Heroes of the Storm Live Patch Notes - February 6, 2024
Originally Posted by Blizzard (Blue Tracker / Official Forums)

The next Heroes of the Storm patch has arrived! Dive on in for more information.

NOTE: Orange text indicates a change between PTR and Live notes.


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General

  • Added XP given to enemy display. This will show up as purple floating text for the player that had their Hero slain.


Balance Update

Heroes
  • Li Li
    • Jug of 1,000 Cups healing increased from 66 to 75.
  • Medivh
    • Mage Armor duration increased from 4 seconds to 5 seconds.
    • Mage Armor increased from 30 to 40 Armor.
  • Nova
    • Advanced Cloaking bonus mana regen increased from 3 to 6.
    • Anti-Armor Shells duration increased from 3 seconds to 4 seconds.


Bug Fixes

General
  • Fixed an anchor offset on Hero Select display.
  • Fixed an issue that caused Shielding to not be displayed correctly in the Death Recap.
  • Fixed an issue that caused Hellbats and Gnolls to reduce the Armor of enemies before damage was dealt.
  • Fixed an issue that caused Heroes that use non-standard attack abilities to display the incorrect confirmation visuals. Certain Heroes would show a red confirmation arrow instead of a green arrow when moving.
  • Fixed an issue that caused place of death to reveal into nearby shrubs.
  • Fixed an issue that caused player-located cooldowns to continue refreshing after a Core is destroyed.
  • Fixed an issue that caused Sapper Mercenaries' area warning indicator to persist after the attack has landed.
  • Fixed an issue that caused the event count in the Death Recap to update for all players when a new death recap is created for any player.

Maps
  • Blackheart's Bay
    • Chests now feature a warning indicator for the coin land location. The display happens once the coin has been launched and not prior to the coin launching.
  • Lost Cavern
    • Fixed an issue that caused minions to grant 1 XP for being in range of them dying.

