Upcoming PTR Wipe and Patch

Obtaining the Galaxy Gifts Card Back & 3 Free Packs, Deck Spotlight: Budget Friendly Decks, Card Design Competition #25

Brawl With the Blues July 22nd, Fan Art Contest Winners Revealed

Supreme Lord Kazzak - Solo Kill
Raegwyn is back with another solo kill, this time of Supreme Lord Kazzak!



Mythic Hellfire Citadel Progression
Paragon is now also 13/13! You can keep up with the latest progress on WoWProgress, our forum thread, and Manaflask.



Patch 6.2 - I Found Pepe! (Or Not!)
Everyone's favorite bird got some new costumes and an achievement (I Found Pepe!) in Patch 6.2.

Interestingly, we haven't come across anyone with the achievement yet. There also have been no new Pepe NPCs added to the database so far.

So far, 1.31% of players have the What A Strange, Interdimensional Trip It's Been achievement, up from 0.41% when we checked back in May.


Level Type Name
1Other A Tiny Plated Helm
1Other A Tiny Viking Helmet
1Other A Tiny Pirate Hat
1Other A Tiny Ninja Shroud

Blue Tweets
Originally Posted by Blizzard Entertainment
Lore
Probably dark shamans were in training until 5.3. Reasons similar to why he used other Horde races, I guess.
Garrosh got crazier and more xenophobic after he brought the heart back to Org, influence of the old god (Muffinus)
didn't say he was immune due to the Divine Bell or some other Mogu method?
Divine Bell was destroyed during Breath of Darkest Shadow iirc (Muffinus)
yes, but unless I misread the tweet, it was said that caused Garrosh to wield the heart without corruption
He didn't get corrupted... at first. OG's can still mess with you mentally, e.g. your heart will explode. (Muffinus)

Hey Muffinus, I recall you stating that fel magic uses souls, so would fel magic be both a form of chaos magic and soul magic?
Some chaos magic does, some doesn't, some shadow magic does, some doesn't, it's like a reagent for some spells, e.g. Soulburn. (Muffinus)

Reputation / Questing
Personal, frequent, weekly story helps hide the grind. Is that difficult to include, and might we expect more next expansion?
Ah, I normally try to avoid game specifics like that. I don't want my personal twitter to be another source of WoW news. (craig_amai)
Yeah, we love making the more crafted story pieces to punctuate the max-level experience. We're aimed at more and better. (craig_amai)
Difficult might not be the right word, but it's fair to say that they take time, so there are limits to how many we can craft. (craig_amai)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Developer Communication
Why is the person it's easiest to get answers from regarding past and present WoW design philosophies someone who no longer works for the company and should be answering Qs from a much larger player base about an entirely different game?
I answer the questions I get. I think a lot of WoW players still know who I am and League players are still discovering how to reach me. I'd much prefer to talk about League.

is communication from one person on a big game design team better or easier for designers interacting with players?
Personally, I think it's better when everyone communicates. That's the Riot strategy. I think it feels authentic to players (OccupyGStreet)
I can also see why some prefer to use one person. Keeps other people from saying stuff you shouldn't say. But that also puts
My entire department is encouraged, if not required, to get out there and talk to players. (OccupyGStreet)
I'd rather just clarify when someone errs than have a system designed to be so rigid that nobody ever makes a mistake. (OccupyGStreet)

Game Design
"I could stay after work and make this a good game... Naaaaah." *faaaaaaaaaaaaaaaaaaaaaaart*
It's typically more "I could fix this UI bug that happens in 0.5% of 5 year old graphic cards or I could add a new feature." (OccupyGStreet)

My professional opinion is that success has less to do with features and more to do with where the players are. (OccupyGStreet)
Right because players just mindlessly migrate, they don't care about things like "features." God you are thick.
It's not mindless at all. They tend to go where their friends are, and the switching cost of large groups of friends is high. (OccupyGStreet)
This is not restricted to video games. History is full of better products that couldn't convince users to convert to them. (OccupyGStreet)
OTOH, users will convert to new things that they didn't know they needed before. (OccupyGStreet)
So my point was 'tis better to create a new niche than to try and shove someone out of an existing one. (OccupyGStreet)

