Personal Blog (Boubouille) - Working Hard and Hardly Working

Dev Watercooler - Mists of Pandaria Looting Explained
Originally Posted by Blizzard Entertainment
Hey, how about that landslide of Mists of Pandaria information? It has taken a few days, and will probably take a few more, for the nuance of everything to really sink in. One of the topics we've been getting lots of questions about is the crazy new loot model we're introducing in Mists. We've answered several related questions in the forums, but thought it might be prudent to just put all the information in one place.

I should clarify that the systems we're introducing are actually pretty simple in practice. I'm only going into a fair amount of detail because those are the kinds of questions we are getting. You don't have to understand all the particulars to participate, and we're certain that it will just all make sense once you are experiencing it in-game instead of hearing it described (that whole "show, don't tell" thing). Let's begin:

Personal Loot

Here is how looting works in today's Raid Finder groups:


  • The boss dies.
  • The game randomly decides which items off of the boss's loot table drop.
  • The group rolls Need, Greed, or Pass on each item.
  • If you were raiding with a group of friends, you might discuss who should get each item. Even if you ultimately lost, hopefully you are happy that a friend got an upgrade and that your group as a whole is now a little bit stronger.
  • But if you're in Raid Finder, you are quite possibly alone with a bunch of strangers.
  • So, if you can Need, you probably do, because there's no time for discussion, some of the rollers may be AFK, and even if you piss someone off, you aren't likely to have to pay the social cost of doing so since you'll never see them again.
  • The highest roll wins.
  • Drama ensues.

Here's how the new Raid Finder system will work in Mists of Pandaria:


  • The boss dies.
  • The game automatically decides who won some loot, and gives those players a spec-appropriate item.
  • Some players may still get mad, but hopefully they are mad at the laws of probability and not at the rest of the raid.

So, realistically, that's really all you need to know to understand how it'll play out in-game. For those looking for more detail, here's what's happening behind the scenes:


  • The boss dies.
  • Each player has a chance to win loot, independent of the other players.
  • For each player who wins loot, the game randomly assigns them a spec-appropriate item from that boss's loot table. This subset contains only items that the game (meaning the designers in this case) thinks are appropriate for your class and current spec.
  • Notice that you aren't rolling Need or Greed. You don't have an option to Pass. The game just says "Take this."
  • You can't trade this item, or that would defeat the purpose of removing the social pressure on groups of strangers. If you don't want the item, you are free to vendor, delete, or disenchant it.

The big difference here is that instead of kill -> loot -> roll, the new system uses kill -> roll -> loot. The loot is not determined until the winners are determined. It's all automatic, and you're under no obligation to pass or roll — these choices no longer exist. The game decides who gets loot, not the players. The end. Nobody is going to be a callous jerk and take the item that you rightfully deserve. Nobody is going to try to talk you into trading an item to them because they are down on their luck and can't ever win a weapon. No DPS dude is going to ninja the tanking shield that you need for your guild to progress.

We understand some players are interested in off-spec or transmogrification loot, and we will consider future changes to the system to accommodate those desires. However, we're not sure fundamentally that Raid Finder is the best avenue for acquiring that loot. You would either need to take it from another player who actually desires it for their main spec, or a conversation would have to take place to make sure nobody else needed it more than you do. In other words, you would have to stop people from just rolling Need whenever they could. I've seen some suggestions that we allow an option for essentially "I'm happy to get loot beyond just what my main spec can use," and maybe that's the kind of approach we could take, but let's make sure the basic design works first. For now, there are other avenues, such as dungeons, faction gear, normal raids or older content to provide off-spec or cosmetic gear.

Here is a model I've seen some people say they want:


  • The boss dies.
  • I get the exact item or items I want.
  • I never have to come back and kill this boss again.
  • I politely ask Blizzard when there will be new content for me to run.

