Patch 6.2.1 PTR - Build 20271
Many of these changes are just tooltip updates to reflect hotfixes.



Spell Changes
Originally Posted by MMO-Champion
Companions

Item Set Bonuses
  • Item - LFR T17 Mail Caster 4P Bonus Your damaging spells have a 10% chance to summon an electric orb at the target's location for 8 sec, causing 1 [ 1 + 25% of Spell Power Nature damage to all enemies within 6 yards every 2 sec.
  • Item - LFR T18 Mail Agility 4P Bonus Your special attacks have a 10% chance to cause a Fel Explosion, dealing [ 15,000 + AP 14,250;] Damage to all nearby enemies within 0 yards.
  • Item - Warrior T18 Fury 2P Bonus While Bloodsurge is active, your Wild Strike critical strike chance is increased by 50% 100% and Wild Strike critical strike damage is increased by 12%.
  • Item - Warrior T18 Fury 4P Bonus Your Wild Strike critical strikes reduce the cooldown of Recklessness by 20 sec. 25 sec.
  • Item - Warrior T18 Protection 4P Bonus Shield Barrier's effect is increased by 200% 100% when used during Last Stand. Your Shield Charge also causes you to Enrage.

Rogue (Forums, Talent Calculator)
Subtlety
  • Sanguinary Vein Increases the damage of your Rupture ability by 30% and causes you to deal 25% 30% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest. Rogue - Subtlety Spec.

Major Glyphs

Professions
Riding



Garrison Mission Changes
Most of these changes are just updates to reflect the hotfixes made on live.
Originally Posted by MMO-Champion
Spoiler: 
Ship-Bonus
  • Many missions now reward 2000 XP, up from 1200.

Ship-Combat
  • Back in My Day... Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways.. Rewards: 6000 XP. 2000 XP 3000 XP. 5000 XP
  • Bring Home the Bacon Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars.. Rewards: 6000 XP. 2000 XP 3000 XP. 5000 XP
  • Broken Horn Village Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 8 hrs. These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it.. Rewards: 4500 XP. 12000 XP 3000 XP. 5000 XP
  • Felblazer Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo.. Rewards: 2000 XP. 12000 XP 3000 XP. 10000 XP
  • Hoard Overboard Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 100 Resources. Duration: 8 hrs. Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor.. Rewards: 1200 XP. 950 XP 3000 XP. 10000 XP
  • Luck Is Also a Skill Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight.. Rewards: 2000 XP. 15000 XP 3000 XP. 10000 XP
  • One, Two... Plenty Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment.. Rewards: 2000 XP. 4000 XP 3000 XP. 10000 XP
  • Oops, We Hit Them Again Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. The Iron Horde keeps sending fresh workers and supplies to the Dark Portal. Should we take pity and let their ships through so they can rebuild it? No.. Rewards: 5000 XP. 3000 XP 15000 XP
  • Riders on the Storm Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them.. Rewards: 2000 XP. 850 XP 3000 XP. 10000 XP
  • Shattered Light Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 8 hrs. Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands.. Rewards: 4500 XP. 3500 XP 3000 XP. 5000 XP
  • Sink or Swim Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster.. Rewards: 1000 XP. 500 XP 2000 XP. 5000 XP
  • Skeleton Crew Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere.. Rewards: 1000 XP. 1300 XP 2000 XP. 5000 XP
  • Spoiling for a Fight Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. So what if they're nowhere near Horde or Alliance waters? Sooner or later, they will be.. Rewards: 2000 XP. 11500 XP 3000 XP. 10000 XP
  • Spring Is Never Coming Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. The orcs who named the Coldsnap Coast didn't mean that its weather was a temporary cold spell. They meant the cold would snap most people in two.. Rewards: 2000 XP. 4000 XP 3000 XP. 10000 XP
  • Strait and Narrow Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. An enemy carrier has seized control of the Darktide Strait. Losing that waterway would hurt Horde shipping concerns worldwide. Our course is clear.. Rewards: 6000 XP. 8000 XP 3000 XP. 5000 XP
  • Subtle Plans Are Here Again Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. Subtlety isn't really Hellscream's strong suit. Probably these ships thought the mountains would hide their approach.. Rewards: 6000 XP. 6000 XP 3000 XP. 5000 XP
  • The Cerulean Lagoon Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 100 Resources. Duration: 8 hrs. The name sounds peaceful, but your crew should bring gas masks. The atmosphere here tends to be toxic, which is doubtless why the Horde sent a sub.. Rewards: 6000 XP. 8000 XP 3000 XP. 5000 XP
  • The Stonefury Cliffs Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot.. Rewards: 2000 XP. 15000 XP 3000 XP. 10000 XP
  • Toxic Behavior Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north.. Rewards: 1000 XP. 1300 XP 2000 XP. 5000 XP
  • Try Evading This Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale.. Rewards: 5000 XP. 12000 XP 15000 XP
  • While the Iron Is Hot Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 8 hrs. Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area.. Rewards: 4500 XP. 3500 XP 3000 XP. 5000 XP
  • Windroc Bay Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Surely these vessels are just ferrying bird enthusiasts to the bay. Not beast tamers who plan to enslave its massive hydras for the Iron Horde. Surely.. Rewards: 5000 XP. 950 XP 15000 XP

