Artcraft - Building a Garrison
Today we are getting a look at some of the art for Garrisons.
Originally Posted by Blizzard Entertainment
Greetings, and welcome to another edition of Artcraft! I’m Chris Robinson, senior art director of World of Warcraft, and for this second entry I’ve gathered a group of Warlords of Draenor developers to talk a bit about Garrisons—specifically, how our artists are working closely with the game designers to ensure that the visuals we’re crafting support their design goals.

We’re not really going to get into the details of how Garrisons work here, like specific mechanics of their design. Think of this more as a behind-the-scenes glimpse into our art process with two of our groups: our dungeon art team, which is responsible for all the Garrison's large buildings, walls, gates, and so on; and our prop art team, which is focused on the profession buildings and all of the awesome details you’ll find inside of them.

Gameplay First
Before we get to that, first we'd like to talk about a few aspects of the art team's relationship with the game designers. We’ve asked Lead Content Designer Cory Stockton to talk a little about how the Garrison works, and how design and art come together to get something as massive as Garrisons into the game. Here’s Cory:

"Hey Everyone! The Garrison feature is going to be a huge part of your core experience in Warlords of Draenor, so it’s really exciting to get a chance to talk about it. As Chris mentioned, it's a massive feature with a lot of different moving parts, one of the biggest of which is the visuals—and that’s where our art team comes in. We knew we wanted the Garrison to feel like a big new feature, but we also wanted to keep it familiar, like bringing a piece of home to Draenor. There is just something about running into Stormwind or Orgrimmar that evokes that sense of faction pride, and that’s exactly what we wanted out of the Garrison. The art team was able to work with us to deliver brand new art that still evokes those feelings from our faction capitals.

Nailing the look is just one part of the process though. A big part of the feature is being able to increase your Garrison’s power over time, and we wanted to make sure you see that reflected in the art. This means that all of the Garrison buildings have to have multiple, and increasingly epic visual upgrades. The plot system used for Garrisons—which allows you to customize your layout and place buildings anywhere—presented a unique challenge for the art team, since even though a building needs to look more epic at each upgrade, it couldn’t actually change shape at the base. Check out some of the under-development examples below.

- Cory Stockton, Lead Content Designer


The Dungeon Team: Making Old Look New... or Is It New Look Old?
Hi there, I'm Wendy Vetter, lead artist for the World of Warcraft dungeon team, and next I'm going to give you an inside look at how we’re bringing the Garrison buildings into the world.

When working on the Garrison, we decided to start with the Alliance buildings first, and that’s what we’ll be focusing on today. When we first began, we thought, "Wouldn’t it be cool for players to get to have some of the original buildings from back in Elwynn and Redridge in their Garrison? Our resident Concept Wizard (actual title) Jimmy Lo ran with this idea of a “trip down memory lane” by bringing back a lot of those early buildings, and we worked on trying to keep a lot of familiar parts of the buildings intact while updating themwith new textures.

After trying that idea out, we began to notice the buildings were looking too familiar—it wasn't epic enough, and wasn't looking like something you’d expect to see in this big new feature. So we updated the recipe to "extra-crispy"—and that meant going far beyond a new coat of paint on an old asset.


We didn't, however, ignore the past—we built upon it. Keeping the original spirit of the old buildings, we began exploring new designs. We created fresh silhouettes and pushed the individuality of each building, creating visually exciting upgrades as you progressed. This way, when you get that first shack you call a Lumber Mill—an oversized crate with some sticks and a dull saw in it—you're excited, but you know there's lots of room for improvement. As you build your army and finally get that third-tier Lumber Mill though, you feel like a badass ready to fight back against the Iron Horde.


I have to say I love, love—did I mention LOVE?—the Mage Tower. The library invites the player to grab their favorite book of spells (mine is Beatrice’s Magical Exploits Into the Wilds of Wildervar), wrap up in a blanket, plop on a nice soft chair with their favorite pet sitting on their lap, and read till the light of the fire dims to crackling embers. When we’re creating the art, we actually use small stories like that as a way to guide the scene. We use lighting, material choices, silhouettes, and carefully crafted details to invite the imagination of the player to look beyond the pixels and textures, and bring their character into the world. I like to think of the buildings as characters themselves, each with a personality, from the little nicks on a doorway, to the warm hearth in the Town Hall.

We hope you feel right at home when you step into each of these places.


The Prop Team: Showing a Story
I’m Eric Browning, the lead prop artist on WoW, and my team is responsible for props, FX, and initial set decoration. For the Garrison, we’ve put more emphasis on the “set decoration” aspect than ever before, giving us a much better sense of how well a particular kit is working right from the start. I’ll let the three of the artists working on them explain a bit more.