I added that, somewhat tongue in cheek, to point out that the intent of the new system is not to make killing bosses or getting loot more efficient, or to let you choose buffet-style which items you get. We like random loot being random, as long as it isn't so frustratingly random that you stop enjoying the experience. The intent of the new loot system is really to relieve social pressure on a group of random and anonymous strangers. We think it is reasonable for groups of friends, such as the typical raiding guild, to have a discussion about how to divvy up loot. That discussion is a tried and true RPG tradition going back to D&D or earlier. We don't think that is a reasonable expectation for Raid Finder, though.

The personal loot system will initially be used for Raid Finder and for world bosses. We want to use it for world bosses because we want it to be fairly easy to form PUGs to take down these bosses when they're up. If my raiding guild is about to take on a world boss, and some lonely hunter is asking to join the group (it's always a lonely hunter, isn't it?), it would be nice to be able to bring him on without worrying about that jerk taking loot away from me or my friends. We want to foster a "the more the merrier" attitude with world bosses.

This is why it's so important to us that the size of the group shouldn't matter. We don't want guilds to try to kill a world boss with the smallest number of players necessary in order to maximize loot per player. When everyone has their own chance at loot, why not make the group as large as you can? Note that you still have to be a member of the group that taps and kills the boss. We want to have a little bit of competition for world boss kills, especially between the Horde and the Alliance. We think that is part of the fun of world bosses; otherwise, why not just stick the gronn in a cave? (That sounds dirtier than I intended.) We don't want everyone in the zone to get credit just by lurking around. We want you to cooperate with other players, and we're trying to remove barriers to cooperation by eliminating loot drama.

Bonus Roll

We have one other new system that will use part of the personal loot model. This is what we're calling the bonus roll.

Once upon a time, raiders had to invest a lot of time and effort every week preparing for a raid. This felt kind of cool in the abstract because it built anticipation, rewarded players who prepared for raid night, and otherwise just added a little more ceremony to the act of entering the dragon's lair to seek glory and treasure. The reality is that you spent your time killing mobs to farm flask materials or gathering Whipper Root Tubers. The reality didn't match the fantasy and we eventually greatly minimized the need to farm consumables altogether. Of course, that led to another problem, as raiders would log on for raid nights, finish, and then have nothing to do the rest of the week. The bonus roll is intended to give those players something to do that is hopefully more enjoyable than grinding elementals or Blasted Lands boars. We want to see players out in the world doing stuff, and we want that stuff to be a little more interesting (if not downright fun) than farming mats.

The way it works is like this: We have two major Pandaren factions, the Elders and the Craftsmen. Completing daily quests and scenarios for each group earns you one of two currencies. The Craftsmen tokens are spent mostly on cosmetic items. The Elder tokens are spent mostly on power items. The intent here is to let players who want some optional content to be able to devote time to both Craftsmen and Elders, while more min-max focused players or players who don't want such a time commitment can stick to Elders. The Elder tokens can be used to purchase head enchants, some nice purple items, and the kind of gear you've come to expect from factions. However, they also sell an item called a Charm of Good Fortune. Imagine you can complete a quest once a week to buy one Charm for 25 Elder Tokens. You also might be able to save up a few charms, but you won't be able to hoard them until the next tier of content.

If you have one or more Charms of Good Fortune, then whenever you kill a raid boss (in Raid Finder, normal or heroic) then a new UI window will pop up asking if you want to spend your Charm on a bonus roll. If you click yes, then you'll instantly get another shot at that boss's loot table! You will always win something from the bonus roll, such as a pile of gold, gems, or flasks. However, you also have a small (but not miniscule) chance of receiving a piece of epic loot. As with the personal loot system, the item will always be something designed for your current spec. Also, just as with personal loot, the game doesn't analyze if you already have the item, if the item would be an upgrade for you, or if you prefer axes to swords or anything like that.

