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Hearthstone Breaks the All-Time Daily Active Players Metric with Journey to Un'Goro

Activision Blizzard Earnings Call
The quarterly Activision Blizzard earnings call was today:

  • Activision Blizzard had 431 million Monthly Active Users in the quarter.
  • Blizzard's revenues from in-game content grew more than 25% year-over-year, driven by revenues from World of Warcraft in-game content and continued strength of Overwatch customization items.
  • Blizzard had record first-quarter time spent, up a double-digit percentage year-over-year.
  • With a regular content and feature update cadence, World of Warcraft time spent grew year-over-year in the first quarter.
  • Legion's overall performance is slightly ahead of the prior expansion.
  • Hearthstone set a new all-time Daily Active Users record last month with the release of a new expansion, Journey to Un'Goro.
  • Blizzard had the biggest Q1 online player community in its history with MAUs of 41 million, up 58% year-over-year.
  • Hearthstone MAUsA grew year-over-year and quarter-over-quarter, despite no content releases in the first quarter, and recently surpassed the 70 million registered player milestone life-to-date.
  • In late January, Overwatch had its fourth seasonal event, Year of the Rooster, to celebrate the lunar new year. The event drove engagement records for the game.
  • Blizzard launched a fifth seasonal event in April, Uprising, including a player-versus-environment game mode which drew record time spent.
  • Overwatch continues to be Blizzard's fastest growing new franchise, reaching over 30 million players globally less than a year after launch.
  • Overwatch is now the 8th billion-dollar franchise in Activision Blizzard's portfolio.



Addon - World Quest Assistant
World Quest Assistant is an addon that allows you to quickly find or create a group for world quests.



Blue Tweets
Originally Posted by Blizzard Entertainment
Dungeons and Raids
Im trying to mog run though HFC on my DH and cant get past Gorefiend to last bosses. Any way 2? Help plz
Help is on the way! In Patch 7.2.5, if there is only one target, Gorefiend will no longer cast Shadow of Death. Enj… (WarcraftDevs)

Classes
If you're going to resourcify BrM Mastery stacks, you'll need to modify it to stop stuff like this happening:
"Worst Case" meaning 'if you never dodge except at 100% dodge'? Why model/consider something so unrealistic? (Celestalon)
I just did some in-game testing. Out of 172 dodges (against 3 targets), 20 times EB reached over 100% before a dodge occurred. That's 11.6%.
Yes, but that's a far *far* cry from "Mastery between 28% and 42% is functionally useless". That's just false. (Celestalon)
Those are merely breakpoints where the value per point drops somewhat. The value per point between those is not 0%. (Celestalon)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
When developers/designers give answers that are less than satisfying like “the technology isn’t there yet”, was that usually the actual answer and the explanation for it would be technical jargon that would be too boring/advanced for most people to read/understand or was it a euphemism for something else like “too expensive for too little return” or “trade secrets, can’t tell you”?

In my experience, it’s usually legit. My general philosophy is that game players are pretty intelligent and they have the power of crowd sourcing any problem, so they’ll usually figure out when you’re not being completely honest.

So I will be honest that sometimes we are truthful but a little vague just because we don’t want a lot of folks with a little bit of subject matter knowledge but missing a whole lot of context chiming in about how we’re wrong. Those are kind of tedious conversations to have, and they don’t often seem to really end up with either party feeling better for having had the discussion.

This sounds harsher than I intend, but the kind of thing you see a lot is “I took a couple of classes of computer science, so I can tell you for a fact that the problem is that the developers didn’t use Java and I could fix this problem in my sleep.” You get the idea.

I see this a lot with statistics too. “Oh, but you probably forgot to exclude the level 1-30 players” or “You’re treating it as a normal distribution, but it should be binomial, or whatever.” It’s unlikely our business intelligence folks would overlook something really obvious, but if you try and engage in those conversations, it spirals out of control really quickly. It feels like you often get to the point where the only logical conclusion is “Okay, let me send you over all the data so you understand the nuance, and then I’ll walk you through how we came up with the analysis we did.” They are just long conversations and don’t often change the results. Maybe it’s a kind of victory if you get those few interested players to understand your logic, but you’re probably better off focusing your efforts on something with a better return for players overall.

So we fall back a lot on “This is our conclusion from looking at the data,” which isn’t very satisfying for some players, but I haven’t yet come up with a more fruitful way to have the conversation. (Source)



FinalBossTV #138 - Guardian Druids
This week focuses on Guardian Druids!

This article was originally published in forum thread: Activision Blizzard Earnings Call, World Quest Assistant, Tweets, FinalBossTV #138 started by chaud View original post

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