Legion Developer Q&A - Ion Hazzikostas
Ion Hazzikostas answered some more questions today!


Order Hall
  • More champions will probably be added as the expansion goes on, as they are used for storytelling.
  • There is some awkwardness in having eight champions and only being able to use five of them.
  • The champion limit allows the team to make you choose which missions you want to do. If the limit was increased, more missions would have to be offered and it would creep closer to the Garrison system where there are constant missions and it is a large feature.

Toy Nerfs
  • The team intentionally didn't recreate Aviana's Feather as they didn't want to offer this experience again.
  • The Rocfeather Skyhorn Kite and Brulfist Idol nerf were done to remove the Aviana's Feather experience.
  • The toys stepped on what makes Engineers and Demon Hunters special.
  • The toys encroached on class and profession space and were too useful.
  • Toys aren't supposed to be very powerful and necessary.
  • You can still use gliders and other transport methods.

Leveling and Dungeons
  • There is a ton of experience awarded from the quests that send you into dungeons at the end of each zone.
  • This is done on purpose, so that dungeons feel rewarding.
  • The team did take a step back from dungeons being an efficient way to level, because it is a bit of a trap.
  • You still need to do the quests in zones to unlock world quests and other things.
  • The team will keep an eye on the time it takes to level alts during the expansion.

Warlocks
  • Warlocks feel like there is significant ramp up time that limits their potential in the outdoor world or dungeons.
  • Demonology Warlocks have some ramp up time, need to get out Demons, so it takes a while
  • The team has been talking about hotfixing the default number of Soul Shards from one to three. You would be able to start fights with more Soul Shards.
  • With Demonology, it would be great if you could build up multiple packs of imps and keep them with you for longer, especially in the outdoor world.
  • It would be nice if you could build up your demon army over the first few fights and then plow throw a few fights.
  • Mobility is another concern that has been raised, but it probably won't be changed much. The team would rather double down on strengths rather than shore up weaknesses.
  • Giving Warlocks more mobility isn't a hard problem to solve, but it moves towards homogenization again.
  • Things aren't perfect by any means.
  • Warlocks are less mobile and more tank like than mages. This reflects what a Warlock is all about.
  • Destruction Warlocks don't like the way their Mastery feels, which is valuable feedback, but it is somewhat like Crit. You have a mastery that gives Chaos Bolt some RNG, but in most situations it will average out over time. This is the same way Crit will average out over time.
  • The team appreciates the Warlock feedback and understands that people are unhappy, but it isn't constructive to communicate this through spamming up threads or starting petitions.
  • Ion went to the Warlock forums on many occasions to read about what Warlocks are upset about, but 95% of the posts aren't constructive feedback and makes it harder to figure out what is the issue. There is also lots of conflicting feedback, where people are unhappy for different and conflicting reasons.

Classes Balance in Mythic Dungeon
  • Multidotting is something that allows for strength in some situations, especially when things are split up and melee can't cleave everything.
  • Melee are doing well in dungeons right now, which is a good thing. Historically people wanted to bring lots of ranged casters over melee.
  • The team is getting a broader data set as people hit max level and gear up to make balance tweaks where needed.

Class Balance
  • The team would rather let things sit for a little while and make class changes all at once rather than very frequent single changes.
  • As raids open up the team will have even more data to balance things.
  • The team is targeting a set of tweaks for right before raids open to bring up under performing specs without being too disruptive to the hierarchy of specs.
  • Balance isn't perfect right now, the team is working on it, but there are lots of different variables.
  • Raids and Mythic+ dungeons are the content people care about balance most for and they aren't available yet.
  • Outside of balance tweaks, there are mechanical tweaks the team wants to make to improve gameplay. You won't see these via hotfixes, but should see them in Patch 7.1.
  • The team is actively working on fixing the mobility abilities that aren't working right.