“One of the most powerful aspects of an artist’s mission is storytelling, and working to fill the space in the Garrison has allowed us to really focus in on that. Decorating a particular set or building provides an opportunity to communicate a lot of information about how the space is used and how it was made, and all the pieces come together to help convey an overarching theme. Little nuances and details in the props can help give the player context into what’s happening in a particular area of the game, and ultimately, really help to tell the story of an entire zone.

We approach each of these tasks on both micro and macro levels—evaluating how each smaller piece comes together as a larger whole. This is where the real challenge lies, since we don’t want to visually overwhelm the player—but at the same time, we're giving everyone the visually striking, high-quality level of art they've come to expect from World of Warcraft.”

—Jordan Powers, Associate Artist


“In Warlords of Draenor, your Garrison is your fortress—a foothold in a savage world, and ultimately a place to call your own. One of our main goals with the Garrison was to really bring some life and sense of purpose to the characters who inhabit the world, and to make them feel like they belong in their environment. What that entails for us as artists is to brainstorm, develop, and refine a scenario that not only gives a narrative to a particular space, but helps make the player feel like the world is cohesive and real. We strive to give each set of props—what we call a 'kit'—logical treatment and placement so that the NPCs look as if they truly belong there. In doing so, it hopefully allows for a more visually rich and rewarding journey for the player.”

—Eric Braddock, Associate 3D Artist


“For the profession hubs, we wanted the player to be able to experience leveling up their chosen professions not only with skill points, but also visually through their Garrison. As the player progresses, each profession hub will level up, and the associated building will become more visually impressive. We treated each profession hub as an opportunity to describe the NPC who works there—how neat or messy they are, how they might work, and how they’ll grow with you as you level up your Garrison. We also thought it would be fun to throw in small hints of different races that might be associated with certain professions, such as draenei for Jewelcrafting or dwarves for Blacksmithing, to tie in the many races that give the World of Warcraft its depth and history.“

—Jay Hwang, Senior 3D Artist


One More Thing
Hey there—Chris here again, and I hope you’ve enjoyed this closer look at the buildings for your Garrison. While we focused on Alliance Garrison this time around, we’re definitely making a lot of great progress on the Horde counterpart, and look forward to giving you a more in-depth preview in a future episode of Artcraft. In the meantime, here’s a sneak peek at what you can expect. See you soon!

This article was originally published in forum thread: Artcraft - Building a Garrison started by chaud View original post
Comments 258 Comments
  1. Caerule's Avatar
    Looks awesome to me. Really looking forward to this!

    To all those people out there that do not like: This isn't costing a raid tier. You misread. It would cost a raid gear if they were to make this feature look different for every race.
    Let's say there's 20 buildings. Each has three versions for the upgrades. And a Horde and Alliance variant. That means 120 buildings for Blizzard to make.

    Now that takes a lot of time and effort. Now imagine having do to this for every race. That's 120 x 13 = 1560 buildings. I say, let them just make these 120 ones great.
  1. Musty's Avatar
    Quote Originally Posted by Zypherz View Post
    I think it's a great feature and it looks brilliant, but honestly - I would rather wait longer if it meant getting race specific garrisons - It can't be that hard, can it?!

    Use completely recycled buildings for all I care and update them later, but give us something! I HATE humans and Orcs in WoW, their cities are so dull and the races are so generic and boring. Please let me have actual interesting architecture, i seriously don't care if EVERYTHING is re-used.
    You hate Humans and orcs?, please tell me why you are playing warcraft lol. This game is basically Orcs vs Humans, and always will be./
  1. Dawnseven's Avatar
    Quote Originally Posted by Taftvalue View Post
    well looks great and all but I completely lost interest in garrisons when they said they wouldn't make race themed buildings. My blood elf for example doesn't fit in with spiky orc buildings, sorry.
    It might help to look at this as a baby step. I'd love the idea of race themed buildings too (I too have a bevy of non-spiky belfs ), but ... maybe next expansion? You have to admit that the garrison design is waaaaay beyond what we have now with our farms in Halfhill.
  1. mmoc89084f456c's Avatar
    Quote Originally Posted by Brewhan View Post
    Pretty art but wildstar wins the feature award
    absolutely fair to compare a game in development with the engine that is build with housing in mind (let alone the flexibility they have by not being yet fully released) with one of 10 years ago for which the engine was thought to last probably no longer than 5 years, and for which introducing a feature like this is probably 10 times the amount of work just in coding cause you have to work within the existing boundaries (aka introducing it without destroying the rest)

