Rogue



New Skills
Spell Level Description
Smoke Bomb
85 Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.
Instant, 3 min cooldown
Redirect
83 Transfers any existing combo points to the current enemy target.
40 yd range, Instant, 1 min cooldown
Combat Readiness
81 Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end.
Instant, 2 min cooldown
Recuperate
12 Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point:
1 point : 6 seconds
2 points: 12 seconds
3 points: 18 seconds
4 points: 24 seconds
5 points: 30 seconds

30 Energy, 100 yd range, Instant


Complete Skill List


Spell Level Description
Deadly Throw
62 Finishing move that reduces the movement of the target by 50% for 6 sec and causes increased thrown weapon damage:
1 point : [ ( rw + 105 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 105 ) * ( Executioner : 100%/101% ) + 181.02 ] damage
2 points: [ ( rw + 210 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 210 ) * ( Executioner : 100%/101% ) + 181.02 ] damage
3 points: [ ( rw + 315 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 315 ) * ( Executioner : 100%/101% ) + 181.02 ] damage
4 points: [ ( rw + 420 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 420 ) * ( Executioner : 100%/101% ) + 181.02 ] damage
5 points: [ ( rw + 525 ) * ( Executioner : 100%/101% ) + 140.79 ] - [ ( RW + 525 ) * ( Executioner : 100%/100% ) + 181.02 ] damage

35 Energy, 30 yd range, Instant
Envenom
54 Finishing move that consumes your Deadly Poison and deals instant poison damage. Following the Envenom attack your Deadly Poison application chance is increased by 15%, and your Instant Poison application frequency by 75%, for 1 sec plus an additional 1 sec per combo point. Poison doses, up to the number of combo points spent, are consumed to increase Envenom's damage:
1 point : [ ( 9% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 240.8 ] damage
2 points: Up to [ ( 18% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 481.6 ] damage
3 points: Up to [ ( 27% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 722.4 ] damage
4 points: Up to [ ( 36% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 963.2 ] damage
5 points: Up to [ ( 45% of AP ) * ( Executioner : 100%/100% ) * ( Coup de Grace : 100%/107%/114%/120% ) + 1204 ] damage

35 Energy, 5 yd range, Instant
Rupture
46 Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:
1 point : [ ( ( 0.75% of AP + 1 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 8/12 ) ] damage over ( Glyph of Rupture : 8/12 ) seconds
2 points: [ ( ( 1.2% of AP + 2 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 10/14 ) ] damage over ( Glyph of Rupture : 10/14 ) seconds
3 points: [ ( ( 1.5% of AP + 3 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 12/16 ) ] damage over ( Glyph of Rupture : 12/16 ) seconds
4 points: [ ( ( 1.714% of AP + 4 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 14/18 ) ] damage over ( Glyph of Rupture : 14/18 ) seconds
5 points: [ ( ( 1.875% of AP + 5 ) * ( Executioner : 100%/100% ) * ( Find Weakness : 100%/115%/130% ) + 70.89 ) * ( Glyph of Rupture : 16/20 ) ] damage over ( Glyph of Rupture : 16/20 ) seconds

25 Energy, 5 yd range, Instant
Garrote
40 Garrote the enemy, silencing them for 3 sec and causing [ ( Blood Spatter : 42%/48.3%/54.6% ) * ( Opportunity : 1/1.1/1.2/1.3 ) of AP + 796.68 ] damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point.
50 Energy, 5 yd range, Instant
Dismantle
38 Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.
25 Energy, 5 yd range, Instant, 1 min cooldown
Expose Armor
36 Finishing move that exposes the target, reducing armor by 12% and lasting longer per combo point:
1 point : 10 seconds
2 points: 20 seconds
3 points: 30 seconds
4 points: 40 seconds
5 points: 50 seconds

25 Energy, 5 yd range, Instant
Kidney Shot
30 Finishing move that stuns the target. Lasts longer per combo point:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 seconds

25 Energy, 5 yd range, Instant, 20 sec cooldown
Cheap Shot
26 Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
40 Energy, 5 yd range, Instant
Slice and Dice
22 Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point:
1 point : [ ( Glyph of Slice and Dice : 9/12 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
2 points: [ ( Glyph of Slice and Dice : 12/15 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
3 points: [ ( Glyph of Slice and Dice : 15/18 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
4 points: [ ( Glyph of Slice and Dice : 18/21 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
5 points: [ ( Glyph of Slice and Dice : 21/24 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds

