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Patch 7.0.3 Hotfixes - August 26
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements
  • The Achievement “I Saw Solis” should now be awarded to participating players as expected.

Classes
Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Demon Hunters can no longer go beyond the expected boundaries of the Temple of Kotmogu battleground.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Lunar Strike splash damage increased to 35% of initial damage (was 18%).
  • Mastery: Nature's Guardian once again gives 1% Attack Power per point, as intended.
  • Nature's Guardian doesn't increase healing from Hand of the Protector, Ysera's Gift (self), Cleansing Waters, or Judgments of the Pure.
    • Developers’ notes: Heals that scale with the Guardian's maximum health already benefit from Mastery, so further increasing their healing was "double-dipping" Mastery.

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Exhilaration (Marksmanship) now heals the Hunter for 30% of maximum health and the Hunter’s pet for 100%.
  • Volley now deals additional damage at 100% of Attack Power (was 75%).
  • Murder of Crows (Marksmanship) now deals damage equal to 162% of Attack Power (was 135%).

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Frostbolt damage increased to 185% of Spell Power (was 170%).
  • Flurry damage increased to 105% of Spell Power (was 90%).

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Aura Mastery (Aura of Sacrifice) replicates 15% of effective healing (was 10%).

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Penance damage is now 190% of Spell Power (was 175%).
  • The Penitent now heals 300% of Spell Power (was 275%).
  • Shadow Word: Pain (Discipline) damage increased by 7%.
  • Purge the Wicked additional damage increased to 48% of Spell Power (was 42%).
  • Dominant Mind cooldown reduced to 2 minutes (was 3 minutes).
  • Schism now deals damage equal to 425% of Spell Power (was 400%).
    • Developers’ notes: We recently identified a bug that was causing Discipline Priests to gain far more benefit than intended from caster DPS trinkets. While we do intend for Discipline to benefit from caster DPS trinkets (including through Atonement), and will be tuning those appropriately, we are slightly increasing the spec’s damage to account for the bug fix. We will continue monitoring the issue.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Run Through damage reduced to 142% of Attack Power (was 150%).
  • Between the Eyes damage reduced to 85% of Attack Power (was 88.5%).
  • Mastery: Potent Poisons now provides a damage bonus of 4% per point (was 3.5%) and a bonus to Agonizing Poison of 2.0% per point (was 1.75%).
  • Elaborate Planning now makes your finishing move grant a 15% bonus to damage (was 12%).

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Unleash Life increases your next heal by 45% (was 30%).
  • Wellspring now heals for 375% of Spell Power (was 300%).
  • Wellspring heals for 25% of normal value on full-health targets, if it has more than 6 targets.
    • Developers’ notes: This does not reduce Wellspring's effective (non-overheal) healing. In the future we plan to find a different solution, but we felt it was it was better to address the interaction between Wellspring overhealing and Cloudburst Totem now, rather than wait to change it after it got more use.

Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Drain Life now does damage of 35% of Spell Power per tick (was 30%).
  • Drain Soul now does damage of 52% of Spell Power per tick (was 44%).
  • Haunt damage increased to 700% of Spell Power (was 600%).
  • Incinerate damage increased to 210% of Spell Power (was 190%).

Event
  • Players should now be able to see Archmage Khadgar during the quest “City Under Siege” without leaving Dalaran and returning.

Hardware
  • Implemented a fix for a bug that was causing a loss of sound with Creative SoundBlaster Audigy SE sound cards.

Player Versus Player
The following adjustments only apply to PvP abilities when used in PvP.

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Cyclone cast time reduced to 1.7 seconds (was 2.0 seconds).
  • Summer Solstice (Balance) reduces the cooldown of Solar Beam by 20 seconds.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • (Havoc) PvP Stat Assignment Adjustments:
    • Agility reduced by 10%
    • Mastery reduced by 60%
    • Critical Strike increased by 30%
    • Haste increased by 30%
      • Developers’ note: Havoc Demon Hunter damage overall was quite high, so we reduced the amount of Agility they receive in PvP. We also felt that their Mastery contributed too much to excessive burst, so we’ve redistributed their secondary stat budget, reducing their Mastery, but increasing their Critical Strike and Haste.
  • Glimpse (Havoc) now grants 3 seconds of Blur (was 1.5 seconds).
  • Awaken the Demon (Havoc) now grants 6 seconds of Metamorphosis (was 8 seconds).

