Warcraft III: Reforged Developer Update
Originally Posted by Blizzard (Blue Tracker)
Hail, Warcraft III: Reforged players!

It’s been too long since we’ve shared an update on our team’s progress. After a challenging launch, we’ve been regrouping, listening to your feedback, prioritizing the things we need to do for the game, and building a plan to deliver on our next steps. While we’ve been quiet these past few months, know that there is a dedicated and passionate team that’s been hard at work on Warcraft III: Reforged behind the scenes. As our team works toward a roadmap that we can share in the near future; we’d like to start communicating more frequently and meaningfully about our plans, and what’s coming next for the game. Let’s kick that off right now, with the first in a series of articles diving into what the team is focused on.

Ongoing Updates: Bug and Desync Fix Patches

Since launch, we’ve delivered a series of patches in an ongoing effort to continue fixing bugs and making quality of life changes across Warcraft III. These updates have come at a rate of at least once a month, and include fixes and improvements to art, gameplay, systems, and features across the game, including Campaign, Custom Game, and Versus modes.

Some of our most impactful bugs since legacy Warcraft III involve desyncs which occur when two or more players’ game clients get out of sync and force their game to end prematurely. Due to how disruptive these desyncs can be, a heavy emphasis will continue to be on finding and resolving the most common issues that are causing desyncs. In addition to actively approaching desync issues from different angles, we’re also developing a tool that will better arm us against future desyncs.

Balance Updates

As with other Blizzard games, our team will also be releasing balance updates for Warcraft III. Our goal is to preserve classic strategies where possible while promoting increased strategic variety. Warcraft III is a hero-focused RTS (Real-Time Strategy game), and we want to celebrate that by providing opportunities for players to open with different Heroes while retaining the unique playstyles inherent to each race and the asymmetry between races.

Each of our balance patches will aim to ensure competitive integrity at the professional level while providing a variety of different strategies for new and returning players of all skill levels. Our first balance patch since launch will be coming to the Public Test Realm (PTR) for testing this week and will feature a bevy of updates. Check out the patch notes soon for all of the details, and don’t forget to provide your feedback once you’ve had a chance to play the changes on the PTR.

Upcoming Features

In parallel to these ongoing bug fixing efforts and balance updates, we’re also working to deliver features to the game, including Improved Matchmaking, Ranked Ladders, Profiles, Custom Campaigns, and Clans. While we’ve mentioned before that these features are in development, we wanted to start providing more details on the direction we’re taking with each, share some additional insights, and give players an opportunity to provide feedback. Up first, let’s talk about our ongoing improvements to Warcraft III’s matchmaking.

Matchmaking Reforged

Matchmaking is the system we use to find and match allies and opponents of similar skill. To support this, player skill is tracked using a numerical representation called a player’s Matchmaking Rating, or “MMR” for short. A higher MMR reflects a more skilled player, and matching players with others of comparable skill using their MMRs keeps games as fair and fun as possible.

A player's MMR gets updated at the conclusion of each match, with the amount of points received being dependent on several factors that serve to determine their predicted win chance and an internal value called “variance.” We use variance to represent how confident our system is that a player is rated at the right skill level. When starting out, variance is high because the system doesn’t have enough information yet. Over time, as more games are played, this number will decrease. Higher variance means that there are larger swings in how MMR is adjusted after each match, while lower variance results in smaller MMR changes. Initially, our system will make large changes to MMR to get a player near their proper rating and then refine over time with smaller changes as more games are played. Consistent performance over time will allow a player’s MMR to move up (or down) as they win or lose games.

In a departure from the legacy version of Warcraft III, Reforged now has a per-race MMR in all modes except Arranged Teams which allows for more competitive matchmaking while freeing players to play their favorite races or learn new races without fear of impacting their overall MMR.

Also new, Reforged now features Global Matchmaking for all modes, which allows players to test their mettle against the best Warcraft III players around the world. While this addition is an exciting feature, we are aware of community concerns surrounding latency with Global Matchmaking. In reaction to this feedback, the team has begun rolling out a series of server updates which have reduced the number of high-latency games by over 60% since the week of May 4th. We will continue working to further reduce the occurrence of these high-latency games by implementing additional fixes in the coming weeks, so please continue to give us feedback on your experience.