Most importantly, winning a bonus roll has no effect on what other players win on their bonus rolls or what the boss drops normally. If you have saved up several Charms (this will probably happen when you play but don't raid every week) then you can use one per boss, but you can't cash in multiples on a single boss kill. If you want to save up all of your Charms for the final boss because he (or she in the case of the mantid raid) drops weapons or whatever, that is your prerogative, but you'll only be able to spend one per kill. If you want to save up your Charms for heroic bosses, go for it.

Here is an example of per-person loot and the bonus roll in action:


  • Stan is a death knight.
  • Jim Bob is a warrior.
  • Naomi is a hunter.
  • The three friends run Raid Finder together and tackle Mogu'shan Vaults. They get matched with a bunch of random folks from across their region. On the fourth boss, the Council of Kings, the game decides that Jim Bob wins an item. Jim Bob is a Fury warrior, so the game is either going to give him a two-handed Strength axe or a Strength bracer, because those are the two Fury-appropriate items on the Council of Kings loot table (in this theoretical example). Regardless of what Jim Bob wins, Stan might also win the same items. Naomi won't ever be offered those items, because they aren't appropriate hunter loot. If she had gotten lucky and earned loot for the kill, it would have been hunter appropriate.
  • Let's say Naomi is frustrated because Bob and Stan both won loot and because the trinket she wants won't ever drop. So, she decides to use a Charm of Good Fortune. Let's say she gets lucky and the game decides that she won an item instead of gold, flasks, etc. (Thanks, game!) She might get the trinket she wants, or she might get an Agility neckpiece that is also on the Council of Kings loot table. Her winning an item doesn't affect Stan or Jim Bob or anyone else, even if they use their Charms as well.

Okay, we're almost done here, but I did want to mention two other relevant changes.

Area of Effect Looting

Yes, we are doing area looting. After killing a group of enemies, you may have a bunch of corpses lying around (perhaps because you went all Bladestorm on a bunch of hozen). If you loot one of the corpses, the loot window will include items from all of the nearby corpses for which you have loot rights. Some recent games have incorporated a similar feature, and it's one of those things that players just want in their MMO these days. It's already in and it works fine.

The Future of Valor

The second change I want to mention is that we plan to adjust the role of Valor points. Valor (or the various other names that the currency has had over the years) was originally added to WoW for two reasons: it helped to mitigate really bad luck, for those times when the boss just refused to drop the item you wanted, and it helped encourage players to stay with the group even if they didn't need anything off the next boss.

Over time, we have felt like Valor has taken on too prominent a role, to the point that it risks becoming more important than actual boss loot. This is particularly the case when the tier sets are available on the Valor vendors. We think killing dragons and ransacking their hoard is more epic than shopping at the magic armor store, so we want to shift back toward boss kills being the primary source of epic PvE gear.

In Mists of Pandaria, Valor will be used to power a new feature that allows you to increase the item level of your existing epic items. This means that each week, you can become a little more powerful, hopefully allowing you to kill that boss that has eluded you thus far. There will be a bit of a game in trying to decide when to upgrade your gear versus hoping for a new piece to drop from a raid boss, but our plan is that even heroic gear can be upgraded slightly in this way.

We won't allow you to upgrade Raid Finder gear so much that it becomes better than normal gear, but imagine if you can increase your item level by around eight points. At this time, we're thinking there won't be gear on the Valor vendors at all, but we'll see how that shakes out. Valor will come primarily from dungeons (including challenge modes) and scenarios. You might earn a little from daily quests and raiding as well, but that won't be as efficient.

Final Thoughts

That's a lot of information to absorb all at once I know, and I'm sure it will lead to dozens of questions. It'd be more helpful to us if you were to focus your discussion on how things will feel, and the basic rules of the system, instead of immediately leaping to the conclusion that you've figured out some exploit and ergo the whole thing is doomed to failure. We've stitched up a lot of the egregious loopholes already and the system is a little more complicated behind the scenes than I figured was worth getting into here.

Check it out in beta if you get the chance. Let us know how it feels. We have time to iterate and refine this stuff. Good luck on getting the loot you want, too... but not too quickly.

