Update (9:20 PM EST): Added Dec 18 hotfixes

Raid Finder Missing Loot, December 17 Hotfixes, Highmaul Raid Guides

World of Warcraft in the New Year
Lots of Patch 6.1 and other announcements today!

  • Tradable game time tokens that you can sell to other players for gold.
  • A legendary follower is coming to the legendary quest line.
  • Better flight path routing.
  • The long awaited heirloom tab.
  • Blood Elf modes and other new character model fixes.
  • Blackrock Foundry in February
  • The ability to send tweets from in game.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
World of Warcraft has had quite an eventful year. We released the newest expansion, Warlords of Draenor, on November 13. The first raid opened up in early December, and players have had a go at some of Draenor’s most fearsome foes. We marked the 10-year World of Warcraft and 20-year Warcraft anniversaries in-game and with an incredible celebration at BlizzCon last month; debuted a new documentary, World of Warcraft: Looking for Group, on YouTube and Hulu; and released a new pet to support the American Red Cross and their Ebola relief efforts in Africa—and we’re not done yet.

We’re excited about what’s ahead in 2015, and we wanted to give you a glimpse at some of the long-term projects we’re working on, as well as some features planned for the Patch 6.1 update, which will be hitting the Public Test Realm (PTR) soon.

Feeling Legendary
We hope everyone is enjoying the Legendary quest line with Khadgar, the next step of which opens up with the Blackrock Foundry raid in the new year. We’re already working on the steps after that, and the quest line will continue in Patch 6.1, where the first-ever Legendary Follower (with suitably Legendary abilities) will be available to join your Garrison. If you’re a fan of collecting Followers but haven’t set out on the Legendary quest line, now is a good time to get started!

Pepe’s Favorite New Feature
We’re working on the ability to send out Tweets—including screenshots—directly from within WoW, making it easier than ever to let friends know about your Achievements and item drops. We’ll be testing this functionality on the Patch 6.1 PTR.

Flight Master Competency
We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows. This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.

All About That Base
Garrison improvements, tweaks, and additions are on the horizon. While we’re working on some bigger additions for later on, we have a lot of other changes and additions you’ll see on the next PTR. We’re working on making visiting your friends’ Garrisons even more rewarding, with a daily visitor to set you and your friends on a fun random task (complete with rewards, Achievements, and a meta-Achievement for finishing all of the tasks). We’ll have awesome new items to spend your Garrison Resources on, new Missions to complete with fun new rewards, new items to change your Followers with, a new tier of Garrison-invasion difficulty for the most tenacious of defenders among you (can your Garrison withstand a world boss?), new profession-building Missions, and a whole lot more!

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Collecting Your Heirlooms
We’re pretty far along in development on the much-talked-about Heirloom tab. This will bring the whole Heirloom system into a single account-wide collection UI and provide a clear purchase/upgrade path for all items. Heirlooms already on characters will be collected into the new UI (similar to other Collections features), base-level Heirlooms will be purchasable from vendors, and upgrade tokens that can be used on Heirlooms to raise their effectiveness to additional level caps will be obtainable through different forms of content. We’ll be looking for your feedback on the new system when the 6.1 PTR goes live.

eSports’in
The new War Games skirmishes feature allows anyone to run an online tournament, and we’re excited to see even more community-run tournaments in 2015. We’ll of course be running tournaments with our eSports partners as well, and will release details as those plans are finalized. As you saw at the Arena World Championship, we’ve come up with an improved UI to help viewers better follow the action, but we’ve been working on a complete overhaul for next year—with the goal of making it widely available for use in player-run tournaments, partner tournaments, and online casting. We hope to be able to share more soon.

You’re More Beautiful Every Day
As we discussed in the recent preview, new Blood Elf models are on their way, and we’re looking to get them in-game in an upcoming patch. Alongside the new Blood Elf models we’ll also be implementing a couple of tweaks and fixes for other character models, based on player and our own internal feedback, with some additional changes to come in future patches.

Ashran So Far
We’re continuing to focus on realm pairing and tech changes to help ensure more even fights between the Alliance and the Horde, as well as reduce the queue times to get into the PvP zone for those realms experiencing them. Further into the coming year our focus will be on updating and expanding the content Ashran offers in big new ways, but we’ll have more info on that as we get closer to patches beyond 6.1.

Game Ogre
Raiders are continuing to enjoy Highmaul in all its ogre-y glory, and we’re watching how things play out as the last couple wings open in Raid Finder difficulty. While progression through Highmaul continues, Warlord Blackhand is eagerly awaiting your arrival in the Blackrock Foundry raid. We’re expecting Blackrock Foundry to become available in February. We’ll announce specific dates once we’ve seen more of how Highmaul progression . . . progresses.

. . . And Beyond
We have a ton of awesome content planned for next year, as well as some fun surprises, and we can’t wait to share more. See you in-game!

