Patch 9.1.5 Content Update Preview
Originally Posted by Blizzard (Blue Tracker)
With the arrival of the 9.1.5 PTR, we wanted to share more information on the variety of new features and updates arriving with the content update. Not all of these features and updates will be available immediately within the PTR, but we are looking forward to hearing your thoughts and feedback as they do.

Covenant Updates
Players who reach max Renown for their Covenant will be able to freely switch among any of the four Covenants without cooldown or restriction. Cosmetic rewards, including pets and mounts, that have been earned from that covenant will thereafter be available regardless of your membership in a different one. Covenant switching and the use of cosmetic rewards will also apply to any alternate characters once the Renown threshold is reached on one character.

Conduit Energy is being removed and Conduits will be freely swappable without any restrictions.

Completing a Covenant campaign on one character will allow alternate characters the ability to skip that same Covenant’s campaign, earning the Renown and a third Soulbind unlock immediately without needing to replay the full narrative arc.

Learn more about the design decisions behind these changes in our Shadowlands Development Update.

New Character Customizations
A variety of new character customizations are being introduced for Nightborne and Lightforged Draenei along with additional updates to ear size options for void elves, new travel forms for druids, and new Soulshapes for Night Fae.





Introducing Legion Timewalking
Delve back into Legion Dungeons with Legion Timewalking and take on the challenges within, including access to Legion Mythic+ dungeons. This event will run for two weeks the first time it runs within the game and then will resume a regular one-week schedule for subsequent bonus events.

Maw Introduction Skippable
Players who have completed the introduction in the Maw on one character will be able to speak to Highlord Darion Mograine in the capital cities to skip it on their alternative characters on their account.

Island Expeditions - Queue Solo or with a Party
Players who want to take on Island Expeditions are now able to queue for them solo or with a party to enter Normal, Heroic, or Mythic difficulties. There are a bounty of awards just waiting to be plundered.

Talent and Ability Improvements
In 9.1.5 we are working on additional updates to a variety of class talents and class abilities including Conduits, Runecarving, and Covenant class ability tuning.

Allied Race Unlocks
Allied races such as the Kul’Tiran humans, Mechagnomes, and Dark Iron Dwarves, which had a dungeon requirement to unlock them, will no longer need to complete the associated quest to gain access to these races. Players will be able to skip it instead.

Additional Travel Points in the Maw
Players will be able to take advantage of additional fast travel options from Ve’nari’s Refuge to Perdition Hold and Desmotaeron within the Maw by unlocking access to them.

Remote Anima Turn Ins
Completing quests from Archivist Roh-Suir will provide access to an Anima Diverter within Korthia where Anima can be directly deposited.

Transmogrification Linking
Show off your complete transmog outfit to chat or online by easily sharing a link to it from the Dressing Room. Players will be able to mouse over these items to see how they can be collected, if they’ve already collected the appearance, or if it’s an appearance that is accessible to the character viewing it.

Alt Leveling Improvements
A variety of improvements will be introduced in support of a smoother experience leveling alternate characters through Shadowlands, such as an additional rank of Heirloom upgrades, and improvements to Threads of Fate such as the addition of Torghast as an option and Renown gains for completing bonus objectives.

PvP Gear Power Adjustments
Lower item-level PvP gear will now scale to a higher item-level in PvP situations than before. This should reduce the power level gap so that new characters can feel that they're able to compete in Battlegrounds and Arenas more readily. This change will not affect high item-level PvP gear.

Runecarving Recipes
Drop rates for Runecarving recipes will be increased to 100% drop rate in any dungeon difficulty.

Battle for Azeroth Legacy Loot Rules
Legacy loot rules will be enabled for players at level 60 in all Battle for Azeroth raids and dungeons, causing encounters to drop the number of items as they would randomly drop for a 5-player dungeon party or a 20-player raid.

Keep an eye on the official World of Warcraft site for the complete 9.1.5 content Update notes and more over the span of development.

Shadowlands Developer Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the next few days, we will be updating our Public Test Realm with a first look at Patch 9.1.5. Alongside feature updates like new Timewalking experiences (this time we’re revisiting Legion, with a couple of twists…), these “.5” patches, falling in between full content tiers, present an opportunity to focus on balance and revision of core systems based on feedback and data from the season so far. Patch 9.1.5 will include several significant changes to the Shadowlands Covenant systems in particular:

  • Once you’ve reached a high Renown threshold, you will thereafter be able to freely switch among any of the four Covenants without cooldown or restriction, as well as use cosmetic rewards that you have earned from one covenant even if you are currently a member of a different one. Both the Covenant switching and the use of cosmetic rewards will also apply to alts once the Renown threshold is reached on one character.
  • Conduit Energy is being removed - Conduits will be freely swappable without restriction.
  • When playing alternate characters, if you have already completed a given Covenant’s campaign on a different character, you will be able to immediately earn the Renown and third soulbind unlock without needing to replay the full narrative arc.