Heroes
  • Abathur
    • Evolve Monstrosity Stacks are now a Heroic Quest. Players will now be able to see how many stacks the Monstrosity has on the scoreboard, and when it has full stacks, it will display a quest complete indicator.
    • Toxic Nest is no longer triggered by Invulnerable enemies.
  • Alarak
    • Fixed an issue that caused Alarak's Lightning Surge to display incorrectly at long range.
    • Fixed an issue that caused Last Laugh to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • Ana
    • Fixed an issue that caused Eye of Horus to hit Invulnerable Heroes.
  • Anduin
    • Divine Star Sword will no longer be destroyed when leaving the base during the game start period.
    • Fixed an issue that caused Piercing Light to treat the first hit as the second.
  • Anubarak
    • Anubarak's Burning Beetle damage is now affected by all forms of damage modification.
    • No longer able to use Locust Swarm while riding on the Toy Train.
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Artanis
    • Fixed an issue that caused Target Purified to deal double damage.
    • Fixed an issue that caused Titan Killer being capable of damaging Invulnerable targets when activated from Twin Blades.
    • Updated visuals of Spell Armor.
  • Arthas
    • Legion of Northrend's bonus healing is now additive.
    • Rime now has a Block visual.
  • Auriel
    • Fixed an issue that caused Searing Light to not grant energy when hitting a Protected enemy.
  • Azmodan
    • Bombardment will no longer attack inactive Mercenaries unless the attack is against an inactive Mercenary.
    • Fixed an issue that caused Azmodan's Demon Warriors to leave permanent burning visuals if killed at the same moment they spawn.
    • Fixed an issue that caused Tide of Sin to leave visual markers at place of death.
    • Fixed Globe of Annihilation no longer stacking off of Possessed minions.
    • No longer possible to cast Tide of Sin when it is already active.
  • Blaze
    • Fixed an issue that caused Blaze to deal bonus damage to enemies hit by another Blaze's Flame Streams.
  • Brightwing
    • Fixed an issue that caused Phase Shift to activate on the previous target.
  • Butcher
    • Fixed an issue that caused Butcher's Fresh Meat spawning meat off of Possessed minions.
  • Cassia
    • Updating cancel animations of Hardened Shields to be like similar visuals.
  • Chen
    • Fixed an issue that caused Stagger to heal when they have been granted Spell leech. (Example: Nano Infusion from Ana)
  • ChoGall
    • Fixed an issue that caused Enraged Regeneration to display incorrectly in the Death Recap.
  • Deathwing
    • Added Bellowing Roar Camera Lock.
  • Deckard
    • Fixed an issue that caused Ancient Blessings damage to not scale on targets if they level up while it is active.
    • Included Potion to search text for Deckard.
  • Dehaka
    • Updated visuals of Spell Armor.
  • D.Va
    • Fixed an issue that caused Liquid Cooling to reset the fountain in ARAM incorrectly.
    • Fixed an issue that caused Nuclear Option to trigger on an already exploded Mech.
    • Micro Missiles no longer hits Invulnerable targets.
    • Pilot Mode can now see the Self-Destruct charge.
  • E.T.C.
    • Crowd Surfer now displays floating text for mana refund.
  • Falstad
    • Fixed an issue that caused Falstad's Flight warning indicator to no longer display after selecting Epic Mount.
    • Fixed an issue that caused Sustained Winds to damage invulnerable targets.
  • Garrosh
    • Unrivaled Strength bonus is now additive.
  • Gazlowe
    • Fixed an issue that caused Xplodium Bomb to not be affected by allied cooldown reduction.
  • Genji
    • Fixed an issue that caused Strike at the Heart to not display a damage preview.
    • Swift Strike now displays floating text for mana refund.
    • Updated visuals of Spell Armor.
  • Hanzo
    • Ignore All Distractions will now display MISSED! text in the case of Blinds.
  • Hogger
    • Fixed an issue that caused Hogger's Hogg Wild visual to be visible when Hogger is visible.
  • Imperius
    • Fixed an issue that caused Brightwing and Falstad to be at the incorrect height after Celestial Charge Stuns them and a least one other Hero.
  • Jaina
    • Water Elemental Frostbolts will now behave consistently with Jaina's Frostbolts.
  • Junkrat
    • Chattering Teeth will now chase (but not trap) Invulnerable targets.
    • Fixed an issued that caused Chattering Teeth to apply to Arming Steel Traps when selected.
  • Kerrigan
    • Fixed an issue that caused Sharpened Blades to stack off of Possessed minions.
    • Included Infested to search text for Kerrigan.
  • Leoric
    • Skeletal Swing mana refund now displays as a crit.
  • Li-Ming
    • Fixed an issue if Seeker is slected while Magic Missiles are in flight while Force Armor was selected.
    • Fixed an issue that caused Force Armor to grant multiple stacks from the same Magic Missiles cast.
  • Lucio
    • Fixed an issue that caused Sound Barrier shields to not decay if Bossa Nova was slected while the target was shielded.
  • Lunara
    • Fixed an issue that caused Splintered Spear to not display correctly while Blinded or against an Evading enemy.