Patch 6.1 Heirloom Changes
Below is a rough translation of a post from the EU forums. Please keep in mind it is a translation and isn't perfectly accurate.
Originally Posted by Blizzard (Blue Tracker)
I'd like to take this opportunity to provide some information about heirlooms:

  • We plan to them available again with patch 6.1. They are currently being redesigned to fit the new stat system.
  • The heirlooms will be sold for gold and base level will go up to level 60. Once you buy a heirloom, it will be available for all characters on your account, as toys and pet are now.
  • The base heirlooms can be upgraded to Tier 2 (usable up to level 90) and Tier 3 (usable up to level 100) in exchange for emblems that will be obtained as a reward for some tasks completed within the game.

Patch 6.0.3 Hotfixes - December 18
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Garrisons, Followers, and Outposts
  • Outposts
    • [Requires a realm restart.] Completing a quest for a newly swapped Outpost building should no longer cause it to incorrectly revert back to a pre-swapped state.

Classes
  • Hunter (Forums / Skills / Talent Calculator)
  • Priest (Forums / Skills / Talent Calculator)
    • Talents
      • Clarity of Will's (Discipline) protective ward on a critical effect should now be correctly reduced by Battle Fatigue in PvP combat.
    • Glyphs
      • Glyph of the Inquisitor should now correctly be dealing self-damage against the Priest (with a chance to break crowd control effects) in PvP combat against enemy players with glyphed crowd control abilities that removes damage over time effects on the target.
  • Rogue (Forums / Skills / Talent Calculator)
    • Assassination
      • Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
    • Subtlety
      • Hemorrhage periodic effect should now be able to critically strike.

Quests
  • Talador
    • [Requires a realm restart.] Socrethar's Demise: Resolved an issue that could cause Socrethar to become unattackable.
  • Legacy
    • Report to the King: Resolved an issue where completing this quest was incorrectly causing Hero's Call: Redridge Mountains! and My Son, the Prince to become unavailable
    • Warning the Warchief: Resolved an issue where completing this quest was incorrectly causing Machines of War and Enemies Below to become unavailable.

Creatures and NPCs
  • Frostfire Ridge
    • Iron Cannoneers no longer drop Iron Horde Scraps.
  • Gorgrond
    • Iron Banshee should now correctly award credit towards completing Assault on the Pit.

Dungeons, Raids, and Scenarios
  • Dungeons
    • The Everbloom
      • Xeri'tac: Resolved an issue that could cause Venom-Crazed Pale One to not spawn in correctly.

PvP
  • Ashran
    • Fangraal and Kronus now costs 3000 Artifact Fragments to summon (up from 1000).

Items
  • Primal Spirit should now be dropping more frequently while harvesting mineral and herb nodes outside of the Garrison, from Skinning, and in a satchel obtained by completing the daily Fishing quest from the Garrison Fishing Shack.
  • Potions purchased from the Brawler's Guild are now bind on pickup.
  • Guide: Sharpshooting should now correctly have a chance to drop for Hunters from rare Draenor NPCs and creatures.
  • Kowalski's Music Box should now correctly apply its soothing effect to targets that are not in combat.
  • World Shrinker's effect is now removed when mounting up.

UI
  • Premade Groups should no longer display a Scenarios category for characters that are above level 90.
This article was originally published in forum thread: World of Warcraft in the New Year, Patch 6.1 Heirloom Changes started by chaud View original post
Comments 312 Comments
  1. Crembrole's Avatar
    Quote Originally Posted by Korru View Post
    6.1?

    Moar liek 6.0.5, m i rite?
    Yeah, because this preview is the sum total of everything that's going to be in the patch.
  1. mmocccfd23f47c's Avatar
    Maybe the legendary follower will be Gul'dan. It would be a nice plot twist.
  1. Korru's Avatar
    Quote Originally Posted by Crembrole View Post
    Yeah, because this preview is the sum total of everything that's going to be in the patch.
    Of course the preview doesn't show everything, but what it have shown isn't solid content. If Blizzard wants to keep people subscribed for this patch, they should try harder.
  1. Serissa's Avatar
    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Flight Master Competency
    We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows. This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.
    Will it affect old world? You know old world flightmasters were horrible

  1. vexacus's Avatar
    this post feels like a early april fools joke.
  1. haxartus's Avatar
    I'm not sure how this would work. In EVE a large amount of stuff is destroyed each month and this keeps the inflation low.
    In WoW nothing is ever destroyed and people have been stockpiling gold for 10 years.
  1. Zyranthian's Avatar
    Quote Originally Posted by Korru View Post
    Of course the preview doesn't show everything, but what it have shown isn't solid content. If Blizzard wants to keep people subscribed for this patch, they should try harder.
    Its 6.1, its a minor content patch. Putting it in perspective, 6.1 for MoP was the Domination Point stuff in Krasarang wilds, so expect something to that degree. I'd imagine Tanaan Jungle would be a major content patch with a raid tier, like Isle of Thunder was.
  1. ihyln's Avatar
    underwhelming. no point in resubbing
  1. Igzorn's Avatar
    o boy they wahnt to add a "PLEX" hm ....lets see how the economy thinks of it ^^
  1. Maggibesti's Avatar
    Quote Originally Posted by Blitzo View Post
    Heirlooms to level 100 WOO!



