Preach Developer Interview with Ion Hazzikostas - Patch 9.1
Preach is sitting down to discuss the details of Patch 9.1 with Game Director Ion Hazzikostas!


  • Patch 9.1 Time Frame
    • Patch 9.1 is the first content developed completely from work at home.
    • There is more content already well in the way for the future and it is coming along well.
  • Korthia
    • There is a lot more for the zone that will be dropped into the PTR in the coming weeks.
    • Korthia will have more daily quests, rares, and events that are tied to the narrative and the progenitors.
    • There will be a reward system similar to mana pearls from Nazjatar without the RNG and bis issues from that patch.
  • Gear
    • Sylvanas's bow and unique drops are because she is a special boss fight.
    • The initial unique bow ability was too hard to balance, and so it was changed to what it is right now.
  • Legendaries
    • There are some pain points the team is working on for the future.
    • Wearing 2 legendaries may come later in the expansion.
    • There are no plans to add legendary refunds in 9.1 but the team is discussing it.
    • Covenant legendaries do not swap to their alternative Covenant options when switching Covenants.
  • Conduit Energy
    • Conduits are not perfect.
    • The team still stands by not having too many systems that you switch between fights.
    • They are trying to address conduits that feel mandatory.
    • It is almost impossible to accommodate the playstyle of being perfectly optimal in every situation. There is a distinction between optimal and viable.
  • Torghast
    • There will be updates to the Torghast system in the next stage of the PTR update.
    • The short team fixes of nerfing Torghast was to address the frustrations of the Torghast rewards system, but in doing so the content became less engaging.
    • The death counter in Torghast is gone in Patchj 9.1.
    • Torghast will return to being more challenging in 9.1, but you will always get your soul ash upon completion regardless of performance. You will never leave without feeling rewarded.
    • There are new UI elements for Torghast in 9.1. You will have a "hot streak" rating bar that improves your score by playing well.
    • There will be a Torghast "talent tree" similar to Visions from BFA. You will gain tower knowledge to spend on perks and upgrades to improve your runs.
    • The rating system will be on a 1-5 gem system. You need 4 gems to make it to the next floor. This can be done by being quick, or by being slower and efficient. This is not a speed run system.
    • No plans to add gear drops to Torghast. There are plenty of gear reward options in the game already.
    • They are adding more modifiers to the runs and powers. These will be both affixes and "blessings" which give positive benefits.
  • Raid - Shards of Domination
    • The Shards of Domination system is very early and not necessarily going live as is.
    • The team wants to make sure raid gear is special for raiding.
    • The general goal is to make raid gear improve performance while in the raid.
    • The team wants you to primarily be interested in the gear for the content you are doing, but complimenting that with other sources.
    • The team still plans to add tier sets back.
  • Covenants
    • There is still ongoing balance to address Covenants.
    • Overall the team is happy with Covenants as they relate to Shadowlands.
    • The team wants to carry the idea of branching paths and unique choices and experiences between players.
    • They don't necessarily want it to be in the same way as the Covenant system played out.
  • Borrowed Power
    • Awhile ago the team realized that evergreen adding systems permanently would eventually be unsustainable.
    • They saw in Draenor that there was a gap there with no new systems. This is where the idea to add temporary systems came from.
    • Legion was the most successful of this system largely because it was new to players.
    • However, Legion felt awful at the end when everything was taken away.
    • The team wants to find a middle ground. Ion uses the example of "a mage going to the Shadowlands, learning new things, and coming back better for it."
    • The team agrees that they want to move away from borrowed power.
    • There has always been some sort of borrowed power in the game (tier sets) that you eventually leave behind, but there has to be a balance.
  • Performance Gaps and Gearing Up
    • Power level from item rating has not changed even since Wrath. 1 item level is basically the equivalent of 1%.
    • If there is such a big gap between players 20 item levels apart, it is more likely a skill issue.
    • The team is happy with the catch-up systems for Renown, but they have mixed feelings on other check boxes to catch up. There are areas that could be improved.
    • There are some players who are playing alts because they are done progressing on their main character. Making catch-up mechanics too easy would do them a significant disservice. There are many players who enjoy the journey.
  • Class Design and Issues
    • Damage is a way for healers to contribute effectively when there is downtime in HPS. Disc priests were designed around this philosophy, but they should not be without weaknesses. Reigning in Spirit Shell is a way to address this. Holy Paladins have the same issue, some of which is caused by Ashen Verdict, but the team also wants to give these classes choices between damage and healing like other healers instead of just passive damage while healing.
    • The team wants every class to have a reason not to be sat. They want to make changes to spells like Anti-Magic Zone which feel too effective. An idea is to add its mitigation cap back.
    • The team is hesitant to go back to "spec-specific utility" and instead like "class utility" so that players don't feel compelled to play a specific spec.
    • The team wants to design encounters that allow for a few more melee.
    • The team ultimately would like one class or spec in each available spot, but right not it seems like there are certain classes that are way more favorable for a spot than others. They want to create encounters that allow different utility abilities to shine.
    • The team still wants niches where certain classes excel at 4 target cleave, and some favor other forms of AOE. Having uncapped AoE still exist but only on certain classes is not ideal and they want to address it.
  • World Quests
    • World quests seem less important because there is a lack of "artifact power" Anima is total optional to partake in.
    • Making world quests take longer was a design choice to switch time spent doing world quests vs travel time. Previous expansions players spent way more time traveling between quests over doing them.
  • Solo Content
    • There is nothing exactly like the mage tower in the near term, but the team loves it and wants to include something like it in the future.
    • The team has discussed having a goal for solo players to work for in manner similar to other content. They want to design more things like the Warlock green fire.
  • 9.1 is still SOON TM
This article was originally published in forum thread: Preach Developer Interview with Ion Hazzikostas - Patch 9.1 started by Stoy View original post
Comments 406 Comments
  1. Edward Wu's Avatar
    Quote Originally Posted by Katchii View Post
    How is it easier? And at what point are you talking about? Leveling? 50-60/ Fresh 60 (Classic where you can start running BRD, DM, LBRS, UBRS, etc...)? or 60 and getting geared from raids?

