Diablo II 1.14a Update, PTR Server Slam Test

New Paladin Card Reveal - Stand Against Darkness

Spring Regionals Portrait, Town Hall Heroes Ep. 99

Legion - Frost Mage Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Frost Mage spell animations.






3/11 PvP Alpha Dev Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey everyone,

First off, I want to thank you for taking part in this Alpha. Your participation and feedback has proven invaluable over the past week and we already feel things are moving in the right direction.

We want to share some of our thoughts about PvP and the Alpha process as well as some of the changes we've been making in response to your feedback.

The Honor System
The new Honor System is Legion's major PvP feature and so it is important to test the full experience during Alpha. We wanted to gauge what it felt like to earn honor through Battlegrounds and Arenas then unlock PvP talents over time. For the most part, we think it feels pretty good, but have definitely heard the feedback that people would like their first 6 talents faster.

Battlegrounds and Skirmishes
When we initially launched Alpha, Skirmish queues were disabled so that we could focus people in Battlegrounds. We knew that concurrency would eventually drop off a bit and Skirmishes would become a better option for people to PvP. Skirmish queues tend to pop very quickly because there are less people required to start them and they are not affected by faction population balance. Looking forward, it's likely that we'll temporarily disable Skirmishes when we expand the number of people in Alpha to once again focus feedback on Battlegrounds. But for now, Skirmishes may be the best way for you to play the game.

Class Balance
This is a tricky time for PvP class balance in the Alpha. At this time, the Class Designers are primarily focused on implementation and haven't had the opportunity to do a balance pass on many abilities, talents and artifact traits. We've been playing the Alpha right along side you and realize there are a number of classes that feel overtuned. The good news is that this gives us a great opportunity to try many of the new PvP specific tuning knobs we have at our disposal. Going through this process has been super valuable, calling out situations where these systems were falling short. We really appreciate you being patient as we sort them out.

Damage
Damage in the Alpha certainly feels high. We like fast paced gameplay, but some specializations feel especially bursty. In some cases, this extreme damage is caused by a bug, like we recently encountered with Assassination Rogues and their artifact trait, Surge of Toxins. But it could just be that a spec hasn't been tuned down appropriately yet. In cases like this, we may reduce a spec's overall damage by decreasing the amount of Agility, Intellect or Strength in their PvP stat templates. But It may also be the case that just one or two spells are a problem. If you encounter a spell doing an extreme amount of damage, please let us know and we'll correct it for PvP.

We've also started adjusting some of the healing spells on non-healer specs. We know this is a big point of concern for the community. We'd like to see the rate of damage slow down a bit but self-healing needs to be reigned in as well in order for that to feel good. We'll be adjusting individual self-healing spells where necessary.

Tanks
Tanks are certainly overtuned on Alpha right now when it comes to survivability and damage in PvP. We've reduced their damage and their health pools but we've also started to reduce the effectiveness of their mitigation. We'll continue to monitor tank performance and adjust them accordingly. We think making tanks a fun option in PvP has potential, but it means killing a tank in a reasonable amount of time must be possible.

Healers
Healers do not feel strong enough on Alpha to be fun. In the next build, we'll be increasing the healing capability of many of the healing specs to ensure their throughput can keep up with damage.

Again, we want to thank you for your patience and commitment when it comes to testing the game. Your feedback has been tremendous and we really appreciate all you've done to help make Legion an amazing expansion.

Blue Posts
Originally Posted by Blizzard Entertainment
Tanks in PVP
We're aware of the tank issue and we have some hotfixes in test to reduce their self-healing and mitigation in PvP only. The class team is also looking at them from a dungeon and raiding standpoint as well. We appreciate you guys playing and bringing the issue to the forefront.

The problem is not the tank class itself its the pvp talent that stops anything under 10% of their max hp from doing any dmg at all its stupid. Lol when I saw that ability I LMAO. That pvp talent has no business in the game in its current state or in any incarnation for that matter.
It is being changed. (Blue Tracker / Official Forums)

Legion PvP Queue Times
Hi folks. We activated skirmish queues yesterday morning in response to the long battleground queues. We're in discussion about how to remedy the battleground situation. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Restoration Druid] Cultivation Behavior
Thanks, both of these should be fixed in the next build--Cultivation will proc from the initial heal of Rejuvenation, and it will not have its own initial heal when applied or refreshed.