Order Hall
  • There aren't plans to move the Order Hall story along in Patch 7.1.
  • Patch 7.1 focuses on Karazhan, Stormheim, and Suramar.
  • There is more Order Hall story to tell, but that will come after Patch 7.1.
  • The Warrior Order Hall campaign taking longer than others was a mistake. The timing for the Warrior campaign was the timing intended for all classes, but some last minute fixes removed the cooldown between missions for other classes. It was supposed to be a two week process rather than a one week process. The Warrior one will be fixed.

Quest Log
  • There is a lot of content in Legion and players are hitting the quest log limit.
  • The concern with raising the limit is how it will become hard to keep track of all of the quests you have.
  • The team wants to look at the underlying cause of players having all of these quests rather than just increasing the limit.
  • They recognize that with the non-linear leveling in Legion plus the Profession and Order Hall quests result in players having a lot of quests at once.
  • One thing that could be investigated in the future is having special story quests not count towards the quest log limit.
  • At some point after max level this limit stops being a problem as you finish off the quests.

Cross-Realm Zones
  • There is lots of new technology that powers the outdoor zones in Legion.
  • The launch was so smooth because of this new technology.
  • Having multiple copies of a zone on a server helps the population stay at an optimal level.
  • In the past current content was only players from your realm, but in Legion merging and splitting happen in the entire world.
  • This helps to make the world feel alive, especially when you are out doing world quests. You want to run into other players
  • Some players have been on PvP servers for a long time and accustomed to not having to PvP because of faction balance, but now they have to PvP as there are players from other realms of the other factions. This is restoring how PvP servers were intended.
  • The team is looking at some of the bodyguard abilities in regards to PvP. Some of these are too powerful and not fun.

Suramar Gating
  • The reputation in Suramar isn't the same as older reputation grinds.
  • Suramar is an end game max level zone, something that hasn't been done before.
  • There is a ton to do at max level already, so the Suramar campaign is something the team wanted to pace out so that it can compete more cleanly with all of the other content there is to do.
  • For most people at this stage, the bulk of the reputation they are getting isn't from repeatable quests, but instead the one time quests throughout the zone.
  • The team wanted to tell an epic story that has a lot of heft to it.
  • The reputation bar is a convenient way of communicating progression through this story.
  • Suramar reputation won't be account wide. Character progression is done on the character.
  • Down the line the team can take a look at the reputation required to unlock the Suramar dungeons if it is blocking alts from being able to do it, but so far it doesn't feel like a problem.

Reputation
  • The team is pretty happy with how reputation gains have been working out so far.
  • Much of the reputation rewards are not power items that are needed ASAP.

Kosumoth
  • It is cool to have mysteries and secrets in the world of datamining.
  • Kosumoth was spawned on beta, but the puzzle to enable him was disabled during all of beta.
  • The team originally wasn't sure players would figure it out, but the community worked together to figure it out!
  • The orbs will be hotfixed to be more multi-interact friendly. They want to be sure they don't break them so that they aren't intractable at all.

Artifact Knowledge
  • Initially Knowledge was a 5 day work order. If you were a few days behind, Knowledge was a 4 day work order.
  • If someone comes along two months from now, they will see 3 day work orders for a while to help them catch up.
  • Don't overthink it! Spend Artifact Power, keep Knowledge work orders going, and you will be fine.

Companion App
  • The team might add more features to the Companion App in the future.
  • Tons of people have been making use of the app.
  • If there are features that make sense, they would love to add them.
  • Having multiple apps isn't optimal, so they may combine them in the future.
  • There still should be reasons for you to go to your Order Hall in game, the app is just supposed to help you keep up when you are not in game.
  • The app shouldn't replace in game interaction, you should feel like you should log off and pull out your phone when you are at your computer.

Artifact Weapons
  • Artifact Power and progression should span the entire expansion.
  • You should care about Artifact Power for the entire expansion.
  • The team wants to see how the system plays out before they decide how to expand Artifact progression in future patches.
  • There are no plans to allow you to transfer Artifact Power between weapons.
  • Artifact Knowledge means you can swap to another spec fairly quickly without an issue.
  • In a few months you will see world quests that reward thousands of Artifact Power thanks to Artifact Knowledge, so it will still be easy to switch.

