Update - There was another "update" to PTR 4.3 notes today, this is the same thing as yesterday's update except that Blizzard fixed the error on Beacon of Light.
Originally Posted by Kaivax (Blue Tracker / Official Forums)
Word of Glory definitely triggers BoL. That was an oversight in the patch notes posted 90 minutes ago. We have updated the notes to read:

Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.

We apologize for the confusion.

Death Knight Tier 13 and Visual Retrospective
The Death Knight Tier 13 Armor Set is now official and looks exactly like the version we previewed a few days ago.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the death knight tier 13 set, as well as a visual guide to tiers 7 through 12 for Transmogrification purposes.

Death Knight – Necrotic Boneplate



Death Knight Tier 7-12





High resolution screenshots of all recolors on both male and female are available in yesterday's Tier 13 Armor Sets Model Preview.

Death Knight



Curse visits Blizzcon 2011
The entire Curse team was at Blizzcon this year and our lovely Pico got to meet a couple of WoW players.



Blizzard Insider #42 -- Meet the Pandaren Monk
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the launch of the next World of Warcraft® expansion, the Mists of Pandaria™ will lift to reveal the pandaren, a long-secluded race that has spent generations mastering the way of the monk -- World of Warcraft’s newest playable class.

To get an inside look at the upcoming World of Warcraft race and class options, the Blizzard Insider recently sat down with Lead Systems Designer Greg “Ghostcrawler” Street to discuss the design decisions that went into creating the pandaren monk. So read on, and be among the first to meet the brawling heroes who are, even now, secretly training within the mists.

Blizzard Insider: How will the pandaren race differ from the other races of Azeroth? What ideas are being explored for their racial abilities?

Ghostcrawler: Ultimately, the challenge with races is to make them feel unique without actually providing them with so much power that players feel like they don’t have a choice in which race they want to be. If tauren are the best warriors, then Horde players might feel like they are sacrificing too much in order to try out a different race or stick with a race they really like. With the pandaren, you probably won’t see anything so amazing that everyone gravitates to them… except that their art and animation is just so wonderful.

The biggest difference for the pandaren is that they can join the Horde or the Alliance, which is something we’ve never tried before. That alone will make them feel unique. They also have a very strong cultural kit. Our trolls might be somewhat Jamaican and the draenei have Eastern European accents, but the pandaren have a very strong Asian influence. That affects everything from their animations -- which have a martial arts vibe, even for non-monks -- to their hairstyles.

For racial abilities, we’re giving them a bonus to cooking… and to eating. We’re also giving them a moderate bonus to rested experience to make it less daunting to level one all the way up to level 90. They also get the mystical-martial ability to paralyze opponents by touching their pressure points. Finally, we came up with a silly racial, Bouncy, that causes them to take less falling damage. While the pandaren are as noble and epic as any of our races, we felt like we had to acknowledge their, shall we say, endomorphic body shape in some way.

Of course, as with any design this early out, this may all change by the time the new expansion goes live.


Insider:How did the team decide on monks as the new playable class? Were there any other ideas that were considered?

Ghostcrawler: We settled on the pandaren race first, and after that, the new class was a no-brainer. We actually did discuss whether World of Warcraft needed a new class at this time. As awesome as they are, it was disruptive to add the death knight, and it took us some time to get them feeling fun and balanced. Ultimately, though, we decided the time was right, and at that point the big decision was whether the new class would be a Brewmaster specifically, or a monk that you could play with a Brewmaster kit. At the moment, we’re going with the tank being the Brewmaster, but that could change.

Insider:How will the monk differ from other classes?

Ghostcrawler: We’re trying a few different things. For now, the monk has no auto-attack, which is unique among melee classes. The monk has a different resource as players might expect, where they have both light and dark resources that power different abilities. We are even trying to have the monk healing spec use a lot of punches and kicks. While monk characters will care about weapons, and weapons contribute to their damage and healing, you don’t see the weapons in a lot of attacks. We save them for some of the big finishers.

From a non-gameplay standpoint, the most noticeable difference is the huge number of animations the monk has. When you think of a magic-using class, you think of a lot of splashy spell effects. With the monk we thought it made more sense to invest heavily in animation, and the artists really delivered on that.


Insider:How are you structuring the monk’s talent tree?

