Update (12:30 AM ET): The PTR notes have been updated again.

Legion - Fishing Artifact, Weekly Legion Dev Q&A, Movie Update, Survival Spec Preview

Patch 7.0.3 PTR - Build 21935
The Legion pre-expansion patch is on the the PTR!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The Legion Pre-Expansion Patch is now ready for testing on the Public Test Realms (PTR). Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

If you’d like to participate in the testing process for the upcoming World of Warcraft expansion: Legion, opt-in to future beta tests from our Beta Profile page; check the box next to the games you're interested in testing.

PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before release of the live game. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.

Text in red means it has been added or updated recently. Text that has been struck through means a change has been reverted.

Updated: June 14, 2016.

New Transmogrification Collections System: Appearances
  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
    • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
    • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
    • Added a new option to hide shoulders.
    • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System
  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear
  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas
  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.

Battlegrounds
  • Characters below level 110 winning a Battleground are now awarded Crates of Battlefield Goods. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Legacy
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Items and Itemization

Itemization
  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
    • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
    • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.

Character Changes

Specialization System Changes
  • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
  • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

Updates to Combat Visuals and Audio
  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes
  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes
  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Draenor Perks Removed
  • Draenor Perks have been removed from the game.

Armor Changes
  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities

Human
  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources.

Class Changes
All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.


Collections

Toy Box
  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions

Inscription
  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.
  • Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.

UI
  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account
  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine
  • Maximum draw distance has been extended greatly for Legion content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added.
This article was originally published in forum thread: Patch 7.0.3 PTR - Build 21935 started by chaud View original post
Comments 174 Comments
  1. serendipity11's Avatar
    Woooooo!!!!! Screw no beta club i don't care anymore f u live i won't touch your disgustting bum until legion launches woooo omgerd wooo!!!!!!
  1. Gloriandus's Avatar
    Quote Originally Posted by Vanni View Post
    So, they're gutting and screwing over scribes again?

    This is my shocked face.
    Scribes will be the ones making the new tomes for changing talents that everyone will have to buy, so there's that!
  1. mmoc925aeb179c's Avatar
    Patch is coming this week, regardless of stability.

    Patch is coming on live just like the guy predicted, mid July. So expected a pvp ending post end of June.
  1. JemiS's Avatar
    Quote Originally Posted by Vanni View Post
    So, they're gutting and screwing over scribes again?

    This is my shocked face.
    Not really. The minor glyphs (old and new) are single use, and the development path looks like there will be multiples for most spells for every class. There's also no cap on the number of glyphs that can be applied, but it can only be one per spell/ability.

    That, coupled with the tomes to allow talent swaps and the Vantus runes should make scribes quite useful.
  1. Collected's Avatar
    I'd go more with 1-2 weeks before release for DH.
  1. serendipity11's Avatar
    Quote Originally Posted by Unholyground View Post
    More like broken animations and some abilities not doing things 100% as described. They also have NEVER done a class on a PTR patch. If you wan't to know what they feel like as a playable class it is like having a combat / outlaw rogue mixed with a monk and a dash of old demonology warlocks but also have a free unlimited engineering glider every time they jump.
    They have also never intended to allow a class to be playable at some point in the pre patch. As we're testing the pre patch and demon hunters are coming with that (not right away, but durring) then it would make sense to test that as well. Though probably not right away.
  1. Azrajin's Avatar
    Quote Originally Posted by FelPlague View Post
    and having to click escape go to inferface, display, is faster then a "remove helm" macro or just dragging it into your bag?

    and god what is with all the people saying "is it up on PTR now?" like an they not read the first line of the post?
    There's a thing on TRP3 that you click and boom insta cloak hidden/shown. It shouldn't have to be a transmog option.
  1. boyzma's Avatar
    Quote Originally Posted by Collected View Post
    I'd go more with 1-2 weeks before release for DH.
    I seriously don't think they'll put them on the ptr. They have said countless times they will be available 2 or so weeks before the actual release. Hope you guys enjoy your ptr....I'll still be enjoying the beta
  1. TheFirstOnes's Avatar
    Quote Originally Posted by serendipity11 View Post
    Woooooo!!!!! Screw no beta club i don't care anymore f u live i won't touch your disgustting bum until legion launches woooo omgerd wooo!!!!!!
    ....Hey.....my club is still useful....
  1. Kalcheus's Avatar
    Post goes up, post goes down, post goes up, post goes down ...
  1. Unholyground's Avatar
    Quote Originally Posted by Azrajin View Post
    There's a thing on TRP3 that you click and boom insta cloak hidden/shown. It shouldn't have to be a transmog option.
    I was kinda mad about it being a transmogrify option to hide it too, the simple solution is having a setting in the options too so the option will always be there or you can transmogrify it as well.
  1. serendipity11's Avatar
    Its obviously not up yet...
  1. galvin's Avatar
    Guess its not out yet, launcher still showing warlords ptr. And nothing new has been downloaded.
  1. Vanni's Avatar
    Quote Originally Posted by JemiS View Post
    Not really. The minor glyphs (old and new) are single use, and the development path looks like there will be multiples for most spells for every class. There's also no cap on the number of glyphs that can be applied, but it can only be one per spell/ability.

    That, coupled with the tomes to allow talent swaps and the Vantus runes should make scribes quite useful.
    See...I'd be inclined to believe that they have the best intentions with scribes. I really would. but I feel like every time they make changes to inscription they take away 80% of our tools and say "oh well you can have this one (or two) things to maybe make you useful. ...maybe."
  1. jdbond592's Avatar
    No PTR up yet..
  1. lagmoose's Avatar
    I called it in the Warcraft promotional transmog item thread. I'm fairly certain we will see 7.0 patch August 2nd. Since August 1st is the last day you can log in to get the items and achievement.
  1. jdbond592's Avatar
    It seems PTR post was taken off website. So either it was a mistake or they are not ready yet..
  1. mmoc24bf4b24e6's Avatar
    Specialization System Changes

    • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
    Didn't they scrap that after much negative feedback? Please, please tell me the notes are wrong on this...
  1. aethermachine's Avatar
    Quote Originally Posted by Eleccybubb View Post
    At the moment it is utter garbage though. They made so many adjustments over the years graphically that the whole mist you got while raining is gone. Elwynn for example when it was absolutely throwing it down had a mist in the vanilla-wrath days.
    Although I like the weather effects in current, just fooling around on a vanilla server the thunderstorm effect in elwynn forest was amazing when flying through it on a gryphon.
  1. serendipity11's Avatar
    Quote Originally Posted by Blitzo View Post
    Even when they launch 7.0, it's going out in phases. Demon hunter won't be available right away.

    I also don't think it'll be on PTR.
    I stated that. Please read before replying. Its the best way to avoid embarrassment. I think its only logical that the PTR goes through the same phases as the pre patch will on live. So at a point (not right away) Demon hunters SHOULD be playable. Either way gnome hunters should be that and the new transmog system will keep me plenty busy.

    - - - Updated - - -

    Quote Originally Posted by Furlong View Post
    Didn't they scrap that after much negative feedback? Please, please tell me the notes are wrong on this...
    Perhaps why they took it down almost right away. To fix it.

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