Update (9:20 PM EST): Added Dec 18 hotfixes

Raid Finder Missing Loot, December 17 Hotfixes, Highmaul Raid Guides

World of Warcraft in the New Year
Lots of Patch 6.1 and other announcements today!

  • Tradable game time tokens that you can sell to other players for gold.
  • A legendary follower is coming to the legendary quest line.
  • Better flight path routing.
  • The long awaited heirloom tab.
  • Blood Elf modes and other new character model fixes.
  • Blackrock Foundry in February
  • The ability to send tweets from in game.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft has had quite an eventful year. We released the newest expansion, Warlords of Draenor, on November 13. The first raid opened up in early December, and players have had a go at some of Draenor’s most fearsome foes. We marked the 10-year World of Warcraft and 20-year Warcraft anniversaries in-game and with an incredible celebration at BlizzCon last month; debuted a new documentary, World of Warcraft: Looking for Group, on YouTube and Hulu; and released a new pet to support the American Red Cross and their Ebola relief efforts in Africa—and we’re not done yet.

We’re excited about what’s ahead in 2015, and we wanted to give you a glimpse at some of the long-term projects we’re working on, as well as some features planned for the Patch 6.1 update, which will be hitting the Public Test Realm (PTR) soon.

Feeling Legendary
We hope everyone is enjoying the Legendary quest line with Khadgar, the next step of which opens up with the Blackrock Foundry raid in the new year. We’re already working on the steps after that, and the quest line will continue in Patch 6.1, where the first-ever Legendary Follower (with suitably Legendary abilities) will be available to join your Garrison. If you’re a fan of collecting Followers but haven’t set out on the Legendary quest line, now is a good time to get started!

Pepe’s Favorite New Feature
We’re working on the ability to send out Tweets—including screenshots—directly from within WoW, making it easier than ever to let friends know about your Achievements and item drops. We’ll be testing this functionality on the Patch 6.1 PTR.

Flight Master Competency
We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows. This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.

All About That Base
Garrison improvements, tweaks, and additions are on the horizon. While we’re working on some bigger additions for later on, we have a lot of other changes and additions you’ll see on the next PTR. We’re working on making visiting your friends’ Garrisons even more rewarding, with a daily visitor to set you and your friends on a fun random task (complete with rewards, Achievements, and a meta-Achievement for finishing all of the tasks). We’ll have awesome new items to spend your Garrison Resources on, new Missions to complete with fun new rewards, new items to change your Followers with, a new tier of Garrison-invasion difficulty for the most tenacious of defenders among you (can your Garrison withstand a world boss?), new profession-building Missions, and a whole lot more!

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Collecting Your Heirlooms
We’re pretty far along in development on the much-talked-about Heirloom tab. This will bring the whole Heirloom system into a single account-wide collection UI and provide a clear purchase/upgrade path for all items. Heirlooms already on characters will be collected into the new UI (similar to other Collections features), base-level Heirlooms will be purchasable from vendors, and upgrade tokens that can be used on Heirlooms to raise their effectiveness to additional level caps will be obtainable through different forms of content. We’ll be looking for your feedback on the new system when the 6.1 PTR goes live.

eSports’in
The new War Games skirmishes feature allows anyone to run an online tournament, and we’re excited to see even more community-run tournaments in 2015. We’ll of course be running tournaments with our eSports partners as well, and will release details as those plans are finalized. As you saw at the Arena World Championship, we’ve come up with an improved UI to help viewers better follow the action, but we’ve been working on a complete overhaul for next year—with the goal of making it widely available for use in player-run tournaments, partner tournaments, and online casting. We hope to be able to share more soon.

You’re More Beautiful Every Day
As we discussed in the recent preview, new Blood Elf models are on their way, and we’re looking to get them in-game in an upcoming patch. Alongside the new Blood Elf models we’ll also be implementing a couple of tweaks and fixes for other character models, based on player and our own internal feedback, with some additional changes to come in future patches.

Ashran So Far
We’re continuing to focus on realm pairing and tech changes to help ensure more even fights between the Alliance and the Horde, as well as reduce the queue times to get into the PvP zone for those realms experiencing them. Further into the coming year our focus will be on updating and expanding the content Ashran offers in big new ways, but we’ll have more info on that as we get closer to patches beyond 6.1.

Game Ogre
Raiders are continuing to enjoy Highmaul in all its ogre-y glory, and we’re watching how things play out as the last couple wings open in Raid Finder difficulty. While progression through Highmaul continues, Warlord Blackhand is eagerly awaiting your arrival in the Blackrock Foundry raid. We’re expecting Blackrock Foundry to become available in February. We’ll announce specific dates once we’ve seen more of how Highmaul progression . . . progresses.