    SL has FAR more options and avenues of attaining relevant gear than Classic, so you can participate in multiple types of content and be almost guaranteed that you're going to get an upgrade/ something useful. You can't say the same for Classic.
    Post-max level endgame progression is easier in Classic than it is for SL. Leveling taking longer is moot, it's not endgame and nobody cares about it.

    Reaches BWL level of gear in Classic can take maybe 1.5-2 months while reaching 226 in WoW can take literally 4-5 months of casual play. The vast majority of casuals don't do +10s let alone ever step foot into +15s to be able to even scrape 220s. I don't know why it's so confusing for people that Classic would be more attractive to casuals. The dungeons aren't that hard and the raids are definitely easier. 40 mans are a lot easier on individual players than the 20ish man guilds of retail. You mostly just have to show up and collect loot.
  1. Alroxas's Avatar
    Quote Originally Posted by Sanguinerd View Post
    Doesn't matter what they need the gear for, what matters is feeling like their character is progressing in some way. Having that taken away is in part why so many have quit. That directly ties into the mmoRPG part of the game
    Eh... Technically progression taken away happened back in BFA in season 4 when Blizzard removed WF/TF for corruption. You no longer had an RNG element that could potentially reward you with an "upgrade".

    Corruption (and corruption stacking) was RNG based until vendor was added in but even then, you were limited to how much ilv gear and how much corruption you could achieve. At some point, progression also ended if you didn't do higher tiers of content.

    In SL, the difference is without WF/TF and without Corruption there are (currently) no gearing shortcuts that provide "free" access to additional progression. Instead, if you want that progression you must work for it (or wait until the next content patch for the inevitable bump in ilv rewards across the board).

