Update: Added a new response to some feedback.

Patch 5.4.2 PTR - Build 17585

Warlords of Draenor - Flying Delayed Until First Major Patch
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There's a lot of discussion about flying/not-flying and I'd like to try to sum things up and maybe realign the discussion a bit. Some of the other threads are near-cap, some have really gone down tangents, so I'm just picking this one to throw a reply into. Apologies to the other threads.

We intend to disallow flying while leveling from 90 to 100, and have flying become available again in the first major patch for Warlords of Draenor. No flying while leveling has been the case during Burning Crusade, Wrath of the Lich King, and Mists of Pandaria. We allowed flying during Cataclysm because as those zones were mixed-in with the 1-60 world it just would have been really jarring to dismount you as you fly into Hyjal, etc. but we would have disallowed it for Catalcysm zones as well if there was a reasonable solution there.

Flying trivializes combat. A lot of people like to say we're trying to force world PvP, or that we just really want people to look at the pretty trees we made, but those really aren't the reasons that drive this same decision we've made every expansion. Flying allows you to escape or enter combat at-will. There's a reason why flying isn't allowed in dungeons and raids, or battlegrounds and arenas, and that's because it would trivialize the core mechanic of the game in those areas - combat. For much the same reason it trivializes how content is approached in the outdoor world based on the simple fact that you can lift off and set down wherever you like.

So that's the main reason. But sure there are a lot of other problems it can cause for content design such as zones having to get a lot bigger because flying mounts can travel so quickly (and thus making ground travel in them take much longer), it reduces the impact of elevation within zones, it completely removes the ability for us to pace or present content in any structured way, and in general removes our ability to determine how and when players approach a situation, see a vista or location, or charge into/out-of a combat situation. It just greatly reduces any gameplay we want to create by allowing infinite choice in how content is approached to best suit a player's intention to (usually) avoid that content.

I totally sympathize with people's desire to do that, they want to be efficient and have it be their choice, but we have to balance our intent to create a game against creating a sandbox where anything goes. There's a happy medium there somewhere, but flying mounts in most cases just do too much to undermine too many of our core intentions with the game world, the basis of the game: combat, or guiding players through a game experience, and for those reasons we have continually chosen (when we could) to disallow flying mounts in the 'current' outdoor content. In the past that's meant only while leveling, but in our experiences with the Isle of Thunder and Timeless Isle we feel like we can extend that for a bit longer in the new content, and have it be kind of a big deal again once you're able to earn flying in the first big content patch, and in the meantime putting focus on flight paths as well as having some more interesting travel options for players to use.

Update: So a couple things I wanted to bring up in addition to what I posted earlier. The first was that we're of course refining our questing experience, you may have heard a bit about it from BlizzCon, and that expands to max level content as well. In Mists of Pandaria there was quite a bit of outdoor content at max level, but it was almost entirely in the form of dailies. From BlizzCon we shared we're looking to provide something quite a bit more story driven like the 5.1 Operation Shieldwall/Dominance Offensive with some of the exploration lessons we learned from the Timeless Isle, and that extends to the max level experience as well. We want the transition at max level not to be questing and story to a harsh "now you do dailies", but something that's more natural and feels a lot like the leveling experience just at max level for better reward. And so that goes back to all of the reasons I gave before about how flight interrupts some of the core mechanics we think present the best leveling and questing experience, and I thought it'd be good to point out that it'll also play a big role at max level due to our questing refinements.

The second thing is we really like when flying feels like a reward and something you've earned for each new expansion or area. It's such a powerful ability and we look back at BC (at least for epic riding) or Wrath and those were really big keystone achievements for us as players (mainly because they had some pretty huge gold costs on them...). Regardless of the unlock method though it was one of the bigger moments when you unlocked flying, took to the skies, and were able to see the world from an entirely different vantage because for most of us it wasn't easily attainable. Our plan has been to recapture some of that but make it a bit cooler, and while we don't have specifics just yet, it'll be something more involved than just paying gold; something that further emphasizes how powerful flight is. Unlocking it won't just be level 100 on the day 6.1 comes out with some gold, but something you'll be working toward over the course of the initial expansion release, and 6.1 will introduce the final steps to complete it. Think of something like a mini Legendary cloak quest. It's such a enormous power to be able to fly we really want it to be more of a key moment when you unlock it, and something that feels like an accomplishment more than just shelling out some gold like we've had in the past.

Anyway, I felt like those two things were worth spelling out.

Battle.Net Desktop App Beta Testers - Hearthstone Beta Keys
If you tested the Battle.Net Desktop App during beta, you will be receiving a Hearthstone beta key in your email shortly! This is the special gift promised to beta testers.