25 Energy, 100 yd range, Instant
Poisons
Passive
10 You have learned how to apply deadly toxins to your weapons, dealing additional damage or inflicting other maladies upon your foes.
Ambush
8 Ambush the target, causing 190% weapon damage plus 699.105 to the target (274.93% plus 1011.863 if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points.
60 Energy, 5 yd range, Instant
Eviscerate
3 Finishing move that causes damage per combo point:
1 point : [ 183.41 + ( 9.1% of AP + 5 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 9.1% of AP + 5 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
2 points: [ 183.41 + ( 18.2% of AP + 10 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 18.2% of AP + 10 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
3 points: [ 183.41 + ( 27.3% of AP + 15 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 27.3% of AP + 15 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
4 points: [ 183.41 + ( 36.4% of AP + 20 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 36.4% of AP + 20 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
5 points: [ 183.41 + ( 45.5% of AP + 25 ) * ( Executioner : 100%/101% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 550.24 + ( 45.5% of AP + 25 ) * ( Executioner : 100%/100% ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage

35 Energy, 5 yd range, Instant
Spell Level Description
Combat Readiness
81 Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end.
Instant, 2 min cooldown
Fan of Knives
80 Instantly whirl around, releasing a spray of throwing knives at all targets within 8 yards, causing 80% of thrown weapon damage.
35 Energy, Instant
Shiv
70 Strikes an enemy's pressure point with your offhand weapon, guaranteeing poison application from that weapon and dispelling an Enrage effect on the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point.
20 Energy, 5 yd range, Instant
Feint
42 Performs a feint, causing no damage but lowering your threat by 5%, making the enemy less likely to attack you. In addition, reduces the damage you take from area of effect attacks by 50% for 6 sec.
20 Energy, 5 yd range, Instant, 10 sec cooldown
Backstab
18 Backstab the target, causing 200% weapon damage plus 690.88 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy, 5 yd range, Instant
Gouge
16 Causes 117.02 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
45 Energy, 5 yd range, Instant, 10 sec cooldown
Sprint
16 Increases your movement speed by 70% for 8 sec. Does not break stealth.
Instant, 1 min cooldown
Kick
14 A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
15 Energy, 5 yd range, Instant, 10 sec cooldown
Recuperate
12 Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point:
1 point : 6 seconds
2 points: 12 seconds
3 points: 18 seconds
4 points: 24 seconds
5 points: 30 seconds

30 Energy, 100 yd range, Instant
Evasion
9 Increases the rogue's dodge chance by 50% and reduces the chance that ranged attacks hit the rogue by 25%. Lasts 15 sec.
Instant, 3 min cooldown
Sinister Strike
1 An instant strike that causes 200.29 damage in addition to [ ( Aggression : 100/105/110/115 ) + ( Improved Sinister Strike : 0/10/20/30 ) ]% of your normal weapon damage. ( Sinister Strike Enabler : Awards 0 combo points.%. )
45 Energy, 5 yd range, Instant
Spell Level Description
Smoke Bomb
85 Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.
Instant, 3 min cooldown
Redirect
83 Transfers any existing combo points to the current enemy target.
40 yd range, Instant, 1 min cooldown
Tricks of the Trade
75 The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target party or raid member, and all damage caused by the target is increased by 15% during this time. Transferred threat is not permanent, and will fade after 30 sec.
15 Energy, 20 yd range, Instant, 30 sec cooldown
Tricks of the Trade
75 The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
100 yd range, Instant
Cloak of Shadows
58 Instantly removes all existing harmful spell effects, provides momentary immunity against all damage and harmful effects, and causes you to resist all spells for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
Instant, 1.5 min cooldown
Safe Fall
Passive
48 Reduces damage from falling.
Disarm Trap
44 Disarm a hostile trap.
20 yd range, 1 sec cast
Blind
34 Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
15 Energy, 15 yd range, Instant, 3 min cooldown
Detect Traps
Passive
32 Greatly increased chance to detect traps.
Distract
28 Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
30 Energy, 30 yd range, Instant, 30 sec cooldown
Vanish
24 Allows the rogue to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Instant, 3 min cooldown
Sap
10 Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
35 Energy, 10 yd range, Instant
Pick Pocket
7 Pick the target's pocket.
5 yd range, Instant
Stealth
5 Allows you to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Instant, 10 sec cooldown