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • The Beast Within (Beast Mastery) now reduces the cooldown of Bestial Wrath by 15 seconds (was 30 seconds).

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Kleptomania cooldown increased to 30 seconds (was 15 seconds).
  • Arcane Blast (Arcane) now deals 15% more damage in PvP.
  • Dragon Breath (Fire) duration reduced to 3 seconds (was 4 seconds).
  • Fireball (Fire) now deals 75% additional damage in PvP (was 150%).
  • Firestarter (Fire) now reduces Combustion’s cooldown by 5 seconds (was 10 seconds).
  • Flamecannon (Fire) now stacks to 5 (was 3), but only increases damage, range, and health by 3% per stack.
  • Greater Pyroblast (Fire) now deals 35% of the target’s health (was 25%).
  • Ice Lance (Frost) deals 20% additional damage in PvP.
  • Frost Bolt (Frost) deals 20% additional damage in PvP.

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Plunder Armor (Outlaw) reduces the target’s damage by 10% (was 20%) and increases the caster’s damage by 10% (was 20%).
  • Run Through (Outlaw) damage reduced by 15% in PvP.

Legendary Item Hotfxes
Blizzard recently hotfixed legendary items. We have listed most of the changes below:
Originally Posted by MMO-Champion
Shared
  • Sephuz's Secret - 1241 Haste reduced to 620. 1552 Critical Strike added.
  • Cinidaria, the Symbiote - Your attacks cause an additional 30% damage as Physical to enemies above 90% health, down from 50% damage.

Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Toravon's Whiteout Bindings - With Pillar of Frost active you deal 15% increased frost damage, down from 20%.
  • Shackles of Bryndaor - Death Strike refunds 15% (was 25%) of Runic Power spent if it heals you for more than 10% of your maximum health.
  • Service of Gorefiend - Heart Strike reduces the remaining cooldown on Vampiric Blood by 2 seconds, down from 3 sec.
  • Uvanimor, the Unbeautiful - Your abomination's melee attacks have a 10% chance to active a rune, down from 15%
  • Tak'theritrix's Shoulderpads - Dark Transformation also empowers your Dark Arbiter and Army of the Dead for 20 sec, increasing their damage by 30%, down from 50%.

Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Fragment of the Betrayer's Prison - Now grants 15% Leech when Demon Spikes is active, down from 20%.
  • Loramus Thalipedes' Sacrifice - Fel Rush deals 5% increased damage to each subsequent target hit, down from 20%.
  • Cloak of Fel Flames - You take 15% reduced magic damage while Immolation Aura is active, down from 20%.
  • Kirel Narak - The instant initial damage from your Immolation Aura reduces the remaining cooldown on Fiery Brand by 2 sec for each enemy hit, down from 3 sec.

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Skysec's Hold - Frenzied Regeneration heals for an additional 12% of maximum health over 3 seconds, changed from 15% over 5 seconds
  • Dual Determination - Survival Instincts gains 1 additional charges and recharges 15% faster, down from 20%.
  • The Wildshaper's Clutch - 662 Critical Strike added

Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Marquee Bindings of the Sun King - After consuming Hot Streak, there is a 20% chance that your next non-instant Pyroblast cast within 15 sec deals 300% additional damage, up from 200%.
  • Cord of Infinity - Mana regeneration is now increased after dropping below 40% mana, up from 25%.
  • Koralon's Burning Touch - 662 Haste reduced to 496. 662 Critical Strike added. Scorch deals 350% increased damage against enemies below 25% health, up from 250%.

Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Leggings of The Black Flame - Thunder Focus Tea also grants Effuse, Enveloping Mist, Essence Font, Renewing Mist, and Vivify 1 extra charges at random, up from 2.
  • Petrichor Lagniappe - The remaining cooldown on Revival is reduced by 2 sec each time you cast Renewing Mist, down from 3 sec.

Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)

Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Focuser of Jonat, the Elder - Healing Wave and Healing Surge increase the healing of your next Chain Heal by 15%, down from 20%
  • Akainu's Absolute Justice - Lava Lash deals 30% increased damage while your weapons are enhanced by both Flametongue and Frostbrand, down from 60%

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Destiny Driver - Intercepted attacks grant you and your Intercept target an absorb shield equal to 15% of the damage done by the attack for 10 sec, down from 25%
  • Naj'entus's Vertebrae - If Whirlwind hits 3 or more enemies, it hits them 1 additional time, down from 2 additional times.
This article was originally published in forum thread: Patch 7.0.3 Hotfixes - August 26, Legendary Item Hotfixes started by chaud View original post
Comments 79 Comments
  1. mmoc8c388351a1's Avatar
    All I See is mimimi.
    Its tuning. Legion isnt released yet. Stoppen crying.
  1. teh1tom's Avatar
    Quote Originally Posted by Gizhuf View Post
    All I See is mimimi.
    Its tuning. Legion isnt released yet. Stoppen crying.
    Don't worry guys its just tuning Legion isn't even out yet they still have three days to fix the game for mythic melee raiders. Not like mages have been upper middle to top teir for oh I don't know ten years...


    I swear the blizzdrones just need to stop.


    Hello darkness my old friend....
  1. Favlos's Avatar
    Quote Originally Posted by teh1tom View Post
    Don't worry guys its just tuning Legion isn't even out yet they still have three days to fix the game for mythic melee raiders. Not like mages have been upper middle to top teir for oh I don't know ten years...


    I swear the blizzdrones just need to stop.


    Hello darkness my old friend....
    Mythic raids don't release for four weeks...
  1. teh1tom's Avatar
    Quote Originally Posted by Favlos View Post
    Mythic raids don't release for four weeks...
    I really don't understand why some people argue that there's still time to fix a problem, meanwhile Blizzard is actively causing more problems don't you understand how that just makes you look like a huge tool?

    Yes there's still time to fix the gap in melee and ranged mythic viability has blizzard taken any steps towards that in the past months until now? No it affects such a small portion of the game its not remotely on the table. As melee we just have to accept the fact that there will always be 10 ranged and 4 melee in every mythic raid and cry a little while making our own Mythic+ groups from the bench.

    Edit: Honestly 4 melee is being overly generous most will take 3 melee in the first couple weeks.
  1. Zoldor's Avatar
    So we are all going Mage then? Cause I'm not sure I see a reason to play anything else as a DPS, maybe hunter? Rogue if you absolutely want to play melee.

    In all seriousness though, why do they keep getting buffs. It is a little confusing. Especially when you look at the classes getting nerfs, I didn't think the gap was major enough at this point to keep this up. Thankfully it is mostly the legendary items, but I don't feel Mages need another 100% damage buff to that legendary.

    Oh, well we'll see. But this has been an odd run. Even for pre-patch. Hopefully other classes will "scale better with gear" than mages. But I won't hold my breath on that.

    Thankfully, I'm tanking for Legion
  1. Asotcha's Avatar
    Quote Originally Posted by Cazmosis View Post
    lol, kids! kids!....it's prepatch. These aren't NERFS. This is called tuning. You're not in Legion yet. Your spec is LITERALLY halfway complete.

    you

    will

    be

    fine


    I wish I could have this printed on a billboard! So much panicking even over the tuning of legendaries. Oprah isn't gonna be passing them around in the middle of Dal anyways (though that would be awesome).

    Oh and thanks for tbe buff to wellspring! I love that spell, so some extra muscle behind it sounds sweet ^.^
  1. kamuimac's Avatar
    Quote Originally Posted by Zoldor View Post
    So we are all going Mage then?
    certainly seems so atm - there is no point playing any other caster -_-
  1. unholyness's Avatar
    Quote Originally Posted by teh1tom View Post
    I really don't understand why some people argue that there's still time to fix a problem, meanwhile Blizzard is actively causing more problems don't you understand how that just makes you look like a huge tool?

    Yes there's still time to fix the gap in melee and ranged mythic viability has blizzard taken any steps towards that in the past months until now? No it affects such a small portion of the game its not remotely on the table. As melee we just have to accept the fact that there will always be 10 ranged and 4 melee in every mythic raid and cry a little while making our own Mythic+ groups from the bench.

    Edit: Honestly 4 melee is being overly generous most will take 3 melee in the first couple weeks.
    We used 2 melee in WOD and cleared in January, range has and always be the class to bring. People that play bad spec/classes, its your fault for playing them.

