Heroes of the Storm RSS Feed

by Published on 2018-12-14 07:47 PM

A Message From Production Director Kaéo Milker
Originally Posted by Blizzard (Blue Tracker)
Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward.

So, I’m sad. I’m sad because I love this team and this game that we’ve built together, with all of you, and this past year has been such a great one for Heroes of the Storm. The HGC had its best year yet and I was so looking forward to the 2019 season. On the game side, we’ve had a steady stream of some of the most sought-after heroes, amazing themed events, and impactful reworks. We also made meaningful progress on improving core systems and features across the game. We truly hit our stride in 2018, so I’m disappointed that some of the exciting plans we had for 2019 will have to change.

But all is not lost. The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future.

The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes. We’re setting our sights on the new goals and timelines for what we want to do with the game from here on out and we’re eager to share those plans as soon as they’re finalized.

So, I’m also excited. I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better. And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose.

Thank you for joining us on the journey so far, and please bear with us through these changes. Your feedback is as critical as ever, and continues to guide our priorities and decisions while helping us be better along the way.

Thank you,
Kaéo
by Published on 2018-12-14 01:46 AM

HGC and Heroes of the Dorm 2019 Cancelled, Some Developers Switching Teams
Originally Posted by Blizzard (Blue Tracker)
We’re constantly changing and evolving not only our games, but how we support and grow them. This evolution is vital to our ability to continue doing what we love to do—making great games—and it’s what makes Blizzard, Blizzard.

Over the past several years, the work of evaluating our development processes and making hard decisions has led to new games and other products that we’re proud of. We now have more live games and unannounced projects than at any point in the company’s history. We’re also at a point where we need to take some of our talented developers and bring their skills to other projects. As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects. This isn’t the first time we’ve had to make tough choices like this. Games like Diablo II, World of Warcraft, StarCraft II, Overwatch, and more would not exist had we not made similar decisions in the past.

Despite the change, Heroes of the Storm remains our love letter to Blizzard’s worlds and characters. We’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change. Ultimately, we’re setting up the game for long-term sustainability. We’re so grateful for the support the community has shown from the beginning, and the development team will continue to support Heroes with the same passion, dedication, and creativity that has made the game such a unique experience.

We’ve also evaluated our plans around Heroes esports—after looking at all of our priorities and options in light of the change with the game, the Heroes Global Championship and Heroes of the Dorm will not return in 2019. This was another very difficult decision for us to make. The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.

While we don’t make these decisions lightly, we do look to the future excited about what the decisions will mean for our other live games and all the projects we have in the works. We appreciate all of our hard-working developers and everyone in the Blizzard community, and look forward to sharing many more epic gaming experiences with you in the future.

J. Allen Brack and Ray Gresko
by Published on 2018-12-11 07:57 PM

Heroes of the Storm Patch Notes - December 11, 2018

Event: Toys, toys, toys!


Event Start Date: Week of December 11th
Event End Date: Week of January 7th

Official Event Site: Toys, toys, toys!

Note: The Winter Veil event items from previous years will be available for the duration of this event.


The Newest, Greatest, Awesomest Toys!
Hey, a new friend! What’s your name? Do you want to see my collection? This is Cuddle Bear Stitches. It’s meaner than it looks, just like my Unicorn plushie. And, uh, this is Dehakasaurus Rex. Do you like dinosaurs? Me too. Oh, and that’s Cosmic Force Valeera. I like her swords and her Cosmic Lion. Rawr!

Legendary Skins
  • Snuggle Bear Stitches
  • Cuddle Bear Stitches
  • Honey Bear Stitches

  • Playtime Dehakasaurus Rex
  • Dehakasaurus Rex
  • Dino-Metal Dehakasaurus Rex


(click to enlarge)


Epic Skins
  • Nega Force Valeera
  • Cosmic Force Valeera
  • Psionic Force Valeera

Epic Mounts
  • Nega Lion
  • Cosmic Lion
  • Psionic Lion


(click to enlarge)


Legendary Mounts
  • Plush Zombicorn
  • Fuzzy Plush Unicorn
  • Plush Unicorn
  • Pretty Plush Unicorn
  • Honey Plush Zombicorn


(click to enlarge)


New Portraits


(click to enlarge)


New Sprays


(click to enlarge)


Additional Goodies
Oh yeah. That's my Sylvanas. I painted her a new way. Do you like it? Make sure to open some Toys Loot Chests before January 7 so you can get new toys too! Items from previous Winter Events are also available!

