0tgdxGzubh - The "standard" HL build post 3.3
http://ptr.wowhead.com/?talent#sxA0xr0sVu0tgdxGzubZc - The "standard" HL build post 3.3, if you raid with a restoration druid.
http://ptr.wowhead.com/?talent#sxAzxR0sVu0tgdxGzubh - The "standard" HL build with Aura Mastery, for bosses that deal shadow, frost or fire damage
http://ptr.wowhead.com/?talent#sxA0xr0sVu0tgdbZVf0x0h - The alternative HL build post 3.3, this spec grants you 8% extra crit and 10% mana cost reduction on your instacast spells while at the same time maintaining 2% extra healing from Divinity.
http://ptr.wowhead.com/?talent#sxAzxR0sVu0tgdbZVf0x0h - The alternative HL build post 3.3 with Aura Mastery.
http://ptr.wowhead.com/?talent#sxA0xr0sVu0tgdZVf0xbh - The alternative HL build post 3.3 with 2/2 in Pursuit of Justice instead of 2/5 Divinity. If you like "fun" talents then this spec is for you. We havent fully seen ICC yet, but i'm sure there will be at least one fight which will require you to run from A to B as fast as possible (icehowl hard, anyone?), and Pursuit of Justice is perfect for that.
Another opinion on speccing, which emphasises more on Imp LoH and Imp conc aura:
Originally Posted by Firecrest
Glyphs: Glyph of Holy Light is the must-have. For your 2nd glyph slot i suggest picking Glyph of Seal of Wisdom. The 3rd glyph slot you can pick one of the following: Glyph of Beacon of Light, Glyph of Holy Shock, Glyph of Cleansing, Glyph of Divinity or Glyph of Flash of Light.
Consumables:
Flask: The best flask for the HL build is not actually a flask, it's an elixir combo: http://www.wowhead.com/?item=44332 + http://www.wowhead.com/?item=40076. If you wipe alot, it's suggested that you use http://www.wowhead.com/?item=13511 instead.
Food: Fish feast or haste food.
THE FoL BUILD
The FoL build consist of Flash of Light being the main healing spell (duh?). Compared to the HL build, it lacks in healing power but compensates in longevity. Keep in mind that for this build you need the best version of PvP libram you can get. Also make sure you get 4pc T9 if you havent got it already.
The FoL playstyle is very useful for healing Valithria Dreamwalker (except that you will be using HL).
Stat priority (roughly): Spellpower >>> Haste until cap (~676) > Crit > Intellect >>> mp5.
Not much to say here, the FoL build relies heavily on Spellpower to increase the amount healed by FoL. ~680 haste rating is when your FoL cast time becomes the same as your GCD, any haste beyond that point is almost useless. Mana regen isn't really an issue with the FoL build, you might still have to pop a divine plea or two during some fights though.
Gemming: http://www.wowhead.com/?item=41376 or http://www.wowhead.com/?item=41333 for meta. The good thing about meta gems is they only require red gems. If you're haste capped from your gear then maybe you'll want to put some Potent Ametrines (SP+crit) in the yellow slots in your gear to gain some socket bonuses, and +23 spellpower everywhere else. If you're not haste capped then go for a few Reckless Ametrines (SP+haste) and make sure you have the important socket bonuses that usually give +9 SP (head,chest,legs) to compensate abit.
Speccing: See the specs posted for the HL build.
Glyphs: Glyph of Beacon of Light, Glyph of Flash of Light, Glyph of Seal of Light.
Consumables:
Flask: http://www.wowhead.com/?item=46376.
Food: Fish feast.
Macro Section
This macro will cast Sacred Shield on the default target on left click, on the target's target on right click (presumably the tank):
#showtooltip Sacred Shield
/cast [button:2, target=targettarget] Sacred Shield
/cast Sacred Shield
__________________________________________________________________________________________ ____________
With this macro you need to set the MT as your focus target. The macro will automatically cast Judgement of Light on whatever the MT is targeting. If your target is an enemy it will cast Judgement of Light on it instead.
/cast [target=target] [target=focustarget, harm] Judgement of Light
__________________________________________________________________________________________ ____________
#showtooltip
/cast [target=targettarget, harm] Judgement of light
/targetlastfriend
Pretty much judges your targets target with a JoL and then on the second button hit it reverts back to your original target.
__________________________________________________________________________________________ ____________
#showtooltip Judgement of Light
/cast [target=target,harm,nodead][target=targettarget,harm,nodead] Judgement of Light
You'll instantly cast JoL on your target's target without deselecting your target.
__________________________________________________________________________________________ ____________
This macro will cast Divine plea the first time you press it, and will cancel it the second time.
#showtooltip Divine Plea
/cancelaura Divine Plea
/cast Divine Plea
__________________________________________________________________________________________ ____________
This macro will cast Divine Favor if it's off CD and then Holy Shock.
/cast [combat] Divine Favor
/stopcasting
/cast [help] Holy Shock; [target=targettarget] Holy Shock
__________________________________________________________________________________________ ____________
This will allow you to first put your Sacred Shield on any target, and the second macro will allow you to then cast Flash of Lights onto that target without switching targets. This is useful, as you can keep up your FoL HoT on the SS target effortlessly.
Macro 1:
/focus
/cast Sacred Shield
Macro 2:
/cast [target=focus] Flash of Light
__________________________________________________________________________________________ ____________
This macro will cast 10-min BoW with leftclick, and 30-min with rightclick, you can change it so it applies to any other blessing.
#showtooltip Greater Blessing of Wisdom
/cast [button:1] Blessing of Wisdom
/cast [button:2] Greater Blessing of Wisdom
__________________________________________________________________________________________ ____________
DS/DS macro:
#showtooltip
/castsequence reset=5 Divine Shield, Divine Sacrifice
/raid Divine Sacrifice active! I've bubbled!
Helpful Addons
Pally Power http://wow.curse.com/downloads/wow-a...lly-power.aspx
BoL/SS/JotP tracker http://wow.curse.com/downloads/wow-a...ls/clcbpt.aspx
Decursive http://wow.curse.com/downloads/wow-a...decursive.aspx
Bartender http://wow.curse.com/downloads/wow-a...artender4.aspx
Grid Unit Frames http://wow.curse.com/downloads/wow-a...ails/grid.aspx
Clique (works great with Grid) http://wow.curse.com/downloads/wow-a...ls/clique.aspx
Visual Heal http://wow.curse.com/downloads/wow-a...isualheal.aspx
I hope you had as much fun reading this guide as i had writing it :) Stay tuned for the 3.3 PvE protection paladin guide!! (naah just kiddin')
You can see my armory here