Ghostcrawler: Well, the talent tree design overall is changing dramatically in Mists of Pandaria. Each class will just have one talent tree with a lot of attractive -- and hard -- decisions. However, like other classes, the monk will have three different specializations available at level 10. For now, we are calling these for the melee damage spec, Brewmaster for the tanking spec, and Mistweaver for the healing spec. The Brewmaster should have the feel of dodging and weaving in combat, reminiscent of the drunken master from martial arts flicks. The Windwalker will be the kung fu master who beats the crap out of opponents with fists and feet. The Mistweaver is partially the wise healer archetype, but like the old men in martial arts movies, he can beat down his enemies as well.

It’s also worth pointing out that even though many races can be monks, the story of the game is that it is the pandaren who introduce the ways of the monk to the Alliance and the Horde, so even non-pandaren monks will have a strong Pandarian -- the continent -- kit.

Insider:What are the challenges involved in adding a new class to the game? Were there any specific things you learned from the addition of the death knight class in Wrath of the Lich King that you hope to apply to the monk?

Ghostcrawler: Adding a class is one of the most challenging things we can do. There are a couple of mistakes we made with the death knight that we’d like to avoid. The death knight resource model, for example, ends up feeling really complicated. We also had some balance problems early on, partially based on -- possibly biased -- feedback that the death knight felt weak. We didn’t want our brand-new class to feel neglected, so we overdid it a bit. Then when we got them back in line, it felt to the death knight players like we had pulled the rug out from under them. On the other hand, the death knight is a really iconic character for World of Warcraft, and the class abilities and spell effects really deliver on that fantasy. We need to make sure the monk feels just as cool and really delivers on what players expect a monk to play like.


Insider:How will monks be itemized?

Ghostcrawler: They wear leather armor, so the tank and DPS monks will want the same Agility-based armor that rogues and Feral druids wear. The healing monk will want the Intellect-based armor worn by Balance and Resto druids. For weapons, the two signature items are fists and staves. At the moment, we are focusing the Windwalker on fists and the Brewmaster on staves, but we might give players more flexibility than that. The melee monks can also use weapons like one-handed maces, axes, and swords. The Mistweaver can use healer staves, maces, axes, and swords. Monks can’t use shields, and no melee class uses ranged weapons any longer.

Insider:Thanks for your time. Is there anything else you’d like to share before you go?

Ghostcrawler: One of the victories we had with the death knight came when we introduced a fun ability at relatively low level that became synonymous with the class. I’m talking about Death Grip, which lets the death knight yank enemies over to him. We decided we needed something similar for the monk, so we came up with Roll. Roll is like a combination between warrior Charge and mage Blink. Unlike those two abilities, Roll can be used sideways or backwards as well. It looks great to see a character, a pandaren especially, tuck into a somersault. It’s a lot of fun.
This article was originally published in forum thread: Death Knight Tier 13, Curse Visits Blizzcon 2011, Meet the Pandaren Monk started by Boubouille View original post
Comments 116 Comments
  1. Ecwfrk's Avatar
    Quote Originally Posted by tilgare View Post
    Malware wasn't coming from Curse, but (as far as I know) from fake or infected addons that got uploaded, but not cleaned or checked by Curse.
    That stopped a long, long time ago. They implemented anti-virus scanning on their end before making files available and stopped allowing EXEs and that took care of it.

    The last time they had a malware problem, several years ago, was with infected flash ads being served by their advertiser.
  1. Dragonshardz's Avatar
    I have one single remark on the whole "choose your side" idea - suppose you pick a pandaren from a community that lives on a giant turtle. This single pandaren can choose whether he supports the Warhchief or the Leaders of the Alliance. Now, imagine a battleground where each side has a plethora of pandaren warriors, monks, mages, etc... each of them share ancestry, culture and generally, something they once called home. If we explore this RP notion a tad more, wouldn't it be similar to brothers fighting against each other for a purpose dictated by someone else? I know this is an MMORPG and gameplay > story but really, having to fight and kill your own is a bit... stupid? Yes, we have killed a lot ill minded brethren that have been seduced by the dark forces, but those are NPC's, not "real" players... Think about it.
  1. Farora's Avatar
    So all DK tier helms have horns. Original!
  1. Tyranitar's Avatar
    Anyone knows what boots & belt are used for the T10 ilvl 264 (blue) picture?
  1. muto's Avatar
    Go to 0:57 on the video. Laughing so hard right now...
  1. kerghan's Avatar
    Quote Originally Posted by Dragonshardz View Post
    I have one single remark on the whole "choose your side" idea - suppose you pick a pandaren from a community that lives on a giant turtle. This single pandaren can choose whether he supports the Warhchief or the Leaders of the Alliance. Now, imagine a battleground where each side has a plethora of pandaren warriors, monks, mages, etc... each of them share ancestry, culture and generally, something they once called home. If we explore this RP notion a tad more, wouldn't it be similar to brothers fighting against each other for a purpose dictated by someone else? I know this is an MMORPG and gameplay > story but really, having to fight and kill your own is a bit... stupid? Yes, we have killed a lot ill minded brethren that have been seduced by the dark forces, but those are NPC's, not "real" players... Think about it.
    Now picture a scenario even stranger...
    A family has two brothers. They grow up together, but the political turmoil in their hometown gets more and more heated as they reach adulthood. Each son chooses to fight for a cause they believe in, spending years apart in separate training and other battles... the horrors of war they each witness are tremendous, and their loathing for the opposite side in the war is unending. Finally the day of fate strikes - totally unknown to them - and they meet each other on the field of battle. Orders are orders, and one uniform is the same as another. Musket balls fire.
    Could this happen? Ask the friendly people in Gettysburg.

