Update: Clarification about realm grouping, initial zones, and zone splitting added.

Cross-Realm Zones Coming to Beta
Originally Posted by Blizzard Entertainment
In the World of Warcraft: Mists of Pandaria beta, we’re introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.

During the initial phase of testing we will be sharing the following zones between the available beta realms: Northern Barrens, Ashenvale, Azshara, Darkshore, Westfall, and Silithus. We are also able to split over-populated zones and will be testing this new technology on the Pandaren starting area (turtle zone).

For beta testing purposes, we will be matching up all realm types whether they are PvP or PvE. This is different than what we plan to do for the live realms, however. For the live realms we will be matching realm types: PvP with PvP, PvE with PvE, RP-PvP with RP-PvP, and RP-PvE with RP-PvE. As always, we plan to keep an eye on constructive feedback while in testing of this new technology.

F.A.Q.

Q. Why cross-realm zones?
For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap. This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.

Q. How do cross-realm zones work?
When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms. This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.

Q. How will this work on boats or zeppelins?

Usually transitions will occur on area boundaries (think moving from Darkshore to Ashenvale).

Q. Can I form groups with the people I meet in the zone?
Yes! You can group and talk to others within the cross-server zone normally though trading will be restricted much as it is within raids, dungeons, or battlegrounds.

Q. Will my cross-realm group be disbanded if we move on to an adjacent zone together, like from Goldshire to Westfall or from Thousand Needles to Feralas?
Much like how cross-realm groups currently work, your party won’t be disbanded when you move through different zones, though if you’re not in the same home realm, you won’t be able to see each other if you’re in separate zone instances.

Q. Will I be able to group with my friends?
Yes, you will be able to group with your Real ID friends, provided they are within the same faction. The functionality works the same as it does for cross-realm dungeons, raids, or Battlegrounds.

Q. What level range do my friends and I have to be within in order to group?
There is no restriction on level ranges. You’ll be able to group with anyone you would normally be able to.

Q. Can I go into main capital cities while grouped with others?
Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm.

Q. Will I be able to trade with others I meet?
Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds.

Q. How is group loot handled?
Group looting will function the same as it would with any group you would create through normal play.

Q. Who will I be playing with?
You’ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Redridge that you already ran into within Westfall.

Q. What areas will be shared?
This can vary from realm to realm and relies on how densely populated (or underpopulated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.

Q. What about resources or gathering nodes, will those be shared too?
Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area.

Q. Does this mean that Auction Houses will be merged?

No, when any player access an Auction House, they will be only able to access their home realm’s Auction House.

Q. What about zones that are already overpopulated, like new race starting zones?

With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.

Q. How will this work for PvP vs. PvE realms? Will these realm types be shared?
No. Realm types will be matched with like realm types. So if you’re on a PvE realm, you’ll only be matched with other PvE realms. The same rules will apply for matching RP realm types and will be restricted to matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an eye on constructive feedback while testing this new technology.

Q. How will RID groups work? Which realm type would we play on?
If you group up with somebody from a different rule type (via RealID for example) and go into a cross-realm zone you’ll be on the ruleset for that player’s realm type. So, if you’re on a PvP realm and a friend joins your group from a PvE realm and enters a cross-realm zone, the group will be in one of the PvP realm clusters and will use the PvP realm ruleset.

Originally Posted by Blizzard Entertainment
Q: I really don't see any reason to group with others when everything is so easy to do at the lower levels. All these other people will be doing is killing my mobs and taking my resources.
The game is specifically designed with variable respawns, and huge influxes of players on launches. Having very few people in a zone is actually not what the game is supposed to be.