Do you think the constant queueing up and convenience system that WoW has now is better for an MMO? Should travelling exist?
I have a love/hate relationship with queueing for any game, even League. (OccupyGStreet)
Queuing provides an easy excuse not to make or play with friends. (OccupyGStreet)
It also gives players motivation not to resolve problems since everyone is replaceable. (OccupyGStreet)
And yet! So few players would play a game like League or WoW if we forced them to manually build a group. (OccupyGStreet)
I know that's a cop out answer but I think about this a lot. At best you can provide better rewards for premades. (OccupyGStreet)
Yet premades already come with a lot of inherent bonuses and it's still often too inconvenient. (OccupyGStreet)

At the time you left WoW, comparing to the WoTLK days, was there a difference in the level of passion that the blizzard game designers had? I feel that over time they have grown less passionate and even complacent, and the result glaringly shows in WoD.
I didn't notice a difference in passion from my point of view. Those guys pour their soul into their work. I'm not up to speed on the design so I really don't feel like I can comment, but I wouldn't try to interpret it as the developers not caring. They care very much. Disappointing you kills them.



Poll - Timewalking Event
Are you doing some Timewalking during this bonus event?



Overwatch - Solider 79 Dev Q&A
Overpwn has a nice recap of the Dev Q&A this week. One important note is the increased field of view. If players don't like the new FoV, they can turn it back down.



Hearthstone - Galaxy Cardback Tutorial
Hearthpwn has a nice tutorial on how to get the new cardback without a Galaxy S6 phone.

This article was originally published in forum thread: Solo Kazzak Kill, 6.2 Pepe Achievement, Blue Tweets, Overwatch Q&A, Galaxy Cardback started by chaud View original post
Comments 77 Comments
  1. lostdrewid's Avatar
    I find it utterly unconscionable that you're *capped* at ilvl 160 for Lich King timewalking. Each one is a painful slog through old content that most players never experienced or have since forgotten how to handle, all at a level of gear that would have gotten you kicked from a group back when it was current. Yes, it can be done; but it's way more painful than it needs to be.
  1. ZenX's Avatar
    Quote Originally Posted by Tradu View Post
    Yes, I'm running Timewalking dungeons... because they're shoving them down our throats by heaping hugely excessive rewards on them, when they should just be an optional thing people who want to do them can do(like the other weekend events). A Seal and a Cache that ignore the standard weekly/bi-weekly cap are awful.
    Please don't be local about it in forums, such is the behaviour that eradicated the dailies and badge system which in turn morphed into this grievous apexis crystal grinding.
  1. Lucetia's Avatar
    Quote Originally Posted by Rhys View Post
    P U C K F E P E

    That said, I don't find timewalking dungeons particularly fun. As a tank, the only thing that makes 5 mans enjoyable nowadays is seeing how far you can push yourself. This is impossible because of how the mobs are tuned, if you pull more than a couple of packs at once, you will die and no amount of optimised gear will stop it.
    That's because Wrath dungeons weren't built upon the idea that we have now. It was obtaining uncrushable and block as many hits as you possibly could while mitigating magic damage if possible.

    Quote Originally Posted by lostdrewid View Post
    I find it utterly unconscionable that you're *capped* at ilvl 160 for Lich King timewalking. Each one is a painful slog through old content that most players never experienced or have since forgotten how to handle, all at a level of gear that would have gotten you kicked from a group back when it was current. Yes, it can be done; but it's way more painful than it needs to be.
    Yeah, that part didn't make sense. I believe we even had better than 160 gear at the time when we started. Though I know all Wrath gear has it's correct levels. Example - You wear a 264 piece it'll still be 264 instead of 160.
  1. thilicen's Avatar
    Timewalking is just a lazy replacement for actual new dungeons, and I was tired of those dungeons already in TBC / WOTLK. What's worse is that they are putting massive rewards for doing 5 of them.. Fucking terrible. But yes, yes i ran them, and boy did I hate it.
  1. Ukerric's Avatar
    Quote Originally Posted by Austilias View Post
    Seems like something that should have at least been partially found by now; either they're not in-game or hidden in some absurd way.
    "The Fiery Avenger is in-game!" (bonus if you understand the reference)
  1. thilicen's Avatar
    GMs have confirmed that the Pepe stuff is in-game and active, but hidden in a way that will make it really -really- hard to find. Also supposedly done in a way that makes datamining it a lot harder.
  1. Lucetia's Avatar
    Quote Originally Posted by thilicen View Post
    GMs have confirmed that the Pepe stuff is in-game and active, but hidden in a way that will make it really -really- hard to find. Also supposedly done in a way that makes datamining it a lot harder.
    GM's also don't know everything and assume stuff. They've been wrong multiple times. Pretty sure if it can't be found through datamining (going through the data files themselves) then it's not in game since it can't be there if it doesn't exist in files. Unless they just completely renamed it wrong, but even then something would show up.