Auction House
  • The Auction House UI is pretty unacceptable at this point and past due for a revamp.
  • Fixing this is a longer term project, but addons can help in the meantime.
  • In Patch 7.1 there may be some logic changes to how items are sorted on the auction house.
  • Right now stacks are sorted by total cost rather than cost per unit.
  • Hopefully in Patch 7.1 the auction house will be able to sort by unit price instead, allowing you to see the cheapest items first.

Guild Finder
  • The Guild Finder definitely needs some work, especially in a game where social elements are so important.
  • This will probably be fixed in a future expansion rather than a patch.

Dalaran Underbelly
  • The Underbelly was overpopulated until recently.
  • The team probably could have done a better job at messaging the fact that the guard captain will allow you to opt out of PvP.
  • There are a few things that send players there who don't want to be there, but they can buy a bodyguard to stay safe.
  • The team is looking into a rare issue with bodyguards disappearing early.

Artifact Power from PvP
  • The team is looking at Artifact Power gains and will make sure there aren't huge imbalances.
  • The team started out conservatively with Artifact Power in PvP because it is easy to spam skirmishes.
  • When rated PvP starts again you will be able to earn more Artifact Power.
  • PvP players should be able to level their Artifact through PvP.

Tier Sets
  • We are eventually going to go to the Tomb of Sargeras this expansion and you will probably get a tier set there.

World Quests
  • The world quests are selected randomly from different buckets of quests.

Scaling Content
  • Holiday content is a great fit for scaling technology. It hasn't happened yet but is likely in the future.

Content Pacing
  • Content pacing will be better than previous expansions.
  • The team wants to avoid feast or famine or front loading content.
  • A steady stream of content in Legion is the plan, telling lots of story throughout the expansion.
  • The team may experiment with different types of patches, not just new raid zones or tons of things for everyone, but maybe some smaller patches too.
  • The team is confident they will pace content better this time. For real. They mean it.
  • They say this every expansion and haven't been able to deliver, but learn something every time. This expansion they accounted for a lot more and should be able to do it.

World Quests
  • Once you are max level, the world isn't going to scale with your gear, including world quests.
  • Scaling the world based on your item level wouldn't feel good, as your relative power would never increase.
This article was originally published in forum thread: Legion Developer Q&A - Ion Hazzikostas started by chaud View original post
Comments 161 Comments
  1. mmocfd328e0b6e's Avatar
    I like how they give a f*ck about mages... I did more than 107 heroic dungeons and 16 mythics. There were mages in the 70% (810-847ilvl).

    And guess what? They were always the last dps and they were competing with the tanks but most of the time they were under them. I thought Blizzard fix them after 2 weeks ...

    Nowadays people start to decline mages in mythic premades because they are that shit. Basically it is the worst class in the game. You cannot do anything smoothly in the world either. They have cloth gear so the only option to kill mobs is kiting... but guess what? All mobs have ranged abilities or your own uncontrollable dots break them out instantly from frozen. AND I didn't even say anything about the withered scenario vs mages.

    Don't level a mage!
  1. Shudder's Avatar
    "You want to run into other players"

    It really fucking pisses me off when people tell me what I want.
  1. Ellianar's Avatar
    Quote Originally Posted by Dhru View Post
    I like how they give a f*ck about mages... I did more than 107 heroic dungeons and 16 mythics. There were mages in the 70% (810-847ilvl).

    And guess what? They were always the last dps and they were competing with the tanks but most of the time they were under them. I thought Blizzard fix them after 2 weeks ...

    Nowadays people start to decline mages in mythic premades because they are that shit. Basically it is the worst class in the game. You cannot do anything smoothly in the world either. They have cloth gear so the only option to kill mobs is kiting... but guess what? All mobs have ranged abilities or your own uncontrollable dots break them out instantly from frozen. AND I didn't even say anything about the withered scenario vs mages.