    What RPG gives player power for doing nothing or very little? Even a passive game like Loop Hero requires the player to plan and place tiles to provide progression.
  1. Domanic's Avatar
    Quote Originally Posted by Edward Wu View Post
    I actually hate Preach. What a pathetic meta slave. This entire interview is a case study in how completely out of touch the developers and their elitist butt buddies are.

    This game is dying and it's evident because they give no fucks in developing for casuals. Kevin Jordan put it best, this is a game for 'chasers" who chase the top 1%. There's no room for anyone else.
    Lol, the "top 1%" were doing +14s and the heroic raid in ilvl 200 gear and no 2nd potency conduits or full soulbinds, if you can't do 10s in time or the heroic raid at ilvl 205, it's a you problem, you're just not smart enough or objective enough to recognize your terrible play.
  1. Gaidax's Avatar
    Quote Originally Posted by Cuppy View Post
    So I’m definitely the absolute worst in math, but... is he saying someone 20 ilvls higher should do 20% more damage, but if there is such gap, it’s skill issue?
    This was an answer to that derpy push by preach where supposedly gear gap is enormous to the point of players being several times more powerful at top level.

    Which, IMO, is BS - crowdpleaser loaded question.
  1. Tiwack's Avatar
    Did he just ignore the exponential scaling off of stats on gear and tell players to gitgud in response to the massive gap between 2 players 20 ilvls apart? Maybe that's why their balancing is such shit, rofl.
  1. Aggressive's Avatar
    Quote Originally Posted by Stardrift View Post
    Remove conduits, put in actual cosmetic rewards for Torghast, reduce ilvl rewards for M+, and give us real valor points for raids. That's it. That's all you gotta do, Ion.

    His comment about borrowed power so far is the only step in the right direction here. How they choose to move away from it and what they'll replace it with is a careful step they'll have to make, however.

    This is a idiotic suggestion. I just got into another discussion with someone else earlier about reducing the iLvL of covenant gear. Like WTF are you and that other guy smoking to give suggestions about reducing iLvL gear. As if this shitty expansion isn't hard enough to gear a toon with.
  1. Gratlim's Avatar
    lol at the 20 ilvl gap issue. Such a slap in the face of pvpers. For pvp 20 ilvl is: +20 damage flat, +10% for versa, +33% HP, +5% crit / haste.
  1. DazManianDevil's Avatar
    Quote Originally Posted by Edward Wu View Post
    Post-max level endgame progression is easier in Classic than it is for SL. Leveling taking longer is moot, it's not endgame and nobody cares about it.

    Reaches BWL level of gear in Classic can take maybe 1.5-2 months while reaching 226 in WoW can take literally 4-5 months of casual play. The vast majority of casuals don't do +10s let alone ever step foot into +15s to be able to even scrape 220s. I don't know why it's so confusing for people that Classic would be more attractive to casuals. The dungeons aren't that hard and the raids are definitely easier. 40 mans are a lot easier on individual players than the 20ish man guilds of retail. You mostly just have to show up and collect loot.
    Not to butt into your conversation, but I find this comparison I bit misleading.
    I cleared BWL wearing a mix of MC and ZG gear, hardly anything decent. And while parsing in Classic is a joke, I did purple so I wasn't a total carry.
    226 on the other hand is quite a different benchmark. I'm currently 6/10M and I'm only 224, I was 220 in early February.
    226 is more like, full AQ40/Naxx gear. While a casual player could hit 226, I think the ballpark is closer to full AQ40/Naxx in terms of time/skill.
    If you said BWL was comparable to 213ilvl or even 220 I'd probably agree with that comparison. Just my 2 cents.
  1. kiramon's Avatar
    Quote Originally Posted by damonskye View Post
    I honestly think the thing that depresses me the most about these interviews is the lack of insight by the developer team into the trends that EVERYONE understands but them.