    Also, why make it harder to data mine this versus many other things they could've attempted to test it on.
  1. Geckoo's Avatar
    After two weeks looking for Pepe all over Tanaan several times (even with flying in the PTR) i think that they simply did something wrong and is not possible to do it. 4 weeks and not a single clue or proof that somebody found even one. GM's don't help either because they simply follow orders, i wish we could have a dev telling us directly: i just checked and everything is working as intended.

    But this is a big problem from a design point of view. This is not the kind of reward that has to be behind a heavy RNG wall or so hidden that after 4 weeks no one has found even one. Fun stuff should be fun to obtain, not frustrating.
  1. mmoceb1073a651's Avatar
    Quote Originally Posted by randprin View Post
    i adore the timewalking dungeons for one reason. it show how gear dependent some people are.
    i've done over 50 runs during this weekend (on several different characters) and had some seriously hilarious scenarios:
    - groups wiping to avoidable mechanics.
    - groups wiping due to too much trash pulled.
    - groups wiping due to people not interrupting key abilities.
    - tanks dying to avoidable mechanics.
    - dps dying to avoidable mechanics.
    - healers shocked by people dying because they won't dispel.
    - healers who couldn't keep a group up (either because they we busy dpsing or were not paying attention)
    - dps ninja pulling ahead of tank "to speed things up" and end up dying/wiping the group.
    - a few time, a huge sulk by some level 100 dps who got owned by a lower level player (at least once, the guy sulking was a level 100 mage with, as far as i could tell, at least some mythic pieces. and
    he got owned by a level 80 something mage).

    i wish they made more content like that, i haven't had that much fun (or laughed so hard) in ages
    Yes, in this regard the runs were hilarious! Been topping damage meters with both my mages (one about 700 ilvl, the other level 98/99 at that moment) and have had quite a blast because I knew what to do and because I was quite indepentent of healers. On my monk tank, which also happens to be my worst geared Horde toon (except for a decent crafted weapon with 3 upgrades), these 5 runs have turned into a desaster. Halls of Lightning was especially frustrating because people were to dumb to handle the trash before the 1st boss and to handle the 1st boss and Lokens ongoing damage / lightning nova (it's hard to follow one simple command...)

    Anyway, this also proved another thing for me: Nostalgia is bad. In an evolving world, you cannot recreate past experiences, because the setting changes, the rules change, and you also change. Sadly, most people just are not able to comprehend this simple fact.
  1. Delaios's Avatar
    Quote Originally Posted by Rhys View Post
    P U C K F E P E

    That said, I don't find timewalking dungeons particularly fun. As a tank, the only thing that makes 5 mans enjoyable nowadays is seeing how far you can push yourself. This is impossible because of how the mobs are tuned, if you pull more than a couple of packs at once, you will die and no amount of optimised gear will stop it.
    Yeah, they're tuned pretty terrible. White damage is through the roof. You used to be able to take a few hits as strength DPS during WotLK, now you get 2-3 shotted even by magic enemies.
  1. mmocee592e9341's Avatar
    Quote Originally Posted by Xilurm View Post
    That solo kill. That shouldn't be happening. Why is it happening?

    And why is that? Anyone can kill kazzak easily in 5 minutes. So if some guy wanna spend 30+ minutes kicking kazzak to the nuts I don't see any problem with that.
  1. Laylriana's Avatar
    I love the timewalking dungeons. I went in a guild group and we realized we had to remember the mechanics. Even then we wiped when we forgot a pat and pulled too much trash. It was really fun running them at level again.
  1. klepp0906's Avatar
    Time walking has loot and nostalgia as its reward. No idea why non raiders once again get raid loot for a fugging dungeon.

    God I hate wow. Thanks for killing the genre blizzard.

    As per GC "tons of PPl wouldn't play without queuing" yea tons of people that don't belong in a real mmorpg anyhow. Not to mention this wouldn't be the case had you not introduced a faux mmo/moba/theme park hybrid.

    Pantheon can't come soon enough. Sota had potential but it was lost due to greed. EQn was lost before it started courtesy of the guy at the helm.