New Skin Tint
  • Mint Sugar Plum Sylvanas

New Mount
  • Celestial Surfboard (Comes with gem purchase)


(click to enlarge)


New Quest: The Most Amazingest Board Game Ever!!!
Let’s play a game! I have this cool board, and dice and cards and stickers… How about you do some Quests, and I’ll give you stuff for completing them? Really awesome stuff! Okay?



How To Play
  • Roll The Dice
    • Complete all active event Quests to roll the dice, move around the board, and unlock new Quests.
  • Unlock Unique Quests
    • Knock down dominoes to unlock Unique Quests with special rewards.
  • Earn Rewards
    • Travel around the entire board to unlock the Kid announcer, then keep going to earn even more rewards!



Quest Rewards
  • Dehakasaurus Quest Rewards
    • Dehakasaurus Rex Portrait
    • Gift of the Dehakasaur Spray
    • Dehakasaur Warcrest Banner
  • Plush Unicorn Quest Rewards
    • Plush Unicorn Portrait
    • Gift of the Plush Unicorn Spray
    • Plushie Emoji Pack
  • Cosmic Force Valeera Quest Rewards
    • Cosmic Force Valeera Portrait
    • Gift of the Cosmic Force Spray
    • Cosmic Force Warcrest Banner


(click to enlarge)


  • Cosmic Lion Quest Rewards
    • Cosmic Lion Portrait
    • Gift of the Cosmic Lion Spray
    • Toys Emoji Pack
  • Cuddle Bear Stitches Quest Rewards
    • Cuddle Bear Stitches Portrait
    • Gift of the Cuddle Bear Spray
    • Funland Warcrest Banner
  • Completion Rewards
    • Make it around the board once to earn “The Kid” Announcer and Portrait. Each subsequent completion earns a Rare Loot Chest.


(click to enlarge)
by Published on 2018-12-11 05:41 PM

Heroes of the Storm Patch Notes - December 11, 2018
Originally Posted by Blizzard (Blue Tracker)

The newest Heroes of the Storm patch is now live featuring the Toys event, Sylvanas & Stitches gameplay updates, and more! Read on for more details.

NOTE: Text in ORANGE indicates a change between the PTR and Live notes.


Quick Navigation:


General
  • Toys Event Quest
    • Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards!


Art
  • Stitches has received several updated effects and animations to match his gameplay updates.
  • Sylvanas has received several updated effects and animations to match her gameplay updates.


Battlegrounds

Volskaya Foundry
  • Channelling to enter the Triglav Protector is no longer interrupted by damage.
    • NOTE: This change has been live as of the week of November 19

Developer Comment: While not a bug, the interaction between Orphea’s Eternal Feast and the Triglav Protector was too strong and could negate an entire objective without any opportunities for counter-play attached to it. This also highlighted an inconsistency with the battleground where a team could spend all their resources winning the objective but find themselves unable to actually use it under certain circumstances so with this change, we’ve addressed both issues.


Design

Armor
  • Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:
    • Anub’arak
      • Nerubian Armor (W)
        • New functionality:
          • Increase the Spell Armor granted from Harden Carapace by 20 (to 60)
    • The Butcher
      • Enraged (Passive)
        • Armor increased from 15 to 25
    • Chen
      • Purifying Brew (Trait)
        • Spell Armor increased from 30 to 40
      • Untapped Potential (R)
        • Armor increased from 50 to 60
    • Diablo
      • Sacrificial Soul (Q)
        • Armor increased from 20 to 25
        • Armor at max Souls increased from 40 to 50
    • E.T.C.
      • Rockstar (Trait)
        • Armor increased from 20 to 25

      • Show Stopper (Q)
        • Armor increased from 15 to 35
    • Gazlowe
      • Robo-Goblin (R)
        • Armor increased from 30 to 40
    • Lt. Morales
      • Safeguard (W)
        • Armor increased from 25 to 30
      • Trauma Trigger (Passive)
        • Armor increased from 30 to 40
    • Nova
      • Anti-Armor Shells (Passive)
        • Physical Armor shred increased from 10 to 15
    • Raynor
      • Bounty Hunter (Trait)
        • Armor increased from 5 to 10
    • Rexxar
      • Hunter-Gatherer (Passive)
        • Armor increased from 10 to 15
    • Tassadar
      • Khala’s Light (Q)
        • Armor increased from 15 to 20
    • Tyrael
      • Defense of the Angels (Active)
        • Armor increased from 40 to 50
    • Uther
      • Devotion (Trait)
        • Armor increased from 15 to 25
    • Valeera
      • Smoke Bomb (R)
        • Armor increased from 25 to 30
    • Zul’jin
      • Amani Hide (Active)
        • Armor increased from 10 to 15

Catapults
  • When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave.
    • NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses.

