Dragonflight Season 4 PTR Development Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
SEASON 4 MYTHIC+ DUNGEONS
  • Season 4 brings back all eight Dragonflight dungeons to the Mythic+ rotation: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy.
  • DIFFICULTY CHANGES
    • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
    • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
    • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
    • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.
      • Normal
        • This difficulty is unchanged.
      • Heroic
        • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
        • Mythic difficulty changes and mechanics will not be present in this difficulty.
        • This remains a queueable experience.
      • Mythic
        • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
        • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
        • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
        • Mythic 0 is still on a weekly lockout under this model.
      • Mythic+
        • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
          • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
        • Affixes would slot in at +2, +5, and +10
          • +2 - Fortified/Tyrannical
          • +5 - Entangling / Incorporeal etc.
          • +10 - Bursting / Bolstering etc.
        • Dungeon ratings should be equivalent to what they represent in the current system.
        • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.
    • It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:
  • Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments.
    • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
    • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
    • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
    • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
    • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
    • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.

Dungeon Updates
The following are the most notable changes in each dungeon:

HALLS OF INFUSION
General
  • Dungeon checkpoint added after defeating Gulping Goliath.
  • Normalized the spawn rate of Crashing Tsunami during the gauntlet.
  • Containment Apparatus Containment Beam’s damage has been reduced by 42%
  • Primalist Galesinger
    • Wind Buffet has been removed.
    • Thunderstorm has been removed.
    • Now uses Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact.
  • Primalist Earthshaker Rumbling Earth’s rim visual will no longer clip into the terrain.
Encounters
  • Watcher Irideus
    • Titanic Fist now has a visual during cast.
    • Power Overload now has a rim visual around afflicted player.
    • Power Field now gradually grows to its full size.
  • Khajin the Unyielding
    • Added rim visuals on Ice Boulders that will trigger Avalanche.
  • Primal Tsunami
    • Cast Away now occurs at 50% health (was 100% energy).

AZURE VAULT
General
  • Increased the timer of Azure Vault by 1 minute.
  • Crystal Fury
    • Piercing Shard now has a precast visual.
    • Piercing Shard ’s impact area has been reduced.
  • Conjured Lasher Mystic Vapors will now be cast less frequently.
  • Arcane Tender Erratic Growth’s cast time has been increased to 3.5 seconds (was 2.5 seconds).
  • Unstable Curator Heavy Tome will now be cast less frequently.
  • Drakonid Breaker
    • Shoulder Slam’s knock back has been removed.
    • Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%.
    • Shoulder Slam will now be cast less frequently.
Encounters
  • Leymore
    • Erupting Fissures now follows current target player.
  • Azure Blade
    • Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds).
  • Umbrelskul
    • Oppressive Miasma removed in Mythic difficulty.
    • Crystalize now pulses Arcane damage while the crystal is shielded.
    • Crackling Vortex now has a larger movement radius.

BRACKENHIDE HOLLOW
General
  • Rotbow Stalker
    • Renamed to Rotbow Ranger
    • Shoot now has a recast of 6 seconds.
    • Diseased Meat renamed to Rotten Meat, and is now a Poison dispel.
  • Brackenhide Shaper
    • Summon Lashers has been removed.
    • Touch of Decay has been removed.
  • Stinkbreath
    • Violent Whirlwind ’s radius has been reduced to 6 yards (was 7 yards).
    • Stink Breath now locks facing after targeting a player.
    • Stink Breath now has a visual while casting.
  • Gutstabber Withering Poison has been removed.
  • Bracken Warscourge Bloody Bite has been removed.
  • Claw Fighter Bloody Bite has been removed.
  • Decay Speaker Rotchanting Totem has been removed.
Encounters
  • Hackclaw’s War-Band
    • Predatory Instincts’ Haste bonus has been reduced to 5% (was 10%).
    • Mark for Butchery’s damage frequency has been increased to 1 seconds (was 0.5 seconds).
    • Gash Frenzy’s damage reduced by 21%.
    • Gash Frenzy’s duration reduced to 15 seconds (was 45 seconds).

ALGETH’AR ACADEMY
General
  • Spellbound Scepter Arcane Rain has been removed.
  • Spectral Invoker Arcane Missiles’s damage has been reduced by 50%.
Encounters
  • Crawth
    • Firestorm ’s frequency has been reduced.
    • Savage Peck ’s initial and periodic damage has been reduced.
  • Echo of Doragosa
    • Unleash Energy added as the new Mythic mechanic.

