Rogue
New Skills
Spell | Level | Description | |
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Smoke Bomb |
85 | Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud. Instant, 3 min cooldown |
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Redirect |
83 | Transfers any existing combo points to the current enemy target. 40 yd range, Instant, 1 min cooldown |
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Combat Readiness |
81 | Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end. Instant, 2 min cooldown |
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Recuperate |
12 | Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy, 100 yd range, Instant |
Complete Skill List
Spell | Level | Description | |
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Deadly Throw |
62 | Finishing move that reduces the movement of the target by 50% for 6 sec and causes increased thrown weapon damage: 1 point : [ ( rw + 105 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 105 ) * ( Executioner : 100%/101% ) + 181.02 ] damage 2 points: [ ( rw + 210 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 210 ) * ( Executioner : 100%/101% ) + 181.02 ] damage 3 points: [ ( rw + 315 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 315 ) * ( Executioner : 100%/101% ) + 181.02 ] damage 4 points: [ ( rw + 420 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 420 ) * ( Executioner : 100%/101% ) + 181.02 ] damage 5 points: [ ( rw + 525 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 525 ) * ( Executioner : 100%/100% ) + 181.02 ] damage 35 Energy, 30 yd range, Instant |
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Envenom |
54 | Finishing move that consumes your Deadly Poison and deals instant poison damage. Following the Envenom attack your Deadly Poison application chance is increased by 15%, and your Instant Poison application frequency by 75%, for 1 sec plus an additional 1 sec per combo point. Poison doses, up to the number of combo points spent, are consumed to increase Envenom's damage: 1 point : [ ( 9% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 240.8 ] damage 2 points: Up to [ ( 18% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 481.6 ] damage 3 points: Up to [ ( 27% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 722.4 ] damage 4 points: Up to [ ( 36% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 963.2 ] damage 5 points: Up to [ ( 45% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 1204 ] damage 35 Energy, 5 yd range, Instant |
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Rupture |
46 | Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point: 1 point : [ ( ( 0.75% of AP + 1 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 8/12 ) ] damage over ( Glyph of Rupture : 8/12 ) seconds 2 points: [ ( ( 1.2% of AP + 2 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 10/14 ) ] damage over ( Glyph of Rupture : 10/14 ) seconds 3 points: [ ( ( 1.5% of AP + 3 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 12/16 ) ] damage over ( Glyph of Rupture : 12/16 ) seconds 4 points: [ ( ( 1.714% of AP + 4 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 14/18 ) ] damage over ( Glyph of Rupture : 14/18 ) seconds 5 points: [ ( ( 1.875% of AP + 5 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 16/20 ) ] damage over ( Glyph of Rupture : 16/20 ) seconds 25 Energy, 5 yd range, Instant |
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Garrote |
40 | Garrote the enemy, silencing them for 3 sec and causing [ ( Blood Spatter : 42%/48.3%/54.6% ) * ( Opportunity : 1/1.1/1.2/1.3 ) of AP + 796.68 ] damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy, 5 yd range, Instant |
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Dismantle |
38 | Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec. 25 Energy, 5 yd range, Instant, 1 min cooldown |
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Expose Armor |
36 | Finishing move that exposes the target, reducing armor by 12% and lasting longer per combo point: 1 point : 10 seconds 2 points: 20 seconds 3 points: 30 seconds 4 points: 40 seconds 5 points: 50 seconds 25 Energy, 5 yd range, Instant |
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Kidney Shot |
30 | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds 25 Energy, 5 yd range, Instant, 20 sec cooldown |
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Cheap Shot |
26 | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. 40 Energy, 5 yd range, Instant |
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Slice and Dice |
22 | Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point: 1 point : [ ( Glyph of Slice and Dice : 9/12 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds 2 points: [ ( Glyph of Slice and Dice : 12/15 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds 3 points: [ ( Glyph of Slice and Dice : 15/18 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds 4 points: [ ( Glyph of Slice and Dice : 18/21 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds 5 points: [ ( Glyph of Slice and Dice : 21/24 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds 25 Energy, 100 yd range, Instant |
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Poisons Passive |
10 | You have learned how to apply deadly toxins to your weapons, dealing additional damage or inflicting other maladies upon your foes. |
