Artcraft - A First Look
The new Human Female character model is here!



Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi, I’m Chris Robinson, senior art director of World of Warcraft, and this is the first in a series of articles we're creating to bring you all closer to the development of the player character model revamps we announced at BlizzCon. In this series, we'll give you an inside look at the process we go through to do one of these revamps, discuss the kinds of art issues we're addressing with the new models, and provide a bit of insight our future plans for their continued polish.

We're happy to begin our series by sharing a first look at where we're at with the Human female. While future articles won’t always be about revealing a new model, we thought this would be a great introduction to the approach we take for every one of these redesigns.

We’re looking at these model revamps as a sort of “spiritual update” to the art content that currently exists in-game—except we’re completely redoing them from scratch. That includes the base model, skin tone variations, customization options (e.g. wrinkles, scars, moles, earrings, etc.), hairstyles, and any skin variations for NPCs you see out in the world, like Iron Dwarves or Leper Gnomes. We’re pretty excited about some of the ideas you've given us for new customization and skin options you’d like to see, but our first goal—which is already a monumental endeavor—is to make sure that the visual content that currently exists is brought up to or surpasses the level of quality you see in current boss models, the Pandaren, and central NPCs like the new Vol’jin model.

With the revamp, we’re completely overhauling every aspect of the player models, but our goal is to do so while retaining the core look and feel that has always made them your character. We'll feel like we've succeeded if you see the updated version of your character and it still feels like you’re looking at the character you’ve been playing for the past however many years—only someone has finally focused a lens.

To achieve this, we’re increasing the polygon count significantly (in some cases going from less than 1,000 to over 5,000), more than doubling the texture resolution, increasing bone count significantly to support updated animation and facial expression, and retouching nearly every animation for all of the characters. For animation alone, that’s roughly 180 animations per character, times 10 races in both male and female variants, equaling approximately 3,600 animations. We’re also incorporating the rigging technology we introduced with the Pandaren into every character to provide better posing, smoother animation, and the ability to pull off some fantastic facial expressions. In the weeks and months ahead, we’re going to be bringing you in for a closer look at some of the processes, challenges, and results of this revamp process.

What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters.

Joe Keller is a senior character artist on our team and was responsible for the lion’s share of modeling and texturing the Human female. Here's what he had this to say about this challenge:

“Everyone is pretty familiar with the Human character models in WoW, but working on these updates gives us a chance to embellish and fill in the blanks. For the Human female this meant we could give her more muscle definition and personality in the face while still staying true to the overall look and spirit of the original. Hopefully this will also help show her as more of the capable fighter that she is.”

This process has been a welcome challenge for all of us on the World of Warcraft art team. We’ve all wanted to address the player models and bring them up to a more current fidelity for some time now, and we’re as excited as you are to get these models into the game. We hope you’ll enjoy this series as we invite you to meet the team and see more on our development process.

Thanks so much, and see you next time.

Previously Previewed Models

This article was originally published in forum thread: Artcraft – A First Look - New Human Female Character Model started by chaud View original post
Comments 509 Comments
  1. Feefel's Avatar
    Quote Originally Posted by Fool View Post
    What they just said pretty much confirms that every race will have one face and all you will be able to change is "wrinkles, moles, earrings", they can't change almost anything significant about the face or else their animation system will fall apart. Huge disappointment.
    Spoiler alert: each face in game now is just a different texture slapped onto the base model. Each face works the same, and no where in that article did they confirm one face. If anything they confirmed more customization options.
  1. PomPomPop's Avatar
    Quote Originally Posted by Thelxi View Post
    I noticed the mouth too. The corners are actually arched up now giving her a completely different expression. The old face is a serious and a little sombre, and neutral, which is exactly why I loved that face. All gone.
    "What you’re looking at here for the Human female is a single face option and a single skin tone on the base model without any animation or posing. When developing the base model we keep the expression on the face as devoid of emotion or expression as possible, as that allows our animators a greater range of motion when they start posing and morphing the face into different expressions. If we were to put any amount of expression—even a slight smile or mildly angry eyebrows—in the base model, that would carry through to every animation, and we'd end up with some very confused-looking characters."