NELTHARUS
General
  • Each Burning Chain can only be used once.
  • Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds.
Encounters
  • Chargath
    • Fiery Focus’s pulsing damage near the Chargath has been removed.
    • Fiery Focus’s now channels damage on current target.
    • Grounding Chain now persists on defeated player.
    • Grounding Chain now does a small knockback to the player when applied.
  • Warlord Sargha
    • Curse of the Dragon Hoard now stacks.
    • Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes).
    • Azure Stone of Might has been removed.

THE NOKHUD OFFENSIVE
General
  • Nokhud Longbow
    • Multi-Shot has been removed.
    • Rain of Arrows will now be cast less frequently.
  • Nokhud Beastmaster Hunt Prey ’s damage bonus has been reduced by 25%.
  • Nokhud Thunderfist Storm Shock has been removed.
  • Primalist Stormspeaker Storm Bolt has been removed.
Encounters
  • Balakar Khan
    • Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds).

RUBY LIFE POOLS
General
  • Primal Terrasentry Stone Missiles has been removed.
Encounters
  • Kyrakka
    • Infernocore’s duration has been increased to 4 seconds (was 3 seconds).
    • Infernocore’s periodic damage has been reduced by 25%.

ULDAMAN: LEGACY OF TYR
Encounters
  • The Lost Dwarves
    • Fiery Surges’ s damage has been reduced by 50%.



DAWN OF THE INFINITE: HARD MODE
Dawn of the Infinite: Hard Mode is available for testing with updated tuning and rewards.
Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon.
This article was originally published in forum thread: Dragonflight Season 4 PTR Development Notes started by Lumy View original post
Comments 20 Comments
  1. Armael's Avatar
    Last boss of HOI doing the intermission only once and the run back if you die being better at the end is a godsend.

    I see lots of the abilities being pruned off of the mobs is so these dungeons won't be so reliant on bringing 1 of 4 classes with the pushback, knock-up, and knock-away type abilities.
  1. Doffen's Avatar
    So no or very few mythic+ runs for me next season. Worst set of dungeons in an expansion ever really. Its fine though, I can always do the worst set of raids ever in an expansion. Very uninspiring dungeon content. The old dungeons being in the m+ rotation has been a solid reason I have been playing Dragonflight.

    Shame cause gameplay, old m+ and of course dragonriding has been good. And I even started to enjoy the DotI m+ runs.


    Good thing we SoD right. And more time to play TWW beta when we can :-)
  1. schmonz's Avatar
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
    Oh nice.
  1. Zoura's Avatar
    Let's gooo!
  1. Sentynel's Avatar
    Quote Originally Posted by Doffen View Post
    So no or very few mythic+ runs for me next season. Worst set of dungeons in an expansion ever really. Its fine though, I can always do the worst set of raids ever in an expansion. Very uninspiring dungeon content. The old dungeons being in the m+ rotation has been a solid reason I have been playing Dragonflight.

    Shame cause gameplay, old m+ and of course dragonriding has been good. And I even started to enjoy the DotI m+ runs.


    Good thing we SoD right. And more time to play TWW beta when we can :-)
    Same. This season looks hella lame with easily the worst dungeons this game has ever seen. Gonna do Keystone Hero and that's it, I'm done until next expansion.
  1. FelPlague's Avatar
    Quote Originally Posted by schmonz View Post
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    • One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
    Oh nice.
    Odd, when they announced this weeks ago you were upset and complaining about it.
  1. schmonz's Avatar
    Quote Originally Posted by FelPlague View Post
    Odd, when they announced this weeks ago you were upset and complaining about it.
    No i was upset about heroic dungeons being removed from those that want no dungeon challenge.
  1. Nereidaa's Avatar
    Nice to remove some of the bloat. Now up the rewards, or make M+ exclusive sets that apply only when you're in M+ and you've got a game mode worth dedicating your playtime to.
  1. Kheldin's Avatar
    Sounds great! I really miss the real Dragonflight dungeons.
  1. panda040's Avatar
    Rotbow stalker renamed to rotbow rangerr...