This article was originally published in forum thread: Warlords of Draenor - Flying Delayed Until First Major Patch, Hearthstone Beta Keys started by chaud View original post
Comments 1056 Comments
  1. Mondzo's Avatar
    Quote Originally Posted by zharkos View Post
    Been waiting on my key for awhile blizzard... I downloaded the desktop app the minute it was announced D:
    It was for the closed beta.
  1. Aca87's Avatar
    Anyone who tested B net app got HS beta key? Im still w8ing and nothing.
  1. Tackhisis's Avatar
    Quote Originally Posted by Dracbane View Post
    Isle of Thunder and Timeless Isle are both max level content without flying mounts and that didnt kill anyone....personally both were far more enjoyable without flying mounts.
    They are both filler shit. If the whole expansion is becoming mob grinding filler shit it is a time to quit.
  1. Xilurm's Avatar
    Quote Originally Posted by Tackhisis View Post
    They are both filler shit. If the whole expansion is becoming mob grinding filler shit it is a time to quit.
    Oh, because you care oh so much about the story.

    Hint: We're definitely not going to kill Sargeras in WoW. So you can just quit right now.
  1. Tackhisis's Avatar
    What do those grindfests have to do with story? They are just fillers/timesinks.
  1. Garrikk's Avatar
    Flying makes the game easy and that's the only reason people are upset.
    Y'all want vanilla but Blizz tries to cater to your wants everyone gets pissed off.
    This is the best feature so far announced for WoD.
  1. Coronius's Avatar
    So many convenience babies here crying over game suddenly becoming difficult when they can't just fly over and skip everything. MMORPG's are partially about immersion and exploring. If you're that uninterested in wandering through the game world, maybe WoW isn't for you. Just saying.

    I think this is great news, and I'm really looking forward to see how it turns out.
  1. mmoc1e4c5b7903's Avatar
    MMORPG's are partially about immersion and exploring.
    Cause I will be sooo imersed or exploring while unsubscribed.
  1. timshuku's Avatar
    Anyone received the BETA invitation for Hearthstone?
  1. SalcN's Avatar
    In addition, closed-beta invitees who download and use the app during the closed-beta period will receive something cool from Blizzard and the Battle.net team in thanks.

    .... How did we get from "something cool" to a beta key that many people (me included) already has?
  1. timshuku's Avatar
    Quote Originally Posted by SalcN View Post
    In addition, closed-beta invitees who download and use the app during the closed-beta period will receive something cool from Blizzard and the Battle.net team in thanks.

    .... How did we get from "something cool" to a beta key that many people (me included) already has?
    I don't have and i really want to have...that`s why i am asking IF anyone from EU got beta key for that beta testing of Battle.net App.
  1. klieren's Avatar
    From where do you guys have the information about closed beta invitation for beta client users? no blizzard employees said anything at all.
  1. mmoc3b1dfad2aa's Avatar
    Keep the costs of flight learning at a more reasonable rate, not like 1g, but not like it was at launch of wrath or epic flying for TBC either. Not flying during the levelling experience does seem a bit 2004, but that's not to say it's a bad thing.

    Maybe speed up ground mounts as a good interim option?
  1. mmoc3e672e9ab5's Avatar
    Quote Originally Posted by randprin View Post
    any vanilla player will tell you their least favorite thing about the game at that time was the awful amount of traveling required to do most of everything, from gathering materials for raid consumables to going to dungeons
    Hell no, that's a crappy generalisation, I never had a problem with that and I doubt I'm alone.
  1. Fedster's Avatar
    Quote Originally Posted by Gnairk View Post
    Hell no, that's a crappy generalisation, I never had a problem with that and I doubt I'm alone.
    Agreed, traveling was never a problem. I even had to walk from Darnassus to Stormwind just to play with my friends. Took me hours as a lvl 6 who had no idea where what is in the world.
  1. Phlogiston's Avatar
    Quote Originally Posted by klieren View Post
    From where do you guys have the information about closed beta invitation for beta client users? no blizzard employees said anything at all.
    From the email they sent us with the beta invite code telling us it was from participating in the closed UI beta.
  1. wrynil's Avatar
    Good blizzard. Flying have killed the out door world in WoW. Abstieg stop your whining in every fucking thread you enters.
  1. DiGG's Avatar
    Back in BC when flight was first introduced, we had to be max level (70) to *earn* it. In WotLK, flight would unlock at level 76... in Pandaria it was max level again (90). I don't see why it would be such a drag to use the SAME thing we experienced before! Would have been cool to maybe get flight before max level, but it certainly is not the end of the world.
  1. Plaguerott's Avatar
    Quote Originally Posted by Phlogiston View Post
    From the email they sent us with the beta invite code telling us it was from participating in the closed UI beta.
    Been testing the desktop app since it came out, still no email yet :P
  1. Koshka's Avatar
    Hmmm... I had the beta for the launcher for a long time and I have not gotten a beta key for Hearthstone. Maybe it is limited to only some people who tested the launcher?

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