Ship-Legendary
  • A Kind of Magic Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well.. Rewards: 4750 XP. 12x Abrogator Stone 5000 XP. 12x Abrogator Stone
  • Abracadabra Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems.. Rewards: 1000 XP. 8x Abrogator Stone 2000 XP. 8x Abrogator Stone
  • Ambush on the High Seas Level 100. Item Level 0. 2 Followers. Cost: 125 150 Resources. Duration: 2 days. Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap!. Rewards: 6000 XP. 5000 XP 8000 XP. 15000 XP
  • Boarding the Master's Call Level 100. Item Level 0. 3 Followers. Cost: 125 150 Resources. Duration: 2 days. You've run Gul'dan's flagship aground, but now all her guns are trained toward the sea. Prepare for the worst.. Rewards: 6000 XP. 1x Draenic Sea Chart 8000 XP. 1x Draenic Sea Chart
  • Fury of the Elements Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde.. Rewards: 1000 XP. 23x Elemental Rune 2000 XP. 23x Elemental Rune
  • Giving Chase Level 100. Item Level 0. 2 Followers. Cost: 125 150 Resources. Duration: 2 days. Captured prisoners indicated that Gul'dan's flagship was last seen in this area of dangerous shoals.. Rewards: 6000 XP. 5000 XP 8000 XP. 15000 XP
  • In Hot Pursuit Level 100. Item Level 0. 3 Followers. Cost: 125 150 Resources. Duration: 2 days. You've located Gul'dan's flagship! Maneuver with the wind to take out her carrier escort.... Rewards: 6000 XP. 5000 XP 8000 XP. 15000 XP
  • Magical Mystery Cruise Level 100. Item Level 0. 2 Followers. Cost: 0 Resources. Duration: 24 150 Resources. Duration: 18 hrs. An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic.. Rewards: 4750 XP. 15x Abrogator Stone 5000 XP. 15x Abrogator Stone
  • One Way or Another Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses.. Rewards: 1000 XP. 10x Abrogator Stone 2000 XP. 10x Abrogator Stone
  • Stalking the Master Level 100. Item Level 0. 2 Followers. Cost: 125 150 Resources. Duration: 2 days. Capture Ironfist Harbor and interrogate prisoners as to the whereabouts of Gul'dan's flagship.. Rewards: 6000 XP. 5000 XP 8000 XP. 15000 XP
  • Turn! Turn! Turn! Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise.. Rewards: 2500 XP. 32x Elemental Rune 3000 XP. 32x Elemental Rune
  • Un-sub-tle Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no.. Rewards: 2000 XP. 35x Elemental Rune 3000 XP. 35x Elemental Rune
  • Wrack and Rune Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating.. Rewards: 1000 XP. 20x Elemental Rune 2000 XP. 20x Elemental Rune

Ship-Oil (Unused)

Ship-SiegeA
  • Many missions now reward 3000 XP, down from 9500.

Ship-SiegeH
  • Many missions now reward 3000 XP, down from 9500.

Ship-SiegeIHA
  • Many missions now reward 1500 or 3000 XP, down from 9500.

Ship-SiegeIHH
  • Many missions now reward 1500 or 3000 XP, down from 9500.
  • Some missions now have a 4 hour duration, down from 24 hours.

Ship-Training
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 60 sec. An Alliance sub has been spotted spying around our base. Take your new destroyer out and end it.. Rewards: 500 XP. 500 XP 5 XP. 5 XP
  • A Little Combat Level 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 60 sec. A Horde sub has been spotted spying around our base. Take your new destroyer out and end it.. Rewards: 500 XP. 500 XP 5 XP. 5 XP
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 200 XP. 100 XP 5 XP. 5 XP
  • A Supply Pickup Level 100. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 60 sec. Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.. Rewards: 200 XP. 100 XP 5 XP. 5 XP
  • Bomber Target Practice Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Bomber Target Practice Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Fine Tuning Depth Charges Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Fine Tuning Depth Charges Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • How to Pierce Thick Armor Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • How to Pierce Thick Armor Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Sneaking. Sea Style. Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Sneaking. Sea Style. Level 100. Item Level 0. 1 Followers. Cost: 50 Resources. Duration: 4 hrs. We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the bay. See if you can sneak up on it.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • The Second Time is the Charm Level 100. Item Level 0. 2 Followers. Cost: 5 Resources. Duration: 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 500 XP 5 XP. 5 XP
  • The Second Time is the Charm Level 100. Item Level 0. 2 Followers. Cost: 5 Resources. Duration: 60 sec. Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.. Rewards: 500 XP. 500 XP 5 XP. 5 XP
  • Transport Escort Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.. Rewards: 400 XP. 500 XP 500 XP. 500 XP
  • Transport Escort Level 100. Item Level 0. 2 Followers. Cost: 50 Resources. Duration: 4 hrs. Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.. Rewards: 400 XP. 500 XP 500 XP. 500 XP