Q: Will be have to zone to every zone from now on then?
No, it's as seamless as it is today.
This article was originally published in forum thread: Cross-Realm Zones Coming to Beta started by chaud View original post
Comments 596 Comments
  1. Aberration's Avatar
    This is crazy. Enough said,
  1. Iceman2500's Avatar
    I can see the positive aspects of this, but this is really just putting a band-aid on the problem of server populations. Blizzard needs to merge servers, period. They've done it in the past, I don't see why they can't do it now.
  1. Nero Duskwind's Avatar
    Quote Originally Posted by Easo View Post
    One of the best ideas ever. And Blizzard is not stupid. Spawn rates, maximum players, all will be adjusted. And low lvl characters wont be lonely anymore.
    Maybe if Blizzard tunes up the leveling difficulty and sprinkle in some challenging group quests into the lower zones, then new players will actually be forced by circumstance both to learn their classes and how to play nice in groups. Lord I can only hope.
  1. Maxilian's Avatar
    Quote Originally Posted by Burningphoenix View Post
    Here we go Troll ...erh I mean Barrens' chat.
    I don't know why but i would like to see these back... :P, it isn't a big deal, people can just leave the channels XD
  1. Philenia's Avatar
    Quote Originally Posted by Oell View Post
    I dont want to make friends x-realm. I want to make friends on my own server, form a community etc. Clearly you didnt play in vanilla or TBC when community actually mattered? This feature is Blizzards way to get out of a problem they put themself into, w/o even fixing it. Struggling to keep up a 10m guild on my server due the lack of people, and less then 40 people online during peak hours. And no, im not gonna pay 200 euro to move my characters, specially cause its not my fault that this happen in the first please!

    And please stop being this arrogant fan boy cause you've clearly no clue on what you're talking about!

    shut your hole oell :P

    But anyway in some way this is better for all server not only low pop, also for med and some high even.
    Because not on all servers there are 24/7 ppl in all zones. This fixes the problem with emptyness in zones.
    But this would not fix the real problem of low pop servers.

    The problem is as long they dont a, merge servers completely or x-cross servers completely so also AH and other stuff is shared.

    B gently "force" big guilds (+top 100) to start playing on low pop, this will make tons of people migrate to the server, to be in range of some "pro" guild.
    C is free transfers from low to any given server.


    I don't wanna pay tons of money to transfer some chars.
  1. Ancestral's Avatar
    OMFG. This is AWESOME. This is going to help World PvP so much
  1. cateran100's Avatar
    Quote Originally Posted by Dyptheria View Post
    You have a point, but Blizzard had to make those decisions based on the technology they had access to at the time. When they nerfed places like Dun Modr by removing the Elites, my attitude was, "reward more XP rather than making the mobs weaker" but that's no help when you can't get people to help you complete the quest(s) in the first place. Also, there are still group quests in the game - The Cipher of Damnation for example, or Divination: Gorefiend's Armor.

    Overall, I think this is a good move. It allows them to bring back the "choke point" group quests and up the rewards for completing them. It allows them to maintain a multi-sharded architecture and yet make the move towards a more seamless experience for players. It may also pave the way for cross-realm guilds, which would certainly help out the would be raiders on low population realms, and would save the hassle of a realm merge, which is actually more complicated than you might think.

    The background work which supports this may also enable things like cross-realm mail, and perhaps a limited merging of Auction Houses - the Neutral ones would be a good candidate, in fact that in turn might indirectly help out the Alliance and Horde Auction House economies on the smaller realms.
    You have some point, but the problem is (at least for me) when my alts were on outland they not even saw Shadowmoon Valley, not to mention so longly chained and finishing group quests (actually i saw the first 2-3 zones and that`s all...For me the WoW looks like just an MMO more and more without the RPG part....However the merged AH sounds good for me...
  1. Schmittay's Avatar
    Oh thank god, putting the Massively Multiplayer back into MMO. I have been levelling a couple alts lately and the zones are plain empty. This is on a server classified as Full. I love grouping up just to share the experience with and have a chat with a stranger. If I wanted to level up solo there are plenty of single player RPG's.
  1. tiilly's Avatar
    I think this sounds like an excellent idea and I'm very confident blizzard will make it fit nicely.
  1. Regalbeast's Avatar
    Really good idea, bravo Blizzard
  1. Enthusiastic Steward's Avatar
    Vocal minority is going to be vocal for a moment. Yes, I know WoW is an mmo, I like grouping for dungeons, BGs, all that stuff, and I like being able to talk to my guildies and go do things with them.