    ---------- Post added 2011-10-28 at 03:05 PM ----------

    somehow... in the depths of my soul... I had forgotten how fugly the other dk tiers were. le sigh... back to the starter set or t'mogging 11. Or better yet, go fish up some Blackrock plate from Thorium Brotherhood.
  1. Jantasir's Avatar
    Quote Originally Posted by kerghan View Post
    Now picture a scenario even stranger...
    A family has two brothers. They grow up together, but the political turmoil in their hometown gets more and more heated as they reach adulthood. Each son chooses to fight for a cause they believe in, spending years apart in separate training and other battles... the horrors of war they each witness are tremendous, and their loathing for the opposite side in the war is unending. Finally the day of fate strikes - totally unknown to them - and they meet each other on the field of battle. Orders are orders, and one uniform is the same as another. Musket balls fire.
    Could this happen? Ask the friendly people in Gettysburg.
    great reference!
  1. Tyranitar's Avatar
    Does anybody know what boots and belt are used in the T10 iLvl 264 (blue) picture?

    EDIT: Thank you, forum, for sending my message(s) with a delay of ~5 mins...
  1. Rolly's Avatar
    Quote Originally Posted by Narshe View Post
    Players have been asking for this type of feature with races for years, and actually wanted it implemented with Goblins. So its a win-win for both sides, players get what they want (while also removing the silhouette "design" from pvp with both a race and Xmog), and Blizz cuts back on development time and money cost for it. This also means the expansion will be pushed out sooner than previous ones, and they will make up "losses" from Cataclysm by banking on the thrill of new content.

    I don't necessarily like paying for another expansion so soon, but from a business perspective this is a smart move on Blizzards part.
    "but from a business perspective this is a smart move on Blizzards " yes I understand that. But to be honest these "smart business moves" are getting a little too frequent and a little too blatent.
  1. Tyranitar's Avatar
    Does anybody know what boots and belt are used in the T10 iLvl 264 (blue) picture?

    EDIT: Thank you, forum, for sending my message(s) with a delay of ~5 mins...
  1. Shinayne's Avatar
    Quote Originally Posted by Dragonshardz View Post
    I have one single remark on the whole "choose your side" idea - suppose you pick a pandaren from a community that lives on a giant turtle. This single pandaren can choose whether he supports the Warhchief or the Leaders of the Alliance. Now, imagine a battleground where each side has a plethora of pandaren warriors, monks, mages, etc... each of them share ancestry, culture and generally, something they once called home. If we explore this RP notion a tad more, wouldn't it be similar to brothers fighting against each other for a purpose dictated by someone else? I know this is an MMORPG and gameplay > story but really, having to fight and kill your own is a bit... stupid? Yes, we have killed a lot ill minded brethren that have been seduced by the dark forces, but those are NPC's, not "real" players... Think about it.
    This "fighting against people who share your ancestry and upbringing" scenario already exists in WoW, repeatedly: high elf vs. blood elf. Forsaken all used to be humans or high elves.