. . . And Beyond
We have a ton of awesome content planned for next year, as well as some fun surprises, and we can’t wait to share more. See you in-game!

Patch 6.1 Heirloom Changes
Below is a rough translation of a post from the EU forums. Please keep in mind it is a translation and isn't perfectly accurate.
Originally Posted by Blizzard (Blue Tracker)
I'd like to take this opportunity to provide some information about heirlooms:

  • We plan to them available again with patch 6.1. They are currently being redesigned to fit the new stat system.
  • The heirlooms will be sold for gold and base level will go up to level 60. Once you buy a heirloom, it will be available for all characters on your account, as toys and pet are now.
  • The base heirlooms can be upgraded to Tier 2 (usable up to level 90) and Tier 3 (usable up to level 100) in exchange for emblems that will be obtained as a reward for some tasks completed within the game.

Patch 6.0.3 Hotfixes - December 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Outposts
    • [Requires a realm restart.] Completing a quest for a newly swapped Outpost building should no longer cause it to incorrectly revert back to a pre-swapped state.

Classes
  • Hunter (Forums / Skills / Talent Calculator)
  • Priest (Forums / Skills / Talent Calculator)
    • Talents
      • Clarity of Will's (Discipline) protective ward on a critical effect should now be correctly reduced by Battle Fatigue in PvP combat.
    • Glyphs
      • Glyph of the Inquisitor should now correctly be dealing self-damage against the Priest (with a chance to break crowd control effects) in PvP combat against enemy players with glyphed crowd control abilities that removes damage over time effects on the target.
  • Rogue (Forums / Skills / Talent Calculator)
    • Assassination
      • Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
    • Subtlety
      • Hemorrhage periodic effect should now be able to critically strike.

Quests
  • Talador
    • [Requires a realm restart.] Socrethar's Demise: Resolved an issue that could cause Socrethar to become unattackable.
  • Legacy
    • Report to the King: Resolved an issue where completing this quest was incorrectly causing Hero's Call: Redridge Mountains! and My Son, the Prince to become unavailable
    • Warning the Warchief: Resolved an issue where completing this quest was incorrectly causing Machines of War and Enemies Below to become unavailable.

Creatures and NPCs
  • Frostfire Ridge
    • Iron Cannoneers no longer drop Iron Horde Scraps.
  • Gorgrond
    • Iron Banshee should now correctly award credit towards completing Assault on the Pit.

Dungeons, Raids, and Scenarios
  • Dungeons
    • The Everbloom
      • Xeri'tac: Resolved an issue that could cause Venom-Crazed Pale One to not spawn in correctly.

PvP
  • Ashran
    • Fangraal and Kronus now costs 3000 Artifact Fragments to summon (up from 1000).

Items
  • Primal Spirit should now be dropping more frequently while harvesting mineral and herb nodes outside of the Garrison, from Skinning, and in a satchel obtained by completing the daily Fishing quest from the Garrison Fishing Shack.
  • Potions purchased from the Brawler's Guild are now bind on pickup.
  • Guide: Sharpshooting should now correctly have a chance to drop for Hunters from rare Draenor NPCs and creatures.
  • Kowalski's Music Box should now correctly apply its soothing effect to targets that are not in combat.
  • World Shrinker's effect is now removed when mounting up.

UI
  • Premade Groups should no longer display a Scenarios category for characters that are above level 90.
This article was originally published in forum thread: World of Warcraft in the New Year, Patch 6.1 Heirloom Changes started by chaud View original post
Comments 312 Comments
  1. Hanec's Avatar
    Might be a silly request but please make potions and food stack to 200 as well?
  1. Madrak's Avatar
    I wish they would let you start characters at 90.
  1. bentic's Avatar
    would like to see some custimize options for my garrision
  1. mmoca382934b62's Avatar
    Although I love this game I would really like to see a feature where you can just collect like a full tier set and be able to use that for transmog without having to keep the items. My void storage is completely full both pages + most of my bank with old sets/weapons etc only for transmog. If some how we could just collect it and deposit it for same fee as void storage and then unlock the item to use for transmog and then you can either keep it or just sell/delete it but still be able to transmog that would be so great.