Ship-Treasure
  • A Journey, Not a Destination Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. This Alliance carrier is heading for Stormshield with fresh troops and supplies. But it's a long journey between Shadowmoon Valley and Ashran.. Rewards: 8500 XP. 1x Baleful Plate Spaulders 5000 XP. 1x Baleful Plate Spaulders
  • A Ship in Harbor Is Safe, But... Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. These ships are about to leave Ironhold Harbor. They're probably still hung over from last-minute partying. They're certainly not expecting a fight.. Rewards: 5000 XP. 100 Gold 700 Gold
  • A Sunless Sea Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. In this poor weather, Hellscream has sent subs to harry our fleet. Act decisively so that they never again see the light of day.. Rewards: 2000 XP. 20x Sorcerous Water 3000 XP. 20x Sorcerous Water
  • Alakazam Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them.. Rewards: 1000 XP. 1x Baleful Cloth Girdle 2000 XP. 1x Baleful Cloth Girdle
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • All Fel Breaks Loose Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Black Market Journal Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up.. Rewards: 5000 XP. 1x Waterlogged Manifest
  • Blood in the Water Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start.. Rewards: 2000 XP. 20x Sorcerous Fire 3000 XP. 20x Sorcerous Fire
  • Blood, Gold, and Regret Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 3 150 Resources. Duration: 2 days. Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for.. Rewards: 8500 XP. 325 Gold 8000 XP. 2,000 Gold
  • By Our Bootstraps Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay.. Rewards: 4300 XP. 1x Baleful Leather Treads 3000 XP. 1x Baleful Leather Treads
  • Circle of Life Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Another day, another Alliance shipment to Ashran. Are they trying to be stealthy, heading so far east before circling back to Stormshield? Pathetic.. Rewards: 4750 XP. 1x Baleful Leather Gauntlets 5000 XP. 1x Baleful Leather Gauntlets
  • Cold Shoulder Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. This far north, Horde forces seem to think themselves safe from our ships. But then thinking never was their strong suit.. Rewards: 8500 XP. 1x Baleful Leather Spaulders 5000 XP. 1x Baleful Leather Spaulders
  • Come Fel or High Water Level 100. Item Level 0. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes.. Rewards: 2000 XP. 100 Gold 3000 XP. 180 Gold
  • Dead Calm Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. With no wind and a ripped mainsail, an enemy carrier has slowed to a crawl, along with its escorts. Make sure their troops and cargo never make landfall.. Rewards: 2500 XP. 20x Sorcerous Earth 3000 XP. 20x Sorcerous Earth
  • Dead Orcs Don't Need Boots Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. Stop complaining. You never know: they might not smell that bad.. Rewards: 4300 XP. 1x Baleful Mail Treads 3000 XP. 1x Baleful Mail Treads
  • Death Metal Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Shipments for Wor'gol must first pass through the Pale Cove's treacherous currents and jagged rocks. That will be the perfect time for us to strike.. Rewards: 1000 XP. 1x Baleful Plate Girdle 2000 XP. 1x Baleful Plate Girdle
  • Do You Feel Lucky? Level 100. Item Level 0. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them.. Rewards: 2000 XP. 100 Gold 3000 XP. 225 Gold
  • False Economy Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. A damaged engine has crippled a destroyer far from shore. That's what happens when you only value warriors and plunder. Not that the gold should go waste.. Rewards: 8000 XP. 100 Gold 5000 XP. 750 Gold
  • Far From Home Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. Cowardly Alliance dogs have begun targeting our carriers even when they are far from Shadowmoon waters. Show them what a true threat looks like.. Rewards: 8500 XP. 1x Baleful Cloth Spaulders 5000 XP. 1x Baleful Cloth Spaulders
  • Far Too Many Notes Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. Our spies have noted regular supply shipments to Wor'gol via the Southwind Cliffs. The Horde hasn't noted our noting them. We've noted that, too.. Rewards: 4300 XP. 1x Baleful Cloth Treads 3000 XP. 1x Baleful Cloth Treads
  • Finders, Keepers Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. A Horde warrior bound for Frostfire Ridge clumsily dropped a magic necklace overboard. Put him and his vessel out of their misery.. Rewards: 2000 XP 3000 XP. 1x Baleful Pendant
  • Fools and Their Gold Level 100. Item Level 0. 2 Followers. Cost: 50 150 Resources. Duration: 4 hrs. The city of Elodor houses the draenei's leaders, who are allied with the Alliance. Teach both groups a lesson: seize one of their gold shipments.. Rewards: 1200 XP. 100 Gold 2000 XP. 125 Gold
  • For Hate's Sake Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 200 Resources. Duration: 2 days. Vhaka the Vile and her crew once terrorized Draenor's seas, killing and plundering without remorse. Cursed for their evil deeds, they lash out at the living.. Rewards: 8000 XP. 1x Captain Sander's Returned Band
  • Glacier Bay Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. When Horde forces sailed to Frostfire, their ship arrived mostly intact. Perhaps orcs aren't witless brutes. Unless they left behind valuable cargo.. Rewards: 4300 XP. 1x Baleful Leather Treads 3000 XP. 1x Baleful Leather Treads
  • Glittering Prize Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. This enemy sub is loaded with gold, so it can't outrun us. Instead, it's been hiding out between a rocky shoal and a whirlpool, hoping to lure us to our doom.. Rewards: 8500 XP. 100 Gold 5000 XP. 500 Gold
  • Gold in Their Holds Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Uncharted waters proved deadly to these sailors, who still roam the area as murderous ghosts. That said, they were well paid before their deaths.. Rewards: 5000 XP. 250 Gold 750 Gold