Primary Skills


Spell Level Description
Mastery: Potent Poisons
Rank 1
0 ( Potent Poisons : Increases the damage done by your poisons by 20%. Each point of Mastery increases damage by an additional 2.5%. / Increases the damage done by your poisons by 0%. Each point of Mastery increases damage by an additional 2.5%. )
Instant
Assassin's Resolve
Passive
0 While wielding daggers, your maximum Energy is increased by 20 and your melee damage is increased by 15%.
Improved Poisons
Passive
0 Increases the chance to apply Deadly Poison to your target by 20% and the frequency of applying Instant Poison to your target by 50%.
Mutilate
Rank 1
0 Instantly attacks with both weapons for ( Opportunity : 150/160/170/180 )% weapon damage plus an additional 201.42 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
60 Energy, 5 yd range, Instant
Spell Level Description
Mastery: Main Gauche
Rank 1
0 ( Main Gauche : Your main hand attacks have a 10% chance to grant you an extra off hand attack. Each point of Mastery increases the chance by an additional 1.25%. / Your main hand attacks have a 0% chance to grant you an extra off hand attack. Each point of Mastery increases the chance by an additional 1.25%. )
Instant
Ambidexterity
Passive
0 Increases the damage done by your off hand and thrown weapons by 75%.
Blade Flurry
Rank 1
0 While active, the rogue's attacks strike an additional nearby opponent, but energy regeneration is reduced by 20%. Lasts 15 sec.
Instant, 30 sec cooldown
Vitality
Passive
0 Increases your Energy regeneration rate by 25% and your Attack Power by 15%.
Spell Level Description
Mastery: Executioner
Rank 1
0 ( Executioner : Increases the damage done by all your finishing moves by 20%. Each point of Mastery increases damage by an additional 2.5%. / Increases the damage done by all your finishing moves by 0%. Each point of Mastery increases damage by an additional 2.5%. )
Instant
Master of Subtlety
Passive
0 Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
Shadowstep
Rank 1
0 Causes you to step through the shadows and appear behind an enemy target. Your next Ambush or Garrote delivered within 10 sec will deal 30% additional damage, and your movement speed is increased by 70% for 3 sec.
25 yd range, Instant, 20 sec cooldown
Sinister Calling
Passive
0 Increases your total Agility by 25% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 25%.