Experience Changes
  • Removed all Experience earned from destroying a Fort or Keep
  • Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience
    • NOTE: Towers of Doom is exempt from all Experience and Catapult changes.
  • Decreased Experience earned from destroying Towers by 50%
  • Passive Experience gain increased by 15%
  • Increased Experience gained by defeating defending Mercenaries by 100%
    • ​Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change.
  • Laning Mercenary Experience
    • Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

Developer Comment: Thank you so much for all of the feedback regarding the 2019 Gameplay Updates. While there is still a lot of community speculation about the outcome of these changes, there has been a resounding amount of concern about the loss of Fort and Keep XP. We agree that the complete loss of XP from Forts and Keeps may reduce the incentive to kill them to unhealthy levels, especially at higher levels of play. In response, we have reintroduced XP to the structures in a way that will reward players for taking them early while granting a gradual increase in power instead of large bursts. This should reinforce our goal of making matches closer while also rewarding teams for destroying enemy structures as quick as possible.

Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.


Mercenaries
  • Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.
    • Elite Mercenary Camps are Unstoppable & Unbribable

Unit Radii
  • The unit radius values for most Heroes has been reduced by 5-15%

Developer Comment: In an effort to improve visual clarity when many heroes are on-screen, we’ve updated the art for the Hero Ring displayed underneath heroes. To reinforce this effort, we’ve also done a pass on the Unit Radii for all heroes. We understand that these radius adjustments will have a minor but intended impact on landing and dodging abilities, and as a result, felt that the 2019 Gameplay Updates were the best time to make these changes.


User Interface
  • Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update.


Heroes

Assassin

Fenix


Abilities
  • Purification Salvo (R)
    • Damage reduced from 86 to 79

Talents
  • Level 4
    • Inhibiting Energy (W)
      • Now applies to all slows (except itself), and not just Plasma Cutter’s slows
      • Slow duration reduced from 4 to 3 seconds
      • Slow amount reduced from 35 to 30%
    • Warp Conduit (E)
      • Removed
  • Level 7
    • Warp Warfare (E)
      • Added functionality:
        • Now also resets the cooldown of Warp when Fenix gets a Hero takedown
    • Divert Power: Weapons (Active)
      • New functionality:
        • Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown.
  • Level 13
    • Dampening Field (Trait)
      • Spell Armor increased from 20 to 25
    • Auxiliary Shields (Trait)
      • Shield amount increased from 20 to 40%
      • Health loss increased from 10 to 30%


Specialist

Sylvanas


Stats
  • Health increased from 1425 to 1550
  • Health Regen increased from 2.969 to 3.23
  • Basic Attack damage reduced from 90 to 81

Abilities
  • Withering Fire (Q)
    • Adjusted functionality:
      • Pressing Q once fires 5 Withering Fire arrows at the closest enemy
    • Mana cost increased from 0 to 25
    • Damage reduced from 48 to 39
    • Range increased from 6.25 to 8
    • Cooldown increased from 2 to 8 seconds
    • Cooldown now restores all charges
    • No longer gains charges on Minion kills
    • Nearby Heroes takedowns now refresh the cooldown of this ability
    • Fire rate reduced from .188 to .375 (50% slower)
    • Withering Fire cannot be cast while a previous cast of Withering Fire is still firing
  • Shadow Dagger (W)
    • Adjusted functionality:
      • Shadow Dagger no longer spreads to nearby targets each time it does damage.
      • Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies.
    • Mana cost decreased from 75 to 50
    • Duration increased from 2 to 2.5 seconds
    • Damage reduced from 37 to 29
  • Haunting Wave (E)
    • Banshee travel speed increased by ~6%
  • Mind Control (R)
    • Cooldown reduced from 60 to 50 seconds
    • New functionality:
      • After a .25 second cast, launch a missile that impacts the first enemy Hero in its path. Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
  • Black Arrows (Trait)
    • New functionality:
      • Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown
    • New Passive functionality – Banshee’s Curse:
      • Basic Attacks infect enemies with Banshee’s Curse for 3 seconds. Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee’s Curse.