  • Hand-Me-Downs Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Pretend you're getting them from a big brother or sister. But give them a thorough scrubbing before you put them on. Just in case.. Rewards: 4750 XP. 1x Baleful Mail Gauntlets 5000 XP. 1x Baleful Mail Gauntlets
  • Heart of the Sea Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. These radiant and perilous waters absorbed their magical properties from precious stones lining the sea floor. Such a gem would make a powerful necklace.. Rewards: 2000 XP 3000 XP. 1x Baleful Pendant
  • Heavy Metal Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. These battleships are so overburdened with cargo, their sailors hardly need to swab the decks. Teach them the value of caution, and lighten their load.. Rewards: 4750 XP. 1x Baleful Plate Gauntlets 5000 XP. 1x Baleful Plate Gauntlets
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Hotter Than Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • If a Tree Falls in the Forest Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Iron Horde forces have landed in Tangleheart, endangering its rich soil and plentiful timber. Also its powerful ancients. Who were already pretty angry.. Rewards: 5000 XP. 100 Gold 700 Gold
  • If It Shines, It's Mine Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. This vessel is carrying plenty of plate armor; Alliance soldiers just happen to be wearing it. Why are you letting Alliance scum wear your armor?. Rewards: 1000 XP. 1x Baleful Plate Girdle 2000 XP. 1x Baleful Plate Girdle
  • It's a Boat, It's a Plane, It's... Just a Riverbeast. Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. The Iron Horde swooped in when they identified a rogue submarine closing in on their stronghold. Unfortunately for them, it was just a riverbeast.. Rewards: 5000 XP. 1x Mudback Riverbeast
  • It's a Trap Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. This destroyer looks to be disabled far from land. But our scouts report this is just an act: a submarine is circling in the waters below.. Rewards: 1000 XP. 1x Baleful Leather Girdle 2000 XP. 1x Baleful Leather Girdle
  • It's All the Rage Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Orcish cloth armor is just as soft and comfortable as ours. Tell your magi they will seize and wear this cargo. No exceptions, gnomes. Make it work.. Rewards: 1000 XP. 1x Baleful Cloth Girdle 2000 XP. 1x Baleful Cloth Girdle
  • Look Good in Leather Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. This vessel is taking a cargo full of leather armor to Alliance fighters in Zeth'Kur. Leather shouldn't be wasted on them. Isn't lace more their thing?. Rewards: 8500 XP. 1x Baleful Leather Spaulders 5000 XP. 1x Baleful Leather Spaulders
  • Made for Walking Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. If we steal Alliance-bound boots, and a barefoot Alliance mage trips and dies, would that count as a Horde victory? Why, yes. Plus, hey, new boots.. Rewards: 4300 XP. 1x Baleful Cloth Treads 3000 XP. 1x Baleful Cloth Treads
  • Mail Delivery, Rain or Shine Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. The Earthen Ring kindly requests that all plundered mail armor be divided equally among those who wear it. Otherwise, the elements might become displeased.. Rewards: 4750 XP. 1x Baleful Mail Gauntlets 5000 XP. 1x Baleful Mail Gauntlets
  • Mayhem by the Moonlit Shore Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. Horde vessels wanted for Alliance raid. Must love plunder and long walks on the beach. High tolerance for the colors blue and violet a plus.. Rewards: 4300 XP. 1x Baleful Plate Treads 3000 XP. 1x Baleful Plate Treads
  • Mind Over Metal Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. Thus, skill will be this fight's deciding factor.. Rewards: 8500 XP. 1x Baleful Plate Spaulders 5000 XP. 1x Baleful Plate Spaulders
  • No Loss of Suction Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse.. Rewards: 1000 XP. 20x Sorcerous Air 2000 XP. 20x Sorcerous Air
  • Nothing Gold Can Stay Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Sabotaged by spies, these carriers sank on their way to battle. Denied a glorious death in battle, their ghostly crews sink other ships out of bitterness.. Rewards: 5000 XP. 450 Gold 850 Gold
  • On the Rocks Level 100. Item Level 0. Rare. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. This ghost ship lies in wait, attacking unwary sailors who approach the treacherous shoals off Gorgrond's eastern coast.. Rewards: 2000 XP. 325 Gold 3000 XP. 325 Gold
  • Orphaned Aquatic Animal Rescue Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. A young shark has been abandoned in a storm off the coast of Nagrand. Defend it from the Iron Horde and it will likely follow you home.. Rewards: 4500 XP. 1x Left Shark 5000 XP. 1x Left Shark
  • Pedal to the Metal Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them.. Rewards: 4300 XP. 1x Baleful Plate Treads 3000 XP. 1x Baleful Plate Treads
  • Razorfin Grin Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Take out that enemy supply ship, but act quickly if anyone goes overboard. The orcs don't call it Frostbite Deep for nothing.. Rewards: 1000 XP. 1x Baleful Mail Girdle 2000 XP. 1x Baleful Mail Girdle
  • Ru'klaa Level 100. Item Level 0. 2 Followers. Cost: 50 150 Resources. Duration: 4 hrs. Iron Horde vessels are often attacked by lobstrok here, and so Hellscream means to slay their matriarch. Coming to her aid would be in our best interests.. Rewards: 1000 XP. 1000x Apexis Crystal 2000 XP. 2000x Apexis Crystal
  • Say No to Southern Exposure Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Draenei-crafted plate is just as sturdy as Horde-crafted plate. Tell your soldiers they will seize and wear this cargo, or they will go naked into battle.. Rewards: 4750 XP. 1x Baleful Plate Gauntlets 5000 XP. 1x Baleful Plate Gauntlets
  • Skulls, Spikes, Everything Nice Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. The mail armor in this vessel's cargo hold will serve us well once we spice it up a bit.. Rewards: 8500 XP. 1x Baleful Mail Spaulders 5000 XP. 1x Baleful Mail Spaulders