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Ambush |
8 | Ambush the target, causing 190% weapon damage plus 699.105 to the target (274.93% plus 1011.863 if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points. 60 Energy, 5 yd range, Instant |
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Eviscerate |
3 | Finishing move that causes damage per combo point: 1 point : [ 183.41 + ( 9.1% of AP + 5 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 9.1% of AP + 5 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage 2 points: [ 183.41 + ( 18.2% of AP + 10 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 18.2% of AP + 10 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage 3 points: [ 183.41 + ( 27.3% of AP + 15 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 27.3% of AP + 15 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage 4 points: [ 183.41 + ( 36.4% of AP + 20 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 36.4% of AP + 20 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage 5 points: [ 183.41 + ( 45.5% of AP + 25 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 45.5% of AP + 25 ) * ( Executioner : 100%/100% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage 35 Energy, 5 yd range, Instant |
Spell | Level | Description | |
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Combat Readiness |
81 | Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end. Instant, 2 min cooldown |
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Fan of Knives |
80 | Instantly whirl around, releasing a spray of throwing knives at all targets within 8 yards, causing 80% of thrown weapon damage. 35 Energy, Instant |
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Shiv |
70 | Strikes an enemy's pressure point with your offhand weapon, guaranteeing poison application from that weapon and dispelling an Enrage effect on the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point. 20 Energy, 5 yd range, Instant |
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Feint |
42 | Performs a feint, causing no damage but lowering your threat by 5%, making the enemy less likely to attack you. In addition, reduces the damage you take from area of effect attacks by 50% for 6 sec. 20 Energy, 5 yd range, Instant, 10 sec cooldown |
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Backstab |
18 | Backstab the target, causing 200% weapon damage plus 690.88 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy, 5 yd range, Instant |
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Gouge |
16 | Causes 117.02 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. 45 Energy, 5 yd range, Instant, 10 sec cooldown |
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Sprint |
16 | Increases your movement speed by 70% for 8 sec. Does not break stealth. Instant, 1 min cooldown |
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Kick |
14 | A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 15 Energy, 5 yd range, Instant, 10 sec cooldown |
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Recuperate |
12 | Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point: 1 point : 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds 30 Energy, 100 yd range, Instant |
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Evasion |
9 | Increases the rogue's dodge chance by 50% and reduces the chance that ranged attacks hit the rogue by 25%. Lasts 15 sec. Instant, 3 min cooldown |
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Sinister Strike |
1 | An instant strike that causes 200.29 damage in addition to [ ( Aggression : 100/105/110/115 ) + ( Improved Sinister Strike : 0/10/20/30 ) ]% of your normal weapon damage. ( Sinister Strike Enabler : Awards 0 combo points.%. ) 45 Energy, 5 yd range, Instant |
Spell | Level | Description | |
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Smoke Bomb |
85 | Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud. Instant, 3 min cooldown |
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Redirect |
83 | Transfers any existing combo points to the current enemy target. 40 yd range, Instant, 1 min cooldown |
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Tricks of the Trade |
75 | The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member, and all damage caused by the target is increased by 15% during this time. Transferred threat is not permanent, and will fade after 30 sec. 15 Energy, 20 yd range, Instant, 30 sec cooldown |
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Tricks of the Trade |
75 | The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time. 100 yd range, Instant |
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Cloak of Shadows |
58 | Instantly removes all existing harmful spell effects, provides momentary immunity against all damage and harmful effects, and causes you to resist all spells for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows. Instant, 1.5 min cooldown |
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Safe Fall Passive |
48 | Reduces damage from falling. |
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Disarm Trap |
44 | Disarm a hostile trap. 20 yd range, 1 sec cast |
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Blind |