    but why?
  1. noctim2's Avatar
    Quote Originally Posted by schmonz View Post
    No i was upset about heroic dungeons being removed from those that want no dungeon challenge.
    You call M+ a CHALLENGE?
    It's super easy up until +20.
  1. Cazer's Avatar
    Quote Originally Posted by schmonz View Post
    No i was upset about heroic dungeons being removed from those that want no dungeon challenge.
    That is what that part of the patch notes is referring to. Current M0 is becoming heroic with no mythic mechanics. Current M10 is becoming M0 and M0 has never been timed. Also current M0 is much easier than TBC or Cata heroics. And the new heroic mode will be easier than current M0. There will still be no challenge in heroic dungeons.
  1. kamuimac's Avatar
    Quote Originally Posted by Doffen View Post
    So no or very few mythic+ runs for me next season. Worst set of dungeons in an expansion ever really. Its fine though, I can always do the worst set of raids ever in an expansion. Very uninspiring dungeon content. The old dungeons being in the m+ rotation has been a solid reason I have been playing Dragonflight.

    Shame cause gameplay, old m+ and of course dragonriding has been good. And I even started to enjoy the DotI m+ runs.


    Good thing we SoD right. And more time to play TWW beta when we can :-)
    you can always just do like +2 .

    there is no shame in doing that key level if dungeons are to hard for someone.

    i will never understand this obsession with only doing +20 and nothing else even on like 15th alt which most people seem to have.

    im for example perfectly ok with doing like +8 or +12 on my like 8th or 13 alt just for fun .
  1. schmonz's Avatar
    Quote Originally Posted by Cazer View Post
    That is what that part of the patch notes is referring to. Current M0 is becoming heroic with no mythic mechanics. Current M10 is becoming M0 and M0 has never been timed. Also current M0 is much easier than TBC or Cata heroics. And the new heroic mode will be easier than current M0. There will still be no challenge in heroic dungeons.
    Yeah well, that is shit then. But aren't we used to that from Blizzard?
  1. Doffen's Avatar
    Quote Originally Posted by kamuimac View Post
    you can always just do like +2 .

    there is no shame in doing that key level if dungeons are to hard for someone.

    i will never understand this obsession with only doing +20 and nothing else even on like 15th alt which most people seem to have.

    im for example perfectly ok with doing like +8 or +12 on my like 8th or 13 alt just for fun .
    Nothing to do with the levels. Its about the actual dungeons. If its +2 or 49 makes no difference. The DF dungeons are boring.
  1. Cazer's Avatar
    Quote Originally Posted by schmonz View Post
    Yeah well, that is shit then. But aren't we used to that from Blizzard?
    I guess it is shit if you believe the average player is so bad that they won't be able to handle a minor difficulty increase that is offset by the better ilvl gear they will be getting. Pretty elitist of you to think people running heroic dungeons don't deserve better loot.
  1. Ereb's Avatar
    Quote Originally Posted by schmonz View Post
    No i was upset about heroic dungeons being removed from those that want no dungeon challenge.
    Heroic dungeons weren't removed?
  1. MrLachyG's Avatar
    Quote Originally Posted by Ereb View Post
    Heroic dungeons weren't removed?
    I think he's saying that heroic dungeons used to be a breeze, now they will be slightly more difficult - they're now at mythic difficulty equivalent in terms of damage and health pools but they also don't have mythic dungeon mechanics. Honestly, I don't think people will even notice
  1. Ereb's Avatar
    Quote Originally Posted by MrLachyG View Post
    I think he's saying that heroic dungeons used to be a breeze, now they will be slightly more difficult - they're now at mythic difficulty equivalent in terms of damage and health pools but they also don't have mythic dungeon mechanics. Honestly, I don't think people will even notice
    They won't even notice dude wants to play minecraft in creative mode
  1. schmonz's Avatar
    Quote Originally Posted by Cazer View Post
    I guess it is shit if you believe the average player is so bad that they won't be able to handle a minor difficulty increase that is offset by the better ilvl gear they will be getting. Pretty elitist of you to think people running heroic dungeons don't deserve better loot.
    I think they deserve better loot. But i also think those players which used to play heroic dungeons should continue to have endgame dungeons at their used difficulty.

    But on the other hand Blizzard said noone plays those dungeons anymore. The reason is obvious: The rewards were worse than world quest rewards. So people just play world quests instead of dungeons.

    I guess you are right, in the end it is not that dramatic.

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