Warcraft III has three primary matchmaking modes: 1v1, Team Games (2v2, 3v3, 4v4), and Free-for-All (FFA). The goal for all modes is to match players in a way that provides the best games possible while doing so in a reasonable amount of time. To accomplish this, the system starts by looking for a perfect match and slowly loosens its requirements over time if it can’t make that match. The parameters for finding matches and the way these restrictions are relaxed are different for each of the matchmaking modes, so let’s dive into each of them.

1v1

Among the three matchmaking modes, 1v1 will have the most stringent matchmaking parameters as this game mode is all about individual performance. Reforged to further enable players to find the best and most competitive 1v1 matches. As part of these changes, the matchmaker will now adjust search parameters specifically for higher MMR players to find the most competitive matches, even in exchange for longer queue times. Regardless of MMR, the matchmaker will slowly loosen the search parameters as time goes on in order to find a match. This adjustment will take longer for higher MMR players in order to continue prioritizing finding the most competitive matches. We believe these changes will allow the most competitive 1v1 players to find the best matches that most closely mirror their skill.

Team Games (2v2, 3v3, 4v4)

For team games, the system is slightly different to account for the fact that the outcome of a team game is not solely tied to the performance of an individual. Team Game players who watch MMRs closely will notice that it takes more games before their MMR settles into its proper range, and they’ll see larger MMR adjustments per game—and for more games—than in 1v1. Since the outcome of the game is influenced by others on the team, the system takes longer to dial in on an individual player’s skill.

In recognition of this, Arranged Teams consisting of a full team of self-organized players are now tracked separately using the team’s MMR rather than a player’s individual rating. Playing games as an Arranged Team does not affect your individual MMR for that game mode or race, so you can switch races freely while within an Arranged Team and not worry about affecting your outside ratings. Since Arranged Teams are tracked separately, they will also have separate leaderboards once Ranked Play arrives to better gauge overall performance.

One of our goals is to provide as many options as possible to allow players to play alongside their friends, and this means minimizing restrictions for party size and MMR. In service of this, players of any MMR can party up together so that—no matter your skill—you can always bring along a friend to play with. Players can also group up as a partial team, allowing friends to queue up together while the matchmaker finds other players to fill the remaining slots to complete the team. Players assembling partial teams will be rated by their individual MMR rather than their team’s MMR.

For the first time, the system will allow Random Teams to be paired against Arranged Teams. This is a departure from the precedent set in the legacy version of Warcraft III, so we wanted to share our thoughts behind this change. Pairing Arranged Teams solely against other Arranged Teams often resulted in very long queue times, especially for highly rated teams. These extended queue times often led to poor quality games, since teams would be matched against any available opponent once enough time passed. This change will help make more closely matched games more often, and we’ll be keeping an eye on things to ensure the right balance of match quality versus queue time.

Free-for-All (FFA)

Free-for-All (FFA) has historically had the most unforgiving matchmaking system as there could only be one winner and three losing players. This system felt inaccurate given that the “losing”’ players are issued similar penalties despite some surviving longer than others during a match. Victories also resulted in a single player gaining a lot of MMR, but all opponents’ MMRs decreasing. This tended to cause a disparity in MMR ratings which made it more difficult to match players up and resulted in increased queue times for everyone. With these challenges in mind, we have completely redesigned the way MMR is calculated for FFA games.

Instead of having one winner and three losing players, Free-for-All games have shifted to a placements system of 1st through 4th places. At the conclusion of a game, multiple calculations are run to determine how each player’s MMR will change based on both placement and the MMR of the other players in the game. This results in a more nuanced change to each players’ Free-for-All MMR which should keep players of similar skill levels closer to one another in MMR. These updates help inform more accurate adjustments in MMRs and cut down on player queue times by keeping players grouped better with competitors of equal or similar skill.

Moving to a placement system can raise concerns of potentially incentivizing players to prolong their play with unsportsmanlike tactics such as hiding buildings as an attempt to stay in the match longer. These problems have been inherent in Free-for-All since its inception and are challenging to directly address. Overall, we believe that by tying Free-for-All MMR changes to a placement system, we are actively encouraging players to finish off weaker ones, as each opponent defeated directly translates into higher MMR gains or reduced losses. As with all our other changes, we’ll continue to test and monitor these new systems to ensure that they work as intended and achieve our goals.