  • Steel Fist, Silk Glove Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. A shipment of tailored goods from Shadowmoon Valley is headed for our enemies in Stormshield. Intercept it, and share in the spoils.. Rewards: 4750 XP. 1x Baleful Cloth Gauntlets 5000 XP. 1x Baleful Cloth Gauntlets
  • Storm Front Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Shattered Hand forces just dispatched these vessels, which headed straight into a storm. Their recklessness will work to our advantage.. Rewards: 5250 XP. 2000x Apexis Crystal 5000 XP. 5000x Apexis Crystal
  • Take up the Gauntlet Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Hellscream's forces have recently grown scarce along the Orunai Coast. Now the Horde dares to use it as drop-off point for cargo.. Rewards: 4750 XP. 1x Baleful Cloth Gauntlets 5000 XP. 1x Baleful Cloth Gauntlets
  • Talk to the Fist Level 100. Item Level 0. 2 Followers. Cost: 75 100 Resources. Duration: 8 hrs. Northwest of Talador, offshore, is an unyielding rock vise called the Colossal's Fist. The Iron Horde hasn't yet discovered it. Arrange an introduction.. Rewards: 1750 XP. 1200x Apexis Crystal 3000 XP. 2500x Apexis Crystal
  • Tastes Like Chicken Level 100. Item Level 0. 2 Followers. Cost: 50 150 Resources. Duration: 4 hrs. Frostangler Bay is a virtual cornucopia of disgusting-looking marine life. But it's palatable enough if you cook it properly. Bring back a fat haul.. Rewards: 1200 XP. 100 Gold 2000 XP. 125 Gold
  • The Burning Glacier Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. Yes, it's constantly snowing here, but it also has volcanic activity. No, it's never a comfortable temperature. Look, you're not going ashore anyway.. Rewards: 8500 XP. 1x Baleful Mail Spaulders 5000 XP. 1x Baleful Mail Spaulders
  • The House Always Wins Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 200 Resources. Duration: 2 days. Although his surprise attacks were legend, Giras the Guileful was just as infamous for his gambling addiction. Even now he's said to enjoy wagering on cards or dice.. Rewards: 8000 XP. 1x Admiral Taylor's Loyalty Ring
  • The Lernaean Shore Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. Procuring quality leather can be tedious, but the Horde plans to shell the hydras here and skin them. Exhausting work. Perfect setup for a lucrative win.. Rewards: 1000 XP. 1x Baleful Leather Girdle 2000 XP. 1x Baleful Leather Girdle
  • The Shimmer Moor Level 100. Item Level 0. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. The so-called dragons living here are fragile mounts, but foolish draenei pay well for them. Divert their latest cargo of gold to a better cause: ours.. Rewards: 2000 XP. 100 Gold 3000 XP. 180 Gold
  • The Sunset Shore Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 2 days 150 Resources. Duration: 8 hrs. The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers.. Rewards: 6000 XP. 100 Gold 3000 XP. 195 Gold
  • The Tanaan Channel Level 100. Item Level 0. 2 Followers. Cost: 50 75 Resources. Duration: 4 hrs. An enemy carrier guards the channel entrance. If we take it out, we can storm Scuttler's Coast to the north, and cut off Alliance shipments to the south.. Rewards: 1000 XP. 1x Baleful Mail Girdle 2000 XP. 1x Baleful Mail Girdle
  • The Touch, the Feel Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. The orcs of Throm'var are supplying the Horde with fine furs and supple leather. Such a pity they'll be used to garb our boorish foes.. Rewards: 4750 XP. 1x Baleful Leather Gauntlets 5000 XP. 1x Baleful Leather Gauntlets
  • The Wave Mistress Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 200 Resources. Duration: 2 days. The deep waters of Draenor's oceans have seen many deaths and precious little peace. This ship and its crew are doomed to wander the seas for eternity.. Rewards: 8000 XP. 1x Signet of the Third Fleet
  • The White Kraken Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack.. Rewards: 4750 XP. 1500x Apexis Crystal 5000 XP. 4000x Apexis Crystal
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • To Fel and Back Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Unafraid of Ghosts Level 100. Item Level 0. Rare. 2 Followers. Cost: 100 Resources. Duration: 24 150 Resources. Duration: 18 hrs. On the one hand, great riches. On the other hand, furious walking corpses. Oh, come now. We all know what choice you're going to make.. Rewards: 5000 XP. 450 Gold 800 Gold
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • War Is Fel Level 100. Item Level 0. Rare. 2 Followers. Cost: 125 Resources. Duration: 2 days 200 Resources. Duration: 4 hrs. Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives.. Rewards: 6000 2000 XP. 1x Iron Fleet Treasure Chest
  • Warspear Fishing Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 8 hrs. Hellscream has posted a sub near the Horde's main base on Ashran. Take that sub out. Alliance, that means you, too. Factional hatreds have no place here.. Rewards: 8500 XP. 100 Gold 3000 XP. 325 Gold
  • With Their Boots On Level 100. Item Level 0. 2 Followers. Cost: 100 Resources. Duration: 22.7 8 hrs. The waters around Shadowmoon Valley are regularly patrolled by Alliance subs, but these two are far from shore. They look lonely. Let's send them company.. Rewards: 4300 XP. 1x Baleful Mail Treads 3000 XP. 1x Baleful Mail Treads
  • You Pull a Gun Level 100. Item Level 0. 2 Followers. Cost: 125 Resources. Duration: 3 days 150 Resources. Duration: 18 hrs. Driven by bloodlust, orc animals target our carriers even when they're far from Frostfire waters. We won't meekly endure this aggression. Strike back.. Rewards: 8500 XP. 1x Baleful Cloth Spaulders 5000 XP. 1x Baleful Cloth Spaulders
  • Zangar Shore Level 100. Item Level 0. 2 Followers. Cost: 75 150 Resources. Duration: 8 hrs. Several races on Draenor offer excellent pay for these giant mushrooms. That said, the shortsighted Horde will quickly wipe them out if we don't intervene.. Rewards: 2000 XP. 100 Gold 3000 XP. 200 Gold




