Patch 9.0.2 Hotfixes - December 11, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements

  • Players that die during the Stone Legion Generals encounter in Castle Nathria will now properly earn the Feed Me, Seymour! achievement with the rest of their raid.

Classes

  • Tank Specializations
    • [With regional restarts] Threat generation for all Tanks increased by 10%.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy
      • [With regional restarts] Mastery: Dreadblade effectiveness reduced by 15%.
      • [With regional restarts] Blood Boil damage increased by 10%.
      • [With regional restarts] Heart Strike damage increased by 15%.
      • [With regional restarts] Marrowrend damage increased by 10%.
      • [With regional restarts] Death Strike damage increased by 5%.
  • Demon Hunter (Forums / Skills / Talent Calculator)
    • Havoc
      • [With regional restarts] All damage abilities increased by 5%.
  • Rogue (Forums / Skills / Talent Calculator)
    • Assassination
      • [With regional restarts] All damage abilities increased by 5%.
  • Shaman (Forums / Skills / Talent Calculator)
    • Restoration
      • [With regional restarts] All healing abilities reduced by 4%.
      • [With regional restarts] Healing Rain reduced by an additional 10%.
  • Warlock (Forums / Skills / Talent Calculator)
    • Destruction
      • [With regional restarts] Chaos Bolt damage increased by 22%.
  • Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • [With regional restarts] Mortal Strike damage increased by 20%. Damage reduced by an equivalent amount in PvP.
      • [With regional restarts] Slam (Rank 3) now increases Slam’s damage by 50% (was 25%).
    • Fury
      • [With regional restarts] All damage abilities increased by 5%.

Covenants

  • Kyrian
    • Captured Forgehands should be more reliable during the quest "Stewards of a Feather."
    • Fixed an issue where Sika could despawn during the Kyrian Covenant Campaign chapter "Phaestus, Genesis of Aeons."
  • Venthyr
    • Fixed an issue where if players disconnected while attempting to enter the Ember Court scenario, they would be unable to re-enter for the week.

Creatures and NPCs

  • NPCs who comment on your choice of covenant will now do so less frequently.
  • Resolved an issue where Sanngror the Torturer would sometimes become stuck.

Dungeons and Raids

  • Castle Nathria
    • [With regional restarts] Fixed a bug that caused additional loot to unintentionally drop from bosses on Normal and Heroic difficulties.
    • Resolved an issue that prevented many of the non-boss NPCs in Castle Nathria from scaling their health and damage as raid size increased. Non-boss NPCs base health before scaling has been reduced by 10%.
    • Huntsman Altimor
      • Resolved an issue where players may not be able to enter Huntsman Altimor's area after completing the Artificer Xy'mox or Sun King's Salvation encounters.
    • Sun King's Salvation
      • Increased the healing done by Infuser's Boon to 200% per stack on Normal and Heroic difficulties (was 50%).
      • Reduced the max stack count of Infuser's Boon to 5 on Normal and Heroic difficulties (was 10).
      • Essence Overflow now heals Kael’thas Sunstrider for 1.5% of his maximum health on Normal and Heroic difficulties (was 1%).
    • Sludgefist
      • Stonequake’s ground visual effect has been updated to be more noticeable.
      • Screen effect for players standing in Stonequake has been changed.
      • Occurrences of Falling Rubble over the duration of the encounter reduced by 25% on all difficulties.
      • The number of players affected by Chain Link has been lowered and no longer scales with the number of pillars destroyed on Normal and Heroic difficulties.
      • Sludgefist’s health reduced by 12% on Normal difficulty.
    • Sire Denathrius
      • Warlock’s Corruption will no longer be removed from enemies when using the teleporters.

Items and Rewards

  • [With daily resets] The percentage based trigger effects from Eternal Palace weapons Diver's Folly, Dream's End, and Orgozoa's Paralytic Barb no longer function for players above level 50.
  • Sanguifang’s Pulsating Canine damage has been reduced and can no longer be used against enemy players.
  • Shadowghast Ingot can now be placed in Mining bags.
  • Consumptive Infusion trinket is now also triggered by damaging abilities, allowing Mistweaver abilities such as Rising Sun Kick to trigger it.
  • Fixed an issue that caused the Soul Igniter trinket to not allow the use of another on-use trinket.
  • Eternal Stats and Sacred Stats chest enchant tooltips now correctly reflects that they affect the primary stat and not all stats.

Quests

  • Players who are unable to complete “The Sweetest Tribute” due to a Ripe Purian already showing up in the tribute tray should abandon the quest and then talk to Elios to restart it.

Torghast, Tower of the Damned

  • Resolved an issue where enemies afflicted with the Blinding Smoke Capsule debuff would engage in combat with the player if they got too close but not attack them.
  • Minions of Torghast should be less likely to hit players with volley type abilities that they are not in combat with.
  • Torments
    • Eye of Skoldus and Fracturing Forces no longer spawn assassins on boss floors.
    • Breath of Coldheart health bonus per stack lowered to 3% maximum health (was 5%).
  • Anima Powers
    • Resonant Mawfang damage reduced to 2% of target's maximum health (was 10%).
    • Frostchipper damage reduced to 5% of the target's current health (was 20%).
    • The buffs provided by Dark Fortress and Fallen Armaments now stack to 5 (was 10).

World Quests

  • Demonology Warlocks and Beast Mastery Hunters will now receive kyrian aid during the Bastion World Quest "Air Supremacy."