While we hope many players will be pleased at the increased accessibility and freedom for experimentation these changes will permit, we know that you might be wondering why we didn’t make adjustments like these sooner. After all, a large portion of the community has been vocal about wanting to see changes along these lines since mid-2020, when Shadowlands was still in Beta.

When it comes to the limitations on Covenant-switching, millions of players experienced Shadowlands for the first time through the lens of their Covenant of choice, and that would have not been possible had the choice carried less weight from the outset. Nevertheless, after the conclusion of the Chains of Domination campaign, the Covenants are united against the Jailer, and revisiting player feedback in that context has led us to re-evaluate our approach. In terms of the day-to-day player experience, the advantages of a rigid division between Covenants have diminished since Shadowlands launched, while the downsides (feeling disadvantaged in certain types of content, or having to choose between mechanical advantages and aesthetics) have only grown. That balance of factors no longer justifies the original limitations on Covenant-switching, so in 9.1.5 we’re looking to provide a way to circumvent them.

Conduit Energy, however, is a different story. The system simply has not played out the way we hoped it would. We should have heeded community feedback and taken a different direction a year ago. A majority of players largely ignore the system and are unaffected by it, while the minority who want to engage in multiple content types competitively feel constrained by it. Overall, that adds up to a negative experience. Conduit Energy isn’t really making the game better in any appreciable way, so we’re removing the system entirely.

As for the Covenant campaign skip for alts and the ability to freely swap Covenants on alts, that change is one outgrowth of many ongoing discussions within the development team, focused on feedback that at times players feel that the WoW content they most enjoy is locked behind experiences that aren’t nearly as appealing to them. Some of that feedback revolves around different playstyles and content types, but a consistent theme is that experiences that were fun the first time through start to lose their luster on repeat playthroughs on alts, especially when required for power progression. So just as the Threads of Fate system exists to allow players to skip the level-up zone narrative on subsequent playthroughs, we want to give max-level players a similar option to avoid having to replay a Covenant campaign they’ve already done.

As the 9.1.5 PTR progresses, we hope to roll out several other changes aimed at giving you more flexibility in choosing how you prefer to adventure in Azeroth. We’ll have more details to follow as we finalize our plans. Stay tuned for full PTR notes in the near future, and we look forward to discussion and feedback to guide us in our ongoing improvements to World of Warcraft.

–The World of Warcraft Team
This article was originally published in forum thread: Patch 9.1.5 Content Update Preview started by Stoy View original post
Comments 455 Comments
  1. hulkgor's Avatar
    Sensational changes.

    Was expecting (more like hoping) for the inclusion of Legion dungeons into the M+ pool, and this seems like a test drive for such a feature, which would be amazing. Just that 1 week every 3 months isn't that frequent, but i assume they need to test it out first.

    I already liked Shadowlands, but these changes will make me enjoy it even more. The free covenant switching in itself is already great!
  1. threads's Avatar
    hey look it's all the things people asked for before shadowlands came out.
  1. rrayy's Avatar
    Quote Originally Posted by Kiwijello View Post
    "We should have heeded community feedback and taken a different direction a year ago"

    You knew this a year ago but you have such contempt for the playerbase that you simply didn't do it. What you REALLY wanted was to see if you could get away with NOT doing it. That was the real rub here.

    You should be heeding community feedback ALWAYS. An entire year can be a disaster. But I guess you just figured that out.
    Not what they said at all. They a;lspo don't have contempt for the player base either. Not caving to your every demand does not = they have contempt for you. But players have to stick to their narratives I guess.
  1. TEHPALLYTANK's Avatar
    Oh look, they oh so predictably are caving to what people had been screaming at them since beta about why locking people into a Covenant was shit. I would be surprised, if I hadn't been seeing this same damn cycle from them since the MoP beta in which they ignored the majority of feedback initially then later implemented solutions when it became obvious that some systems were shit and people had told them as much during beta and even gave them specific solutions to implement to solve the shit part of a system.