In Development: PvP Mercenary Mode
Originally Posted by Blizzard (Blue Tracker / Official Forums)
They say, “Keep your friends close, and your enemies closer”—and soon, you’ll be able to do just that.

In an upcoming patch, we’ll be adding a feature that allows you to act as a mercenary for the opposite faction in PvP. Whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds, agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde). These agents will allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

When you compete as a mercenary, you’ll still earn all the same rewards you would have by winning or losing as your own faction (with the exception of faction-specific achievements). You’ll also have your race automatically changed into one appropriate for the opposite faction while you’re still inside the Battleground or Ashran. Perhaps most importantly, however, you’ll experience much shorter queue times, as our matchmaking system will be able to fill up groups much quicker!

Our goal with Mercenary Mode is to allow players who want to participate in Ashran or unrated Battlegrounds the ability to do so without having to wait through long queues, while still maintaining the spirit of the core Alliance vs Horde fantasy. We’ll be testing this feature soon on the Public Test Realm, and look forward to hearing your feedback!

PvP Mercenary Mode Clarifications
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Few points of clarification based on some discussion we've been seeing around the interwebs:

On racials: The current intention is that the system swaps your race entirely, including your racial ability. We recognize that that puts Humans in a weird spot, so we're looking into some options there that aren't "spend your Honor/Conquest on a Medallion."

Only the faction that is currently experiencing a long queue will have the option to act as a Mercenary, and only when those queues reach a certain point (which is still being determined). In the current environment, we expect that to generally be Alliance. Since queues have to reach that threshold before Mercenary Mode becomes available, we don't anticipate an increase in Horde queue times.

Using the Mercenary Mode system is completely opt-in. It's important to us that if you don't choose to participate in Mercenary Mode, it doesn't affect you. Should you be grouped with players who are using the system, they will not be identified to you as mercenaries -- they'll look like just another player from your faction.

Similarly, it's important to note that these are not creating "mixed-faction" scenarios. There will be no Humans fighting alongside Orcs. Again, our intent is that you are completely unaware that the person next to you is secretly a Night Elf.

We don't consider Mercenary Mode to be a replacement for racial balance. We just also don't think that perfectly balanced racials would instantly resolve queue time issues. We also don't think that players should feel forced to faction transfer (potentially away from friends and guildmates) in order to experience reasonable queue times.

The picture in the blog is of one of the NPCs that Alliance players can speak to to activate Mercenary Mode for Battlegrounds. Players who are using Mercenary Mode won't just be wearing a Hallow's End mask, lol.

Ultimately, this system's sole purpose is to help resolve the issue where heavy tilts in faction populations can result in excessively long queue times for unrated PvP content.

Can I queue with my friends that are on horde this way or no?
No. Again, it's only intended to alleviate queue times.

Patch 6.2.1 PTR Patch Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Patch 6.2.1 is now available for testing on the Public Test Realms (PTR)! Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion 6.2.1 forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report 6.2.1 forum.

  • Text in red means it's newly added or has changed since the last update.
  • Crossed out means the change has been reverted since the last update.

PTR Disclaimer
  • Please keep in mind that the notes below are not final, and details may be subject to change before the release of Patch 6.2.1.
  • New information for features that are still in-development will be added as it becomes available.
  • Not all content listed in the PTR Patch Notes may be available for testing or may have a limited test window.

In Development: Flying on Draenor
Flying has been enabled on Draenor for level-90+ characters that have attained the account-wide achievement, Draenor Pathfinder. To help facilitate testing of this feature, accounts that have not yet obtained the achievement will be able to purchase a Manual of Rapid Pathfinding from Flaskataur in their Garrisons on the PTR.

  • Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the Patch 6.2.1 PTR forum.

In Development: PvP Mercenary Mode
Players will be able to act as a mercenary for the opposite faction in PvP whenever your faction is experiencing a long wait time to get into Ashran or unrated Battlegrounds. Agents of the enemy faction will appear in your base in Ashran (Stormshield for the Alliance, Warspear for the Horde) and allow you to enter Ashran or Battlegrounds disguised as an enemy player, and actually fight as the opposite faction.

While competing as a mercenary, players will automatically have their race changed into one appropriate for the opposite faction. Players will still be able to earn all the same rewards as winning or losing as their original faction (with the exception of faction-specific achievements).

  • This feature is still in development and is not available initially on the PTR. Mercenary Mode will be enabled later in the PTR process.
  • See the blog “In Development: PvP Mercenary Mode” for more information.

Upcoming PvP Rewards Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Since the release of Patch 6.2, we’ve gotten a ton of feedback regarding the Champion’s Strongboxes rewarded from Ashran and Rated Battlegrounds. We’ve been discussing that feedback heavily since the patch released, and wanted to take a moment to clarify some confusion as well as share an upcoming change.

To start, we’d like to clarify exactly what can be found inside a Champion’s Strongbox, as some (though certainly not all) players seemed to be anticipating items that they’d never have been able to get from the Strongboxes anyway:

  • Strongboxes can never reward items that can be purchased with Conquest Points.
  • Strongboxes can never reward cloaks, necks, or rings.
  • Strongboxes can never reward items with set bonuses.

With that said, we definitely recognize that the Strongbox rewards (or rewards from any box, for that matter) are unclear, and that’s something we’re looking to improve upon in the future.