    Take, for example, the point Preach brought up about item level. Ion pushed back against this saying their item budget was just like it was during Wrath. But let's face it... nobody thinks it's the same as it was in Wrath. Someone with ten item levels above you isn't doing 10% more DPS, they're literally doing 50% more. Anyone in M+ or raids understands this. It's an example of the player base perceiving something, and the developers saying no, this can't possibly be the case and our numbers are correct... but those numbers are entirely opposite of what the players perceive.

    Another example, Preach mentioned the Maw starting area skip. There was no reaction whatsoever from Ion. This is literally something that 99% of the player base has asked for... but nothing. Crickets.

    I truly don't understand why they even bother with these interviews. Personally I'm tired of everyone so outgearing the raids via M+ that the loot awarded inside the raid becomes useless (or, people are still stuck with sub-200 gear because the only thing that drops for them to take them out of the hole is on Denathrius). The answer to these issues always seems to be "working as intended". Well, that's fine, it might be working as intended, but working as it's intended is boring, annoying or extremely irritating, and it's killing the spirit of your players.
    The item level thing is just ridiculous.

    This is clearly observable. Maybe he forgot the ilvl squish. Idk, but it's definitely not 1% per ilvl, and it's definitely more disparity from 210 to 220 than 190-200. I can sim my character in 200 and then 220 if he wants to see the difference from a theoretical sim using the exact same "skill level."

    He is just wrong.
  1. Stormspellz's Avatar
    -Power level from item rating has not changed even since Wrath. 1 item level is basically the equivalent of 1%.
    -If there is such a big gap between players 20 item levels apart, it is more likely a skill issue.
    so if ilvl is 1:1% power, 20ilvls is 20% increased power, and that that isn't some how a big gap....w....t.....f is he smoking
  1. kiramon's Avatar
    Quote Originally Posted by Stormspellz View Post
    so if ilvl is 1:1% power, 20ilvls is 20% increased power, and that that isn't some how a big gap....w....t.....f is he smoking
    That'd be big either way. but it's way bigger than 20%, lol
  1. Baishiko's Avatar
    Quote Originally Posted by Utrrabbit View Post
    Doubt all you want. Funny how people have said wow has been dying since TBC, mainly fools. But it's subs are the single highest out of every game on the market. The people who say wow is dying are well stupid.
    Out of curiosity, where have you seen the metrics that illustrate your point? I've been trying to find some hard data about this but haven't been able to. Thanks, in advance!
  1. munkeyinorbit's Avatar
    Quote Originally Posted by Edward Wu View Post
    I actually hate Preach. What a pathetic meta slave. This entire interview is a case study in how completely out of touch the developers and their elitist butt buddies are.

    This game is dying and it's evident because they give no fucks in developing for casuals. Kevin Jordan put it best, this is a game for 'chasers" who chase the top 1%. There's no room for anyone else.
    This is where people show how out of touch they are. This is the most casual friendly expansion since WotLK. You have 3 very valid ways to make your character more powerful through grouped content. You have unlimited space for pets. You have easy to make legendaries. You have guaranteed weekly loot. Catch-up gear is at its highest comparitive ilvl since WotLK. Casuals have it great. You can literally play for 2 hours a week and still advance your character in a meaningful way.
  1. oathy's Avatar
    I feel its at the stage now at least half of what he says will never happen.
    when they hyped up the class changes before SL I really had high hopes.
    adding back some curses for my lock is nothing like he suggested.

    Certain Classes/specs are still boring because of the savage pruning, It doesnt what content is added
    if a spec is lacking that impacts the entire game. My Alt is a Disc priest I just dont like shadow and not good enough for holy.
    her damage is laughable. I can stay alive no problem but taking down an elite takes 4+ Minutes
  1. Gaidax's Avatar
    Quote Originally Posted by kiramon View Post
    The item level thing is just ridiculous.

    This is clearly observable. Maybe he forgot the ilvl squish. Idk, but it's definitely not 1% per ilvl, and it's definitely more disparity from 210 to 220 than 190-200. I can sim my character in 200 and then 220 if he wants to see the difference from a theoretical sim using the exact same "skill level."