    But when I'm questing, I want to be left alone. I don't want Sir Prancibald the Daft bouncing around and acting stupid while following me and killing the same quest mobs, even though there's a huge open area with the same mobs right over there. Why are you following me? GO OVER THERE! I'd die of happiness if there was an option to opt-out of this, or split your own private instance of a zone for questing. I love questing through zones with hardly any people in them, I look forward to it. And no, the game doesn't seem dead, since I'm usually involved in talking constantly anyway to guildies or some such. I also hope they don't bring back group quests (for zone progression questing through zones purposes, not the dungeon quests or things like CoC).

    Let me quest in peace, if you don't mind.
  1. mmoc853b96da04's Avatar
    Quote Originally Posted by BenBos View Post
    In fact you could say that instead of playing with 5k players per faction on your server, you now play with ... 20 or 30 times that number to populate your world in low pop zones only. In fact they could go to 100 times. The potential is limitless.
    Yes, that's what worries me.

    I prefer questing in empty zones, because that way I get it over with as quickly as possible.
  1. Klingers's Avatar
    This idea has a lot of potential...

    ...But it needs to be handled very carefully. I realise that's not what's happening here (yet), but remove realms completely and you lose all sense of social player continuity and community. At that point the game just becomes LFR from the top-down. That could kill it.
  1. BenBos's Avatar
    [QUOTE=Duskster;16778236]Maybe if Blizzard tunes up the leveling difficulty and sprinkle in some challenging group quests into the lower zones, then new players will actually be forced by circumstance both to learn their classes and how to play nice in groups. Lord I can only

    Wrong post sorry
  1. Deadanon's Avatar
    Quote Originally Posted by Emophia View Post
    This doesn't help those of use who are already max level on dead servers at all.

    I can't even buy landslide on the AH one my server, that's how bad it is right now.

    I sincerely hope this isn't all you have planned to help deal with low Pop servers.
    This. Blizzard is not solving the real issues. THey are trying to paint over them cause server merges or free transfers looks bad for them.

    There will still be empty AHes with this system.
  1. cateran100's Avatar
    Quote Originally Posted by Waterisbest View Post
    Some people think they are way smarter then other people. They are the shareholders of the biggest MMO created ever (and might be shareholders of other companies as well). They are way smarter then you are and know FAR more then you do. They are shareholders for a reason and you just a normal poster on MMOC.

    You just made something in your mind and now think it's the truth. EU and US players have dropped drastically? You have proof of that? I don't think so. Subs being stable is because Chinese players are increasing? Any evidence? Don't think so. Chinese players do subscribe to WoW but through the Chinese system and the system keeps most of the subs payment while providing a little percentage to Blizzard. Stop posting nonsense and come with REAL arguments along with facts. WoW's subs are stable when the game is in the most horrible position has been ever. And people are finding it difficult to take. Here is the truth, the worst state of WoW, might be worst for you, but not other people. And what does this excellent feature has to do with subs in the first place? Are you saying Blizzard is fooling people by adding a ridiculously awesome feature?

    OT: Blizzard you are an inspiration. This is a step further to make large servers which will overcome all the population and progress problems some servers face. In the future it might be that we have 20-30 giant servers instead of 90-100 small ones. I'm guessing this was Blizzard's plan after all. But it can't be done in a year or two, so they are going about it slowly, adding up things one by one to avoid destorying the game.

    This is a major slap in the face of the all current "new" MMORPGs. With all their new technology they still can't out think Blizz who is using outdated technology for their game. Simply brilliant. WoW competitors might be shivering and hating themselves after reading all this (and so will the WoW-haters).