    Yay, now I don't need to pay for WoW anymore.
    I really do hope those heirlooms can boost upto 50% xp from 1-100

    Would really love to level all my toons to 100 but the leveling progress is just sooooo boring. It's more boring to level then to stare at a wall. Got all classes at 85+(2 still at 85 that I cba lvling, cause meh) and the remaining ones are 90 except 1 93 and 1 96. It's not that the zones are boring or anything like that, it's just that having to level every single expansion, including in classic just gets so boring after a while, nothing really impresses me or motivates me to level. I would gladly pay money(if I had any) to boost all my chars to 100, cause I'd rather work then level, but max content is just so much fun I kinda have to level more toons to 100.

    And yeah no more paying irl money for game time wohoo, inb4 1 month = 100k gold. But if it's gonna be around 20k~ ish it will be a great deal.

    Though I have no idea how this trading process will work, is it an item you just trade through the trade windows and when consumed it loads game time to your account lol? Anyways hope it wont be too expensive and a safe trade.
  1. cirdanx's Avatar
    Well interesting:

    "Feeling Legendary" hardly, so far the questline is ok...yet nothing special, it might turn out to be an easymode legendary for everyone, thats hardly "legendary"

    "Pepe’s Favorite New Feature" ./facepalm i can´t be the only one that wishes for them to focus on more important thing than this stupidity.

    "Flight Master Competency" yeah still no flying, sitting on a taxi from point A to B is still the norm, even if its faster. Why again have we flying mounts in the game?


    "All About That Base"
    we will see...i don´t believe anything anymore when it comes to this half ass executed feature.

    "New Ways to Play" Ah yes here we go, something i predicted years ago, the slow path to the option of F2P. Don´t get me wrong this is not such a bad thing. But it only works with a healthy player driven economic system (see EVE). Now that works. We don´t have that in WoW, infact with this addon they totaly destroyed professions, the only thing worth something is enchanting. With no healthy economy ingame, this is a stupid thing to do and just shows that the people now working on the game have no fucking idea.

    "Collecting Your Heirlooms" whatever, lvling is faceroll anyway.

    "eSports’in" laughable, even more so if you take the current situation of class balance in perspective. WoW will never be an esports game. They tried this years ago, and no esport organization, except a console one(!) took them, and that got cancelled. The only game they ever made, that got into esport outside of the Blizzard fanbase was and will be SC. No hearthstone should not be considered (especialy with the the first real "everything random" expansion" an esport game. It isnt one.

    "You’re More Beautiful Every Day"
    i hope they will take in account the critics about male NE animations etc. The textures are great, the animations are borderline bad.

    "Ashran So Far"
    lots of blabla it will stay a zerg fest, it was designed as one, thats fine.

    "Game Ogre" Thats fine, but if Blackrock Foundry comes out in two months...how long will it take for a new content then? That is the burning question.

    ". . . And Beyond
    We have a ton of awesome content planned for next year, as well as some fun surprises, and we can’t wait to share more. See you in-game!"


    yeah i know how that usualy turns out...lots of time of waiting...more and more from every addon to addon....*snore*
  1. lokinrond713's Avatar
    Theyre actualy advertising invasions...sigh
  1. risingforce's Avatar
    Loving the sound of 6.1, can't wait to see more.

    Me and my friends are loving Draenor so far -between Heroic progression, Garrisons, Followers and the usual grinds it's hard to find the time to do it all, but it just feels right. Everybody I know has something to do and is pretty much having a lot of fun doing it!

    gg
  1. TheSweetness's Avatar
    Quote Originally Posted by Serissa View Post
    Originally Posted by Blizzard (Blue Tracker / Official Forums)

    Flight Master Competency
    We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows. This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.
    Will it affect old world? You know old world flightmasters were horrible

    This is fun! Think you beat me though.

    http://imgur.com/yzTlsg8
  1. Jin84's Avatar
    World Shrinker's effect is now removed when mounting up.
    Blizzard is such a party pooper.
  1. mmoc4ba93b9265's Avatar
    so nothing in 6.1 then.
  1. Moradim's Avatar
    so lets see: we have...

    -90 boosts

    -gold selling

    -mount selling

    I wonder if blizzard was sold to a chinese company?
  1. Zokten's Avatar
    Quote Originally Posted by cirdanx View Post

    "Flight Master Competency" yeah still no flying, sitting on a taxi from point A to B is still the norm, even if its faster. Why again have we flying mounts in the game?
    Guess we need to remove them then from the other 4/5 of the game then.
  1. muto's Avatar
    Quote Originally Posted by Moradim View Post
    so lets see: we have...

    -90 boosts

    -gold selling

    -mount selling

    I wonder if blizzard was sold to a chinese company?
    It's better the money goes to Blizzard rather than China.
  1. MakeMeLaugh's Avatar
    I don't understand. What's the matter?

    Player A buys 2 months of gametime, sells one to player B. Gold went from player to player and blizz still received the same money as if two players bought game time.

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