Talents
  • Level 1
    • Overflowing Quiver (Q)
      • Removed
    • Dreadful Wake (E)
      • Removed
    • Overwhelming Affliction (Trait)
      • Moved from Level 16
      • Adjusted functionality:
        • Enemy Heroes with 3 stacks of Banshee’s Curse are slowed by 15%. Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage
    • New Talent: Unfurling Shadows (W)
      • Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee’s Curse, increase its damage by .5%
    • New Talent: Banshee’s Curse (Q)
      • Hitting an enemy Hero with Withering Fire increases Sylvanas’ Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times
    • Level 4
      • With the Wind (Q)
        • Removed
      • Mercenary Queen (Trait)
        • Moved from Level 1
        • Adjusted functionality:
          • Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee’s Curse.
      • Possession (Active)
        • Moved from Level 7
        • Now requires 3 charges to be used on Catapults
      • Unstable Poison (W)
        • Moved from Level 7
        • Damage increased from 116 to 130
        • Now triggers on enemy minions who are afflicted by Banshee’s Curse, Black Arrows, or Shadow Dagger
        • Radius increased from 2 to 2.5
    • Level 7
      • Barbed Shot (Q)
        • New functionality:
          • Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage
      • Lost Soul (W)
        • Moved from Level 4
        • Adjusted functionality:
          • Reduce Shadow Dagger’s cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee’s Curse.
      • New Talent: Festering Wounds (E)
        • Haunting Wave deals 25% more damage and applies 3 stacks of Banshee’s Curse.
    • Level 13
      • Cold Embrace (W)
        • Moved from Level 16
        • Duration increased from 2 to 2.5 seconds
        • Now also reduces the Armor of targets that Shadow Dagger spreads to by 10
      • Spell Shield (Active)
        • Removed
      • Remorseless (Trait)
        • Moved from Level 16
        • New functionality:
          • Increase Sylvanas’ Basic Attack range by 1. Basic Attacks against enemy Heroes with 3 stacks of Banshee’s Curse fire an untalented shot of Withering Fire. This shot applies Banshee’s Curse.
      • Windrunner (E)
        • Adjusted functionality:
          • Teleporting with Haunting Wave resets the cooldown of Withering Fire. Haunting Wave can be cast a second time for free within 5 seconds after teleporting
    • Level 16
      • Life Drain (W)
        • Moved from Level 13
        • New functionality:
          • Dealing damage to enemies with 3 stacks of Banshee’s Curse heals Sylvanas for 15% of the damage dealt. Doubled against Heroes
      • Evasive Fire (Q)
        • Adjusted Functionality:
          • Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%. Basic Attacks refresh this duration.
      • Will of the Forsaken (Active)
        • Moved from Level 13
    • Level 20
      • Dark Lady’s Call (R)
        • New functionality:
          • Reduce the cooldown of Mind Control by 30 seconds. Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.
      • Withering Barrage (Q)
        • Moved from Level 4
        • New functionality:
          • Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds

Developer Comment: Hail your Warchief! We hope you enjoy our changes to Sylvanas as much as we have. Sylvanas now boasts impressive skirmishing power while retaining her unique ability to shut down enemy fortifications. In exchange for this power, she now has a fair amount of counter-play with her abilities, which should make her interactions with other heroes more interesting. We're also experimenting with putting a uniquely large portion of her power into talents, which we would love to hear your feedback on once you get a chance to try her out!


Warrior

Stitches


Abilities
  • Hook (Q)
    • Range reduced from 12.5 to 11
  • Slam (W)
    • Cast time increased from .25 to .313
    • Cooldown increased from 6 to 7 seconds
    • Range increased from 8 to 9.5
    • Mana cost increased from 30 to 35
    • Added functionality:
      • Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds
  • Devour (E)
    • Ability Effects now occur at the start of the ability's cast, rather than at the end
  • Vile Cleaver (Passive)
    • New Functionality:
      • Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds.