Talents


Talent Tier Col Description
Vendetta
Rank 1
7 2 Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec.
30 yd range, Instant, 2 min cooldown
Cut to the Chase
Rank 1-3
6 2 Your Eviscerate and Envenom abilities have a [33%/67%/100%] chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Venomous Wounds
Rank 1-2
6 3 Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a [30%/60%] chance to deal 403.96 additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.
Murderous Intent
Rank 1-2
5 1 When you Backstab an enemy that is below 35% health, you instantly recover [15/30] Energy.
Overkill
Rank 1
5 2 While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
Master Poisoner
Rank 1
5 3 Increases the spell damage taken by any target you have poisoned by 8%, causes your Envenom ability to no longer consume Deadly Poison, and reduces the duration of all Poison effects applied to you by 50%.
Improved Expose Armor
Rank 1-2
5 4 Gives a [50%/100%] chance to refund all combo points used when performing your Expose Armor ability.
Deadened Nerves
Rank 1-3
4 1 Reduces all damage taken by [3%/7%/10%].
Seal Fate
Rank 1-2
4 2 Your critical strikes from abilities that add combo points have a [50%/100%] chance to add an additional combo point.
Deadly Brew
Rank 1-2
3 1 When you apply Instant, Wound[/,] or Mind-Numbing Poison to a target, you have a [50%/100%] chance to apply Crippling Poison.
Cold Blood
Rank 1
3 2 When activated, generates 25 Energy and increases the critical strike chance of your next non-periodic offensive ability by 100%.
Instant, 2 min cooldown
Vile Poisons
Rank 1-3
3 3 Increases the damage dealt by your poisons by [7%/14%/20%] and gives you [33%/67%/100%] of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.
Ruthlessness
Rank 1-3
2 1 Gives your melee finishing moves a [20%/40%/60%] chance to add a combo point to your target.
Quickening
Rank 1-2
2 2 All healing effects on you are increased by [10%/20%] and your movement speed is increased by [8%/15%]. This does not stack with other movement speed increasing effects.
Puncturing Wounds
Rank 1-3
2 3 Increases the critical strike chance of your Backstab ability by [10%/20%/30%], and the critical strike chance of your Mutilate ability by [5%/10%/15%].
Blackjack
Rank 1-2
2 4 Even after your Sap wears off, its effects linger on enemies, reducing their damage done by [35%/70%] for 8 sec.
Deadly Momentum
Rank 1-2
1 1 After killing an opponent that yields experience or honor,[ you have a 50% chance to increase/] the critical strike chance of your next attack within 10 sec [/is increased]by 40%[,/] and[ to refresh/] your Slice and Dice and Recuperate abilities [/are refreshed]to their original duration.
Coup de Grace
Rank 1-3
1 2 Increases the damage done by your Eviscerate and Envenom abilities by [7%/14%/20%].
Lethality
Rank 1-3
1 3 Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by [10%/20%/30%].
Talent Tier Col Description
Killing Spree
Rank 1
7 2 Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
10 yd range, Instant, 2 min cooldown
Bandit's Guile
Rank 1-3
6 1 Your Sinister Strike and Revealing Strike abilities have a [33%/100%/67%] chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%. Opponents [can/will/can] adapt [ov/th/ov]e[/i/]r [tim/d/tim]e[, n/fenses once/,]e[gati//]n[g//] [//gating]thi[/maximum is reached/]s [benef/or if you/]i[t//b],[//n] [and//fit] S[//and]t[/e/]rik[ing//] a[//ing] different oppon[/, and the cycle/]ent will begin [the cycle//]a[n/./]e[//the cycle]w.Ba
Restless Blades
Rank 1-2
6 3 Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by [1/2] sec per combo point.
Throwing Specialization
Rank 1-2
5 1 Increases the range of Throw and Deadly Throw by [5/10] yards and gives your Deadly Throw a [50%/100%] chance to interrupt the target for 3 sec.
Adrenaline Rush
Rank 1
5 2 Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec.
Instant, 3 min cooldown
Savage Combat
Rank 1-2
5 3 Increases your total attack power by [2%/4%] and all physical damage caused to enemies you have poisoned is increased by [2%/4%].
Combat Potency
Rank 1-3
4 2 Gives your successful off-hand melee attacks a 20% chance to generate [5/10/15] Energy.
Blade Twisting
Rank 1-2
4 3 Gives your damaging melee attacks a [20%/40%] chance to daze the target, reducing movement speed by 70% for [4/8] sec.
Lightning Reflexes
Rank 1-3
3 1 Increases your chance to dodge enemy attacks by [3%/6%/9%] and your attack speed by [2%/4%/6%].
Revealing Strike
Rank 1
3 2 An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.
40 Energy, 5 yd range, Instant
Reinforced Leather
Rank 1-2
3 3 Increases your armor contribution from cloth and leather items by [25%/50%].
Improved Gouge
Rank 1-2
3 4 Increases the effect duration of your Gouge ability by [1/2] sec and reduces its energy cost by [15/30].
Improved Slice and Dice
Rank 1-2
2 1 Increases the duration of your Slice and Dice ability by [25%/50%].
Improved Sprint
Rank 1-2
2 2 Gives a [50%/100%] chance to remove all movement-impairing effects when you activate your Sprint ability.
Aggression
Rank 1-3
2 3 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by [5%/10%/15%].
Improved Kick
Rank 1-2
2 4 Causes your Kick ability to [also/]silence the target for [1.5/3] sec.
Improved Recuperate
Rank 1-2
1 1 Causes your Recuperate ability to restore an additional [1%/2%] of your maximum health and reduces all damage taken by [3%/6%] while your Recuperate ability is active.
Improved Sinister Strike
Rank 1-3
1 2 Increases the damage dealt by your Sinister Strike ability by [10%/20%/30%] and reduces its Energy cost by [2/4/6].
Precision
Rank 1-3
1 3 Increases your chance to hit with weapon and poison attacks by [2%/4%/6%].
Talent Tier Col Description
Shadow Dance
Rank 1
7 2 Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
Instant, 1 min cooldown
Slaughter from the Shadows
Rank 1-3
6 2 Reduces the energy cost of your Backstab and Ambush abilities by [7/14/20], and the energy cost of your Hemorrhage and Fan of Knives abilities by [2/4/6].
Serrated Blades
Rank 1-2
6 3 Your Eviscerate has a [10%/20%] chance per combo point to refresh your Rupture on the target to its original duration.
Cheat Death
Rank 1-3
5 1 You have a [33%/66%/100%] chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 90% for 3 sec. This effect cannot occur more than once per minute.
Preparation
Rank 1
5 2 When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, and Shadowstep abilities.
Instant, 5 min cooldown
Sanguinary Vein
Rank 1-2
5 3 Increases your damage dealt to targets w[/ho are afflicted w]ith a Bleed effect [on them/]by [5%/10%].
Honor Among Thieves
Rank 1-3
4 1 Increases th[e ranged and mele//]e critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a [33%/66%/100%] chance to gain a combo point on your current target. This effect cannot occur more than once every [4/3/2] seconds.
Premeditation
Rank 1
4 2 When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
30 yd range, Instant, 20 sec cooldown
Enveloping Shadows
Rank 1-3
4 4 Reduces the damage taken by area of effect attacks by [10%/20%/30%] and increases the duration of your Feint ability by [1/2/3] sec.
Energetic Recovery
Rank 1-3
3 1 Empowers your Recuperate ability, causing its periodic effect to also restore [4/8/12] Energy.
Find Weakness
Rank 1-2
3 2 Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass [25%/50%] of that enemy's armor for 10 sec.
Hemorrhage
Rank 1
3 3 An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point.
35 Energy, 5 yd range, Instant
Elusiveness
Rank 1-2
2 1 Reduces the cooldown of your Vanish and Blind abilities by [30/60] sec and your Cloak of Shadows ability by [15/30] sec.
Waylay
Rank 1-2
2 2 Your Ambush and Backstab hits have a [50%/100%] chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
Opportunity
Rank 1-3
2 3 Increases the damage dealt with your Backstab, Mutilate, Garrote[,//] and Ambush abilities by [10%/20%/30%].
Initiative
Rank 1-2
2 4 Gives you a [50%/100%] chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Nightstalker
Rank 1-2
1 1 Increases your speed while stealthed by [7%/15%] and reduces the cooldown of your Stealth ability by [3/6] sec.
Improved Ambush
Rank 1-3
1 2 Increases the critical strike chance of your Ambush ability by [20%/40%/60%] and its damage by [5%/10%/15%].
Relentless Strikes
Rank 1-3
1 3 Your finishing moves have a [7%/14%/20%] chance per combo point to restore 25 energy.




