Update - We just received the following message from Blizzard - "Soon we fly together again…"



Cataclysm Post Mortem - Dungeons and Raids with Scott “Daelo” Mercer
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a part of our post mortem series on Cataclysm, we sat down with World of Warcraft Lead Encounter Designer Scott “Daelo” Mercer to hear his thoughts on Cataclysm dungeons and raids.

Q. What were your main goals going into Cataclysm?
We really wanted to make sure we were creating new challenges, strong mechanics, and cool creatures while staying true to the expansion and the themes we wanted to carry out. The three raid dungeons came out well and we had a lot of fun bringing the story of Nefarian and the Twilight’s Hammer to life. We were also able to add some dynamic mechanics in Throne of the Four Winds, which featured players moving across multiple platforms.


Q. How did this evolve over the various content patches?
Zul’Gurub and Zul’Aman were entertaining raids with diverse mechanics, and they translated well when we converted them into Heroic dungeons for patch 4.1. Interesting mechanics and features that once were restricted to raids are now finding their way into our five-player dungeons.

Adding the Dungeon Journal in patch 4.2 was also a major step forward. We wanted to be able to share more information in the game so that players wouldn’t feel the need to go look everything up on external websites. While those sites are great at what they do, we felt like we needed to try to alleviate the need to go out of the game to find the information players wanted to see.

The addition of Raid Finder in patch 4.3 also opened up more opportunities for players to be able to experience our raid content. The feature has proven to be extremely popular, and not just with people who had given up on raiding. Many players use Raid Finder to gear up their secondary characters, gain Valor for the week, or just because it’s fun.

Q. What do you think worked best?
We’ve been reasonably successful with our tuning across all four raid difficulty modes. There were a few warts here and there, but we delivered on the idea that 10-player and 25-player raids could exist at a similar difficulty. We also had some memorable dungeons and cinematic moments in Cataclysm. I’m particularly fond of the interactive bombing run in Grim Batol involving the red drakes. Players really got a sense of the epic scale of Grim Batol, and how well they performed in the event could make clearing the rest of the dungeon much easier.


With our improved tools and the experience we’ve gained over the years, we’ve become better at finding ways to explain the mechanics of our encounters. Our bosses do a better job of warning players of incoming threats. In Dragon Soul we also began to better inform players of mechanics that caused them to die. Providing a better understanding of the encounters to players is an important goal. We feel that losing to a boss and not understanding why is frustrating, just as beating a boss and not understanding why you won is not as satisfying.

Q. What didn’t work out as planned or expected?
Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted. With the release of patch 4.3 we’re now in a much better place. We’ve always talked about being able to complete a dungeon over lunch, and the Hour of Twilight dungeons get us back to that goal. End Time, Well of Eternity, and Hour of Twilight all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.

Q. Was there anything that surprised you about how players reacted to a particular encounter?

Not particularly. Something we’ve learned over the years is to expect the unexpected. The community is very creative and intelligent. The most important thing for us is that players are having fun. They often find interesting ways of approaching things that maybe we didn’t expect, but as long the creative solution is still fun for everyone, we usually don’t have a problem with it.

Q. What have you learned from Cataclysm and what are some of your top goals for Mists of Pandaria?
We learned we could create a crazy encounter like the Spine of Deathwing. It took a lot of hard work from the whole team and it was a difficult design challenge to tackle. How do you orchestrate a fight on the back of a gigantic flying dragon without inducing nausea? How do we make sure you feel like you’re on Deathwing? Delivering that experience was really important and everyone wanted the opportunity to work on it. What was really great was that we launched the story of Cataclysm with the cinematic that showed Deathwing having his elementium plates being put on, then we end the expansion with those very same plates being torn off. It gives some real closure to storyline.


For Mists of Pandaria, we will continue to provide new dungeons and raids while also presenting interesting new types of content in the form of challenge modes and scenarios. Players will also be introduced to new enemies in the Sha, Mogu, and Mantids. Making those creatures come to life will be a lot of fun.

