Warlords of Draenor- Scouting Report

Upcoming Siege of Orgrimmar Changes
You can see Heroic progression in our recent news post.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Effective with next week’s raid resets, we will be making some targeted difficulty adjustments to a few encounters in Siege of Orgrimmar. Overall, the difficulty curve in Siege has met our expectations, and while there are some major challenges deep in Garrosh’s sanctum, we see raid groups continuing to make steady progress at all levels. However, there are a handful of encounters at specific sizes/difficulties that present a disproportionate jump in challenge, and so we’re making some adjustments to smooth out the difficulty curve overall. We wanted to provide a bit of advance notice, both for guilds that are extremely close to kills and want to get in under the wire with the coveted “pre-nerf” kill, and to provide some hope to those who are looking at the wall ahead of them and despairing.

Galakras
We will be reducing the health of the Kor’kron troops in 10-player Normal and Flexible difficulty, because smaller raid groups have fewer tools to deal with the various enemies, and are further impacted when a portion of the raid must break off to deal with towers. No changes to Heroic difficulty at this time.

Thok the Bloodthirsty
We will reduce Thok’s unavoidable Fearsome Roar and Shock Blast damage in 10-player Normal, Heroic, and Flexible mode – again, smaller raid groups have fewer raid cooldowns to handle the increasing damage as Acceleration ramps, and we’re seeing 10-player and smaller Flex groups having much more difficulty with this encounter than their 25-player counterparts.

Siegecrafter Blackfuse
This encounter’s Heroic mode is a huge step up in difficulty from the preceding 11 bosses. We’re looking to smooth out that spike somewhat, while still keeping the fight quite challenging. The following changes apply only to Heroic difficulty: We are reducing the unavoidable raidwide damage inflicted by Magnetic Crush and Shredders’ Overload, as well as the damage from Superheated (to make belt groups’ lives a bit less painful when an Overcharged Laser is active). We’re also reducing Disassembled Turret health. Finally, on 10-player Heroic only, we’re reducing the health of Crawler Mines, since 10-player raids have fewer available tools to keep them controlled.

Paragons of the Klaxxi
Moving on to Heroic Paragons, we’d like them to continue a steady increase in difficulty that culminates with Garrosh. They’re already pretty close to that, so we’re just making a couple of tweaks here, reducing the damage of Multi-Shot and Fiery Edge on Heroic difficulty. This should keep most of the coordination difficulty of the fight, but reduce some frustrating deaths due to burst damage interactions between different abilities.

We have no further changes planned at this time, but we’ll continue to monitor players’ ongoing progress through Siege of Orgrimmar, and may make further adjustments if needed.
This article was originally published in forum thread: Upcoming Siege of Orgrimmar Changes started by chaud View original post
Comments 139 Comments
  1. st33l's Avatar
    About time I suppose.
    Superglad we already got Klaxxi 2 weeks ago.

    Fingers crossed that Garrosh HC isn't nerfed before we down it. That would _really, really suck.
  1. Rixarius's Avatar
    Quote Originally Posted by Koji2k11 View Post
    so they plan on make some bosses on 10m heroic even more faceroll good job blizzard
    This post pretty much confirms that you're an LFR player.
  1. unholyness's Avatar
    Quote Originally Posted by Rixark View Post
    This post pretty much confirms that you're an LFR player.
    Why is that? Any good raid group has been done with content and yes, it has been faceroll for quite a while now. Just because you are still working on content and someone else isnt doesn mean they are an LFR player.
  1. vermitus's Avatar
    Backing up what everyone else is saying, sensible and reasonable changes indeed! Cant wait to get in there and try out the bosses with the nerfs!
  1. Rixarius's Avatar
    Quote Originally Posted by unholyness View Post
    Why is that? Any good raid group has been done with content and yes, it has been faceroll for quite a while now. Just because you are still working on content and someone else isnt doesn mean they are an LFR player.
    Well, false. Any hardcore and some higher up semi hardcore progression teams are done with progression. The fact of the matter is that only 157 10 man guilds have cleared Heroic Siege. The vast majority of skilled, yet not as invested players haven't cleared yet.