Greg "Ghostcrawler" Street is the lead systems designer of World of Warcraft. The first epic item he can recall getting was the Drillborer Disk.
This article was originally published in forum thread: Dev Watercooler - Mists of Pandaria Looting Explained started by Boubouille View original post
Comments 517 Comments
  1. VanishO2's Avatar
    Quote Originally Posted by theturn View Post
    Actually in todays system the Hunter will either hold it for trade, or pass it off to someone who was actually helpful in killing the boss. Sure we have a few asshats who need just to piss on everyone's parade but they are far from the majority. So continuing with your analogy the hunter may pass you the loot, or pass over you because you sat afk through the entire fight.
    Wich doesn't mean that he's actually trading with you, but probably with a guy who rolled, maybe... 4?

    So your 98 is wasted.

    So they would troll the others, trade with others who rolled less than you, sell to players from his server, give it to whoever HE thinks was better (as if he sudently became the Raid Leader), etc...

    yes... low chance on anything bad happening with today's system...
  1. Azrile's Avatar
    Quote Originally Posted by Nelrock View Post
    The problem with that though is...it contradicts what they said. If nobody wins an internal...self loot roll...and the determining factor is comparing your self loot roll against others...for, lets say 4 loot spots...well then you are in fact competing against others.
    If they set it in the 70-75 range...I realize it's unlikely all 25 people will roll under that. I also have been playing WoW since it came out and know the games RNG does a lot of weird shit.
    Read the way they phrase that when talking about ´competing´ against other players in their other posts. The big thing is they are trying to eliminate the ´hate´you feel towards someone who doesn´t need the item, but still presses the need button. Even if it does work the way I think it will, the other person has no way ´not´to roll for the item, and you won´t see their score or your score to know that it happened anyway. You can´t get angry with that player because he did nothing.

    I just don´t think Blizzard will ever allow a boss to die and all 25 people fail to even get an equipable item. Certainly on live, many bosses die and nobody gets an upgrade.. but not even an item someone can equip for their spec in a 25 man raid? It would feel broken.

    I am not sure about the max though. Blizzard may like to see funny threads or screenshots of the time when 12 people got loot from a boss. Granted, most of it will probably not be upgrades (so just vendor trash).. but still, it isn´t a horrible thing. I think Blizzard would have more of a problem if 12 people got upgrades though...
  1. martinboy's Avatar
    Quote Originally Posted by Chickat View Post
    I like these changes, but i hate the fact that if Tim wins a sword one week the next 20 weeks he can win the sword again and again. If you already have the item in you're bags or equipped then you should have to pass.
    Then vendor it or DE it. Its free gold/mats. How hard can it be?
  1. mmoc6af618f320's Avatar
    Damn I didn't connect the dots until now but now I see that the whole looting thing is done just so the carebears in LFR don't get upset... FML.
  1. Calamari's Avatar
    Quote Originally Posted by theturn View Post
    Yeah wild and crazy thought people helping other people. You do realize if your mindset was the worlds mindset the world would have ceased to exist millions of years ago. People do nice things for other people often, just because you don't doesn't make it the norm. Just makes you an ass.
    Well it's simply more likely that 2 people who meet in the LFR are going to be indifferent towards each other or plain out rude, than suddenly feeling the spirit of giving their loot to a total stranger. We all have seen the things happening in LFR.. and while it would be nice if people we're more helpful to each other, in light of these LFR experience many of us can agree that these changes are absolutely wonderful.

    you can still help friends by being there with a strong and well equipped main character, to help make sure all bosses go down.
  1. Strukk's Avatar
    Oh look, more swtor clones. lul.
  1. Holyfield's Avatar
    Quote Originally Posted by Alyssa View Post
    Damn long explanation to say that they are taking SWTOR's normal mode looting.
    Exactly.