    Don't level a mage!
    What the fuck are you taking ?
  1. mmoc30274401ab's Avatar
    Tier Sets
    We are eventually going to go to the Tomb of Sargeras this expansion and you will probably get a tier set there.

    So ToS raid confirmed?
  1. elvor0's Avatar
    Quote Originally Posted by kamuimac View Post
    that because of 1 reason - mythic crybabies - if it wasnt for that crowd we would have mythic + dungeons already on launch , rep vendors would have gear equal to hc raiding just like they did in past , world bosses would be out , proffesions wouldnt be pointless - but because of mythic crybabies eveyrthing has some artificial cellign of 850 itlv for 3 weeks for no reason whatsoever
    Or it's so that people don't outgear the raids before they launch. It's to limit /them/, not you. You ever consider that? I mean, why would you offer gear equal to heroic raids before heroic raids have even launched?

    If you had access to 865 gear right now, the raid would fall quicker than a tarts underwear, which is already a problem. Every raider worth his salt would be knocking about in 865 gear and then you'd go into the raid murder bosses like no tomorrow....and DE everything that wasn't a trinket or Tier token. Joyful. Fun.

    But no, it's all "mythic crybabies are putting me down man, it's the system maaan"
  1. Slashnox's Avatar
    Warlocks get your shit together, you've upset my boy Ion Hazzikostas
  1. kamuimac's Avatar
    Quote Originally Posted by elvor0 View Post
    Or it's so that people don't outgear the raids before they launch. It's to limit /them/, not you. You ever consider that? I mean, why would you offer gear equal to heroic raids before heroic raids have even launched?

    If you had access to 865 gear right now, the raid would fall quicker than a tarts underwear, which is already a problem. Every raider worth his salt would be knocking about in 865 gear and then you'd go into the raid murder bosses like no tomorrow....and DE everything that wasn't a trinket or Tier token. Joyful. Fun.

    But no, it's all "mythic crybabies are putting me down man, it's the system maaan"
    a) they wouldnt because 80 % of playerbase is shit
    b)who the f... cares- raiding has been destroying the game for years now bllizzard promises alternavite patch of progress -and they fucks it over by puting shit gear in there which changes nothing
  1. Poganin's Avatar
    I'd appreciate it if no-flight apologists didn't tell me what game is or isn't for me, thank you very much. I'll decide that for myself. If you prefer to spend 10 minutes trotting around that mountain looking the hidden path up, enjoy. I'll just mount my phoenix and fly to the top, do what I need and fly down to take care of other things while you're still being knocked off your horsie by the dozen mobs you inevitably pull while enjoying the game down there on the ground. But of course if flight was enabled, you'd be using your flying mounts too. Hypocrites.
  1. martinboy's Avatar
    Quote Originally Posted by Archermit View Post
    Kind of annoyed that Warlocks (while I understand they have their issues) got a full section but nothing was said about the sorry state hunters were left in
    What state? My MM hunter is doing pretty good. How about you tell us, what you think is wrong with hunters, instead of just saying some nonsense about a state.

    Coulis it be, that beacuse hunters are fine right now, that nothing was said?

    - - - Updated - - -

    Quote Originally Posted by Kriterion View Post
    They should really change that barrage skill. I hate the way it is used. Instead they can give our glaives back "best skill ever made".
    Why do you like glaive toss better than barrage? Elaborate please.

    - - - Updated - - -

    Quote Originally Posted by Shudder View Post
    "You want to run into other players"

    It really fucking pisses me off when people tell me what I want.
    Then maybe an mmo isnt for you? Maybe Sims is more for you?

    - - - Updated - - -

    Quote Originally Posted by Poganin View Post
    I'd appreciate it if no-flight apologists didn't tell me what game is or isn't for me, thank you very much. I'll decide that for myself. If you prefer to spend 10 minutes trotting around that mountain looking the hidden path up, enjoy. I'll just mount my phoenix and fly to the top, do what I need and fly down to take care of other things while you're still being knocked off your horsie by the dozen mobs you inevitably pull while enjoying the game down there on the ground. But of course if flight was enabled, you'd be using your flying mounts too. Hypocrites.
    And that is why flying isnt enabled from the start. Blizzard already said, that flying in legion will be enabled the same way as in wod, by doing some achievements.