    If they didn't do predictable shit like deliberately delaying critical changes to core systems until after people spent a year playing through said shitty systems on live, I would probably still be playing WoW. I just can't can't be bothered to play a game where they have an abundance of constructive critical feedback that they completely disregard until player discontent grows so high that they then proceed to finally change the parts of the system that people could tell were shit at a glance.

    I wouldn't be surprised if we see the return of 10man Mythic raiding at some point, though obviously it won't make much of a difference for literally every guild that was killed for 20-man Mythic raids.
  1. Cosmic Janitor's Avatar
    Quote Originally Posted by Acidbaron View Post
    ''While we hope many players will be pleased at the increased accessibility and freedom for experimentation these changes will permit, we know that you might be wondering why we didn’t make adjustments like these sooner. After all, a large portion of the community has been vocal about wanting to see changes along these lines since mid-2020, when Shadowlands was still in Beta.

    When it comes to the limitations on Covenant-switching, millions of players experienced Shadowlands for the first time through the lens of their Covenant of choice, and that would have not been possible had the choice carried less weight from the outset. Nevertheless, after the conclusion of the Chains of Domination campaign, the Covenants are united against the Jailer, and revisiting player feedback in that context has led us to re-evaluate our approach. In terms of the day-to-day player experience, the advantages of a rigid division between Covenants have diminished since Shadowlands launched, while the downsides (feeling disadvantaged in certain types of content, or having to choose between mechanical advantages and aesthetics) have only grown. That balance of factors no longer justifies the original limitations on Covenant-switching, so in 9.1.5 we’re looking to provide a way to circumvent them.''


    I am sorry but the release could have done without this explanation what is fairly weak and to claim it was held back for so long out of -lore related issues- is not in the slightest believable. It is actually rather insulting, instead of merely admitting to bad design.

    So all of these things currently going on, none of that is impacting these changes? yes that is completely believable and honest.
    You are right. The covenants were never not united at max level. Insinuating anything else is utterly asinine. At best there were minor misgivings between bastion and maldraxxus, but that was the full extend of any kind of conflict.
  1. Berri's Avatar
    I actually appreciate these changes, if only because people have been asking for this for months. It will make the game far more enjoyable and alt friendly, something which will benefit hardcore players in particular but also the wider playerbase more generally.

    I hope that blizzard will heed community feedback more actively going forward. It would be great if this mentality could be applied to future testing cycles.

    Also feels like a victory for many of the content creators that have reported on the lawsuit, dwindling player numbers, needed changes, etc.

    They still need to be putting out way more content if they want to justify charging for subs and expansions though. The game is anemic. Existing content now has greater longevity but additional dungeons, raids, battlegrounds (!!) all need to rolling out more frequently. And I personally feel that they need to iterate on their endgame offering so that there’s something other than these types of content available to players. What happened to legion questchains, mage tower, hell - even horrific visions (that actually awarded gear), etc…
  1. TEHPALLYTANK's Avatar
    Quote Originally Posted by Berri View Post
    I actually appreciate these changes, if only because people have been asking for this for months. It will make the game far more enjoyable and alt friendly, something which will benefit hardcore players in particular but also the wider playerbase more generally.

    I hope that blizzard will heed community feedback more actively going forward. It would be great if this mentality could be applied to future testing cycles.
    It won't. This shit happened with the MoP beta and class feedback, the WoD beta and class feedback, the Legion beta and feedback about legendaries, I have no clue what they ignored with the BfA beta because by then I was fed up with the cycle of Blizzard ignoring positive critical feedback on major system issues for extended periods of time.

    Cue SL and people immediately point out that locking people into a Covenant is going to be a terrible system feature, and predicting that eventually they're going to let players freely switch but only after they've sufficiently pissed off enough of their playerbase with the terrible implementation of the system.

    It absolutely is contempt for their playerbase, and players eventually get fed up with it and quit. I don't know that anything can make me return to WoW at this point because of how asininely stubborn their dev team is when it comes to sticking to terrible systems. Trying to convince me that I'll eventually like the taste of dirt if I just keep eating it for 6 months is just stupid, but Blizzard continues to use this method to attempt to convince people that bad ideas are actually good.
  1. bledgor's Avatar
    It always makes me mad how there will be dozens of people on these threads who feel the need to come in and type out "too little too late" or "I already quit not coming back". If you have quit, please for the love of god, move on. Stop posting here, stop checking these forums every fifteen minutes for the newest wow bashing thread, and move on.

