Raidcomp (finally) updated!
You can finally stop posting about it on forums, sending mails and private messages about it, and kidnapping my lovely Garfield plush. Raidcomp has been updated by the lovely and sometimes useful chaud and should be fairly up to date for Cataclysm! Feel free to report any bug report to him.



New Battleground Brackets
Originally Posted by Blizzard (Blue Tracker)
The uneasy armistice between the Horde and Alliance is steadily cracking beneath the strain of Deathwing's devastating return and the Shattering of Azeroth, heralding a new era of bloody conflict.

The clash between the factions has also never been so hotly contested: Battleground brackets now match up teams more evenly. The new brackets span five levels each, except the final bracket composed of level 85 players:

10-1430-3450-5470-74
15-1935-3955-5975-79
20-2440-4460-6480-84
25-2945-4965-6985


Fighters can also join the battle in Arathi Basin, Eye of the Storm, and Alterac Valley at an earlier level than ever before:

Level 10 - Arathi Basin and Warsong Gulch

Level 35 - Eye of the Storm

Level 45 - Alterac Valley

Level 65 - Strand of the Ancients

Level 75 - Isle of Conquest

Level 85 - Battle for Gilneas and Twin Peaks

These changes should offer players a more consistently competitive experience in the Battlegrounds as their characters level, as well as provide for more exciting PvP conflict than ever before. Are you eager to try 35-39 Eye of the Storm? How about 45-49 Alterac Valley? Perhaps you'd like to cut your teeth on a 10-14 Arathi Basin.

Let us know what you think in the comments!

Tanking With a Vengeance
Originally Posted by Ghostcrawler (Blue Tracker)
A very nice paladin player asked me recently about Vengeance. She had concerns about the mechanic, which made me realize that we haven’t done the best job of explaining to players exactly what Vengeance is supposed to accomplish.

Vengeance is a new passive ability gained by choosing one of the tanking talent trees: Protection for warriors and paladins, Blood for death knights, or Feral for druids. When a tank with one of these talent specs takes damage, she gains an attack power bonus based on the damage taken. This bonus can’t exceed 10% of her health.

Vengeance was designed for a single purpose, which is to make sure tank threat scales as other players improve their gear. Imagine a raid of reasonably geared level-85 characters. In the absence of Vengeance, the tank might generate about 50% of the damage of a DPS character. With the tank’s threat modifiers this should be sufficient for her to generate enough threat to keep her targets stuck to her (unless something unusual is going on in the encounter). The problem is that in later tiers the mages and rogues in the raid accumulate gear that continues to increase their damage, while the tank chooses gear that increases her survivability. Tanks will pick up some threat stats along the way, but as their survival is almost always a necessary condition for victory, they choose gear accordingly. In later tiers, instead of doing 50% of the damage of a DPS class, the tank might start to slip to 30% or less of a DPS character's damage. Now threat becomes an issue. Threat needs to be an important part of the game -- I’ll try to explain why we think so in a future blog. However, it isn’t our design intent for threat generation to get much harder in the third tier of content relative to the first.

So that’s what Vengeance is supposed to be. Here is what it’s not supposed to be. Vengeance is not supposed to solve the threat problem completely. A tank shouldn’t be able to just auto-attack and let Vengeance do the rest. Vengeance isn’t a replacement for the tank generating enough initial threat to get the targets to stick to her. She shouldn’t need to rely on Vengeance in the first six seconds of combat. It’s there to prevent the warlock from slowly creeping up on her threat in the middle of the fight. (If this has never happened to your raid, it’s possible that the huge threat transfer potential of the rogue Tricks of the Trade and hunter Misdirection masked how dicey threat really was for you, but those abilities were redesigned for Cataclysm.) In fact, you shouldn’t need Vengeance at all in the first couple of tiers of Cataclysm content. If a lucky dodge streak causes Vengeance to fall off, and that means that you can’t generate enough threat, then either our numbers aren’t tuned correctly, or you need to L2tank.

Vengeance also isn’t supposed to make you scared to attack a tank in PvP. Tanks have enough benefits in PvP, such as being hard to kill and control, especially in Cataclysm when Rated Battlegrounds provide them with a role where they can defend flags or towers. Players generally don’t hit hard enough to trigger the full effect of Vengeance, unless they are all ganging up on one tank, at which point someone in the group should have the ability to dispel it (Vengeance is treated as an Enrage effect for dispel purposes).

