Blizzcon 2019 - World of Warcraft: Deep Dive
Members of World of Warcraft development team discuss the latest content coming to Azeroth.

Covenants
  • Quest through 4 zones, learn about the covenants, make a choice at Level 60.
    • Kyrians: The denizens of Bastion, these are angelic beings embrace humility and service to their order.
    • Necrolords: Comprised of liches, warlords, and spies, the Necrolord Covenant calls Maldraxxus home. They make up the army that defends the Shadowlands.
    • Night Fae: Guardians of nature, the Night Fae inhabit Ardenweald and shepherd beings through the cycle of life and death. It was through their aid that the demigod Cenarius was able to make his return to Azeroth during the events of the Cataclsym.
    • Venthyr: Making their home in Revendreth, the vampiric Venthyr are the punishers of the unworthy, seeking to rehabilitate the sinful souls sent to them by the Arbiter.
  • Covenant Sanctum - Similar to your Order Hall, you'll spend a lot of time here.
  • Covenant Ability - Everyone learns one ability, not a direct combat ability.
    • Soul Shape (Night Fae) - Turns you into a Spirit Fox, giving 30% movement speed and causing enemies to ignore you. Lasts 10 seconds, or until cancelled while in a rest area, 1.5 min CD. Customization with different creatures.
    • Unburden (Kyrian) - 1 min CD, 1 sec cast. Dissolve into pure anima, increasing your movement speed to 300%, slowing your falling speed, and propelling you forward for 4 seconds. Greatly reduces the radius at which enemies will detect you.
    • Transcend the Flesh (Necrolord) - Instant, 3 min CD. Separate your soul from your body for 20 seconds. Your soul is invisible and untargetable, though your body remains vulnerable. This effect will end early if you move further than 60 yards from your body. When Transcend the Flesh ends or is cancelled, your body rejoins your soul.
    • Door of Shadows (Venthyr) - 40 yd range, 2 sec cast, 2 min CD. Wend through the shadows, appearing at the targeted location.
  • Covenant Class Ability - Solve problem by fighting it.
    • Radiant Spark (Kyrian) - 2,000 mana, 40 yd range, 1.3 sec cast, 30 sec CD. Conjure a radiant spark that causes 4,854 Arcane damage instantly, and an additional 1,892 damage over 8 seconds. Your next 4 direct damage abilities that hit targets affected by Radiant Spark deal 25% increased damage, up to 100% damage.
    • Shifting Power (Night Fae) - 15 yd range, 45 sec CD, channeled. Draw from the ground beneath you for 3 seconds, dealing 5,500 Nature damage to nearby enemies over the duration. Every second spent channeling increases your Haste by 5% for 15 seconds.
    • Contagion Bolt (Necrolord) - 40 yd range, 2 sec cast, 1.5 min CD. Deal 5,000 Shadow damage to the target enemy. For the next 8 seconds, your single target spells cast on the affected enemy cause the disease to splash to nearby enemies dealing 3,000 Shadow damage.
    • Mirrors of Torment (Venthyr) - 40 yd range, 2 sec cast, 2 min CD. Conjure 3 mirrors that rotate around the targeted enemy for 6 seconds. Whenever they cast an ability or spell they take 7,000 Shadow damage and are rooted for 1.5 seconds.
  • Soulbinds - When you reach max level and join a Covenant, you’ll be able to bind your soul one of several such powerful beings. Gain powers.
    • Theotar, the Mad Duke grants Arrogance - You have 5% increased critical strike chance against targets whose current health percentage is lower than yours.
    • Nadjia, The Mistblade grants Deflecting Flourish - Your Parry is increased by 6%. If you are normally unable, Nadjia will teach you how to parry.
  • Unlock new powers, filling out Soulbind ability tree with Conduits gained during your adventures through the Shadowlands.
  • See slides for some examples.
  • Choose Soulbind that best suits you, switch Soulbinds when strategy demands, uncover your soulbind's backstory.
  • Easy to switch soulbinds, similar to talents, pop a tome.
  • These are not bodyguards, they won't follow you all the time.
  • Covenants will grant backpack style cloaks, weapons and armor, upgradeable mount, world benefits, covenant campaign.
  • Build an abomination that will follow you around as a bodyguard in that zone.
  • You can change your Covenant, but it'll take some time to build up trust with your new allies.