In addition, we’re currently in the process of applying a hotfix that will remove the Versatility belts, boots, and bracers from the Strongboxes, and make them available on the Conquest vendors instead. Once this hotfix is active, Champion’s Strongboxes will only reward helms, chestpieces, gloves, shoulders, and legs, as well as the Accolade random stat trinkets. Remember that armor pieces earned from Strongboxes do not grant set bonuses, so most players will only want to equip one of those pieces.

We feel that this change will allow there to still be a benefit to earning the Champion’s Strongboxes over the course of the season, but due to the fact that you’ll still want to complete your set bonuses, that benefit will be a little extra flexibility in gearing choices instead of simply having Versatility items another player may not have won. This also greatly increases the chances of earning a desirable item from your Strongbox (at least, until you have everything you want from them) by reducing the overall number of possible items you could get.

Thanks again for all of the feedback on this topic. We’re hopeful that this change will greatly improve the gearing experience in Warlords Season 2, and are taking all of your feedback to heart as we plan for future seasons.
This article was originally published in forum thread: PvP Mercenary Mode, Patch 6.2.1 PTR Patch Notes started by chaud View original post
Comments 131 Comments
  1. mmoc9a59ea2283's Avatar
    LOL @ everyone that thinks that people will queue up as mercenaries and try to lose...
    It seems some people can't make a difference between a game and a real life war.
    If this was war irl and your country's future depended on it I can imagine people doing it(if this ridiculous thing was possible lol), but this is a game...who plays to lose lol. And even if there are such people I assume you can count them on the fingers on your hands. Seriously the only people I can imagine doing that are those that are strangely "afraid" by this happening. The fact that, that even crossed their minds kinda points to them wanting to do it lol.
  1. Darkrulerxxx's Avatar
    not sure how it'll work considering that griefing could largely occur by being in the opposite faction. it'll be interesting how it plays out.
  1. Backjauer's Avatar
    Free transfers fix fuck all. Everybody expects somebody else to move. The only way free faction transfers might work is if they offered incentives to do so. A substantial amount of conquest points or free game time, for example. But then people would bitch about that.

    This seems like a reasonable approach.
  1. Exerionx's Avatar
    Holy shit, when Blizzard comes up with a decent idea to fix all the Ashran queues, the community goes ape shit and whines. I know it's to be expected, but fuck me the idea is quite good, and WHY would you sabotage the other group when you still get the SAME rewards?!

    This community is absolutely screwed.
  1. Deeznuts's Avatar
    Currently, everything and anything that Blizz does will leave people whining and crying, whether its a great thing, a good thing, or a decent thing. They cannot seem to placate you bumbling fools.
  1. Gnosk's Avatar
    Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the Patch 6.2.1 PTR forum.
    They never wanted flying but lied to us all along.
  1. Utinil's Avatar
    Wait, let me see if I got this right.

    •Please note there may still be areas or pockets on Draenor where flying has not yet been fully implemented. These areas will be tracked and listed in a forum thread titled "Flight in Draenor – Reported Bugs Thread" on the Patch 6.2.1 PTR forum.
    Yet didn't they state awhile back, that the content was designed the same as if flying had been allowed, and that less resources weren't used designing the zone because of flying? I even recall their "proof" being that players had explored everywhere with glider and feather. Yet suddenly the zones aren't ready for flying to just be enabled? This doesn't add up to me.
  1. Christhammer's Avatar
    Hotfix is already live. You can now buy belt, boots and bracers from the vendor. Very nice!
  1. Multistryke's Avatar
    RIP Strongboxes lol
  1. davidcryix's Avatar
    Quote Originally Posted by Utinil View Post
    Wait, let me see if I got this right.



    Yet didn't they state awhile back, that the content was designed the same as if flying had been allowed, and that less resources weren't used designing the zone because of flying? I even recall their "proof" being that players had explored everywhere with glider and feather. Yet suddenly the zones aren't ready for flying to just be enabled? This doesn't add up to me.
    What do you think you're uncovering here, Colombo? Are you really going to hammer them over a week or two of work to get things ready? There are all kinds of places that people cannot get to using a glider and a feather that someone on a flying mount can as they have full control over their abilities whereas gliders and feathers are in constant downward motion at speed.

    Maybe they put up fucking barriers to keep people out of some areas on the feather and now they are pulling them out or maybe the engine itself has flags for each region to say flying yes/no.

    In short, please give it a goddamn rest and let them take a few days to turn on whatever they need to.
  1. huldu's Avatar
    This should have been done years and years ago, but I guess it's better late than never. One thing that blows is that they will only be in a high level zone which means you can't make use of this while you're leveling and for some reason have terrible queue times in your battlegroup. How are you suppose to sabotage a game when your faction lose all the time anyways? Anyways it has been a problem in wow since they launched battlegrounds, there is very little incentive to actually win a game. So many other mmos have done it right since then, just shocking that blizz haven't copied any of them at all. At least the mercenaries is a step in the right direction but seriously tho, that delay... it's 2015 now, not 2007.
  1. guardian_titan's Avatar
    When people queue up to PvP, they typically have the plan to actually try to win because they're going for gear or they just want to have fun. Long queue times often demoralize people before they even get in the door. So this is potentially a good option. Who would say no if they went from 10+ minute queues to <1 minute?