    Don't judge so quickly.

    Quote Originally Posted by Feefel View Post
    Spoiler alert: each face in game now is just a different texture slapped onto the base model. Each face works the same, and no where in that article did they confirm one face. If anything they confirmed more customization options.
    Bolded it out for you above. This is the quickest way of doing it though; the single blank face of the model and letting the textures give it different appearances to make them look all different. They did it with the old models and seriously, most faces were pretty distinct then. Now with higher quality textures and extra customization options, the faces can only look even more different from one and another no matter that they share the same base.
  1. Feefel's Avatar
    Bolded it out for you above.
    I'm aware they only used a single face option. I'm saying that there isn't a confirmation that we're only getting one and if anything, getting more customization with our faces. Its a really nice change, even with the neutral face. Shes awesome.
  1. Myzou's Avatar
    And this is why I still have zero intention of re-subbing unless they give free re-customizations to all characters who get new models.
  1. mmoc2cfe61b4f1's Avatar
    You can stay naive and live in your positive bubble all you want. I like to be realistic. Look at the existing orc, gnome and dwarf facial options from the leaked WoD character creation gameplay (all of them are meant to be pretty much finished). The only thing changing between different "face options" is wrinkles, markings and scars. It's like having one guy with a wrinkle on his forehead and the same guy without it and saying they're 2 different people.
  1. Xilurm's Avatar
    Quote Originally Posted by huehuehue View Post
    but but but THE SPIRIT OF THE ORIGINAL


    much importance
    Well these look better than SWTOR that's for sure. Wildstar is not even out and they look better than that.
  1. Ickabob's Avatar
    I don't care what the haters think. She looks amazing.

    The art team really knocked it out of the park on this one.
  1. Hellfury's Avatar
    Not a fan of that face, maybe other faces would be better, also they made her skinnier or its just me?
  1. ApeDosMil's Avatar
    Seeing these updates has been really exciting, especially since I just started 3D modeling in college. Maybe, before every race/gender is revealed, I can make my own just for shits and giggles.
  1. Pickynerd's Avatar
    Quote Originally Posted by Miuku View Post
    From 2003 graphics to 2007 graphics.

    Maybe in 2020 WoW will look like 2010.
    Since when has graphics made a game more fun?
  1. Brewhan's Avatar
    wave them loyal blizzard fan boy flags there better be more than just this reveal after waiting almost 3 months after blizzcon. wtf is this
  1. Spase Peepole's Avatar
    I approve. /fap
  1. mmocdb37a77804's Avatar
    They reduced the breast sizes...
  1. Thandorr's Avatar
    The new human female looks just like my sister in the face. 100% kind of strange lol
  1. Dura's Avatar
    She looks good.

    exept for one thing. might me just me but. her eyes. There abit too oogly for me..
    she be closed a little more or something? i dont know...
  1. TCceen's Avatar
    Love it!! can't wait for Blood elf females too! I know they want to stay with the 'spirit' of the old models, but seriously I hope they get rid of Belf Girl's 1 hip in the air , while you keyboard turn in 1 spot.... that IRKED the hell out of me when they first came out so much I almost didn't want to play them (I think i have 7 of them now LOL)
  1. PomPomPop's Avatar
    No they didn't xD the sizes are exactly the same, just look at the comparisons.
  1. Planetdune's Avatar
    Looks pretty bad
  1. xact4's Avatar
    Wow, very impressive work. I like that the new female model looks like an actual fighter and not either squishy or hulked out like a body builder. The shape of the arms, visible pectoral muscle while keeping the feminine curves, real abs without overdoing it, etc etc. Muscle in the right places but still very feminine. She looks like an attractive woman who would knock your teeth out if she hit you. SO hard to get it just right in a 3D environment and mad props to the art team.

    Lots of people seem concerned... the quality of work thus far has been superb people, just sit back and enjoy the show and look forward to your races rework.
  1. AltimitEin's Avatar
    I hope the skin tone will go a little paler than that, as they're using the palest but seem to have tanned it a little.

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