    On topic, conduit energy literally means nothing to me, covenant swapping is cool, might use on a few characters or when I fully finish a covenant/armor type to get full unlocks easier. Maw intro skip is nothing to me, you get a level for 30 minutes of quests, never made me mad.

    The covenant campaign skip on alts is huge, I am quite tired of doing them, will love that. Being able to do torghast to level and get renown(? not sure if I read that right) will be huge, and since I dont think you can get renown while leveling elsewhere quite the incentive to level via that method.

    Remote anima turn in is cool, though I manage my bags so was never really an issue. Timewalking M+ with legion could be awesome, meh or crap, will have too see.

    Lastly the fact they are touching talents, conduits and covenant abilities could be interesting, I know some classes have amazing conduits(mage) while others have some pretty meh ones (ele shaman). Covenant abilities are a lot better with the 9.0.5 and 9.1 changes/legos, think only a few are bad outliers, though would be nice to see all of them reach viable even if not quote "best".
  1. Vakir's Avatar
    Quote Originally Posted by FelPlague View Post
    they never said "there is no ripcord" they literally said "we have the ripcord, and we dont want to pull it, but if we really need to we will, we want to try this first and see if it ends up good, if not we will pull it" they literally said that from the very start.
    Your reading comprehension is great. Yes, that was my point and the point of those I was quoting. They did say they had one and then they lied by walking it back and saying they could not. Blizzard did even worse by actively obfuscating this fact. First they had said that things were in place to be able to do this, which was obvious to anyone with braincells with or without them confirming it.

    But later, they walked that back, stating the ripcord wasn't made and it was, in fact, going to detrimental to the system. There's a post gone now because it's from Beta forums, so it can't be linked, but to summarize it: "We can't do it because it would give players more ability to enjoy the game without extra steps that are lucrative for MAU numbers 'unravel the entire system' and there's certain Legendaries and Conduits that only come from certain Covenants and we can't have those be obtainable through one Covenant and have it change to a different one if you swapped - it's just soooo haaaaard guys. : ((((( "

    If you must, the first video I could find that has the post quoted in its entirety is available here. I want to avoid embedding it because it gives views to a hack that rhymes with Smellular.

    So in short, yes. We know. There was a ripcord. Anyone with a brain could see it was possible before Blizzard even confirmed there was one. They lied and said there wasn't and that it would totally unravel a very intricate (read: bullshit) system that everyone saw right through, but it turns out they could've easily done it to begin with and their voice otherwise was pure lipservice in the name of extending out playtime artificially, which is all any of these systems are.

    It's fine, though. Creepy sex predators like you need to shill for other creepy sex predators. No one should ever forget what you did.

    Quote Originally Posted by bledgor View Post
    It always makes me mad how there will be dozens of people on these threads who feel the need to come in and type out "too little too late" or "I already quit not coming back". If you have quit, please for the love of god, move on. Stop posting here, stop checking these forums every fifteen minutes for the newest wow bashing thread, and move on.
    Absolutely not. The entire tone of the community and the overall mood of everyone involved needs to be miserable. Nobody should be allowed to accept this after everything that happened, both on a development level and a corporate culture level. Anyone with braincells should stay mad and until absolutely everything that's a problem is permanently upended, the culture should be encouraged to be hostile to Blizzard.

    This is about completely changing their philosophy. Just like taking too long to add Wakening Essences and just like how long the nonsense with HoA Essences and Corruptions took to partially fix, there's nothing stopping them from making 10.0 systems that have the same problem.

    They should be treated as actively hostile to players and any integrity until they prove otherwise.
  1. Lolites's Avatar
    Quote Originally Posted by Sinured View Post
    at this point i dont know whats funnier, people who develope this game,
    people who play it solo (most of mmo champ)
    or people defending this.
    people who dont even play but come every day to forum to make few threads throwing shit about every aspect of the game are definitely funiest
  1. Kel_Sceptic's Avatar
    "players feel that the WoW content they most enjoy is locked behind experiences that aren’t nearly as appealing to them"

    Sorry Blizzard, but it seems a case of "too little, too late". You allready made me burning out after doing the same sh17 on 5 different characters, and after finishing your requirements so I can finally play arena, I've realised that for a SOLO player that wants to play Arena, you have to be at peace that more then half of your gaming time will be spent in that awfull LFG TOOL, searching for 2s hours and hours.

    You still haven't learned that introducing a system like covenant levels it is prob ok for one time, but when you just make it look like an artificial roller coaster ... damn that felt bad. I've only played ~2h of 9.1 even tough I had my sub active for another month, I've haven't touched WoW since 1st July.