Q. Do you have a favorite dungeon or encounter from Cataclysm?
There are so many. The Conclave of Wind was a great one. Working out interesting mechanics that allowed players to go from platform to platform was a lot of fun and the environment felt really epic. A fight like that was a goal of the encounter team for a very long time.

Blackwing Descent was another favorite and working out the mechanics for the Atramedes fight gave us a lot to think about. How do you create an encounter with a blind dragon that fights? So we gave him sonar and showed the interaction with a sound meter on the player’s UI.


In Bastion of Twilight, we really got to sell the corruption angle on Cho’gall which made for another really interesting fight.

Q. Is there a certain mechanic that you always wanted to do but couldn’t do prior to Cataclysm?
Not really. There are so many cool ideas to work with that I never feel held back. It’s easy to be creatively inspired by the people around you and their energy. It’s never a problem of coming up with ideas. It’s usually deciding which ones we want to go with next, but the possibilities are endless.

Q. Do you have a “dream” dungeon or encounter that you’d like to create if you had the opportunity?
I’ve never felt that I haven’t been able to do the things I want to do. Everyone on the team is completely dedicated to giving us unlimited opportunities to make epic and awesome experiences. But, if I have to mention something, it would be huge giant death robots. We had Mimiron in Ulduar, but you just can’t have too many death robots.

Thank you for your time, Scott.
You’re welcome.

Discuss the latest Cataclysm Post Mortem here.

Darkmoon Faire Issues
Originally Posted by Blizzard (Blue Tracker)
February’s Darkmoon Faire achievement progress status was cleared prior to the launch of March's faire. Any achievements that were started but not completed have had their criteria reset. Completed achievements are unaffected. We previously announced that this was resolved for this month and going forward, unfortunately, that did not happen and this is still being investigated for a resolution.

The following achievements are most likely impacted:

Darkmoon Defender
Darkmoon Dungeoneer
Darkmoon Despoiler

Regrettably, we are not able to restore any progress you may have made during February's faire. We understand the impact this may have had and sincerely apologize for any inconvenience caused.

Curse March Gaming Bracket Challenge - Round 2!
The March Gaming Bracket Challenge presented by Curse and Alienware is a tournament that pits video game characters against one another for multiple rounds of voting!

Each week in March we will be matching up characters from all ends of the gaming universe; from Skyrim to Starcraft, WoW to Minecraft. Selection of the characters that make it through to the next round is up to you since your votes decide who rises up and who falls in this arena! You can see the full bracket here.

Each week we are giving away one Alienware X51 (US residents only), so don't forget to enter to win and vote for your favorite characters.



MMO-Report
The MMO Report has a special episode about RIFT this week!

This article was originally published in forum thread: Cataclysm Post Mortem - Dungeons and Raids, Darkmoon Faire Issues, MMO Report started by chaud View original post
Comments 370 Comments
  1. Hey Zeus's Avatar
    IMO the new heroics were awesome. as in, the 4.0 heroics. challenging, yet doable even in a pug. if you had 3 competent players you could complete them. if you had 4-5 it was rather fun completing them.

    then ZG/ZA came out. holy crap. 1 hr+ just to get 100 vp (thats what it was then right?). that was miserable. easily could have been split into 2 instances. i mean, its rehashed so i can see why youd want it all in the same place. but BRD was rehashed and cut down simply because.. it took so damn long. JIN DO THE GROUPBREAKER. /wrists. you actually needed 3 excellent players or 5 competent ones to finish ZG. miserable experience.