    He is just wrong.
    https://www.raidbots.com/simbot/repo...DjqgYYSFbsrYax

    Sim of my character with full Mythic gear (226/233) vs absolutely same gear at Normal level (200/207), legendary scaled down to 210, every piece is 200, except for last boss pieces - at 207, as per what normal raids drop.




    It's almost precisely 20%, so Ion is on spot and there go your feels.
  1. munkeyinorbit's Avatar
    Quote Originally Posted by Ulfric Trumpcloak View Post
    This dude has no idea what he's talking about.
    Tbh it's always been a skill issue. The guys in the lower gear are usually worse at the game but they have this inflated ego where they think they are actually good. They aren't and that's why their gear is worse. That's why they get rekt.

    - - - Updated - - -

    Quote Originally Posted by cateran100 View Post
    "There are new UI elements for Torghast in 9.1. You will have a "hot streak" rating bar that improves your score by playing well."

    WTF does it means? You can play in Torghast as you want but if you won`t do it as WE want from you....you gonna fail?
    If you read two lines lower he stated that there are multiple ways of doing it to get the maximum rewards. Two lines lower.
  1. Katchii's Avatar
    Quote Originally Posted by Edward Wu View Post
    Post-max level endgame progression is easier in Classic than it is for SL. Leveling taking longer is moot, it's not endgame and nobody cares about it.
    I never mentioned anything about time for leveling, just brought it up as that IS a portion of the game where you still need to think about gearing.

    Reaches BWL level of gear in Classic can take maybe 1.5-2 months while reaching 226 in WoW can take literally 4-5 months of casual play.
    I think you're severely...like REALLY bad, overestimating how long it takes to gear up in SL.

    You're also not even accounting for the level of engagement it takes to level up to BWL item levels in Classic vs the equivalent ilevel in SL (which isn't 226). if 226 is your benchmark, then AQ40/Naxx level gear is what you should be comparing it to.

    In SL you can gear up very casually, running Mythic dungeons, LFR, doing WQ's etc... with absolutely zero commitment to a guild and not having to rely on whatever raiding schedule your realm is on, unlike Classic. Granted some of those won't get you the highest ilevel available but it IS gear progression and that wasn't the argument, at least it wasn't mine and that's not what you stated in the post I originally quoted.

    The vast majority of casuals don't do +10s let alone ever step foot into +15s to be able to even scrape 220s.
    That's irrelevant. You're statement was that it's easier to gear in Classic vs SL, period. The point is that someone can get more gear faster and easier in SL than in Classic. If you're going to qualify it to casuals vs "hardcore" or whatever, your point falls apart even more, because to even get to the point where you can get BWL level gear (or better) in Classic there are no "casuals" at that point. It takes FAR more time and dedication to get to that point in Classic than it does in SL.
  1. Scarnage86's Avatar
    -Power level from item rating has not changed even since Wrath. 1 item level is basically the equivalent of 1%.
    .If there is such a big gap between players 20 item levels apart, it is more likely a skill issue.

    so if add 20% of equip diff plus lets say another 20%+ for skill diff we reach a 50%<> from a 220 skilled vs a 200 bad player
  1. ohwell's Avatar
    Quote Originally Posted by Stardrift View Post
    Remove conduits, put in actual cosmetic rewards for Torghast, reduce ilvl rewards for M+, and give us real valor points for raids. That's it. That's all you gotta do, Ion.

    His comment about borrowed power so far is the only step in the right direction here. How they choose to move away from it and what they'll replace it with is a careful step they'll have to make, however.
    Current gearing gives you better than the original valor points did. Giving both would be stupid.
  1. cateran100's Avatar
    Quote Originally Posted by Utrrabbit View Post
    Low point.

    This xpac literally has more players than the last 4xpacs.

    My guid has gotten 200 new members in the last month. Returning players.
    Logic is not really strong with you, huhh? What do you think, from where is that "200 new member" came from? Yes..mostly disbanded guilds..why? Mostly not enough player to play as guild...Why? Because people leaving the game....

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