To Be Continued...

We’re excited to continue rolling out these matchmaking improvements, and moving forward, players can expect ongoing communications from us at regular intervals as we release patches. As part of those communications, we’ll have a series of feature deep dives and development updates like this one, as well as lighter looks at other aspects of the game and community. Our next feature deep dive will be focused on our upcoming Ranked Ladder system, so keep an eye out for the details on our plans in the coming weeks. We plan to provide a roadmap for our future releases as our work progresses, but in the meantime please continue sharing your feedback and know that our team is working hard to deliver features, bug fixes, improvements, and balance updates as we strive to make Warcraft III: Reforged better with each release.

Zug Zug,

The Warcraft III Team
This article was originally published in forum thread: Warcraft III: Reforged Developer Update started by Lumy View original post
Comments 83 Comments
  1. Ghostile's Avatar
    Quote Originally Posted by Pohut View Post
    Sorry, look at what exactly?
    NMS launched as a trainwreck, but is doing pretty good these days, after they patched it.
  1. Ragedaug's Avatar
    I'd consider buying it if they added a couple standard campaigns and a couple RPG (Rexxar style) campaigns. I don't get why folks would pay the asking price for just the graphics updates. /shrug.
  1. TorAndre's Avatar
    Where is our ingame cinematics and dialog scenes you promised? That was the MAIN feature.
  1. iosdeveloper's Avatar
    it's not that bad as people say on mmo-champion.com
    i played campaign /w korean graphics and had a blast, but while watching tournaments before bed i prefer old graphics
  1. Mendzia's Avatar
    That's great Blizzard but no, thanks.
    I will still play non-battlenet version of the game hard-installed on my external drive.
  1. Austilias's Avatar
    Blizzard is simply not a AAA-quality games company nowadays. Ditto their games.

    A few years ago I'd have pre-ordered anything they make. Not nowadays, however.
  1. HitRefresh's Avatar
    This reminds me of that roadmap Bioware released after Anthem launched.

    How are the developers so tonedeaf?

    These things aren't why people thought your game sucked.

    Something tells me the team that was making this have either quit or moved on to a new project by this point anyway.
  1. MiiiMiii's Avatar
    If you have decided to just be angry and refuse to support Blizzard for WC3 Reforged, fine.

    Personally, I enjoy doing Custom games and Reforged. Sure, they forced "reskinning" copyrighted maps, but other than that Reforged really revitalized custom games. I am enjoying playing this game several hours a week.

    I suggest you don't block yourself from having fun just to prove a point.
  1. Grimalkin of Old's Avatar
    They are still working on ... that? Mind-blowing!
  1. Segus1992's Avatar
    Quote Originally Posted by Ghostile View Post
    It's never too late. Look at No mans sky
    No Man's Sky took a LOT of time to regain the trust of their players. Yeah, if Blizzard keeps putting out updates for RF then eventually maybe it'll become fine, but this is FAR too little, FAR too late.

    - - - Updated - - -

    Quote Originally Posted by MiiiMiii View Post
    If you have decided to just be angry and refuse to support Blizzard for WC3 Reforged, fine.

    Personally, I enjoy doing Custom games and Reforged. Sure, they forced "reskinning" copyrighted maps, but other than that Reforged really revitalized custom games. I am enjoying playing this game several hours a week.

    I suggest you don't block yourself from having fun just to prove a point.
    Reforged abused the playerbase's goodwill to make easy money. If you wanna play WC3 without supporting that, play the original and don't pay for RF.
  1. Saltysquidoon's Avatar
    It boggles my mind that some consumers can have such low standards that they're willing to pay money for and be happy with a game that is objectively (as in by real measurable metrics) worse than the 18-year-old original version.

    Actiblizzard is not a small indie company, they don't deserve 'a chance', they didn't shoot for the stars and land on the moon.