    new heroics are more boring than trimming my toenails, and i HATE the rp. i dont want to have to talk to thrall. ok, i lied. yes, theyre boring as fuck, but the first two were actually pretty decent. just that one with thrall gives me a bad taste in my mouth.
  1. Nelle's Avatar
    New spectral mounts. Let me guess. Another cashcow for the sinking ship ?
  1. eschatological's Avatar
    Why should everyone see the content? I never frickin saw past M'uru while that tier was current content, but I didn't somehow think I was entitled to see past it. I wasn't good enough, my guild wasn't good enough, and so I had to faceroll it an expansion later. It seems like a really bizarre decision to say "everyone gets to see everything!" There's a reason that Oprah Winfrey thing where she gives cars to everyone in her audience is an internet meme - because it's patently ridiculous.
  1. furydeath's Avatar
    I'm going to go with the mount's are from SoR. Already have a mount for RaF but not much for getting someone to come back...aka they have lost a few million people so if you get us them back you can have a mount.
  1. Pantelija's Avatar
    Quote Originally Posted by Nelle View Post
    New spectral mounts. Let me guess. Another cashcow for the sinking ship ?
    Sad but true
  1. mmoc62a721aa86's Avatar
    Quote Originally Posted by eschatological View Post
    Why should everyone see the content? I never frickin saw past M'uru while that tier was current content, but I didn't somehow think I was entitled to see past it. I wasn't good enough, my guild wasn't good enough, and so I had to faceroll it an expansion later. It seems like a really bizarre decision to say "everyone gets to see everything!" There's a reason that Oprah Winfrey thing where she gives cars to everyone in her audience is an internet meme - because it's patently ridiculous.
    Because they don't want to spend 90% (random number) of their resources in a patch for just 10% (another random number) people who can see it.
  1. mmocceab5193bb's Avatar
    Think about it...
    Soon we fly together again…
    Sounds like the new Scroll of Res. for me....
  1. mmocac05adb153's Avatar
    Quote Originally Posted by Sendai View Post
    Because they don't want to spend 90% (random number) of their resources in a patch for just 10% (another random number) people who can see it.
    Because then everyone would whine again about the fact that they can´t kill all bosses and see the whole storyline of the patch. I never saw Kil´jaeden too in SW because my guild was stuck on M´uru too.

    However I was not crying about it because I knew that we were not good enough for it. ( Sadly times change
    Quote Originally Posted by Rosiel View Post
    Think about it...Sounds like the new Scroll of Res. for me....
    Yeah sounds reasonable. I think that it could be a store mount or a SoR mount. DMF is unlikely because hardly anyone has the existing mounts already so why should they add new ones already.
  1. Farora's Avatar
    Killing tentacles in 2 phases of DW sure was epic.
  1. Tomana's Avatar
    Quote Originally Posted by Noetical View Post
    Spine, how the hell can this guy say how proud he was of it when it induced such a harsh class stacking mechanic and noone even saw the f*cking boss unless the died?! The fight is terrible, the most interesting thing that happens is you get 10000 bloods and your tank has to kite them around *clap* *clap* sure it takes execution but really its whoever has the most legendary arcane mages whos going to get the kill.
    That's where it gets interesting. People whine all the time about TBC being the best WoW expansion raid-wise, but somehow forget to realize that a lot of fights (especially the ShamanWell Plateau) involved precisely that: intense class stacking. But somehow, it's ok in BC but not in Cata. In psychiatry it's called schizophrenia.
  1. furydeath's Avatar
    Quote Originally Posted by Farora View Post
    Killing tentacles in 2 phases of DW sure was epic.
    Even dragons need toe nails clipped.
  1. TWBrien's Avatar
    Quote Originally Posted by eschatological View Post
    Why should everyone see the content? I never frickin saw past M'uru while that tier was current content, but I didn't somehow think I was entitled to see past it. I wasn't good enough, my guild wasn't good enough, and so I had to faceroll it an expansion later. It seems like a really bizarre decision to say "everyone gets to see everything!" There's a reason that Oprah Winfrey thing where she gives cars to everyone in her audience is an internet meme - because it's patently ridiculous.
    Back in BC I also never saw Sunwell and I was fine with that. The difference was that there were other things for non-raiders to do. Raids were seen as an addon to the game. When Blizzard shifted to focusing on raids to the detrement of open world content they kind of shot themselves in the foot. The mass exodus during Cataclysm showed that if they are going to focus on raids to the point of listing them as content features on the package then they better let everyone see them. I wouldn;t be surprised if post MoP we see a shift back toward open world content and away from raiding.
  1. mmocac05adb153's Avatar
    Quote Originally Posted by Tomana View Post
    That's where it gets interesting. People whine all the time about TBC being the best WoW expansion raid-wise, but somehow forget to realize that a lot of fights (especially the ShamanWell Plateau) involved precisely that: intense class stacking. But somehow, it's ok in BC but not in Cata. In psychiatry it's called schizophrenia.
    So show me a TBC fight where the only real mechanic was too kite and kill bloods, and some tendris? 3 frickin times in a row and if you wipe on the final plate then you have to do that whole crap again
  1. mmoc355bd9c6c7's Avatar
    blizzard making a mount see trough isnt a new mount plz not again
  1. mmoc9b2bce119d's Avatar
    Q. What didn’t work out as planned or expected? Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted. With the release of patch 4.3 we’re now in a much better place. We’ve always talked about being able to complete a dungeon over lunch, and the Hour of Twilight dungeons get us back to that goal. End Time, Well of Eternity, and Hour of Twilight all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.
    What a joke.. Heroic is what its called, HEROIC, its not for everyone! Heroic Raids aint for everyone, and Heroic Dungeons should not be for everyone either. Blizzard failed both PvE and PvP this expansion, never been so frustrated over the lack of difficulty in PvE content (except for heroic raids ofc) never been so frustrated over the hidious stuns,slows,cc,etc... in PvP, feels like VanillaWoW all over on PvP
  1. Tomana's Avatar
    Quote Originally Posted by eschatological View Post
    Please. Blizz's design philosophy has shifted to the same philosophy of television execs and movie producers. They cater to the lowest common denominator to get the broadest appeal, and they do it to make money.
    Yeah, how do they dare to make money. They should lose it like Electronic Arts, everyone knows it's a landmark of any successful company!
  1. mmoc0e82c355ee's Avatar
    Quote Originally Posted by Sendai View Post
    Because they don't want to spend 90% (random number) of their resources in a patch for just 10% (another random number) people who can see it.
    That's Blizzard's excuse.
    They claim that the game is not fair, if anyone can't reach end game, which is unnatural because an MMO game is not a democracy.
    You get what you invest on it.