Vengeance is a new mechanic, and like many design changes, it may take some tweaking to get right. Maybe it takes too long to stack up or falls off too easily. Maybe it does too much of the tank’s job for her and ends up producing a generation of lazy tanks. Threat is a tricky thing to balance. If it’s too easy to maintain, then the tank isn’t having fun. If it’s too hard to maintain, then nobody is having fun.

Believe it or not, we want tanking to be fun.

-Greg “Ghostcrawler” Street is the Lead Systems Designer for World of Warcraft and once killed a dinosaur with a spreadsheet.

Blizzard Holiday Contests
Originally Posted by Blizzard (Blue Tracker)
There's a tradition at Blizzard Entertainment of creating a very special holiday treat each year to share the warmth of the season, but with a uniquely Blizzard touch. We invite you to help us spread the holiday cheer this year by entering our second annual Blizzard Holiday Card Contest or our Blizzard Holiday Dessert Contest. You can win great prizes from Razer as well as special autographed copies of Blizzard titles by crafting a Blizzard themed holiday card or dessert. Want to learn more? Pack your creativity and visit the contest pages.

Blizzard Holiday Card Contest

Blizzard Holiday Dessert Contest

Darkmoon Fortune Rewards
A couple of extra rewards went up on the Darkmoon Fortune website. All the artworks below are in high-resolution and could make decent wallpapers/posters.




This article was originally published in forum thread: Raidcomp Update, Tanking with a Vengeance, BG Brackets, Darkmoon Fortune started by Boubouille View original post
Comments 79 Comments
  1. Shivaen's Avatar
    Loving the artwork.
  1. delage35's Avatar
    Quote Originally Posted by reve View Post
    Well the new BG brackets are kinda a good idea, true is that level 48-49 is a god against poor 40ies but this will possibly increase the queue by quite a lot more... Poor horde.
    With the imbalance of Alliance populations over horde and much broader battlegroups, horde queues will be a lot shorter than alliance. Might still be long with the bg level ranges split, but might be more people are willing to do it when they aren't getting punted by the larger ability/equipment gaps that existed before.

    ---------- Post added 2010-12-02 at 01:52 PM ----------

    Quote Originally Posted by Aestu View Post
    Typically inane and politically correct GC post filled with strawmanning and specious logic

    I wasn't aware my Vengeance buff in any way scaled with anyone's gear but my own
    To some extent it will scale with the tier of content you are on, because the mobs will be hitting harder and more often in later tiers as a way to task the healers' gear-improved abilities. Its still affected by your max hp of course, but thats the cap of the buff. Lower tier mobs that no longer hit you as hard or often, may not buff your AP fully.

    Mob damage has to be scaled to give you max AP contribution even with your higher stam and avoidance. That AP boost needs to bring you within a reasonable threat range of similarly geared dpsers and the incoming damage causing it needs to be reasonably healable by similarly geared healers.

    Bottomline, its more than just your gear that will matter.
  1. lanceb's Avatar
    "Believe it or not, we want tanking to be fun."

    in what way is it fun now spec as a warrior tank when u have paly/dk tanks in the guild that throw out an extream high dps. its abit fecked when a dk/paly tank almost out dps my fury warr in a hc, and my warr aint crap geared and i do know how to play fury.
    and its extreamly hard to keep up on threat when tanking as warr with a dk/paly tank in a raid, had a guildy that gets close to 100k hits with his abilites im not even close on my warr, my tank gear isnt crap either and think my highest hit is like 25k(maybe close to 30) and its very rare i see those numbers.

    can only hope it gets more balanced in cata cause atm warriors bin butt f****d abit to much for my taste, even in the lastest update the palys got buffed since they now can hit mobs behind them without even turning around, like conc wasnt enough.....

    if this is the future blizzard want for warriors then they are a dying class
  1. Ghostyamine's Avatar
    Quote Originally Posted by Amaia View Post
    Sorry if it's a stupid question but is the new BG brackets something they will introduce at Cata release or did i miss something?
    wow is gay
  1. conscript's Avatar
    Quote Originally Posted by Snowolf View Post
    That last picture shown there looks almost identical to several Magic the Gathering cards edited and combined into one.. makes me wonder if any of the Blizzard artists have also worked for Wizards. :P
    The top right picture of the goblin is by Greg Staples who has done hundreds of MTG cards. I couldn't find any art by Glen Rane in the MTG Gatherer on their site though.
  1. Caleb Oh's Avatar
    BG fix was a great idea, and with merging all battle groups there will be not as long as queue, win, win.
  1. mmoc4a33ce3c7a's Avatar
    Quote Originally Posted by Zokten View Post
    Longer times, by a damn good amount......such a piss poor idea.
    For Reckoning battlegroup the queues have shortened by half, and we actually get BGs like Alterac Valley through random! So I'd actually research before making claims, really.
  1. Nayura's Avatar
    Quote Originally Posted by Simca View Post
    I love the new raid comp update, looks great.