    People will think it's a good idea until they start trying to run LFR to gear up undergeared guildies and have no control over how loot is distributed...
  1. VanishO2's Avatar
    Quote Originally Posted by Gallahadd View Post
    I like the sound of this new system, should streamline the loot process, which is always a good thing, and I like that the only thing that effects my chance of winning is my rolling, not if some frakkin 12k dps Arms warrior rolls on my Souldrinker..... no I haven't just come out of a LFR..honest.. There still seems to be some confusion, as to HOW the loot is divvied up, as far as I can see it works like this: They set an amount of loot per boss.. say 5 peices, and then when everyone rolls, the top 5 rolls are then given spec appropriate gear from the bosses loot table, if there is none, they get gold. What I don't know.. is how Tier loot fits in with this system, are tier tokens considered part of the bosses loot table? Or a seperate system?
    The only thing another player will do against you is exactly when you need that "frakkin 12k dps arms warrior" doing more dps to be able to kill the boss. No kill, no rolls.

    Other than that, no, there is no "5 pieces, 5 bigger rolls win those or gold". There is no drop at all anymore. The game roll for you, if you hit the sweet number (or higher), you win. Then the game will check the boss loot table and choose a drop to give to you. If it can't find anything to give to you, it'll give gold instead.

    And the game will do the same for the other 24 players.

    Tokens are part of the boss loot table. In the end, it's the same way you could just get 2 warrior/shaman/hunter tokens while you're a paladin today in LFR.
  1. mmoce6f32586f5's Avatar
    Terrible looting mode. Glad i won't be back
  1. hyphnos's Avatar
    First off, this puts Blizzard entirely in control by putting loot in a "black box" that no one can really see what's going on. Secondly, if you read the entire post, they are stating they may (probably) will remove all gear from valor vendors. So, loot is no longer publicly displayed and there is no alternate route to playing Blizzard's rigged loot roulette to get gear beyond dungeons. Does anyone else see this as a recipe for abuse by Blizzard to try to stretch out content even more? As bad as the drama in LFR is, and given that I run it at least 5 or 6 times per week for my alts, I'd rather have a system out in the open and supported by valor gear than this mystery system.
  1. SoulPoetry's Avatar
    you don't even get to pass wtf. people just topping up their VP for the week will get downgrades over people who need it, gg.
  1. Binary's Avatar
    Quote Originally Posted by TDrog View Post
    Yep ok, but that's actually a bad thing imo. Would make more sense if when you already have all the items your spec needs, you can't win the roll.
    Or ou can win, but then the 4th roll gets loot too (assuming 3 loots / boss). I wouldn't like to "ninja" someone chance to loot by getting an useless item.
    You can't "ninja" someone's chance of winning. It's a personal roll, your winning loot has no affect on anyone else's chance of winning.
  1. martinboy's Avatar
    Quote Originally Posted by reve View Post
    Damn I didn't connect the dots until now but now I see that the whole looting thing is done just so the carebears in LFR don't get upset... FML.
    Ohh, did blizzard just take away you NINJA rights? What a world we live in....
  1. purpledrannk's Avatar
    Quote Originally Posted by TDrog View Post
    Hmmmm, Billy already have his bow, next week Billy win the highest roll again, does he win a 2nd bow ? ...
    looks to me as if blizz will already know billy has the bow. some sort of super duper equipment scan
  1. VanishO2's Avatar
    Quote Originally Posted by Holyfield View Post
    Exactly.

    People will think it's a good idea until they start trying to run LFR to gear up undergeared guildies and have no control over how loot is distributed...
    As if they ever had control over it... unless they're doing a full guild run in LFR.

    In that case... they can still run Normal mode, heroic modes and even *shock* last heroic tier.