34 | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. 15 Energy, 15 yd range, Instant, 3 min cooldown |
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Detect Traps Passive |
32 | Greatly increased chance to detect traps. |
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Distract |
28 | Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. 30 Energy, 30 yd range, Instant, 30 sec cooldown |
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Vanish |
24 | Allows the rogue to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects. Instant, 3 min cooldown |
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Sap |
10 | Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. 35 Energy, 10 yd range, Instant |
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Pick Pocket |
7 | Pick the target's pocket. 5 yd range, Instant |
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Stealth |
5 | Allows you to sneak around, but reduces your speed by 30%. Lasts until cancelled. Instant, 10 sec cooldown |
Primary Skills
Spell | Level | Description | |
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Mastery: Potent Poisons Rank 1 |
0 | ( Potent Poisons : Increases the damage done by your poisons by 20%. Each point of Mastery increases damage by an additional 2.5%. / Increases the damage done by your poisons by 0%. Each point of Mastery increases damage by an additional 2.5%. ) Instant |
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Assassin's Resolve Passive |
0 | While wielding daggers, your maximum Energy is increased by 20 and your melee damage is increased by 15%. |
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Improved Poisons Passive |
0 | Increases the chance to apply Deadly Poison to your target by 20% and the frequency of applying Instant Poison to your target by 50%. |
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Mutilate Rank 1 |
0 | Instantly attacks with both weapons for ( Opportunity : 150/160/170/180 )% weapon damage plus an additional 201.42 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points. 60 Energy, 5 yd range, Instant |
Spell | Level | Description | |
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Mastery: Main Gauche Rank 1 |
0 | ( Main Gauche : Your main hand attacks have a 10% chance to grant you an extra off hand attack. Each point of Mastery increases the chance by an additional 1.25%. / Your main hand attacks have a 0% chance to grant you an extra off hand attack. Each point of Mastery increases the chance by an additional 1.25%. ) Instant |
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Ambidexterity Passive |
0 | Increases the damage done by your off hand and thrown weapons by 75%. |
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Blade Flurry Rank 1 |
0 | While active, the rogue's attacks strike an additional nearby opponent, but energy regeneration is reduced by 20%. Lasts 15 sec. Instant, 30 sec cooldown |
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Vitality Passive |
0 | Increases your Energy regeneration rate by 25% and your Attack Power by 15%. |
Spell | Level | Description | |
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Mastery: Executioner Rank 1 |
0 | ( Executioner : Increases the damage done by all your finishing moves by 20%. Each point of Mastery increases damage by an additional 2.5%. / Increases the damage done by all your finishing moves by 0%. Each point of Mastery increases damage by an additional 2.5%. ) Instant |
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Master of Subtlety Passive |
0 | Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage. |
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Shadowstep Rank 1 |
0 | Causes you to step through the shadows and appear behind an enemy target. Your next Ambush or Garrote delivered within 10 sec will deal 30% additional damage, and your movement speed is increased by 70% for 3 sec. 25 yd range, Instant, 20 sec cooldown |
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Sinister Calling Passive |
0 | Increases your total Agility by 25% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 25%. |
Talents
Talent | Tier | Col | Description | |
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Vendetta Rank 1 |
7 | 2 | Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec. 30 yd range, Instant, 2 min cooldown |
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Cut to the Chase Rank 1-3 |
6 | 2 | Your Eviscerate and Envenom abilities have a [33%/67%/100%] chance to refresh your Slice and Dice duration to its 5 combo point maximum. |
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Venomous Wounds Rank 1-2 |
6 | 3 | Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a [30%/60%] chance to deal 403.96 additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration. |
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Murderous Intent Rank 1-2 |
5 | 1 | When you Backstab an enemy that is below 35% health, you instantly recover [15/30] Energy. |
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Overkill Rank 1 |
5 | 2 | While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy. |
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Master Poisoner Rank 1 |
5 | 3 | Increases the spell damage taken by any target you have poisoned by 8%, causes your Envenom ability to no longer consume Deadly Poison, and reduces the duration of all Poison effects applied to you by 50%. |