    So flying will be coming.

    http://www.wowhead.com/guides/broken...ying-in-legion
  1. Perryn's Avatar
    Quote Originally Posted by Poganin View Post
    I'd appreciate it if no-flight apologists didn't tell me what game is or isn't for me, thank you very much. I'll decide that for myself. If you prefer to spend 10 minutes trotting around that mountain looking the hidden path up, enjoy. I'll just mount my phoenix and fly to the top, do what I need and fly down to take care of other things while you're still being knocked off your horsie by the dozen mobs you inevitably pull while enjoying the game down there on the ground. But of course if flight was enabled, you'd be using your flying mounts too. Hypocrites.
    Why not just portals taking you from spot A to spot B? Surely that's about as immersive?

    Flight at some point or other renders content (yes, getting intercepted by mobs is content - encounters are the very definition of content, lack of encounters is what made WOD so...memorable...) irrelevant thus it might as well not be there. This is fine if you have some means to ensure that all experience this content (which you put in place because you believed it would make the game better overall) before finally taking to the skies to skip it, if so desired.

    If you put in place the means to skip from the get-go then you might as well not bother having any ground content, and rather dispense with those resources and instead just provide portals from starting point to where the quest should take place.

    I went ahead and got Pathfinder in WoD myself and I will certainly do the same in Legion, I believe flight is a good thing. But I also think it's good to keep it restricted both insofar as waiting with releasing it as well as making it take some effort before it's unlocked, precisely because you otherwise dispense with the need to create any story lines or living environments in the world, removing the whole point of world content.

    Now, if you could somehow make the air considerably more hazardous and make a realistic call where flight is viable but in some cases may be slower or more hazardous than ground travel then having flight from the start could work out just fine, but I suspect this is something they'd struggle to deliver, or it'd be in the game already.

    My 2c.
  1. huldu's Avatar
    "Toys aren't supposed to be very powerful and necessary." ah yes, you mean like with the Findle's Loot-A-Rang, where if it's fun it needs to NOT be in the game. That was the most stupid nerf I've seen so far in the game, a totally pointless nerf.

    Have they even tried to play an affliction warlock in a dungeon while leveling? You're literally the definition of the third wheel. It's garbage at dealing with anything that dies fast which is pretty much everything inside a leveling dungeon. You have to cheese around with "haunt" I think it was called to even do any sort of dps and you'll get quite annoyed at it as it 1) has a cast time 2) has to fly to the target 3) if it's flying as the target dies(which happens a lot) 15 sec cooldown, enjoy.
  1. randomnamegenerator16's Avatar
    Stop crying about kite, just buy yourselves Goblin Glider Kits and get over it, Jesus. It has 3 min CD.
  1. Poganin's Avatar
    Quote Originally Posted by Perryn View Post
    Why not just portals taking you from spot A to spot B? Surely that's about as immersive?

    Flight at some point or other renders content (yes, getting intercepted by mobs is content - encounters are the very definition of content, lack of encounters is what made WOD so...memorable...) irrelevant thus it might as well not be there. This is fine if you have some means to ensure that all experience this content (which you put in place because you believed it would make the game better overall) before finally taking to the skies to skip it, if so desired.

    If you put in place the means to skip from the get-go then you might as well not bother having any ground content, and rather dispense with those resources and instead just provide portals from starting point to where the quest should take place.

    (snip)
    First of all, let me thank you for being more civil than other people who responded to my remarks.

    Immersion is a subjective thing. I find myself more immersed in the world when I can fly above it, appreciate the landscapes and the views from the air. It gives me a better perspective and is more enjoyable. You can't just tell someone "But you need to use a ground mount, it's more immersive for you!" However, it increasingly feels like Blizzard are deciding for their player what they will enjoy.

