because there have been quite a bunch of changes recently, blizzard intending a major class rework, and many players bubbling over with ideas, i figured, it would be a good idea to collect suggestion´s allready.
i have mainly played enhancement, so im not that farmiliar with the other two specs. basic abilitiy-changes will of course affect the other trees as well though.
totems:
our trademark ability since release. that´s what defines a shaman. the totem system is really really old and out-dated though. the basic concept is that totems should be powerful, but as to limit their power they received following weaknesses:
-one-shottable by the weakest attacks, even through caster melee hits
-immobile, which cripples the shaman´s mobility ( mobility is very important in both pvp and pve though)
-only 1 totem of each bracket usable at a time, with the most useful totems residing in the same bracket
intended changes: reducing the number of totem´s through merging and assembling, making them more assessable and useful
Buffing totems: strenght of earth & stoneskin ( merging ),mana spring & healing stream ( merging ),
wrath of air & flametongue ( merging ) turn into spells. NO TOTEMS ANYMORE
the new rule is:
you may not have more than 2 of those 3 spells active at a time.
the spells work like most spells, with death the effect will end, the buff is not dispellable ( like horn of winter/battleshout )
windfury totem gets changed into a proc, either part of unleashed rage or a new talent, imp windfury
Resistance totems: new passive baseline ability => elemental prisma: whenever you have a totem out ( earth => shadow, fire => fire, water => frost, air => nature ) your party will receive resistance to the corresponding element
Mana tide totem will turn into a spell you can use like the current ability but requires a manaspring buff active during the duration.
totem of wrath changes into a passive talent that increases the spellpower the flametongue spell provides so that it becomes equal to other spellpower buffs, and additionally giving flametongue spell the +3%crit.
Elemental totems: elementals are no totems anymore. they receive a pet bar shared with wolves, get their cooldown reduced to 5 minutes, live up to 2 minutes, but you cant use more than one elemental at a time.
elemental´s share the same cooldown. When having a Fire Elemental out, your Fire Nova spell will be triggered at your Elementals location when used. When having Earth Elemental out, your Earthbind Totem effect will follow the Elemental until Earthbind expires or the Elemental dies ( this effect cant occur more than once every 2 minutes.
Fire nova: fire nova does not trigger the global cooldown and isn´t affected by it. talented, the cooldown should be 5 seconds ( 2/5 second reudction ), the glyph refunds 5% of the manacost for any target it hits by 5% ( up to 50% )
elemental will have the talent => magma hurl: whenever your lava burst ability hits a target which is affected by flame shock, a magma totem will be planted at the targets feet, costing no mana ( nova will still cost mana )
pvp utility totems: ( you can use 3 of them at a time )
Magma totem: no changes
stone claw totem: the absorbed damage gets increased to 6000 ( up from 4000 ) and is now baseline, the stoneclaw totem gets destroyed when it has absorbed all it can. glyphed: should your stoneclaw totem get destroyed withing 10 seconds of puttign it down, you will absorb an additional 2000 damage
searing totem: the damage gets increased tremendously. range gets increased to that of lightning bolt, and additional damage & range increase through elemental talents
tremor totem: makes you immune to fear for 1 second should it be destroyed ( only works when out of fear ) additionally to the current effect
grounding totem: does not get destroyed through non-damaging and instant spell´s anymore ( does not swallow them anymore either ) only spell´s like fireball/lightning bolt get swallowed ( cooldown increased )
new ability => sentry port: ports your target to your sentry totem ( works on hostile and friendly targets, as well as yourself ) sentry port has a ( ? ) 1-2 minute cooldown
cleansing totem: no change
earthbind totem: earthern power will NOT remove slowing effects whenever it pulses, but it will prevent slowing and rooting effects allready on you to be refreshed or newly cast on you while within 8 yards of the totem
those were my suggestions for totems.
purge: whenever you purge a target, you generate 1% of your total health over 10 seconds ( stacks up 5 times )
hex: as this spell is a mix of melee and spell-silence, it isn´t removable through trinket anymore but breaks immediately on damage
ghostwolf: the shaman will be immune to polymorph while in gw-form ( to make up for being vulnerable against beast-cc ( sleep/fear beast ). gw will be instant cast base line, but it wont be unaffected by movement impairing effects anymore. when talented, the shaman will be able to plant totems and use melee-abilities without leaving the ghostwolf-form.
waterwalk/water breathing: these abilities wont require reagents anymore and are now 1 spell: water mastery. glyph: water-mastery: your water-mastery ability is now usable while mounted and buffs your whole group
farseeing,bloodlust: no changes
shields: no changes
lavaburst: base damage increased, deals additional damage with flame shock on the target, but does not have a guaranteed crit with flame shock anymore.
well, that´s about it for now. i will see if i can add an more exiting enhancement tree as well.
edit: here it is: http://www.war-tools.com/t65873.html
any suggestions and critique are well appreciated, but try to keep it non-insulting.
please keep in mind that those suggestion´s are for cataclysm, which is still far away from now, and that spells/talents which we or other classes currently have would have been seriously overpowered during tbc, so try to not only look at the current situation, as other classes will get overhauls as well.
Edit!: I have redone this post of mine to make it easier to read ( Correcting Spelling/Grammar, removing/adding changes, also adding some of your idead, so keep up the feedback )