    Bring on this feature. Even though I didn't plan to level a character. This feature is encouraging me too. Just to want to experience this amazing feature personally.
    Ahem no...To be a shareholder, you do not need to be genius or even expert on the gven fileld..You must get some share (easiest way from the stockmarket) and that` all. Of course it`s depends on the company so not always soooo easy, but sometimes is:P
    Proof for EU players went down? M8 look around in EU servers....Mine (Arathor) is in ridiculous state....Based on http://www.wowrealmstatus.net/servers/eu/arathor.php 85% of the players is alliance...and trust me, the alli side is literally dead..(can`t imagine the horde side or low population realms...)
    What is exactly the genius thing to pay for a lot of almost unused servers? For me it`s sounds fantastically stupid...Merging servers can`t be done in a year or 2? IT expert as i can see
  1. Nailien's Avatar
    Quote Originally Posted by BenBos View Post
    Merging servers is never a solution because it fixes things for a limited time AND the present day content of WoW is this HUGE one full crowded server is not enough to populate all zones and all content.

    This techique is a REVOLUTION in a fantasy based MMORP design. It is reversed ingeneering, in that you no longer create instances on ONE Server to control huge populations at the start of an expansion.

    No this technique does the OPPOSITE, it populates low pop zones from different servers and this is done ... Seamlessly, not a loafing screen in sigh !.

    In fact you could say that instead of playing with 5k players per faction on your server, you now play with ... 20 or 30 times that number to populate your world in low pop zones only. In fact they could go to 100 times. The potential is limitless.
    Well, a good point sir!
    I'm a bit confused though - Cross Realm Zones won't actually fix much is it? I mean, low populated zones are still going to remain low populated :P
    As someone's said, the low level content is fairly easy, leveling is easy and fast. Even back when it wasn't, we rarely grouped with strangers to quest together.
  1. BenBos's Avatar
    Quote Originally Posted by Iceman2500 View Post
    I can see the positive aspects of this, but this is really just putting a band-aid on the problem of server populations. Blizzard needs to merge servers, period. They've done it in the past, I don't see why they can't do it now.
    Because the concept of single server play is simply too old and far too small for present day Wow content offer.

    In order to populate all zones in Wow decently you would need 200.000 player servers. Impossible.

    So this new fabulous technique of regrouping players seamlessly - so without loading screens in the open world - is the future of their next generation MMO's.

    If you don't understand the concept, please stop talking about mmo design or infrastructure.
  1. Synche's Avatar
    Quote Originally Posted by Klingers View Post
    This idea has a lot of potential...

    ...But it needs to be handled very carefully. I realise that's not what's happening here (yet), but remove realms completely and you lose all sense of social player continuity and community. At that point the game just becomes LFR from the top-down. That could kill it.
    Incorrect.

    If there ever is a move to create an entire "World" structure from this and to have cross-server guilds and such, it would make the game MUCH MORE about community. Now I get the need to want to play with less people at certain times when farming etc but with this addition they can implement different instances or channels if you will.

    I will pull from Tera for the most recent example in regards to that, although it is still server based, within each server there are 4 channels (aka instances) per continent, while 1 is usually a high population, lots of players etc the others are often low pop, more nodes to mine, better chance at rare / mob spawns etc.

    This might be the best implementation as it would really please everyone
  1. Deadanon's Avatar
    Quote Originally Posted by Klingers View Post
    This idea has a lot of potential...

    ...But it needs to be handled very carefully. I realise that's not what's happening here (yet), but remove realms completely and you lose all sense of social player continuity and community. At that point the game just becomes LFR from the top-down. That could kill it.
    They have already removed all the realms if this goes through.

    THis is a very dangerous feature that removes the core out of the game. Capital cities, guilds and AHs is all that is left. Thats not a realm. And Blizzard is removing those realms without actually giving ppl the choise.

    Realm was the BASIC feature of the game from start. I see this beeing disgracefull thing to do - when it would have been better to merge servers and add extra instances when they feel OVERPOPULATED like happens every new expansion.

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