    Even a bigger shock, crafted gear will be more usefull (oh the market coming back), etc.
  1. Wolfie of Medivh's Avatar
    Quote Originally Posted by hyphnos View Post
    First off, this puts Blizzard entirely in control by putting loot in a "black box" that no one can really see what's going on. Secondly, if you read the entire post, they are stating they may (probably) will remove all gear from valor vendors. So, loot is no longer publicly displayed and there is no alternate route to playing Blizzard's rigged loot roulette to get gear beyond dungeons. Does anyone else see this as a recipe for abuse by Blizzard to try to stretch out content even more? As bad as the drama in LFR is, and given that I run it at least 5 or 6 times per week for my alts, I'd rather have a system out in the open and supported by valor gear than this mystery system.
    Rigged Loot Roulette... yes, a dice roll is soooo rigged.

    /some people complain just to hear themselves expel warm air.
  1. martinboy's Avatar
    Quote Originally Posted by Toinouze View Post
    Terrible looting mode. Glad i won't be back
    Glad we wont see you back....
  1. VanishO2's Avatar
    Quote Originally Posted by hyphnos View Post
    First off, this puts Blizzard entirely in control by putting loot in a "black box" that no one can really see what's going on. Secondly, if you read the entire post, they are stating they may (probably) will remove all gear from valor vendors. So, loot is no longer publicly displayed and there is no alternate route to playing Blizzard's rigged loot roulette to get gear beyond dungeons. Does anyone else see this as a recipe for abuse by Blizzard to try to stretch out content even more? As bad as the drama in LFR is, and given that I run it at least 5 or 6 times per week for my alts, I'd rather have a system out in the open and supported by valor gear than this mystery system.
    OMG the mafia... lol

    Except that they're actually giving more loot per bosses, extra chance at new rolls, etc... they abusing it... lol.

    If they really wanted to do that, they would keep ppl doing last tier to get gear instead of just facerolling the newest heroics, facerolling LFR with 25+ possible loot per boss, etc.
  1. Binary's Avatar
    Quote Originally Posted by SoulPoetry View Post
    you don't even get to pass wtf. people just topping up their VP for the week will get downgrades over people who need it, gg.
    Read the post properly, if the full tier 14 decked out warrior wins a roll, it has doesn't change if you get loot at all in any way. If you both roll over lets say 80 ( if that was the number they used) then you both win loot, him winning doesn't mean you cant. If everyone rolled over the set threshold everyone could win, although statically unlikely.
  1. Azrile's Avatar
    Quote Originally Posted by Bloodlover View Post
    While reading the newest Dev watercooler about the new MoP loot system, I notcied a major flaw in the system. Based on what Ghostcrawler said, the game would be handing out loot to players, even if they didn't want or need it. Let me quote two specific points fron the Dev Watercooler post.:"What? So to put this in current content terms: If I have legendary daggers, and I happened to win the "background roll" after killing a boss, I could potentially be awarded the downgrade dagger off the boss, even when there are alts and others who need this gear more?Also:This one just flat out confuses me. I'm not sure where this social pressure is coming from, i've certainly never experienced it in any of my LFR runs. Going back to my previous example of the daggers, why not allow me to give those daggers to another rogue who actually wanted them for an upgrade?This system would be a disaster if the expansion launched with it as-is.
    You aren´t understanding the system at all. First off. legendaries don´t drop in LFR, and this only applies to LFR. The second part of that..even if you DID win a legendary dagger on a roll, it would not prevent someone else from wining the same item. If 4 rogues all roll high, they can all win the same item.

    I have only seen the social thing one time in LFR. I won an item that was for off-spec (bear tank). I was hounded for 20 minutes by a player and his friend because they he needed it for his main spec. Even if you actually need the item for the spec you ran in, a lot of people report being harrassed by other players to sell or trade them the item. I heard of a situation where a plate tank refused to pull after losing an item and not having the winning player trade them the item.

    The final issue they are solving with the no-trade thing. I queue up as a druid. I get put in a LFR and there is a guild of 7 players, all druids..... all there to help gear up a guildmate. On every roll, I have to roll against 7 druids. This one happens frequently, although a lot of people don´t realize it because who really bothers to check the guilds of everyone they are in a group with. It is debatable if this is a terrible thing (helping guildmates by running LFR with them), I think Blizzard has now spoken on the subject.

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