WoW Companion App

  • Fixed issue where some players on iPhone 11 and 12 could not access Guilds & Communities.
  • Various bug fixes and improvements on iOS. All users will need to reset their settings.
This article was originally published in forum thread: Patch 9.0.2 Hotfixes - December 11, 2020 started by Lumy View original post
Comments 43 Comments
  1. Jasper Kazai's Avatar
    I know it's unimportant in the grand scheme of things, but it seems a ridiculous overreaction to completely disable those Eternal Palace raid items above level 50. What about leveling? Why can't they work then?
    At least they fixed the NPC covenant spam, though. That was getting very annoying.
  1. glowpipe's Avatar
    Quote Originally Posted by Theonedp1 View Post
    Im sorry if you are comparring your dps to the others and staying you dont deserve a nerf, you are just bad.

    The other guys are phasing top 90% and you are doing 49%

    And still beating then that is.
    I think you are missunderstanding his post. I think the guy you replied to is a fury warrior who did 90% parse and still got beat by decent margine by a unholy who did 49%. He is the 90% one, not the 49% one
  1. rogoth's Avatar
    Quote Originally Posted by Jasper Kazai View Post
    I know it's unimportant in the grand scheme of things, but it seems a ridiculous overreaction to completely disable those Eternal Palace raid items above level 50. What about leveling? Why can't they work then?
    At least they fixed the NPC covenant spam, though. That was getting very annoying.
    because ever since the thunderfury incident back in TBC they have always been heavy handed to disallow any items from being usable (if not top tier in some niche cases) following into the next expansion, so don't expect this to change any time soon.
  1. Hibiki's Avatar
    No MM nerf and BM buff? Shame.
  1. Halfaheart's Avatar
    Quote Originally Posted by Naux View Post
    Not a fan because your class won't be overpowered still.
    Couldn't give a fuck about parses I don't look at raid logs I just don't want to end up with higher nerfs than necessary and become obsolete for raiding (isn't that everyone's worst nightmare)

    - - - Updated - - -

    Quote Originally Posted by Subrias View Post
    Unholy was parsing almost 10% higher than all other classes and specs until you hit 95th percentile.
    Then it makes sense. I don't need to be ridiculously OP just viable
  1. Greyvax's Avatar
    thanks for the fury buff. much needed!
  1. Souflikar's Avatar
    Quote Originally Posted by Twdft View Post
    The problem with assassination isn't only the damage, but also gameplay. It plays like ass. As the guy said "Do something with shitty rotation (SaD) and energy regeneration on assa.". I for one can't pull numbers even if they would theoratically be achievable if I don't have fun playing the spec. Did a couple dungeons first week and switched to outlaw.
    You are 100% correct! I changed to sub until assassins get fixed. Standard gameplay is incredibly slow and well, clunky. Still getting use to sub rotation but out of the gate the damage is much higher than assassin.
  1. vashe9's Avatar
    and nothing to fix the crapy BM hunter legendary gameplay... damage is not everything damnit, it's NOT fine
  1. Twdft's Avatar
    Quote Originally Posted by Souflikar View Post
    You are 100% correct! I changed to sub until assassins get fixed. Standard gameplay is incredibly slow and well, clunky. Still getting use to sub rotation but out of the gate the damage is much higher than assassin.
    BfA had two crucial points that made the spec work: shrouded suffocation and enough crit to get more CP from fan of knives even without echoing blades. Shrouded suffo should have been baked into the spec to be honest. We'll get more crit eventually but still there is diminishing returns above 25% and no EB so it will never be as much fun and good as in BfA.

    And on top of all of that we got slice and dice which sucks ass and only got a measly 10% energy reg at lvl 58. We'll go through the same cycle as we did years ago of some ability extending snd infinitely and in the end cutting snd and just make its damage passive.

    I'm pretty sure when assa rogues talked about unpruning they meant things like brewing our own poisons or disarm. Not snd.
  1. kiramon's Avatar
    The blanket shaman nerf is lame. Target riptide but why everything else lol and healing rain is only ever strong based on raid mechanics
  1. Thelxi's Avatar
    It would be funny if they reduced tank threat generation by 5% next hotfix. "We went too far"
  1. GUZ's Avatar
    Uh doesn’t use blood boil...
  1. Lulbalance's Avatar
    Sham still going to be strong.
  1. Packmule's Avatar
    Frost mage; nerfed in pre patch about 2-3 times. Now their sitting at the bottom, and any surrounding dps has now been buffed. Can’t fire for once take a back seat?
  1. Daan's Avatar
    Vengeance DH untouched?
  1. Niratias's Avatar
    I hope chaos bolt his as hard as incinerate (with decimating bolt buff) now. Chaos bolt should be out hardest hitting nuke, feels weird seeing incinerate outdoing it.
  1. javierdsv's Avatar
    Imagine letting shamans be op for one patch.
  1. Forogil's Avatar
    Anyone else having a problem with not finding any characters in the companion app after the update?
    (And I have logged out and back in again.)
  1. Dawon's Avatar
    Quote Originally Posted by javierdsv View Post
    Imagine letting shamans be op for one patch.
    They will still be top1 in HPS while having arguably the best raid cooldowns and toolkit of every class. 4% is not enough to remove them from the undisputed top position!

    You are not asking for OP, you are asking for world domination and everyone that plays competitive to reroll shaman as the others are just SO far behind if you combine HPS and toolkit! :P

    - - - Updated - - -

    Quote Originally Posted by Forogil View Post
    Anyone else having a problem with not finding any characters in the companion app after the update?
    (And I have logged out and back in again.)
    Your locale probably got changed from EU to US or something. Logout again and check the account selection settings in the app.
  1. Forogil's Avatar
    Quote Originally Posted by Dawon View Post
    Your locale probably got changed from EU to US or something. Logout again and check the account selection settings in the app.
    Thanks a lot!
    And it seems Blizzard should really improve their UX.

    The incorrect locale setting on the login was dimmed, as if the field was inactive - but could still be clicked.

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