    To me, their real motif is to appeal to the majority of the player population.
    Financially speaking, it is the right thing to do, to widen your niche market, by pleasing the majority.

    Sadly Blizzard believes that by catering to the masses, people will keep their subscriptions active.
  1. Tomana's Avatar
    Quote Originally Posted by Megaira View Post
    So show me a TBC fight where the only real mechanic was too kite and kill bloods, and some tendris? 3 frickin times in a row and if you wipe on the final plate then you have to do that whole crap again
    Well, M'uru was the epitome of class stacking but per se, it wasn't difficult. Kill adds, kill some more adds, burst the big boss at the end. Conceptually, it was quite simple. You just needed a millimeter-tuned combo to beat it. On our M'uru kills, we had only two class "choices": replace a hunter with a mage (woohoo) and replace a healing priest with a resto drood. The other slots were set in stone.

    Quote Originally Posted by Zeverin View Post
    To me, their real motif is to appeal to the majority of the player population.
    Financially speaking, it is the right thing to do, to widen your niche market, by pleasing the majority
    Crazy, huh, a company trying to make money?

    Frankly, if I were Blizzard, I would release optional heroic dungeon for a supplementary fee. You want a heroic dungeon with amazing gear and mounts that the "casuals" (whatever that means) won't have access to? Poney up.
  1. Chrispotter's Avatar
    Blizzard seem to really ignore a large part of the fanbase these days. These things alone make me consider cancelling my sub and finding a new game:- "Spine worked well" Lol good joke worst encounter design ever.- " Early heroics were too hard" NO they were just the right dificulty!- He seems to just not be interested in making them hard..- He seems to think that Dragonsoul was the best raid of the expo, no it was the worse, T11 and T12 were awesome!
  1. mmoceeceb76e25's Avatar
    People are already going crazy accusing Blizzard of X and Y yet don't even know what the mounts are, chill out they might not even be store mounts they could be anything.

    (Also lol @ the ppl with TOR sigs claiming WoW's a sinking ship, the irony is killing me)

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