The conditional refreshing (it doesn't refresh if the target has an existing Cultivation longer than 6s) is intended, to allow it to benefit properly from Flourish. It should have no downside now. (Blue Tracker / Official Forums)

Restoration Druid Feedback -- Build 21249 -- 9-Mar
One quick mechanics clarification from the other thread--you should be seeing Lifebloom give its bloom if you refresh in the final few seconds (same mechanic as Living Bomb). You don't have to choose between maintaining 100% uptime and benefiting from the bloom. You will still lose the bloom if you swap targets, however. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest Feedback -- Build 21249 -- 9-Mar
PW:Solace cooldown should be getting reduced by haste, as of the same build that changed the base cooldown (as with many other effects).

There are likely still tuning changes needed, mainly due to the strength of Mindbender's added damage with the new Atonement. Note that the difference isn't quite as dramatic as it appears on a raw comparison, since Solace's effective mana value includes the cost of the Smites it replaces, and similarly, 1/3 of Mindbender's damage offsets the Shadowfiend that it replaces. We'll look at the tuning.

edit: you beat me to it. But yes, Solace should be quite reasonable as it is; that row shouldn't need anything more than the usual tuning that happens during beta. (Blue Tracker / Official Forums)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Restoration Shaman Feedback -- Build 21249 -- 9-Mar
Thanks for all the feedback. We discussed and decided there's little downside to putting on a damage cap, akin to Guardian Spirit, to help alleviate these concerns, so we'll go ahead and do that soon (not 100% sure yet on the precise mechanics or when it will show up on alpha). What I posted above still holds with regard to spotting problems with the spell generally, but we agree the one relating to meteor-type effects is easy enough to anticipate, and the fix doesn't impact the intended use of the spell in any way.

The other discussion that's been interwoven--how to evaluate the intended use of the talent in the absence of the specific encounter concerns--is an interesting one, and I've seen a variety of very different evaluations both here and elsewhere. (Blue Tracker / Official Forums)

Hearthstone - Whispers of the Old Gods
Blizzard announced the next Hearthstone expansion today, Whispers of the Old Gods! Check out the details on Hearthpwn.





Wildstar Layoffs and China Release
Polygon is reporting that 40 percent of the studio (70 people) were let go, with more layoffs coming in the future.
Originally Posted by MMO-Champion
Earlier this morning, Carbine Studios completed a reorganization of its operating structure. Moving forward, the studio will focus on operating and updating WildStar as a live game in the US and Europe. As part of this change, the studio has canceled its plans to bring WildStar to China.

Unfortunately, as a result of these changes, we’ve had to reduce staff. These cuts are directly tied to WildStar’s evolution from a product in development to a live title, to the cancellation of work to bring WildStar to China, and to the overall performance of WildStar since launch in 2014.

These kinds of decisions are exceptionally difficult. The talented and passionate professionals who are impacted by these cuts have been valuable team members and respected colleagues. We wish everyone well for the future and will be providing severance and employment search assistance.

As for WildStar, we remain committed to the game. Over the next few weeks and months we will deliver a significant update to the game, kick off a variety of community events, and continue our work on new content that we will talk more about in the near future.



EverQuest Next Cancelled
There was bad news from another MMO today as well:
Originally Posted by MMO-Champion
I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Next would not meet the expectations we – and all of you – have for the worlds of Norrath.