    The people I see creating trouble are the same people who like to camp low levels, leveling quest hubs, and lesser geared people "for fun". They're the minority, though, and not the majority. In battlegrounds, things are generally more even than out in the world. If someone is intentionally trying to make the team lose, then they could potentially end up reported for it. Since Blizzard apparently does temporarily ban those that AFK in LFR/LFD, why wouldn't Blizzard ban bad sports in battlegrounds? You joined with the pretense that you'd work together as a team to reach a common goal. Even if they don't get reported, the team could easily just let the person or group intentionally trying to lose to get "eaten" by the other team. There's ways to deal with bad sports. The question is if the player base will tolerate such behavior. Then again, if LFR people tolerate people being AFK the entire run, I wouldn't put it past BGers to let people AFK an entire BG. At some point, the player base has to step up and say no. Start reporting those people. The behavior won't change until the player base decides not to accept it.

    As for the masks, Blizzard cleared that up. You won't pop into the BG with a mask. You will actually change races (including racial).

    Honestly, I would have preferred they just let us pick our own racials that we can change like our talents. Let us pick 1 utility, 1 stat booster, and 1 "fun" racial. A utility one might be like every man for himself/herself, rocket boots, sprint, mana torrent, gift of the naaru, etc. Stat booster would be like 1% crit, etc. A "fun" racial might be something more like the goblin bank and vendor reduction (something that has no use in combat). Maybe throw in the profession boosters with the "fun" racials. Doing that would have let Blizzard introduce more racials down the line even if they didn't have more races. Blizzard went through a phase of "bring the player, not the class." Why can't we play any race we want but have access to any racial we want? Letting us use any racial at any time would also let Blizzard individually buff/nerf/remove/add racials without gutting/buffing entire races. Racials could be unlocked via getting exalted with certain factions or doing long quest chains. Factions are so boring and predictable. Adding something like a racial unlock would add something different. Make it so you can get rep via PvE AND PvP so people don't feel forced to do content they dislike. But I guess that would be too much to ask for.
  1. Etul's Avatar
    Yeah, I'm pretty sure *most* people using the mercenary system will actually use it because they want to get stuff done without waiting for a ridiculous amount of time. If people want to sabotage the other faction, they could still do it now by rolling a toon on the other faction. But my experience from lfr/bgs is that there is usually someone paying attention to the afk people and demanding for them to be kicked. If you want to avoid these 'saboteurs' (the number of which will probably be minimal/negligible and vastly outnumbered by bots) then be proactive and votekick them too. It's not as if people afking in bgs/instances is something new.......
  1. Shudder's Avatar
    Factions are stupid anyways. It annoys me that I can't play with half my friends because of some faction they chose years ago.
  1. Banquetto's Avatar
    "Players who are using Mercenary Mode won't just be wearing a Hallow's End mask, lol."

    Shame, imho. That would be hilarious and awesome.
  1. Yavamar's Avatar
    Quote Originally Posted by Noix View Post
    Its bad idea in a way and just makes Servers that have low pop on 1 side to have even MORE low pop on that side. Somewhat of a good idea but its just bad and a waste.. when you could do:

    Want to fix faction issues or somewhat fix long ques...
    A: Offer Free faction change to Horde or Alliance depending on the server (Horde heavy free faction to Alliance balance out)
    B: Offer Free Transfers to dead realms or over populated faction sides (Over pop horde side.. free transfer to Alliance on that server).

    but xfering off would still cost or faction change back to other side would still cost.
    Plus people "MIGHT" xfer to join friends as well on that server.

    "Nobody says no to free things"

    When server reaches a set number of near balance. close off free Faction Change and Free Transfers.
    They used to do exactly this, but stopped. It didn't seem to have much of an effect; nobody wanted to transfer to an underpopulated faction or server.
  1. Dug's Avatar
    Quote Originally Posted by Yavamar View Post
    They used to do exactly this, but stopped. It didn't seem to have much of an effect; nobody wanted to transfer to an underpopulated faction or server.
    Exactly. The PvP community wants to win simple as that. Even before alliance got OP racials Horde were THE PvP faction and has the higher level PvP players. Players followed them and wala faction imbalance. But it's only broken if Alliance is OP apparently
  1. Kuja's Avatar
    I don't understand the race change. If you're a mercenary, you should retain your race, but only faction change for the duration of the match.
  1. Shudder's Avatar
    Quote Originally Posted by Noix View Post
    Its bad idea in a way and just makes Servers that have low pop on 1 side to have even MORE low pop on that side. Somewhat of a good idea but its just bad and a waste.. when you could do:

    Want to fix faction issues or somewhat fix long ques...
    A: Offer Free faction change to Horde or Alliance depending on the server (Horde heavy free faction to Alliance balance out)
    B: Offer Free Transfers to dead realms or over populated faction sides (Over pop horde side.. free transfer to Alliance on that server).

    but xfering off would still cost or faction change back to other side would still cost.
    Plus people "MIGHT" xfer to join friends as well on that server.

    "Nobody says no to free things"

    When server reaches a set number of near balance. close off free Faction Change and Free Transfers.
    That's such a stupid idea. Nobody says no to free things? Then explain why Blizzard says nobody takes the free transfers when they're open? Hm? Explain that. I can, very easily since I have logic and reasoning. Why the hell would anyone want to leave all their friends and a high population to go to some shit ass low pop realm with no people just because it's free? And when they decide they hate it they can't leave without paying money.
  1. Turaska's Avatar
    Factions is so 2008, give us the option to betray and join the opposite faction like Everquest. I think it'd be rather nifty being an Orc Alliance member or Gnome Horde member.

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