    The only difference is that pandaren aren't inherently hostile to one another, and that they don't have a giant cultural schism like the other examples. You need to stop viewing them in light of other races, they have a totally different mentality about war than the races we're already familiar with.
  1. Deepone's Avatar
    Quote Originally Posted by Rolly View Post
    "but from a business perspective this is a smart move on Blizzards " yes I understand that. But to be honest these "smart business moves" are getting a little too frequent and a little too blatent.
    So skip an xpac. You don't HAVE to buy MoP, after all. Those of us who do, clearly believe we're getting our money's worth, but you don't have to agree.
  1. siegfrid's Avatar
    Quote Originally Posted by Dragonshardz View Post
    I have one single remark on the whole "choose your side" idea - suppose you pick a pandaren from a community that lives on a giant turtle. This single pandaren can choose whether he supports the Warhchief or the Leaders of the Alliance. Now, imagine a battleground where each side has a plethora of pandaren warriors, monks, mages, etc... each of them share ancestry, culture and generally, something they once called home. If we explore this RP notion a tad more, wouldn't it be similar to brothers fighting against each other for a purpose dictated by someone else? I know this is an MMORPG and gameplay > story but really, having to fight and kill your own is a bit... stupid? Yes, we have killed a lot ill minded brethren that have been seduced by the dark forces, but those are NPC's, not "real" players... Think about it.
    The example of Arminius, whose brother stayed with the Romans, is instructive here.

    What you are describing also undermines the underpinnings of the modern proposition nation. With such tribal loyalties how can citizens can be relied on?

    Indeed, there may well be tribes working behind the scenes to the detriment of the majority..
  1. The Ogdru Jahad's Avatar
    Pico is really hot haha.
  1. DBZMerciter2005's Avatar
    Quote Originally Posted by Dragonshardz View Post
    I have one single remark on the whole "choose your side" idea - suppose you pick a pandaren from a community that lives on a giant turtle. This single pandaren can choose whether he supports the Warhchief or the Leaders of the Alliance. Now, imagine a battleground where each side has a plethora of pandaren warriors, monks, mages, etc... each of them share ancestry, culture and generally, something they once called home. If we explore this RP notion a tad more, wouldn't it be similar to brothers fighting against each other for a purpose dictated by someone else? I know this is an MMORPG and gameplay > story but really, having to fight and kill your own is a bit... stupid? Yes, we have killed a lot ill minded brethren that have been seduced by the dark forces, but those are NPC's, not "real" players... Think about it.
    This happened a lot in a very important time called The Civil War. Families were split apart and often fought against each other then, so how is the notion of pandaren that come from the same lineage fighting each other any different?
  1. twilightsamus's Avatar
    I wonder when they'll actually make Paladin patch notes or information regarding how their abilities and talents interact have the ability to be understood completely the first time around, and not have to keep blue posting each of them with corrections.
  1. Alayea's Avatar
    Quote Originally Posted by Narshe View Post
    1. No class is balanced.
    2. No other melee class can be redesigned from the ground up and balanced around having no auto attack. It would take an entire expansion (no, not this one) to implement. They're not going to do that anyways.
    3. I'm sorry you shammy is worried but its no worse than when Rogues started using your axes. Part of this game is sharing and rolling on loot. I'm just happy they might go back to actually making fist weapons again. Also, all classes share tokens, deal with it?
    4. Its a bit silly to bring up a lame spell like Mass Dispel. If your going for aoe type of effects, any one of the healers new aoe spells have great animations. On the dps side, spells are being updated and there's plenty of flash. If anything this game relies too much on particle effects but what can you do with a 7 year old game I suppose.
    1. I was focusing on the 'fun' part and wanted to remove the rest of the quote, but chose not to because I didn't want to be accused of somehow taking it out of context.

    2. You are right that it would require so much redesigning that they're not going to push it for Mists. That does not preclude them from changing their mind for the expansion after Mists.

    3. I'll always be worried about my gal's weapons. Who wouldn't when it comes to their main? Same goes for tokens, except I am slightly more anxious due to the bad RNG my shaman has had for much of Cataclysm. I'm hoping that the changes Blizzard has planned for patch 4.3 (and onward) will prove helpful in this regard.

    4. I mentioned the spells that I did in my comment because they were what first came to my mind. (Light of Dawn is a point in your favor, I'll admit, though I still think Blizzard has been going too far in the direction of minimalism due to concerns about said flashiness.)
  1. mmoce6d6578c3b's Avatar
    Very cool video of blizzcon. Very nice and positive.
  1. mmoc52843c6d9e's Avatar
    That Mylune at 1:50 in the video... Amazingly hot.
  1. tilgare's Avatar
    Quote Originally Posted by Ecwfrk View Post
    That stopped a long, long time ago. They implemented anti-virus scanning on their end before making files available and stopped allowing EXEs and that took care of it.

    The last time they had a malware problem, several years ago, was with infected flash ads being served by their advertiser.
    Right, I said it was an issue, things are much better now.

    I was also going to mention scripts being served through the ads, but I couldn't remember if that was an actual issue they'd had or not. I did stop using the client back then, but once they cleaned it up I came back a long while later.

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