    - - - Updated - - -

    Quote Originally Posted by Zoldor View Post
    So we are all going Mage then? Cause I'm not sure I see a reason to play anything else as a DPS, maybe hunter? Rogue if you absolutely want to play melee.

    In all seriousness though, why do they keep getting buffs. It is a little confusing. Especially when you look at the classes getting nerfs, I didn't think the gap was major enough at this point to keep this up. Thankfully it is mostly the legendary items, but I don't feel Mages need another 100% damage buff to that legendary.

    Oh, well we'll see. But this has been an odd run. Even for pre-patch. Hopefully other classes will "scale better with gear" than mages. But I won't hold my breath on that.

    Thankfully, I'm tanking for Legion
    Mage has always been strong, one of the three specs is always raid viable/strong, people that play classes like Feral/Ret/SP, things like that and bitch every xpac about their low numbers, why play it lol? Mages always scale well, esp Fire,crit cap isnt until 80% crit, so stack crit,crit,crit, join us, the dark side #fire

    - - - Updated - - -

    Quote Originally Posted by kamuimac View Post
    certainly seems so atm - there is no point playing any other caster -_-
    This is why you gear alts when Mythic is on farm,so you have the strongest/best class ready for the xpac, instead of playing an inferior bad spec that is almost a waste for a raid/guild to gear.
  1. Woa's Avatar
    DH hardly ever top damager in bgs unless just spamming fel rush. But they nerfed our mastery which is also run speed which is what makes them nimble. How about those AFF locks and balance druids. ... oh, they got buffed. Dumbass devs.
  1. vilememory's Avatar
    We here at Blizzard hear your cries of anguish and understand your concerns. So we have decided to eliminate all hybrid dps, hybrid dps'ers will now only have tank or healing talents. This is to ensure the purity of all the pure dps specs and ensure that their upcoming ULTRA MEGA SUPER BUFFS will help keep the game balanced.
  1. ImpTaimer's Avatar
    What the fuck are they basing these tweaks on?

    They just keep buffing druids. What's the point of playing anything else when you can play a druid and avoid the fucking rollercoaster of buff/nerfs.

    At this point the "balance" in "game balance" stands for Druids.
  1. Primetko's Avatar
    "Akainu's Absolute Justice" & "Zoldyck Family Training Shackles"

    ONE PIECE AND HUNTER X HUNTER CONFIRMED.

    i didn't know blizzard is a weeaboo like me
  1. Primetko's Avatar
    "Akainu's Absolute Justice" & "Zoldyck Family Training Shackles"

    ONE PIECE AND HUNTER X HUNTER CONFIRMED.

    i didn't know blizzard is a weeaboo like me
  1. Primetko's Avatar
    "Akainu's Absolute Justice" & "Zoldyck Family Training Shackles"

    ONE PIECE AND HUNTER X HUNTER CONFIRMED.

    i didn't know blizzard is a weeaboo like me.
  1. Tomana's Avatar
    Quote Originally Posted by ImpTaimer View Post
    What the fuck are they basing these tweaks on?
    The class(es) lead devs are playing, of course. Hence, druid buffs.
  1. Shudder's Avatar
    They should give you an achievement in game for whining about tuning on forums.
  1. mmocfd328e0b6e's Avatar
    This artifact weapon and legendaries will destroy progress guilds. "Do you have the world legendary? Ohh no???? let me show you a command : /gquit !"
  1. S3vR's Avatar
    Quote Originally Posted by pitfireX View Post
    Yeah, lets buff affliction locks, but nerf combat rogues.... okay.

    Affliction locks actually needed a buff in pve, and I'd hardly even call that a buff. Sorry your class got nerfed, but don't take it out on one of the worst caster spec atm
  1. mmocde26664bcf's Avatar
    Nerfs and buffs happening less than three days prior to launch - "tuning".
  1. Hasufer's Avatar
    Mage is a pure dps class - we do dmg and it's the only thing we do really(cept surviving) in any given situation, whether it's on aoe, st, cleave, burst etc.
    As such, we have to be good at it, which we have been, basicly since wow came out.
    Fix the rest instead of talking about how OP fire is - fire is really well built in it's current state and only gonna be more fun with artifact and legendaries.
    I wish the devs could do the same for the rest of classes/specs, so that competition between classes and specs, depended solely on individual skills, rather than playing the right class/spec!

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