    Planning on running this comp in 10s in Cata:
    http://raidcomp.mmo-champion.com/?c=...00000000000000
    Oo.. Why the two Holy palas?
  1. Grimraven's Avatar
    Ghostcrawler says : "The problem is that in later tiers the mages and rogues in the raid accumulate gear that continues to increase their damage, while the tank chooses gear that increases her survivability"

    Wow, this made me laugh.
    So here is what dev thinks - mages and rogues are the only good dps. He also thinks that they are the tops dps and causes threat issues to the tanks. I would agree about mages, but normally what rips threat from the tanks are warriors. So that kind of makes me think that dev does not really know this game too well
  1. Teralic's Avatar
    So here is what dev thinks - mages and rogues are the only good dps. He also thinks that they are the tops dps and causes threat issues to the tanks. I would agree about mages, but normally what rips threat from the tanks are warriors. So that kind of makes me think that dev does not really know this game too well
    ehm... do you really think it'd sound better as "mages, rogues, arms warriors, fury warriors, enh shamans ... (enter every single dps spec)"? He needed any example of dps class that obvious enough as dps without any specifications on spec, etc. Why do some ppl need to find any small point on proving "blizz hates my class", "blizz never play wow", etc? >.< I can understand when there's something like nerfs - at least it's understandable emotion, emorage and such that pushes some players to say something illogical. But here? lol.
  1. Zoneseek's Avatar
    Quote Originally Posted by Zokten View Post
    Longer times, by a damn good amount......such a piss poor idea.
    Someones mad that they wont be 1 shotting level 31's with their 39 twink anymore
  1. DrgnDancer's Avatar
    Quote Originally Posted by Grimraven View Post
    Ghostcrawler says : "The problem is that in later tiers the mages and rogues in the raid accumulate gear that continues to increase their damage, while the tank chooses gear that increases her survivability"

    Wow, this made me laugh.
    So here is what dev thinks - mages and rogues are the only good dps. He also thinks that they are the tops dps and causes threat issues to the tanks. I would agree about mages, but normally what rips threat from the tanks are warriors. So that kind of makes me think that dev does not really know this game too well
    It was an example. He picked two random DPSers and used those. Would you rather he said: "The problem is that in later tiers the <deep breath> Mages, Rogues, Fury and Arms Warriors, Kitty and Boomkin Druids, Hunters, Enhancement and Elemental Shamans, Frost and Unholy DKs, Ret Pallies, Shadow Priests, and Warlocks in the raid accumulate gear.." It doesn't really flow does it?
  1. Teralic's Avatar
    On topic of RaidComp: is it intended to assume the buff as "maybe" in some cases, where it's almost 100%? Like if you put a paladin and a druid, there's still only "maybe" on AP% (and somehow it's green for mana part of the buff).
    Or 3% damage buff from BM hunter only "maybe", even thought it's only 1 point talant and linked to dps increase talant, so even those who would like to skip double buff would likely take that point.
    Also setting any class into frame will show stamina and stats buffs as possible - is that supposed to be runescrolls and drums? If so, better to show that somehow in buff list.
  1. Acheros's Avatar
    With these BG bracket changes it will now take even longer for the queues to pop...
  1. Djheffer's Avatar
    Dang so many people beat me to posting about the mm and sv hunter lol
  1. mmoce6ef1ddb18's Avatar
    Why in raidcomp hunter not removing Enrage and Magic?
  1. Teralic's Avatar
    hm... 15 hunter, 4 class total full buff raid anyone?
    *raidcomplink*/?c=eeecb777777777777777ooooo000000000000000 (damn that rule to no links untill 15 posts)
  1. Poysonivy's Avatar
    Like the BG change. And makes sense since you wont get much hp's when killing a lower level. eg 38 vs 32, now they just won't match up.

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