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Improved Expose Armor Rank 1-2 |
5 | 4 | Gives a [50%/100%] chance to refund all combo points used when performing your Expose Armor ability. |
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Deadened Nerves Rank 1-3 |
4 | 1 | Reduces all damage taken by [3%/7%/10%]. |
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Seal Fate Rank 1-2 |
4 | 2 | Your critical strikes from abilities that add combo points have a [50%/100%] chance to add an additional combo point. |
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Deadly Brew Rank 1-2 |
3 | 1 | When you apply Instant, Wound[/,] or Mind-Numbing Poison to a target, you have a [50%/100%] chance to apply Crippling Poison. |
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Cold Blood Rank 1 |
3 | 2 | When activated, generates 25 Energy and increases the critical strike chance of your next non-periodic offensive ability by 100%. Instant, 2 min cooldown |
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Vile Poisons Rank 1-3 |
3 | 3 | Increases the damage dealt by your poisons by [7%/14%/20%] and gives you [33%/67%/100%] of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability. |
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Ruthlessness Rank 1-3 |
2 | 1 | Gives your melee finishing moves a [20%/40%/60%] chance to add a combo point to your target. |
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Quickening Rank 1-2 |
2 | 2 | All healing effects on you are increased by [10%/20%] and your movement speed is increased by [8%/15%]. This does not stack with other movement speed increasing effects. |
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Puncturing Wounds Rank 1-3 |
2 | 3 | Increases the critical strike chance of your Backstab ability by [10%/20%/30%], and the critical strike chance of your Mutilate ability by [5%/10%/15%]. |
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Blackjack Rank 1-2 |
2 | 4 | Even after your Sap wears off, its effects linger on enemies, reducing their damage done by [35%/70%] for 8 sec. |
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Deadly Momentum Rank 1-2 |
1 | 1 | After killing an opponent that yields experience or honor,[ you have a 50% chance to increase/] the critical strike chance of your next attack within 10 sec [/is increased]by 40%[,/] and[ to refresh/] your Slice and Dice and Recuperate abilities [/are refreshed]to their original duration. |
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Coup de Grace Rank 1-3 |
1 | 2 | Increases the damage done by your Eviscerate and Envenom abilities by [7%/14%/20%]. |
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Lethality Rank 1-3 |
1 | 3 | Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by [10%/20%/30%]. |
Talent | Tier | Col | Description | |
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Killing Spree Rank 1 |
7 | 2 | Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets. 10 yd range, Instant, 2 min cooldown |
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Bandit's Guile Rank 1-3 |
6 | 1 | Your Sinister Strike and Revealing Strike abilities have a [33%/100%/67%] chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%. Opponents [can/will/can] adapt [ov/th/ov]e[/i/]r [tim/d/tim]e[, n/fenses once/,]e[gati//]n[g//] [//gating]thi[/maximum is reached/]s [benef/or if you/]i[t//b],[//n] [and//fit] S[//and]t[/e/]rik[ing//] a[//ing] different oppon[/, and the cycle/]ent will begin [the cycle//]a[n/./]e[//the cycle]w.Ba |
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Restless Blades Rank 1-2 |
6 | 3 | Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by [1/2] sec per combo point. |
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Throwing Specialization Rank 1-2 |
5 | 1 | Increases the range of Throw and Deadly Throw by [5/10] yards and gives your Deadly Throw a [50%/100%] chance to interrupt the target for 3 sec. |
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Adrenaline Rush Rank 1 |
5 | 2 | Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec. Instant, 3 min cooldown |
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Savage Combat Rank 1-2 |
5 | 3 | Increases your total attack power by [2%/4%] and all physical damage caused to enemies you have poisoned is increased by [2%/4%]. |
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Combat Potency Rank 1-3 |
4 | 2 | Gives your successful off-hand melee attacks a 20% chance to generate [5/10/15] Energy. |
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Blade Twisting Rank 1-2 |
4 | 3 | Gives your damaging melee attacks a [20%/40%] chance to daze the target, reducing movement speed by 70% for [4/8] sec. |
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Lightning Reflexes Rank 1-3 |
3 | 1 | Increases your chance to dodge enemy attacks by [3%/6%/9%] and your attack speed by [2%/4%/6%]. |
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Revealing Strike Rank 1 |
3 | 2 | An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point. 40 Energy, 5 yd range, Instant |
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Reinforced Leather Rank 1-2 |
3 | 3 | Increases your armor contribution from cloth and leather items by [25%/50%]. |
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Improved Gouge Rank 1-2 |