Leveling
  • Leveling currently takes too long
  • Not every level is rewarding
  • Confusing timelines and stories when you level
  • Leveling the first time is special, but when you are leveling an alt it isn't as exciting, you want to go and play with your friends.
  • There are 120 levels right now, so you gain levels very quickly and they don't feel special.
  • Who is the Warchief? The Warchief shuffle is a thing.
  • Most players that choose Pandaria to level in get through Jade Forest and half of the next zone, not doing justice to the story there.
  • Goals: Streamline leveling, choose the story you want, make every level rewarding, and modernize the intro to Azeroth.
  • Adding a new starting zone and keeping all of the existing ones.
  • New level range is 1-60 and every level should unlock something.
  • 60-70% faster to level 1-50 in Shadowlands.
  • Pick any expansion to level 10-50
  • New starting zone, Exile's Reach
  • Level 120 becomes 50, some simple formula to match levels between 1 and 50.
  • Character power won't change, you'll still be able to solo old content as you do now.
  • Death Knight and Demon Hunter zones will be scaled 1-10
  • New players can only start in Exile's Reach. Faction learned of uncharted island, sent expedition there, hasn't returned. You are going to find out what is going on there.
  • Zone has big mountains, vistas, waterfalls, dark forest, harpies, quilboar, ogres.
  • Ogre has captured your forces, going to sacrifice them to bring a dragon back from the dead.
  • Island ends in a mini dungeon, scales to match the party you have. Will introduce people to the concept of dungeons.
  • Killing the ogre captures the attention of your faction leader, move on to capital city.
  • Brand new players have to level up 10-50 in Battle for Azeroth. Most recent expansion
  • Existing players can choose Exile's Reach or the old starting zones.
  • Chrome reaches out to existing players to help them choose one of the existing expansions.
  • You can still wander around all of the expansions if you want, you don't have to stick to one.
  • Allied Races start at 10, can pick the expansion they want.

Classes
  • Holinka went to work on another project, but he's back now!
  • Around Mists people started complaining that their action bars were getting full.
  • In Warlords the team removed some abilities that they thought would be okay to remove.
  • In Legion, the Artifact system was great, every spec had a theme. Lots what a class meant and what a spec meant.
  • In Shadowlands, we have Covenants that will give you cool class abilities.
  • Team is listening to feedback from the past few expansions and is going to try and fix it.
  • "Fix it" tells the team you aren't happy, still useful, not as useful as specific feedback.
  • The team has to gauge how disruptive they want to be. When you head into Shadowlands they don't want you to have to re-learn how to ride a bike. Disruption should be worth it to the players.
  • Is this more fun for the player, or we just doing this to fix something that bothers us as designers?
  • Not as big class changes as Legion, mostly going to add things.
  • Returning to Class from Spec.
  • If you change specs right now, it's almost like you change classes with how much some specs change.
  • Classes are made up of elements from each spec, then the spec doubles down on it.
  • All Paladins can use the light, execute their enemies with divine judgement.
  • Class defining mechanics - Spells that have a unique hook and help to deliver class fantasy.
  • Paladin Auras told you that a Paladin is with you.
  • Shamans still have totems, but persistent totems are coming back. Healing Stream!
  • Poisons are coming back, class wide, to Rogues.
  • Curses are coming back to Warlocks. Curses used to be an important choice, one Curse only.
  • Mages will get Frostbolt, Fire Blast, Arcane Explosion! Mages are master of elements.
  • All Priests can tap into the light to heal their friends and harness the Shadow to destroy their enemies. Holy Priest can cast Shadow Word: Death. Shadow Priest can use Flash Heal.
  • Shaman starts with Mace and Shield. Primal Strike.
  • Warrior can Shield Block.
  • Iconic Class Abilities - Raise Dead, Frost Shock, Consecration, Ursol's Vortex, Shiv, Death Coil.
  • Talents and Honor Talents - Demonic Circle, Summon Gargoyle, Hunter's Mark, Hammer of Wrath, Cyclone, Anti-magic Zone
  • Long Lost Friends - Shattering Throw, Kill Shot, Ritual of Doom, Challenging Shout, Eyes of the Beast