    10 years ago now you guys massacred the most amazing genre of game to ever exist. Course you got rich so what do you care.

    Ezmode wut! Welfaaaare epics gogo! Cod lobby unite... Err stormwind dungeon finderrrrrr I mean!
  1. CerealLord's Avatar
    Quote Originally Posted by klepp0906 View Post
    Time walking has loot and nostalgia as its reward. No idea why non raiders once again get raid loot for a fugging dungeon.

    God I hate wow. Thanks for killing the genre blizzard.

    As per GC "tons of PPl wouldn't play without queuing" yea tons of people that don't belong in a real mmorpg anyhow. Not to mention this wouldn't be the case had you not introduced a faux mmo/moba/theme park hybrid.

    Pantheon can't come soon enough. Sota had potential but it was lost due to greed. EQn was lost before it started courtesy of the guy at the helm.

    10 years ago now you guys massacred the most amazing genre of game to ever exist. Course you got rich so what do you care.

    Ezmode wut! Welfaaaare epics gogo! Cod lobby unite... Err stormwind dungeon finderrrrrr I mean!
    Or that is what the majority of players prefer.
  1. zrankfappa's Avatar
    I tanked 5 random pug dungeons in a row sunday morning, and had no trouble with them. The downside was that I got Gundrak twice, and the Nexus twice. The other was Halls of Lightning which I though might give us a few problems. My groups got through them all very efficiently and without wipes.

    What struck me about them was that some abilities didn't seem to scale consistently ... things you wouldn't expect to hit hard, given what other abilities were hitting for, were surprisingly deadly.
  1. McNeil's Avatar
    Its hard to ignore timewalking dungeons while the rewards are so great, not suprised with the poll results being most like ''yes we do timewalking but only for the rewards''. I really love WotLK dungeons but I've ran them plenty of times when it was current content, if it wasn't for the reward I might've only ran once or maybe twice for nostalgia sake. WotLK dungeons are just beautiful, would've liked to see CoS aswell.
  1. A dot Ham's Avatar
    (1) I can't believe there are DKs out there still crying for balance...

    You want balance? How about the fact that your ass shouldn't be able to solo CURRENT content.
  1. zrankfappa's Avatar
    Quote Originally Posted by Bilbo Baggins View Post
    (1) I can't believe there are DKs out there still crying for balance...

    You want balance? How about the fact that your ass shouldn't be able to solo CURRENT content.
    Right, cause how lucky are those DK's that can spend 40 minutes killing a world boss by themselves, when I gotta queue up in a group and kill him, and it takes a total of 5 minutes.
  1. Lucetia's Avatar
    Quote Originally Posted by klepp0906 View Post
    Time walking has loot and nostalgia as its reward. No idea why non raiders once again get raid loot for a fugging dungeon.
    Thing is if it wasn't for the chest / seal then I'd say only about 5% of the people doing them now would still do them. There's no point in queueing for them and doing them if you get basically nothing. The gear is terribly optimized and has one secondary stat most of the time and excludes Versatility and Mastery making the 650 Balefuls a lot better than them despite being 10 item levels behind, plus you can upgrade them to 695 later.
  1. Vladimeir's Avatar
    Quote Originally Posted by Lucetia View Post


    Yeah, that part didn't make sense. I believe we even had better than 160 gear at the time when we started. Though I know all Wrath gear has it's correct levels. Example - You wear a 264 piece it'll still be 264 instead of 160.

    Normal level gear was 163. Heroic Ilvl was 200. When first reaching 70, all the heroics were obviously done with crafted gear and gear < ilvl 163.

    I think LFD made the minimum requirement for wotlk heroics 163.

    Being a realm first player who pretty much hit 70 and went straight into heroics, it'll take players time to get use to (actually having to use mechanics) but is completely doable and not that difficult. 160 is probably still low imo, but they probably lowered it because of the class changes since then.

    Plus, as you said, wrath gear works. That in my opinion makes it a little more fun because all my transmog stuff has a use again for min-maxing!

    - - - Updated - - -

    Quote Originally Posted by Bilbo Baggins View Post
    (1) I can't believe there are DKs out there still crying for balance...

    You want balance? How about the fact that your ass shouldn't be able to solo CURRENT content.
    If that makes you mad, the other world bosses were soloable in 6.0 LFR gear XD

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