Update (4:45 PM EST): Some glyphs were added to vendors and Enveloping Mist was hotfixed to do 50% more healing.
Update: Another round of hotfixes was added.

Artcraft - Blood Elf Update

Patch 6.0.3 Hotfixes: November 25
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 2, Other Hotfixes: 6:00pm PST
Garrisons, Followers, and Outposts
  • Item rewards received from a Garrison invasion now have a chance to be Warforged, contain a socket, or tertiary stats.
  • Barn: Iron Trap, Improved Iron Trap, and Deadly Iron Trap now have a 15-second cooldown (down from 30 seconds).
  • Mine Levels 2-3: Mining Carts now contains more Primal Spirits and Archeology fragments. The amount of ore given by each mining node has been adjusted to a more appropriate level.

Classes

Quests
  • Shadowmoon Valley
    • Assault on Socrethar's Rise: Sargerei Binders should no longer be getting stuck in evade mode.
  • Talador
    • Dreadpiston: Dreadpiston should no longer be getting stuck in evade mode.
  • Nagrand
    • Assault on the Gorian Proving Grounds: Increased the spawn rate of creatures and NPCs in the quest area.
    • Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade really should no longer be getting stuck in evade mode.
  • Garrison
    • Items obtained from Garrison Mission above level 615 now have a chance to be Warforged, contain a socket, or tertiary stats.
    • Lumber Mill: Legacy of the Ancients has increased spawn rates of Medium Timber around the Botani Marsh area in Shadowmoon Valley.

Creatures and NPCs
  • Shadowmoon Valley
    • Increased the spawn rate of creatures and NPCs in the Mok'gol Watchpost area.
  • Talador
    • Brutag Grimblade should no longer be getting stuck in evade mode.
  • Nagrand
    • Hallvalor Blademaster should no longer be chasing players for excessively long distances.
    • Katsuo should no longer be incorrectly using Wind Walk to target players that they're not in combat with.
  • Ashran
    • Fangraal and Kronus now have 25% less health.
    • Grand Marshal Tremblade and High Warlord Volrath now scales their health based on the number of players in the zone.
    • Alliance captains should now be retreating in the correct direction.
    • Resolved an issue where multiple captains dying at the same time could cause an incorrect number of captains to respawn.

Dungeons, Raids, and Scenarios
  • Dungeons
    • After a lengthy discussion with the Postmaster regarding their mailing habits, the Postmaster should no longer be mailing back gray quality items and money that haven't been looted by characters.
    • Resolved an issue where completing a Warlords of Draenor Dungeon was incorrectly being crediting progress towards the achievement, Queuing Spree.
    • Grimrail Depot
      • Fire effects for Slag Blast and Slag Tanker should now be visible across all graphics settings.
    • Iron Docks
      • Grimrail Enforcers: Resolved a looting issue that could occur depending on the order that Ahri'ok Dugru, Makogg Emberblade, and Neesa Nox are defeated in.
      • Skulloc: Resolved a looting issue that could occur depending on the order that Skulloc, Koramar, and Zoggosh were defeated in.
    • The Everbloom
      • Mutagen can now stack up to 10 times (down from 20) and have a maximum duration of 1 minute.
      • Ancient Protectors: Shaper's Fortitude has been removed on Heroic difficulty.
    • Upper Blackrock Spire
      • Orebender Gor'ashan's visuals for his Electric Pulse should now correctly reflect the ability's area-of-effect.
  • Challenge Mode
    • Items contained within the Challenger's Strongbox now have a chance to be Warforged, contain a socket, or tertiary stats.

PvP
  • Ashran
    • Class book abilities should now be correctly removed when leaving Ashran.

Professions
  • [Still in testing] Crafted gear and weapons received an item level boost. Tooltips for the items will still display the incorrect (older) item level.
    • Crafted Tier-2 weapons now have an item level of 645 (up from 640).
    • Crafted Tier-3 weapons now have an item level of 660 (up from 655).
    • Crafted Tier-3 gear now have an item level of 670 (up from 665).
  • Enchanting
    • Rare (blue) quality items now have a greatly increased chance to disenchant into Draenic Dust instead of a Small Luminous Shard. Additionally, characters with the Enchanting profession should receive more Draenic Dust while disenchanting an item.
    • [Still in testing] Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
    • [Still in testing] Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).

Items
  • Swapblaster's visual effect should no longer persist indefinitely.

Bug Fix
  • Resolved an issue where buffs received from a Shamanstone was incorrectly causing the character to travel much more slowly while on a flight path.