    They made a cheap, lazy cash grab to shamelessly cash in on a nostalgia window that was so bad it went back and retroactively broke their good game.
  1. Tojara's Avatar
    Quote Originally Posted by Saltysquidoon View Post
    It boggles my mind that some consumers can have such low standards that they're willing to pay money for and be happy with a game that is objectively (as in by real measurable metrics) worse than the 18-year-old original version.

    Actiblizzard is not a small indie company, they don't deserve 'a chance', they didn't shoot for the stars and land on the moon.

    They made a cheap, lazy cash grab to shamelessly cash in on a nostalgia window that was so bad it went back and retroactively broke their good game.
    I mean, equally, it boggles my mind that people buy CoD or any of the 'new and improved' sports games that are churned out every single year as well.

    I disagree completely with the notion that people don't deserve the chance to fix the game too. Would you rather they just sit on their hands and not do anything at all? It's because the game released in a fairly bad state that they should be doing damage control, and at least fixing issues that people have with the product. They're damned if they do, damned if they don't, but at least doing something is better than nothing, no?

    I'm sure many people 'bought' the game because there's literally nothing else they can do with their "Blizzard bucks". If you play WoW in any capacity and have fairly geared characters, you can literally be subscribed to WoW forever and buy any Blizzard product even if it's substandard. If there was a way to cash out my BNET balance to real life currency sure, but there isn't (at least in a way that would't compromise your entire account).

    All in all the advertising they did on this game was shoddy at best and the remake was pretty haphazard.
  1. Mic_128's Avatar
    Quote Originally Posted by BeepBoo View Post
    This is all I really wanted out of the game, but they're too much of a pansy to just put "we don't rate, control, etc, whatever happens in our custom games, so don't bother trying." They pandered to lawyers and risk-adverse people.
    It's not that, it's that - with the EULA and so forth that pops up on launching Reforged, they now own every custom game. This way, when "the next Dota" happens, they own it outright. They let Dota and the entire Moba genre slip through their fingers.
  1. Saltysquidoon's Avatar
    Quote Originally Posted by Tojara View Post
    I mean, equally, it boggles my mind that people buy CoD or any of the 'new and improved' sports games that are churned out every single year as well.
    The key difference here is that EA's yearly slop (while much like reforged solely existing to leech money from people) doesn't retroactively go back and break their previous slop.

    Quote Originally Posted by Tojara View Post
    I disagree completely with the notion that people don't deserve the chance to fix the game too. Would you rather they just sit on their hands and not do anything at all? It's because the game released in a fairly bad state that they should be doing damage control, and at least fixing issues that people have with the product. They're damned if they do, damned if they don't, but at least doing something is better than nothing, no?
    I'd rather they didn't break the 18-year-old version of the game that worked fine, with their 'remaster'.

    As for fixing it, sure they should fix it. But fixing it should be seen as the bare minimum expected from a multibillion-dollar publisher fulfilling their contractual obligations. Not as poor indie blizzard just doing their gosh darn best to make a product as exceptional as possible and yes they should be damned for this, bringing a product to the bare minimum is not a gift to the players it's what it should have been the first time around.

    Quote Originally Posted by Tojara View Post
    I'm sure many people 'bought' the game because there's literally nothing else they can do with their "Blizzard bucks". If you play WoW in any capacity and have fairly geared characters, you can literally be subscribed to WoW forever and buy any Blizzard product even if it's substandard. If there was a way to cash out my BNET balance to real life currency sure, but there isn't (at least in a way that would't compromise your entire account).
    I'm not sure what this means, that blizzdrones were going to buy it no matter what? Yeah, that's the attitude that leads to reforged existing as it does.

    Or are you saying that blizzard's wallet system is intentionally designed in such a way to manipulate more money out of you then is required so that a pot of unusable funds builds up over time to induce you to further spend money on products you don't want so you feel like you're getting 'value for money'. Yeah, that doesn't sound predatory at all...
  1. Villager720's Avatar
    I just can’t understand why their top priority hasn’t been giving people back the old client.
    What they did to a product people purchased nearly 2 decades ago, without the buyer’s consent, seems questionably illegal, yet they haven’t even mentioned it.
    What gives?
  1. RoKPaNda's Avatar
    Quote Originally Posted by Easo View Post
    Highly unlikely. Blizzard dug heels in and basically blamed us, the players, that our expectations were different. Also, this is AAA developer and they were a smallish studio with a nerd for the leader with zero social skills. He did not exactly false advertise, at least not directly, while Blizzard certainly did, even month after the release failure.
    They didn't false advertise, they just assumed that their fans were smarter than they are. They delivered exactly what they said they would, WarCraft 3 with updated graphics. People claimed false advertising because they didn't like that the website said that there were hours of reforged cutscenes, but that was accurate. The in-game cutscenes used the new models. Anyone who thought they were going to get completely re-done prerendered Cinematics for a $30 HD re-release of a game was only fooling themselves.