    My response was directed at the 10 mans being faceroll. When in fact, this tier in particular, 10 man is way more unforgiving and challenging on an individual level on most of the bosses.
  1. Vishtara's Avatar
    Not bad changes. When someone mentioned nerfs I kinda freaked out for a moment, expecting the blanket percentage nerfs, but this is reasonable. We just started working on 10m H Thok, and I'm slightly disappointed I may not get to experience the difficulty of the last few bosses in their original form, but that's what happens when progression is slow. Oh wells.
  1. unholyness's Avatar
    Quote Originally Posted by Rixark View Post
    Well, false. Any hardcore and some higher up semi hardcore progression teams are done with progression. The fact of the matter is that only 157 10 man guilds have cleared Heroic Siege. The vast majority of skilled, yet not as invested players haven't cleared yet.

    My response was directed at the 10 mans being faceroll. When in fact, this tier in particular, 10 man is way more unforgiving and challenging on an individual level on most of the bosses.
    We did 25M until content was cleared than ran through with a 10man group, some are harder but as long as we ran range 10M wasn't much worse, the problems arise when guilds run too many melee in 10M heroic content.
  1. mmoc1615415e70's Avatar
    I'm an ol skool raider (from 2005), not a good one but SOO was one of the biggest joke raids I have ever done.

    I spent about 3 hours in there on my fresh dinged char. I hit 90, went to AH, kitted up, went to SOO. And walked away with the top weapon 3 hours later.

    Now some of you may say, 'nono you did LFR this is not top wep!!'. Well that's your opinion, I refuse to accept this model:

    They create something, then make a *hard* version and they change the stats or mechanics or the stats on the prize! It's still the same though.

    Now they made SOO easier? HHAHAhahahahahahahah, what a joke.
  1. mmoceec252ebf2's Avatar
    Common people, its not like the nerfs are gonna make the entire thing a faceroll, its still only "the best" raids that actually are clearing SoO already, and those close behind are 11+. Our 10 man group basicly did 2 new HC bosses/week untill we encounterd Siegecrafter where it went full stop. Our setup is good for the other 11, but for siegecrafter both the mine strat and the missile strat are a struggle not even close to the other HC bosses. These changes should have been in from the start, since its been pretty mutch stated that siegecrafter is alot harder on 10m.

    Added to that, its still only sbout 6% that have killed Thok HC, its not like these nerfs are gonna boost that number that very mutch.
  1. unholyness's Avatar
    Quote Originally Posted by segoplout View Post
    I'm an ol skool raider (from 2005), not a good one but SOO was one of the biggest joke raids I have ever done.

    I spent about 3 hours in there on my fresh dinged char. I hit 90, went to AH, kitted up, went to SOO. And walked away with the top weapon 3 hours later.

    Now some of you may say, 'nono you did LFR this is not top wep!!'. Well that's your opinion, I refuse to accept this model:

    They create something, then make a *hard* version and they change the stats or mechanics or the stats on the prize! It's still the same though.