    I may be a little more jaded than you are, because I see being knocked off my mount as a deliberate nuisance, an inconvenience, a way to stretch the time played to the maximum by making things take longer to do than necessary. I would experience this "content" all the same, because I like to do all quests in all zones, so I'd get to kill those enemies all the same, but it would happen when I decided to do it, not when the game forces me to. Especially in Legion when the zones are so crammed with mobs that stopping to pick a herb forces me to decrease the local moose population by half (yes, I am exaggerating on purpose, but it sure feels like you can't blow your nose in Legion without aggroing a bunch of enemies).
  1. mmocd1f612b92e's Avatar
    Quote Originally Posted by Dhru View Post
    I like how they give a f*ck about mages... I did more than 107 heroic dungeons and 16 mythics. There were mages in the 70% (810-847ilvl).

    And guess what? They were always the last dps and they were competing with the tanks but most of the time they were under them. I thought Blizzard fix them after 2 weeks ...

    Nowadays people start to decline mages in mythic premades because they are that shit. Basically it is the worst class in the game. You cannot do anything smoothly in the world either. They have cloth gear so the only option to kill mobs is kiting... but guess what? All mobs have ranged abilities or your own uncontrollable dots break them out instantly from frozen. AND I didn't even say anything about the withered scenario vs mages.

    Don't level a mage!
    Nice troll attempt mate, 4/10 really.

    The only thing i don't like is that they won't make cos/arcway unlocks accountwide, doing all of suramar may be fun on 2 chars. but after that it will be boring as fuck.
    For the rest, good job, i am having way too much fun with legion to even care about some incoveniences
  1. SkyTides's Avatar
    I'm loving the verticality of Legion and haven't even used a goblin glider or kite yet. Are people really that reliant that they need it every 3 mins?
  1. nnelson54's Avatar
    The Warrior Order Hall campaign taking longer than others was a mistake. The timing for the Warrior campaign was the timing intended for all classes, but some last minute fixes removed the cooldown between missions for other classes. It was supposed to be a two week process rather than a one week process. The Warrior one will be fixed.
    Are they ever planning on fixing the mistake of the Warrior Order Hall campaign not having anything to actually do with Warriors?
  1. Raetary's Avatar
    Quote Originally Posted by Dhru View Post
    I like how they give a f*ck about mages... I did more than 107 heroic dungeons and 16 mythics. There were mages in the 70% (810-847ilvl).

    And guess what? They were always the last dps and they were competing with the tanks but most of the time they were under them. I thought Blizzard fix them after 2 weeks ...

    Nowadays people start to decline mages in mythic premades because they are that shit. Basically it is the worst class in the game. You cannot do anything smoothly in the world either. They have cloth gear so the only option to kill mobs is kiting... but guess what? All mobs have ranged abilities or your own uncontrollable dots break them out instantly from frozen. AND I didn't even say anything about the withered scenario vs mages.

    Don't level a mage!
    dk about arcane or fire, but i usually end up with the second highest dps in my groups unless i end up with people that have a twice as high ilvl.
    i changed from ROF to BC, and MI to IF, which drastically improved my dps.

    im not saying they are perfect, they indeed are in need of a buff, but they are definitely not the worst.
  1. Eleccybubb's Avatar
    Content pacing will be better than previous expansions.
    The team is confident they will pace content better this time. For real. They mean it.

    Still believe it when I see it after years of bullshit since Wrath.
  1. DrMcNinja's Avatar
    Quote Originally Posted by Archermit View Post
    Kind of annoyed that Warlocks (while I understand they have their issues) got a full section but nothing was said about the sorry state hunters were left in
    And Warlocks, as a whole, were only bad numbers wise, mostly Affliction. Ret Paladins on the other hand, have a much bigger problem that is related to their mechanics, which according to the majority of our community, is abysmal.
  1. Pwncakee's Avatar
    they mention that majority of rep in suramar will come from the 1 time quest ? than how the f*** did i get 0 rep from doing 2 story lines yesterday .. the fel on in south suramar and the valanaar one in azuremyst bay .. im 4/11 now in story line and im still friendly loll ..

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