    The housing in Wildstar will probably be amazing. Props to them, I'd say, and I will be totally trying the game cause it looks interesting
    However, if we can stop with the silly comparisons and instead judge things on their own merits, that would be great
  1. RaenavenBlacksun's Avatar
    Quote Originally Posted by Throren View Post
    Cause you know, Stormwind totally didn't get one in catalysm -.-

    Show other races some love. Ironforge needs an updates way more than SW. Have you seen some textures there?
    I'm talking textures, not the hole that used to be the Park.
  1. mmocafdd20634a's Avatar
    I'm dissapointed with how Horde buildings looks like.
    Alliance has elegant stone building and a paved ground.
    The Horde has shitty wood buildings with bones and mud as a ground.

    Damn I know Garrosh is no longer warchief but just give us metallic and spiked structures or something that doesn't look primitive.
  1. RaenavenBlacksun's Avatar
    Quote Originally Posted by Azahel View Post
    It's dark iron :P
    I figure it had to be something like that. (Because using Saronite would have been an obviously bad idea.) I'm talking in terms of time periods. This architecture takes place after all the "we need to invest in this saronite stuff" of Wrath.
  1. markdall's Avatar
    Great, pretty buildings I won't get to use since I'm stuck playing horde.
  1. Binko's Avatar
    Garrisons are a major feature of WoD. All they have to show at this point is some concept art and vague details about how it will all work.

    Same thing with the new character models. One or two have animations and the rest seem to be at the stage of concept art.

    Blizzard has always worked slowly. And now they have a lot more games they are working on than ever before. I think players are delusional if they believe WoD will release anytime before the Holiday season of this year. And I wouldn't be surprised to see it push off into 2015.
  1. Sinryu's Avatar
    Amazing! So what if the orc peons didn't listen to my design plans when i told them how to make my barracks, the fact that i HAVE barracks of my own is astounding, considering not 5 years ago Blizzard said they would never waste the resources on player housing....now i get my own town!
  1. RaenavenBlacksun's Avatar
    Quote Originally Posted by Throren View Post
    Show other races some love. Ironforge needs an updates way more than SW. Have you seen some textures there?
    Just about everything on the Alliance side needs a texture update, yes. Undercity doesn't look bad, because it's already gritty, though it does heavily clash with Brill, now. Don't even mention the BC race areas, because those will NEVER see the business end up an update to bring them up to speed with the rest of the game. D=
  1. mmoc1ab0ceb73c's Avatar
    Quote Originally Posted by Mongoose19 View Post
    All those recources that could've been used to do mythic dungeons.
    May I ask....? Have you heard about different opinions, also called "Subjectivity".

    I really love garrisons.
  1. enchanted's Avatar
    Lol @ people QQing about the horde buildings when all what we've got was 1 building out of many... And it's not finalized...
  1. azurrei's Avatar
    Quote Originally Posted by Brazorf View Post
    The housing in Wildstar will probably be amazing. Props to them, I'd say, and I will be totally trying the game cause it looks interesting
    However, if we can stop with the silly comparisons and instead judge things on their own merits, that would be great
    I don't like the art style of Wildstar. WoW is "cartoony" realism...Wildstar literally looks like a Saturday morning cartoon a 5 year old would enjoy.
  1. Throren's Avatar
    Quote Originally Posted by RaenavenBlacksun View Post
    I'm talking textures, not the hole that used to be the Park.
    all of stormwind got new textures in cataclysm



    and not just teh roads, most things from walls to buildings to even the lion statues
  1. Derah's Avatar
    Pure alliance shit.

    Where's the horde love? U_U
  1. RaenavenBlacksun's Avatar
    Quote Originally Posted by Sinryu View Post
    Amazing! So what if the orc peons didn't listen to my design plans when i told them how to make my barracks, the fact that i HAVE barracks of my own is astounding, considering not 5 years ago Blizzard said they would never waste the resources on player housing....now i get my own town!
    This. All about this.
  1. Valeron's Avatar
    after a three year hiatus from the game, this feature really does interest me in returning
  1. MrHappy's Avatar
    Quote Originally Posted by RaenavenBlacksun View Post
    Which is unfortunate. I really like the gritty direction they're going with the art. To me, it looks BETTER than the cartoony crap that hasn't fit in with the rest of the world since BC.
    problem using recycled stuff is that it looks old and outdated. this is all new art
  1. Aeluron Lightsong's Avatar
    Wild Star housing=/ Wow Garrisons. Not to mention their time table is shorter then Wildstar so the comparision is just stupid and it's a poor criticism against Blizzard.

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