    Seems it is time to let WoW transform in a "seasonal experience" with multiple servers that run every XPAC on rotation. I'm sure that people will play it, just like we still play Diablo 3 seasons after 8 years of its release.
  1. Lolites's Avatar
    Quote Originally Posted by Bakis View Post
    go back to making the game challenging outside M+ & M raids.
    cant go back to something that never existed...
  1. Inoculate's Avatar
    Quote Originally Posted by FelPlague View Post
    I do love how we have had countless threads over the past months and even weeks saying "just pull the fucking ripcord already and save this shit"
    and yet now they do we are met with "too little too late" So what do we actually want? Did we want this or not? cause saying "too little too late" implies you dont care, which then whats the point?
    It means it's still too little course correction at this point. If they did all this at launch or a month in, a lot of people could have suffered through the rest of the issues. At this point though the new expansion Honeymoon phase is over so it'll take more to entice people back.
  1. Kiwijello's Avatar
    Quote Originally Posted by rrayy View Post
    Not what they said at all. They a;lspo don't have contempt for the player base either. Not caving to your every demand does not = they have contempt for you. But players have to stick to their narratives I guess.
    I have never demanded anything from them, only been VERY disappointed by what they keep presenting. There is a huge difference. If I was going to make any demand it's that you whiteknights get banned from forums so we can express dissatisfaction with bad game design without getting "corrected".

    If you like the game and the current state, good for you. See how that I works? I wish you well even though our opinions differ.
  1. Miross's Avatar
    "Once you’ve reached a high Renown threshold, you will thereafter be able to freely switch among any of the four Covenants without cooldown or restriction, as well as use cosmetic rewards that you have earned from one covenant even if you are currently a member of a different one. Both the Covenant switching and the use of cosmetic rewards will also apply to alts once the Renown threshold is reached on one character.
    Conduit Energy is being removed - Conduits will be freely swappable without restriction."
    Would look at that, they finally did it , it just took a massive lawsuit and the player base to dip to unbelieve low numbers

    well boys shadowlands has left the beta
  1. Vakir's Avatar
    Quote Originally Posted by Lolites View Post
    people who dont even play but come every day to forum to make few threads throwing shit about every aspect of the game are definitely funiest
    People who are upset with the game and want it to be better but actually want to hold them accountable have just as much validity to what they say as the whales that stay in the toxic and abusive cycle without question.

    People are pissed, but they're pissed because they want to see a better game with better developer response. Junkie Blizzard doesn't get to move back home because they have 30 days sober after hitting bottom. We want to see over a year with consistency.

    Until then, expect community response to stay hostile with glee. They shouldn't be allowed to drag this out because they got a content-light apology patch in, and you shouldn't be allowed to just say things are fine either.
  1. OrangeJuice's Avatar
    At this point, I just don't even care anymore. These changes would've been nice a year ago or at most 9 months ago when SL launched. But, they weren't. All of these changes come now out of desperation to bring back lost players to at least log in so their MAU count goes up. After you login, well its back to Blizzness where the game goes back on auto pilot with no more updates to anything until 9.2 or 10.0. Which means class/faction imbalances, boosting, and any other sort of headaches that players deal with every single SECOND of time that they're logged in, will be left alone for MONTHS, until their next "GOTCHA MAU COUNT" update. Remember, you only have to login once a quarter to be counted as an MAU and guess what starts next month; a new quarter. Go figure. Coincidental timing, right? (sarcasm).

    If you're still helplessly addicted to WoW then this is really hype news but the reality is that a month after the patch, they hype will be gone and you'll go back to feeling the exact same about it then as you do now- which is that it sucks. This patch is nothing more than an MAU boost for 4th quarter.
  1. kaelhoel's Avatar
    So many good and positive changes here. Happy to see that Blizzard now are willing and able to make the necessary changes. I hope they manage to keep this mindset going forward, of actually taking customer/beta tester feedback to heart.
  1. SinR's Avatar
    but that classic F R E S H
  1. OrangeJuice's Avatar
    Quote Originally Posted by kaelhoel View Post
    So many good and positive changes here. Happy to see that Blizzard now are willing and able to make the necessary changes. I hope they manage to keep this mindset going forward, of actually taking customer/beta tester feedback to heart.
    I'm not fully convinced that this wasn't their plan from the start, to be honest. Theres so many changes that its hard to believe this wasn't preplanned months ago. I.E. before SL even launched.

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