    • Splintered Spear will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
  • Maiev
    • Naisha's Memento first bounce can now bounce to inactive Mercenaries if the triggering attack is against an inactive Mercenary.
  • Mal'Ganis
    • Included Vampire to search text for Mal'Ganis.
  • Medivh
    • Medivh's Portal is now an invalid target for allied abilities. (Example: Brightwing's Blink Heal)
  • Mei
    • Fixed an issue where The Big One was not gaining the full benefit of Slushball.
  • Mephisto
    • Fixed an issue that caused Unspeakable Horror being temporarily disabled when the target is knocked back.
  • Murky
    • Egg Hunt Egg is no longer killed in one hit by Structures.
    • Fixed an issue that caused Fishy Deal to stack off of Possessed minions.
  • Nazeebo
    • Fixed an issue that caused Voodoo Ritual to stack off of Possessed minions.
  • Nova
    • Fixed an issue that caused Holo Decoy's health bars to display incorrectly after losing Protected.
  • Orphea
    • Fixed an issue that caused Ravenous Hunger to stack off of Possessed minions.
    • Fixed an issue that caused Shadow Waltz to refund mana multiple times per cast.
  • Probius
    • Fixed an issue that caused Spawning Minerals off of Possessed minions.
    • Included Builder to search text for Probius.
  • Qhira
    • Updated visuals of Spell Armor.
  • Ragnaros
    • Fixed an issue that caused Sulfuras Hungers to stack off of Possessed minions.
    • Updated visuals of Spell Armor.
  • Raynor
    • Execute Orders now displays in the Death Recap for its Hyperion cast.
  • Rehgar
    • Improved Death Recap for Hunger of the Wolf.
  • Samuro
    • Mirage now functions like other Spell Armor Blocks.
  • Sgt. Hammer
    • Fixed an issue that caused Orbital BFG to not be affected by damage reduction.
    • Pulse Detonation Core will replace Spider Mines in the recap if chosen.
    • Spider Mines damage is now modified by Defense Matrix and Ultimate Evolution damage modifications.
    • Spider Mines duration will continue while they are chasing.
    • Spider Mines will no longer detonate on Invulnerable targets but will continue to chase them.
    • Spier Mines will now display their damage when clicked in the Target Info Panel.
  • Stitches
    • Fixed an issue that caused Putrefaction to display floating text multiple times at once.
  • Stukov
    • Fixed an issue that caused Weighted Pustule to not display a damage preview.
  • Sylvanas
    • Fixed an issue that caused Withering Fire to display incorrectly.
  • Tassadar
    • Fixed an issue where Twilight Archon could use Toy Train.
    • Khaydarin Amulet will cancel itself if the target is an inactive Mercenary.
  • Thrall
    • Fixed an issue that caused Echo of the Elements activating off of Possessed Minions and Hallucinations.
    • Fixed an issue that caused Rolling Thunder to not activate from Tempest Fury's attacks.
    • Fixed an issue that caused Wolf Pack to reset Feral Spirit on talent reset incorrectly.
  • The Lost Vikings
    • Fixed an issue that caused Nordic Attack Squad to be able to damage invulnerable targets.
    • Fixed an issue where there health was not set to full on death.
  • Tracer
    • Fixed an issue that caused Get Stuffed to be capable of knocking back a target multiple times when Melee was cast in quick succession.
    • Fixed an issue that caused Get Stuffed to knock back targets with other Heroes' Pulse Bombs placed on them.
    • Locked and Loaded will now cause Tracer's Basic Attacks to display as Criticals when active.
    • Ricochet can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Whitemane
    • Included Chapeau to search text for Whitemane.
  • Zagara
    • Medusa Blades will no longer attack inactive Mercenaries unless the triggering attack is against an inactive Mercenary.
    • Mutalisk first bounce can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
  • Zarya
    • Fixed an issue that caused Basic Attacks not being affected properly by attack speed modifiers.
  • Zeratul
    • Fixed an issue that caused Might of the Nerazim abilities to heal for more damage than intended with Shadow Mending.
  • Zul'jin
    • A Surprise For Ya! can now bounce to inactive Mercenaries if the attack is against an inactive Mercenary.
This article was originally published in forum thread: Heroes of the Storm Live Patch Notes - February 6, 2024 started by Nerraw View original post
Comments 5 Comments
  1. Lilithvia's Avatar
    We got a balance and bug fix patch!!!
  1. Nerraw's Avatar
    First unprompted balance update in almost 2 years!

    I know, the last update technically did have a Samuro balance note too, but that was to make up for a bug fix in the previous update that severely reduced his staying power.
  1. NoiseTank13's Avatar
    stop buffing medivh jeezus fawking chriiiiiiiiiiist
  1. Nerraw's Avatar
    Quote Originally Posted by NoiseTank13 View Post
    stop buffing medivh jeezus fawking chriiiiiiiiiiist
    It was 50 armor for 6 seconds on PTR.
  1. Lilithvia's Avatar
    Quote Originally Posted by NoiseTank13 View Post
    stop buffing medivh jeezus fawking chriiiiiiiiiiist
    Medivh is too OP, plz nurf

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