Items and Rare Spawns
Tanaan Jungle has lots of armor, weapons, toys, and more! The DraenorTreasures module for HandyNotes has been updated and contains most of the new rares and treasures already.
There are lots of helpful buffs around the zone. Most of them are obvious things you will click to loot, but Fel Sludge is less obvious. Jumping into the green fel sludge around the zone will give you +5% damage taken and dealt, stacking up to 10 times. Going past 9 stacks isn't a great idea though, as 10 stacks instantly kills you.
Treasures contain item level 650 gear. They are lootable one time only, just like the Timeless Isle chests.
Baleful gear can be purchased from a vendor and drops from mobs everywhere in the zone, but drops more frequently from rares. It is item level 650, can randomly upgrade to 675 upon creation, and can be upgraded with the Empowered Apexis Fragment to 695.
Rare spawns drop item level 655 gear. These rare spawns are the same as all of the other recent rares, you can kill them once a day to try and get the rare loot, but after that they won't have a chance to drop the rare items.
Faction Hubs
The Alliance and Horde faction hubs are where you will pick up the new Apexis daily quests, reputation daily quests, and find some of the new faction vendors. There is a portal to your faction's city in Ashran and a return portal in that city back to the faction hub.
Official Preview
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Deep within Tanaan Jungle, the manipulations of the warlock Gul’dan have twisted what remains of the Iron Horde into a sinister new form—an army of fel orcs brimming with demonic strength and insatiable bloodlust. Now Gul’dan continues his machinations from inside the seemingly impenetrable Hellfire Citadel, plotting to open a portal for a massive invasion force.
In Patch 6.2, level 100 heroes of the Horde and the Alliance must return to Tanaan Jungle and stop Gul’dan before his dark plans bring about untold ruin. As part of your quest, you’ll explore Draenor’s darkest corners, confront twisted new foes, and face a new series of chapter-based quests that will put everything you’ve learned on Draenor to the test.
Getting to Tanaan Jungle
One does not merely stroll into Tanaan Jungle—there are preparations to be made, including establishing a Shipyard for your Garrison in a bid to take on this new threat from two directions: both land and sea. You'll progress through a series of quests in which you'll be asked to build a Shipyard, begin an assault on Tanaan by sea, and set up a new forward base hub—Vol’mar for the Horde and Lion’s Watch for the Alliance. Completing missions will provide materials for your Shipyard, supporting your ongoing efforts to control the seas of Draenor.
The Story Continues
Much like the previous Garrison Campaign chapter-based quests, a new series of random quests will take players through the developing story and further into the jungles of Tanaan, including key locations such as the cave in which Kilrogg sacrificed his eye. Over the course of your journey, you’ll learn that Gul'dan and his fanatical allies have even more sinister plans up their sleeves.
Objective Hubs
Once your new outpost is established, you'll go on the offensive and choose one of two hot spots each day to assault. Your goal is to undermine Gul'dan's plan to drag the whole of Draenor into chaos. There are seven new areas to explore, including:
Ironhold Harbor: Stop the Iron Horde's reinforcements from making landfall.
Ruins of Kra'nak: Stop Gul'dan's Shadow Council from recruiting the arakkoa.
Temple of Sha'naar: Defeat demon-summoning Sargerei in this ruined temple.
The Felforge: You'll need to throw a monkey wrench into the manufacturing of fel machinery.
The Iron Front: Hold the line in this massive battlefield to the west.
Throne of Kil’jaeden: You and your party will face elite creatures and attempt to stem the demonic tide.
Zeth’gol: Take your assault into the capital of the Bleeding Hollow.
More to Explore and Discover
There will be even more to discover as you make your way through the ongoing battle for Tanaan. Safety is an illusion, and the jungle houses more than just Gul’dan’s new Horde. The warlock's influence has had a corrupting effect on the land, and the fel water that flows here taints everything it touches.
You'll also discover more minor quest hubs and a variety of wildlife, along with dozens of new treasures and Rare creatures just waiting for unwary travelers to stumble upon. The path through this treacherous place is yours to forge.