Glyphs
Originally Posted by Blizzard Entertainment
Prime
  • Adrenaline Rush - Increases the duration of Adrenaline Rush by 5 sec.
  • Backstab - Your Backstab critical strikes grant you 5 energy.
  • Eviscerate - Increases the critical strike chance of Eviscerate by 10%.
  • Hemorrhage - Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec.
  • Killing Spree - Increases the bonus to your damage while Killing Spree is active by an additional 10%.
  • Mutilate - Reduces the cost of Mutilate by 5 energy.
  • Revealing Strike - Increases Revealing Strike's bonus effectiveness to your finishing moves by an additional 10%
  • Rupture - Increases the duration of Rupture by 4 sec.
  • Shadow Dance - Increases the duration of Shadow Dance by 2 sec.
  • Sinister Strike - Your Sinister Strikes have a 20% chance to add an additional combo point.
  • Slice and Dice - Increases the duration of Slice and Dice by 3 sec.
  • Vendetta - Increases the duration of your Vendetta ability by 20%.
Major
  • Ambush - Increases the range on Ambush by 5 yards.
  • Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%.
  • Blind - Your Blind ability also removes all damage over time effects from the target.
  • Cloak of Shadows - While Cloak of Shadows is active, you take 40% less physical damage.
  • Crippling Poison - Increases the chance to inflict your target with Crippling Poison by an additional 20%.
  • Deadly Throw - Increases the slowing effect on Deadly Throw by 20%.
  • Evasion - Increases the duration of Evasion by 5 sec.
  • Expose Armor - Increases the duration of Expose Armor by 12 sec.
  • Fan of Knives - Increases the radius of your Fan of Knives ability by 50%.
  • Feint - Reduces the energy cost of Feint by 20.
  • Garrote - Increases the duration of your Garrote ability's silence effect by 2 sec.
  • Gouge - Your Gouge ability no longer requires that the target be facing you.
  • Kick - Increases the cooldown of your Kick ability by 4 sec, but this cooldown is reduced by 6 sec when your Kick successfully interrupts a spell.
  • Preparation - Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb.
  • Sap - Increases the duration of Sap against non-player targets by 80 sec.
  • Sprint - Increases the movement speed of your Sprint ability by an additional 30%.
  • Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability but reduces the recipient's damage bonus by 5%.
  • Vanish - Increases the duration of your Vanish effect by 2 sec.
Minor
  • Blurred Speed - Enables you to walk on water while your Sprint ability is active.
  • Distract - Increases the range of your Distract ability by 5 yards.
  • Pick Lock - Reduces the cast time of your Pick Lock ability by 100%.
  • Pick Pocket - Increases the range of your Pick Pocket ability by 5 yards.
  • Poisons - You apply poisons to your weapons 50% faster.
  • Safe Fall - Increases the distance your Safe Fall ability allows you to fall without taking damage.

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