Talents
  • Level 1
    • Chew Your Food (E)
      • Removed
    • Dampen Magic (Passive)
      • Removed
    • Heavy Slam (W)
      • Removed
    • Hungry for More (Passive)
      • New functionality:
        • Quest: Regen Globes grant 30 permanent Health
        • Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20%
    • Savor the Flavor (E)
      • Additional heal over time effect duration reduced from 5 to 4 seconds.
    • Moved from level 7
      • New Functionality:
        • Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches’ health regeneration by 1.
    • New Talent: Patchwork Creation (Passive)
      • Increase all healing received by 15%.
      • Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300)
        • Hero takedown heal amount reduced from 300 to 240
  • Level 4
    • Amplified Healing (Passive)
      • Removed
    • Restorative Fumes (Trait)
      • Removed
    • Putrid Ground (W)
      • Removed
    • New Talent – Playtime! (W)
      • Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area.
    • New Talent – Chop Chop (W)
      • Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds.
    • New Talent: Serrated Edge (Q)
      • Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook’s cooldown by 4 seconds.
        • Cooldown reduction decreased from 4 to 3 seconds.
  • Level 7
    • Last bite (E)
      • Removed
    • New Talent - Blight (Trait)
      • Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD
    • Cannibalize (Passive)
      • Moved from level 20
      • New functionality:
        • Heroes hit by Basic Attacks and Slam’s inner area heal Stitches for 2% of his maximum health.
          • Healing reduced from 2 to 1.75% of maximum health
    • Tenderizer (Passive)
      • New functionality:
        • Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam’s Slow, refresh its duration.
  • Level 13
    • Flea Bag (Passive)
      • Removed
    • Mega Smash (W)
      • Removed
    • Indigestion (E)
      • Removed
    • New Talent – Lacerate (W)
      • Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds.
    • New Talent – Digestive Juices (E)
      • Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds.
    • New Talent – Gas Flare (Passive)
      • Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero
        • Damage per second reduced from 16 to 15
  • Level 16
    • Pulverize (W)
      • New functionality:
        • Slam slows all enemies by 75% for 1 second.
          • Slow duration reduced from 1 to .75 seconds.
    • Shish Kabob (Q)
      • Removed
    • Toxic Gas (Passive)
      • Removed
    • Fishing Hook (Q)
      • Range bonus increased from 40 to 50%
    • New Talent - Meat Hook (Q)
      • Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect.
  • Level 20
    • New Talent – Second Helping (E)
      • Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds.
    • New Talent – Shambling Horror (Active)
      • Passive: Stitches is no longer affected by Slowing effects
      • Activate to gain 50 Armor for 4 seconds. 60 second CD.


Collection

Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!

New Bundles
  • The following new bundles are only available for a limited time!
    • Toy Heroes Bundle
    • Cuddle Bear Stitches Skin Pack
    • Cosmic Force Valeera Skin Pack
    • Dehakasaurus Rex Skin Pack

New Skins (Limited Time Only!)
  • Stitches
    • Cuddle Bear Stitches
    • Snuggle Bear Stitches
    • Honey Bear Stitches
  • Dehaka
    • Dehakasaurus Rex
    • Dino-Metal Dehakasaurus Rex
    • Playtime Dehakasaurus Rex
  • Valeera
    • Cosmic Force Valeera
    • Psionic Cosmic Force Valeera
    • Nega Force Valeera
  • Sylvanas
    • Mint Sugar Plum Sylvanas

New Mounts (Limited Time Only!)
  • Cosmic Lion
    • Psionic Lion
    • Nega Lion
  • Plush Unicorn
    • Plush Zombicorn
    • Pretty Plush Unicorn
    • Fuzzy Plush Unicorn
    • Honey Plush Unicorn

New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.


Bug Fixes

General
  • Fixed an issue causing camera jumps and cursor resets when using drag scroll.
  • Made a number of improvements to AI behavior.

Heroes, Abilities, and Talents
  • Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target.
  • Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target.
  • Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast.
  • Deckard: Fixed an issue causing Deckard’s portal to be visible in Fog of War when using Hearthstone.
  • Leoric: Fixed an issue that allowed Drain Hope’s damage and healing to persist through time stop effects.
  • Lunara: Fixed an issue preventing Lunara from playing a voice line when she died.
  • Stitches: Slam will now reveal its impact area and targets.
  • Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand.
  • Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.

User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen.
  • Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party.
  • Kel’Thuzad: Added a quick-cast option for Glacial Spike.
  • Zul’jin: Added a quick-cast option for Amani Rage.

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