Torghast and the Maw
  • The Maw is a zone, access point to Torghast, home of the Jailer, prison for the vilest souls.
  • The Maw is also an unjust prison for millions of others. Fourth War and Teldrassil casualties go here.
  • You are a Maw Walker, can enter and leave at will. No one has ever been able to do that before, which is why Covenants are so interested in you.
  • Rules by torment and terror. Not a friendly place. Much more deadly creatures, environments, and mechanics.
  • Releasing spirit - The Jailer has noticed you. Ire of the Jailer.
  • Any action you take in the Maw increases the Ire of the Jailer.
  • More adds will start coming to get you, then kill squads, and more and more deadly.
  • Be surgical, careful, get in, get out, don't die too often.
  • Torghast - Center of the Maw. Home of the Jailer and his dangerous forces and prisoners.
  • Does not obey the normal constraints of reality.
  • Dungeon scales, 1-5 players. Roles don't matter.
  • Both you and enemies get stronger as you climb the tower. Earn powers are you progress.
  • First few floors are a standard dungeon crawl. Higher up there are traps, puzzles, locked doors, dangerous minions.
  • Layout and enemies change. Floors are built to encourage exploration.
  • Torghast is not a timed mode. Always be exploring before you go up to the next floor.
  • Anima in the Maw allows you to choose between powers, choose between Obleron Endurance, which increases your maximum health by 10%, or Obleron Talisman which increases your mastery by 5%.
  • You could find Corruption Antenna, which gives your attacks a chance to curse your target, dealing 35,440 Shadow damage to your target over 8 seconds. Later, you might find Shadowed Iris, which makes it so when you deal Shadow damage, it has a chance to blind the target, reducing their chance to hit by 75% for 12 seconds. These abilities could work well together, creating a synergy that makes your attacks more effective.
  • Golden Idol - Epic Power. Grants the ability to see which enemies are carrying Anima Cells.
  • Ardent Endurance - Increase duration of Soulshape by 50%.
  • Bloating Fodder - You cause Mawrats to explode on death, dealing 10k Plague damage to nearby enemies.
  • Heavyhoof Sandals - While in Soulshape, you instantly kill Mawrats that you pass through.
  • After a few weeks of expansion, The Beasts of Prodigum event where Jailer floods Maw with different creature type. Changes powers that you can pick from as well:
    • Chain of Command - Summon Shade Hound that stuns individual enemies and draws attention.
    • Shade Essence-Lure- Summons Valloc, a powerful Soul Eater that can inflict area damage and silence enemies.
  • Collect runes, take to runeforge, Runesage helps you forge legendary items, learn about Frostmourne and Helm of Domination.
  • Choose legendary slot, secondary stat, powers. Lots of determination by players.


This article was originally published in forum thread: Blizzcon 2019 - World of Warcraft: Deep Dive started by chaud View original post
Comments 115 Comments
  1. dranlord's Avatar
    Quote Originally Posted by Army Dreamer View Post
    TBC, WoD, Legion did not happen on Azeroth. Still related. Try harder.
    wait but this expansion is part of Azeroth??? are you crazy??'

    The shadowlands appear on the map on Chronicles
  1. Dakhath's Avatar
    Quote Originally Posted by Martymark View Post
    Cata 2: We ripped off FF14 a lot this time
    Both games have taken from each other in the past, this isn't anything new.
  1. Confucius's Avatar
    why are they spending so much time catering to brand new players?
  1. Argorwal's Avatar
    Fans, "Blizz needs to stop messing with the game. Just give us new zones, raids, dungeon, etc and don't focus on new weird things."

    Also fans, "WTF Blizz why just focusing on zones, dungeons, raids, etc. and not new features? Is this even an expansion?"
  1. Laqweeta's Avatar
    So are they going to get rid of the universally hated garbage they've done to specs? No one likes Void Form.
  1. DTJames's Avatar
    Quote Originally Posted by Army Dreamer View Post
    TBC, WoD, Legion did not happen on Azeroth. Still related. Try harder.
    Shadowlands is related because the realm is directly connected to Icecrown and the Life/Death cycle in Warcraft universe.

    Beside that, why are you afraid of new stuffs? They gonna run out of old stuffs to reuse eventually and will come up with new things.
  1. dproject's Avatar
    where is guild hall?
  1. dranlord's Avatar
    lol and FF stole from WoW and ES stole from FF and WoW.