    Otherwise keep up the amazing work and I for one would love to see flying back
  1. mmoc4552fd4551's Avatar
    Awesome changes. Would really love to see a new Brawlers Guild or atleast some new stuff added to it;p
  1. mmoc9caabfc799's Avatar
    I'd really like to see 6.1 early and be a "story" patch like they did with 5.1 in MoP.
  1. Darsey's Avatar
    Better adjustments to followers missions depending on your active crew - not getting the night watch mission over and over again when all my active followers are maxed level epic and with high ilvl
  1. seraphim209's Avatar
    For 6.1 and for the future I hope they balance out the much needed department called melee damage. In a current interview with the delevelopers on the final boss program they seem to either be in denial or not wanting to admit that currently the problem child of physical damage is rogues. Then in the most recent video for final boss which was published on mmo champion world first paragon admitted that they dont run rogues becuase simply monks do it better. Currently the games healer and ranged department doesnt really have a true problem child so for my hopes for 6.1 and further is the make up of the neglect to rogues and the rogue community. There isnt many of us left and I hope that more choose to join us in the future.
  1. Driahtvacahtve's Avatar
    I would like to see a 3rd medium plot added to the garrison again!
    Otherwise it would be nice if you could perhaps choose gear sets for your guards.
    Like, you can farm the transmog sets with War Mill already, and the guards are fairly standard models, could then have say Shadowmoon or Thunderlord guards or something.
  1. mmoc2ee93d8793's Avatar
    Id like to be able to drag out stats from the paperdoll onto the screen to be tracked live in a customizable window... For example tracking Critical strike chance and movement speed and assign different colors depending on value.
  1. mmoc9e94235ac9's Avatar
    I hope those game times can stack i'd stock pile and extend my time for a couple years
  1. Sonofajewponer's Avatar
    I know this won't happen as soon as 6.1 but I have a few ideas that I think would benefit WoW customers experience.

    -I love the dungeon journal, not just because I can get rid of atlasloot (For Cata till current) and that blizzard did a fantastic job by giving players a mini summary
    of what they need to do for their role. But I am a lore nerd xD and would really love it if you guys went back to places in the journal like BC auchindoun where there are 3-4 dungeons involved but only one story to tell, which kind of bums me out because each of those places have a reason for existence.

    -Also, I have not gotten into pet battles and I wish I could so I can unlock the last part of my garrison. lol. But the reason I can't seem to get into it, is that when you have gotten to a certain battle trainer you need new pets sometime to counter the trainers. So you need to go back and level up some pets. This is where the problem is. So I got the pet picked out that I want to level 1-15 (lets say) it took me about 1 hour to gain a level off my pet. Maybe that was what was intended, but I'll do the notorious pokemon comparison. When you need to level up a pokemon for a gym leader typically, you go out and kill pokemon that will level you up decently quick, maybe takes 1-3 fights to level up. So I guess what I am saying is maybe introduce a more entertaining way to level up which feels more rewarding. Currently when I grind levels for pets it just feels so redundant in the sense that im killing the same damn squirrel or maybe occasional mouse for an hour to level.

    -Moving on, I noticed a few days ago when I went to Dalaran that there was more players there than shrine in MoP which is a ghost town now, and I was thinking that It would be really neat to have a motive to revisit old places, while at the same time telling a story about the area and the history of it. For example, if blizzard offered a weekly quest at dalaran that makes you go out into northrend or maybe even a quest objective in Dalaran to prepare for a new possible threat (Bolvar Fordragon is still alive and we have gone back in time to visit Ner'zhul which is before he turns into the lich king) and in future patches would be interesting to see how time travel has affected the current world of Azeroth.

    Thats the end of my suggestions! Merry Christmas all, have a wonderful holiday!
  1. MrSaggins's Avatar
    I would like to see improvements to the Garrison's Spirit Lodge, such as a more melee friendly Rune of Power buff and a map of activated portals. The ability to link coordinates in chat that can mark interested players' maps via a shift-click function would be really cool too
  1. Sut's Avatar
    I'd love a tabard wardrobe, since they take up so much of my bank space as it stands.
  1. Resike's Avatar
    Transformers.
  1. NPI's Avatar
    I would like some kind of area/npc protection: dismount people nearby important quest givers or other objects (like winterfather presents)
  1. Alverdo's Avatar
    We already have tweets in game via real id. Unless they mean quoting someone aka retweeting.
  1. Sacberr's Avatar
    Taanan Jungle!!!
  1. meandean1216's Avatar
    I am still waiting to see multiplayer pet battles..i.e. a 5 man instance that players complete using battle pets. the instance could have a couple boss pets and when you kill the pet it drops a "epic flawless battle stone" that everyone in the group rolls on.
  1. Fubukuma's Avatar
    Profession missions would've been an epic announcement

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