    Now they made SOO easier? HHAHAhahahahahahahah, what a joke.
    Did the rubber helmet you wear come with your epic LFR achiev? You are comparing Heroic to LFR, enough said.
  1. mmoce783c6141a's Avatar
    Sounds excellent!
  1. mmoc18cd7010f3's Avatar
    Thanks to god GC left and we get something like this
  1. Rixarius's Avatar
    Quote Originally Posted by unholyness View Post
    We did 25M until content was cleared than ran through with a 10man group, some are harder but as long as we ran range 10M wasn't much worse, the problems arise when guilds run too many melee in 10M heroic content.
    The issue with 25s breaking down into 10s and doing the content is that you still have 25 players at your disposal. This is something that most 10s don't. I know that our group runs with about 13 people. I'll lay out a scenario for you. On heroic Thok, 25s probably have 3-4 Paladins for that fight. Just with Devotion Aura alone, that's 24 seconds of raidwide immunity to silences, which lets healers to keep the raid up through the raid damage with ease. Now if you swap to 10 man, most would be lucky to have 2 Paladins. Still doable, but considerably harder. I guess this is mainly an issue with only one class bringing raidwide silence immunity, but that's the problem with the current 10 and 25 balance. But there is absolutely nothing "faceroll" about 10 man raiding in the current tier.
  1. Snuzzfizzle's Avatar
    Quote Originally Posted by unholyness View Post
    We did 25M until content was cleared than ran through with a 10man group, some are harder but as long as we ran range 10M wasn't much worse, the problems arise when guilds run too many melee in 10M heroic content.
    We switched from 10M to 25M last week and basically rushed through the instance in our very first 25M ID this addon. 14/14 HC after 3 days of 25M 'progression'.
    We couldn't believe how easy 25M was compared to 10M.
  1. Aesahaettr's Avatar
    Quote Originally Posted by segoplout View Post
    I'm an ol skool raider (from 2005), not a good one but SOO was one of the biggest joke raids I have ever done.

    I spent about 3 hours in there on my fresh dinged char. I hit 90, went to AH, kitted up, went to SOO. And walked away with the top weapon 3 hours later.

    Now some of you may say, 'nono you did LFR this is not top wep!!'. Well that's your opinion, I refuse to accept this model:

    They create something, then make a *hard* version and they change the stats or mechanics or the stats on the prize! It's still the same though.

    Now they made SOO easier? HHAHAhahahahahahahah, what a joke.
    comparing LFR to HC HHAHAhahahahahahahah, what a joke.

    The very fact that that stats are different makes a huge difference on the "prize". if you can't accept that your not only a pathetic WoW player but a pathetic gamer in general, fuck off and take up a different hobby as you can't comprehend how difficulty can change between different modes.
  1. Resentful's Avatar
    Quote Originally Posted by Aesahaettr View Post
    comparing LFR to HC HHAHAhahahahahahahah, what a joke.

    The very fact that that stats are different makes a huge difference on the "prize". if you can't accept that your not only a pathetic WoW player but a pathetic gamer in general, fuck off and take up a different hobby as you can't comprehend how difficulty can change between different modes.
    A little brutal their eh? All you have to do is tell him to link his profile then you can judge him lol
  1. mmoc3eb006e951's Avatar
    Funny how they showe PVE down our throats when clearly a minority is doing current content. Time to put PVE on the backburner and focus on the challenging parts of the game, not the ez mode youtube population
  1. Aesahaettr's Avatar
    A little brutal their eh? All you have to do is tell him to link his profile then you can judge him lol
    I stand by my comment. If somebody is going to play a game on the easiest mode and then say it's too easy without bothering to try the harder difficulties, they're just being lazy. If LFR was the only difficulty there would be a valid argument, but it's not, so it isn't.

    LFR is a joke tbh, but you really can't say the same about the other difficulties. Even Flex is a huge step up from LFR. Heroic is so far removed from Flex it's a different game.
  1. Resentful's Avatar
    Quote Originally Posted by Aesahaettr View Post
    I stand by my comment. If somebody is going to play a game on the easiest mode and then say it's too easy without bothering to try the harder difficulties, they're just being lazy. If LFR was the only difficulty there would be a valid argument, but it's not, so it isn't.

    LFR is a joke tbh, but you really can't say the same about the other difficulties. Even Flex is a huge step up from LFR. Heroic is so far removed from Flex it's a different game.
    I know I know but you can make fun of him in a subtle form rather then get an infraction xD
  1. mmocea9cec0ead's Avatar
    Quote Originally Posted by Teye View Post
    "They over did it"

    You haven't even killed it since the nerfs, you have no indication of an amount for the nerfs. For all you know, these nerfs are 1% or less. Don't claim they over did it without any factual evidence. You sound silly.
    The nerfs were controversial enough for them to warrant writing a lengthy explanation. Use your common sense... they will be noticable. ALL of the nerfs. The fact that they nerfed like 5 different parts of Siegecrafter is the problem.

Site Navigation