    Every mmo is doing it.
  1. kamuimac's Avatar
    Quote Originally Posted by Confucius View Post
    why are they spending so much time catering to brand new players?
    desperation.

    i have different feeling- they are getting people ready to remove leveling completly and change wow in raiding instance symulator.

    shame to see all mmorpgs eleemnts removed and only groups catered to is top 1% and raiders by changing wow into arpg.

    thx god for FF 14. there is hope for mmorpgs there. because WoW is officialy dead as mmorpg.
  1. DTJames's Avatar
    Quote Originally Posted by kamuimac View Post
    desperation.

    i have different feeling- they are getting people ready to remove leveling completly and change wow in raiding instance symulator.

    shame to see all mmorpgs eleemnts removed and only groups catered to is top 1% and raiders by changing wow into arpg.

    thx god for FF 14. there is hope for mmorpgs there. because WoW is officialy dead as mmorpg.
    Then go there, there's plenty of MMORPGs that suit player's playstyles. They know that they can't cater to everyone since everyone got different stroke.
  1. Titebiere83's Avatar
    Quote Originally Posted by Army Dreamer View Post
    TBC, WoD, Legion did not happen on Azeroth. Still related. Try harder.
    You’re funny. And you’re embarrassing yourself. But please, quote and continue to make me laugh.
  1. Beefkow's Avatar
    Holy shit.

    HOW is back

    Kill shot is back

    Summon gargoyle is back.

    It's already a better expansion than legion and bfa combined!
  1. twothe's Avatar
    To all those people that want talent trees back: on Classic we have talent trees, 99% use the exact same skill setup, 1% realizes they have to go to the trainer and respec.

    The reason we have the new system is that they never managed to get even close to having a choice on these skill trees, so they could just incorporate those abilities right into the class and give you some real choices instead.
  1. kamuimac's Avatar
    Quote Originally Posted by Argorwal View Post
    Fans, "Blizz needs to stop messing with the game. Just give us new zones, raids, dungeon, etc and don't focus on new weird things."

    Also fans, "WTF Blizz why just focusing on zones, dungeons, raids, etc. and not new features? Is this even an expansion?"
    thing is they are not.

    they are doing stupid gimmics liek convenants , anima , etc

    instead bring in in new classes and new exiting dungeons each tier.

    also stealing all hard work put into leveling by loyal fans in order to bring in new people who wont play 15 year old game anyway.
  1. Aleshock1973's Avatar
    So it will be 60-70% faster to level 1-50, but only level 120 will be scaled down to 50 exactly? A current level 50 in game has put more time in than a Shadowlands level 50 but will have their levels stripped from them? Doesn’t seem to add up.
  1. Onikaroshi's Avatar
    Quote Originally Posted by Aleshock1973 View Post
    So it will be 60-70% faster to level 1-50, but only level 120 will be scaled down to 50 exactly? A current level 50 in game has put more time in than a Shadowlands level 50 but will have their levels stripped from them? Doesn’t seem to add up.
    Every time a new expansion is released, or even prior, leveling is stripped from the previous expansion, this is nothing new. I have characters I leveled in Vanilla where it took considerably longer to level just to 60 then to even 120 now, does it being so short to level to 60 (or even 120) devalue you that now? No.
  1. kamuimac's Avatar
    Quote Originally Posted by Gourami View Post
    makes me afraid of class rotations becoming a vomit on buttons just for the sake of having complex rotations of 20 buttons
    they are just readding usless situational buttons that you will use once in blue moon .

    basickly put it on right bar and forget because nobody will sacrifice rotation to use them .

    - - - Updated - - -

    Quote Originally Posted by Onikaroshi View Post
    Every time a new expansion is released, or even prior, leveling is stripped from the previous expansion, this is nothing new. I have characters I leveled in Vanilla where it took considerably longer to level just to 60 then to even 120 now, does it being so short to level to 60 (or even 120) devalue you that now? No.
    ofc it does.

    all this because lazy people cba to spend 20 hours leveling and are to poor to afford boosts.
  1. Onikaroshi's Avatar
    Quote Originally Posted by kamuimac View Post
    ofc it does.

    all this because lazy people cba to spend 20 hours leveling and are to poor to afford boosts.
    No, all this because leveling is currently ass, it's horrible, most levels nowadays you get NOTHING. Only true way to fix that without adding ability bloat is to make less levels.

    Fun part of all this is, making leveling faster actually costs blizz money.
  1. HHHGame78's Avatar
    So do Pandaren always start on the turtle or do they choose the faction at the end of the island?
  1. beepediboop's Avatar
    Quote Originally Posted by Darkguyver2020 View Post
    Why are Blizzard listening to the annoying minority that think Classic WoW is not an outdated piece of shit? Why are they reverting classes back to the mishmashed clusterfucks that they were in older expansions instead of keeping spec identity? I wish these nostalgia blinded morons would fuck off back to their little rose tinted purgatory and stop fucking around with Retail!
    Seriously, you can't say that classes are FUN to play in BFA, every class/spec is so dull, with maybe 1-2 exceptions.
    I really want something like MoP class design to return, since classes were actually fun to play back then.

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