Update 1, Class Tuning Changes: 12:00pm PST
Please note that some of the class tuning changes listed below are not yet live and are still in the process of being implemented.

Racials
  • Orc
    • Hardiness now reduces stun duration by 15% (up from 10%).
  • Undead

Classes

Upcoming Enchanting Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We cannot add in a new recipe without a client-side patch. We can and have made adjustments to the drop rates via a hotfix to greatly increase the chance of obtaining Draenic Dust while disenchanting a rare (blue) item. There's still a chance to obtain a Luminous Shard but the chance is no longer guaranteed.

Additionally, characters with the Enchanting profession should receive more Draenic Dust while disenchanting an item.

We're also making changes to reduce the cost of tanking and healer enchants. These hotfixes are currently undergoing testing and aren't live yet. But, I wanted to give everyone an advanced notice of what's going to happen.

  • [Still in testing] Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
  • [Still in testing] Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).

Couple questions:
1. Are you planning on adding a shard to dust recipe still? Understand from above that it requires a reset.
2. Why lower the cost of just Healer/Tank Enchants? Isn't that just a tad unfair to DPS?

1. No info yet. The hotfix to increase the amount of Draenic Dust just got implemented and we'd like to see how it's working out.
2. DPS has Mark of the Shattered Hand. Healers and tanks currently don't have a low cost version at all.
This article was originally published in forum thread: Patch 6.0.3 Hotfixes: November 25 Class Balance Changes started by chaud View original post
Comments 192 Comments
  1. Phovos's Avatar
    Hot Dog! Class tuning! Welcome back, elemental. Ripironis gladitoriadator stanc.
  1. Zelk's Avatar
    Warlock changes pretty much show the devs don't understand their own class design.
  1. frangeek's Avatar
    Is this a dream? Warlocks only getting one nerf and several buffs?

    Is this real life!?

    GUYS!?
  1. Turaska's Avatar
    those warlock and shaman buffs though
  1. KonkeroaR's Avatar
    Happy to see some Ele love.

    RIP Glad stance.
  1. Armbre's Avatar
    maybe i can play arcane now but im imagining its still decently behind
  1. KrotosTheTank's Avatar
    How about that nerf to regular prot warriors because of Glad warr now...
  1. Khuzog's Avatar
    A) I just brought back my Shaman for my Horde main, so yay Enhancement buffs!

    B) Aw, Protection / Gladiator nerfs, I was having fun being able to DPS as my favorite spec when friends wanted to try tanking. Still, only a 20% hit to two abilities might not make that much of a difference in the long run and it'll be nice to see all the FotM Gladiator warriors gone when they can't deal.
  1. Blazze's Avatar
    No love for Survival Hunters? =/
  1. Caelia's Avatar
    Looking forward to testing my enhancement damage tomorrow then (because right now I can tell from practise dummies that it hasn't gone live yet at least in EU)
  1. mmoc4dc5e51db4's Avatar
    Glad warriors died. In single target, we did the same as others class/specs, a 20% nerf on those abilities is huge...
  1. mmoce49677c372's Avatar
    Rofl fire mages will still do less dps than tanks
  1. Higgit's Avatar
    What still no survival hunter buffs? Very surprised
  1. mmoc7bfa86c627's Avatar
    hey look! nothing for Shadow Priest as usual! fucking hate this game
  1. Lor_Azut's Avatar
    Quote Originally Posted by Caelia View Post
    Looking forward to testing my enhancement damage tomorrow then (because right now I can tell from practise dummies that it hasn't gone live yet at least in EU)
    Read the first sentence:
    Update 1, Class Tuning Changes: 12:00pm PST
    Please note that some of the class tuning changes listed below are not yet live and are still in the process of being implemented.
  1. Saberstrike's Avatar
    No ret nerfs?

    All hail Holinka, the saviour of Paladins -.-
  1. Zyrinx's Avatar
    That Rain of Fire change (no Embers) really kind of sucks
  1. Koji2k11's Avatar
    where are the rogue buffs oh wait ......
  1. Tradu's Avatar
    And so the 6.0 Class Balance Rollercoaster continues. First they throw out a bunch of massive buffs/nerfs during 6.0 at 90, then they do the same again a month later. They should really use the beta feedback better.
  1. ZiltoidN9's Avatar
    Quote Originally Posted by Sgaragarru View Post
    hey look! nothing for Shadow Priest as usual! fucking hate this game
    Shadow is in a pretty good place atm.

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