The future of the EverQuest franchise as a whole is important to us here at Daybreak. EverQuest in all its forms is near and dear to our hearts. EverQuest and EverQuest II are going strong. Rest assured that our passion to grow the world of EverQuest remains undiminished.
This article was originally published in forum thread: Frost Mage Spell Animations, Legion PvP Update, Whispers of the Old Gods, Wildstar started by chaud View original post
Comments 69 Comments
  1. Turaska's Avatar
    Everquest Next cancellation didn't surprise me, they've been so quiet about it for awhile now. It's a crying shame though, the potential was MASSIVE with Everquest Next. Good that they're going to continue supporting Everquest Landmark though.
  1. MixelPlx's Avatar
    Quote Originally Posted by Turaska View Post
    Everquest Next cancellation didn't surprise me, they've been so quiet about it for awhile now. It's a crying shame though, the potential was MASSIVE with Everquest Next. Good that they're going to continue supporting Everquest Landmark though.
    Barely anyone plays Landmark - Only reason why that "game" sold copies was because of the promised added perks with EverQuest Next when it finally dropped.
  1. Zephre's Avatar
    I wasn't going to play Everquest next but from what I heard it had great potential, a few friends kept harping on about all the things it'd be. I fear for the MMO genre now, WoW's in decline and all new MMOs seem to copy WoW, it's stagnating and that's not good. Disappointed to hear about the job losses over at carbine as well, it wasn't the best game but it certainly wasn't the worst.
  1. mmoc57bfc187b9's Avatar
    Yay, new and cooler ways to look while being raped by a hunter.
  1. Jerakal's Avatar
    RIP Everquest. You were king for a time.
  1. SinR's Avatar
    and another "WoW Killer" bites the dust before it even gets out of the gate.

    RIP EQNext.
  1. mmoc101213c0c0's Avatar
    Like the new frost mage animations ! Even Ebonbolt looks cool. Hearthstone Trailer is cool. I love purple. The frog and kobolt are lovely haha.
  1. Gadzooks's Avatar
    That PVP "update is one of the biggest walls of text that say absolutely nothing of substance. "Thanks for playing, things are broken because: alpha - bye!" could have accomplished the same thing.
  1. Immitis's Avatar
    #NeverquestNixed
  1. Eleccybubb's Avatar
    Kinda sad about Wildstar. Really looks like the game is pointing towards the whole pull the plug direction. Had they focused on content over Chinese releases etc it probably would have been a bit better.
  1. mmocd1f612b92e's Avatar
    Remember Wildstar advertising with "this is not Azeroth"? They where right, it isn't Azeroth, in Azeroth they learned a few years ago that catering to the 1% (hardcore) players doesn't pay off in the long run

    Sad to see EQ:Next canceled though...
  1. TheRevenantHero's Avatar
    "Give mages a bunch of cool animations!" "What about other classes?" "FUCK 'EM."
  1. Queen of Hamsters's Avatar
    ...Well, that Hearthstone trailer just further cements my longing for a properly Old God themed expansion for WoW...

    Quote Originally Posted by Voidmaster View Post
    Remember Wildstar advertising with "this is not Azeroth"? They where right, it isn't Azeroth, in Azeroth they learned a few years ago that catering to the 1% (hardcore) players doesn't pay off in the long run

    Sad to see EQ:Next canceled though...
    ...Wasn't it Rift that advertised with "We're not in Azeroth anymore"...? o.O
  1. UnifiedDivide's Avatar
    Quote Originally Posted by SinR View Post
    and another "WoW Killer" bites the dust before it even gets out of the gate.

    RIP EQNext.
    I don't think I ever saw anyone claim EQNext was a "WoW Killer".
  1. Kathranis's Avatar
    EQN was always too ambitious for a studio like SOE, but the writing's been on the wall since the acquisition and layoffs a while back.
  1. mmoc041b84bb30's Avatar
    Quote Originally Posted by Voidmaster View Post
    Remember Wildstar advertising with "this is not Azeroth"?
    That was Rift.
  1. Darkguyver2020's Avatar
    2014: "Wildstar will be the MMO that kills WoW!"

    2016: *Polygon lays off almost half of its workers because of the game's failure*

    Some WoW killer that steaming pile turned out to be. #epicfail
  1. Super Kami Dende's Avatar
    Wildstar having layoffs, EverquestNext getting cancelled and people on these forums still saying WoW is dead with over 5 million Subs.

    ahahaha.
  1. Daedius's Avatar
    Sad that EverQuest Next is being cancelled... it was looking good.
  1. Krohgar's Avatar
    Quote Originally Posted by Gadzooks View Post
    That PVP "update is one of the biggest walls of text that say absolutely nothing of substance. "Thanks for playing, things are broken because: alpha - bye!" could have accomplished the same thing.
    If you read the post you'll see the very obvious and specific ways they're working on the issues brought up. And yes, it is alpha and that still holds true. Calm down.

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