3 | 4 | Increases the effect duration of your Gouge ability by [1/2] sec and reduces its energy cost by [15/30]. |
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Improved Slice and Dice Rank 1-2 |
2 | 1 | Increases the duration of your Slice and Dice ability by [25%/50%]. |
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Improved Sprint Rank 1-2 |
2 | 2 | Gives a [50%/100%] chance to remove all movement-impairing effects when you activate your Sprint ability. |
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Aggression Rank 1-3 |
2 | 3 | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by [5%/10%/15%]. |
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Improved Kick Rank 1-2 |
2 | 4 | Causes your Kick ability to [also/]silence the target for [1.5/3] sec. |
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Improved Recuperate Rank 1-2 |
1 | 1 | Causes your Recuperate ability to restore an additional [1%/2%] of your maximum health and reduces all damage taken by [3%/6%] while your Recuperate ability is active. |
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Improved Sinister Strike Rank 1-3 |
1 | 2 | Increases the damage dealt by your Sinister Strike ability by [10%/20%/30%] and reduces its Energy cost by [2/4/6]. |
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Precision Rank 1-3 |
1 | 3 | Increases your chance to hit with weapon and poison attacks by [2%/4%/6%]. |
Talent | Tier | Col | Description | |
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Shadow Dance Rank 1 |
7 | 2 | Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. Instant, 1 min cooldown |
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Slaughter from the Shadows Rank 1-3 |
6 | 2 | Reduces the energy cost of your Backstab and Ambush abilities by [7/14/20], and the energy cost of your Hemorrhage and Fan of Knives abilities by [2/4/6]. |
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Serrated Blades Rank 1-2 |
6 | 3 | Your Eviscerate has a [10%/20%] chance per combo point to refresh your Rupture on the target to its original duration. |
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Cheat Death Rank 1-3 |
5 | 1 | You have a [33%/66%/100%] chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 90% for 3 sec. This effect cannot occur more than once per minute. |
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Preparation Rank 1 |
5 | 2 | When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, and Shadowstep abilities. Instant, 5 min cooldown |
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Sanguinary Vein Rank 1-2 |
5 | 3 | Increases your damage dealt to targets w[/ho are afflicted w]ith a Bleed effect [on them/]by [5%/10%]. |
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Honor Among Thieves Rank 1-3 |
4 | 1 | Increases th[e ranged and mele//]e critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a [33%/66%/100%] chance to gain a combo point on your current target. This effect cannot occur more than once every [4/3/2] seconds. |
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Premeditation Rank 1 |
4 | 2 | When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. 30 yd range, Instant, 20 sec cooldown |
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Enveloping Shadows Rank 1-3 |
4 | 4 | Reduces the damage taken by area of effect attacks by [10%/20%/30%] and increases the duration of your Feint ability by [1/2/3] sec. |
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Energetic Recovery Rank 1-3 |
3 | 1 | Empowers your Recuperate ability, causing its periodic effect to also restore [4/8/12] Energy. |
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Find Weakness Rank 1-2 |
3 | 2 | Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass [25%/50%] of that enemy's armor for 10 sec. |
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Hemorrhage Rank 1 |
3 | 3 | An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point. 35 Energy, 5 yd range, Instant |
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Elusiveness Rank 1-2 |
2 | 1 | Reduces the cooldown of your Vanish and Blind abilities by [30/60] sec and your Cloak of Shadows ability by [15/30] sec. |
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Waylay Rank 1-2 |
2 | 2 | Your Ambush and Backstab hits have a [50%/100%] chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec. |
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Opportunity Rank 1-3 |
2 | 3 | Increases the damage dealt with your Backstab, Mutilate, Garrote[,//] and Ambush abilities by [10%/20%/30%]. |
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Initiative Rank 1-2 |
2 | 4 | Gives you a [50%/100%] chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
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Nightstalker Rank 1-2 |
1 | 1 | Increases your speed while stealthed by [7%/15%] and reduces the cooldown of your Stealth ability by [3/6] sec. |
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Improved Ambush Rank 1-3 |
1 | 2 | Increases the critical strike chance of your Ambush ability by [20%/40%/60%] and its damage by [5%/10%/15%]. |
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Relentless Strikes Rank 1-3 |
1 | 3 | Your finishing moves have a [7%/14%/20%] chance per combo point to restore 25 energy. |
Glyphs
Originally Posted by Blizzard Entertainment