    It's inexcusable that it has taken them this long to get the ranked system out, and their communication has been complete and total shit since before the beta, but they didn't false advertise.

    I hope they're able to get this game turned around, because the original was fantastic and Reforged has the potential to be, but knowing Blizzard's "fans" I wouldn't hold my breath.

    - - - Updated - - -

    Quote Originally Posted by Tojara View Post
    I mean, equally, it boggles my mind that people buy CoD or any of the 'new and improved' sports games that are churned out every single year as well.

    I disagree completely with the notion that people don't deserve the chance to fix the game too. Would you rather they just sit on their hands and not do anything at all? It's because the game released in a fairly bad state that they should be doing damage control, and at least fixing issues that people have with the product. They're damned if they do, damned if they don't, but at least doing something is better than nothing, no?

    I'm sure many people 'bought' the game because there's literally nothing else they can do with their "Blizzard bucks". If you play WoW in any capacity and have fairly geared characters, you can literally be subscribed to WoW forever and buy any Blizzard product even if it's substandard. If there was a way to cash out my BNET balance to real life currency sure, but there isn't (at least in a way that would't compromise your entire account).

    All in all the advertising they did on this game was shoddy at best and the remake was pretty haphazard.
    Agree on the sports games. The idea that each year's COD is just the same game is a meme started by people who have never played COD. 3 different studios take turns developing COD games and each one is very much different from the others. The only thing they have in common is that they're FPS games. Black Ops 2 / 3 / 4 are nothing like each other, and even less similar to WW2 / MW.
  1. Venziir's Avatar
    Quote Originally Posted by Sarethion View Post
    Reforged...

    You know what, I'm not going to sh*t on this game or people who made it any more. I'll let this video do the talking:



    Don't mind the lack of talking animations, it's something broken within the game that the modder simply isn't able to fix. Anyway, I simply cannot understand how a single modder can do something that looks so much better and feels so much more Reforged than what a whole team of Blizzard devs has put out... It's just sad.

    Anyway, if you want to check out this project - it's here:

    https://www.hiveworkshop.com/threads...mpaign.323114/
    Wait, so If I were to buy WC3 Reforged now and play the campaign, the interludes and cutscenes would look like that? Yeeesh!
  1. Pancreatin's Avatar
    Quote Originally Posted by RoKPaNda View Post
    They didn't false advertise, they just assumed that their fans were smarter than they are. They delivered exactly what they said they would, WarCraft 3 with updated graphics. People claimed false advertising because they didn't like that the website said that there were hours of reforged cutscenes, but that was accurate. The in-game cutscenes used the new models. Anyone who thought they were going to get completely re-done prerendered Cinematics for a $30 HD re-release of a game was only fooling themselves.

    It's inexcusable that it has taken them this long to get the ranked system out, and their communication has been complete and total shit since before the beta, but they didn't false advertise.

    I hope they're able to get this game turned around, because the original was fantastic and Reforged has the potential to be, but knowing Blizzard's "fans" I wouldn't hold my breath.
    Ohh look guys it's and apologist.
  1. Beefhammer's Avatar
    Quote Originally Posted by Pancreatin View Post
    Ohh look guys it's and apologist.
    Oh, look a lazy response. Not every gets caught up in any of this BS. But it is true. They were going to do something different, fans bitched, so they said fuck it, we are just going to update the graphics and keep the old cinematics told everyone they changed their minds, then everyone went where the fuck are the new cinematics, FALSE ADVERTISING!!!
  1. Martymark's Avatar
    "Thank you all for paying to Beta test our game for the last few months, you saved Bobby Kotik a lot of money!"

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