Patch 9.1 Hotfixes - July 9, 2021
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Warlock
    • Affliction
      • Shadow Embrace can now be talented if you are below level 58.

Dungeons and Raids
  • Sanctum of Domination
    • Soulrender Dormazain
      • Brand of Torment now deals the appropriate amount of damage based on the amount of players in the raid.
    • Painsmith Raznal
      • Fixed an issue that caused Flameclasp Traps to sometimes not target the maximum number of players.
    • Guardian of the First Ones
      • Fixed an issue where Energy Cores could generate less energy than expected.
    • Sylvanas Windrunner
      • Extended the encounter’s enrage timer on Normal and Heroic difficulties.
        • Developers’ note: The enrage timer on Sylvanas was set to a value used in earlier iterations of the encounter. It was never intended to gate progress.
      • Fixed an issue where the visual effect of Rive could sometimes become misaligned with its warning indicator.
      • Fixed an issue where Invigorating Field could inadvertently cause a player to trigger the Invigorating Field on the far side of the jump, perpetually moving them between the two.
      • Fixed an issue where Anduin Wrynn would fail to cast Crippling Defeat if players entered his platform during the encounter.
  • Tazavesh, the Veiled Market
    • The shortcut portal from Customs to The Opulent Nexus is now automatically enabled when Timecap'n Hooktail is defeated.
    • Fixed an issue that would prevent parties from being able to easily resume the dungeon.
    • The Grand Menagerie
      • Players are no longer stuck in combat if the party is defeated during an intermission.
    • So’leah
      • Fixed an issue where Collapsing Star could sometimes become too small and difficult to interact with for consuming the remaining charges of Collapsing Energy.

Items and Rewards
  • The currency cap for Cataloged Research has been removed.
    • Developers’ note: We have fixed an earlier technical limitation that required a cap to be set on a currency that came from stacks of consumed items. The earlier lower cap that caused issues getting to Tier 4 was an oversight on our part, but with this resolved we are now able to remove the cap.
  • The Helm of Necrotic Sight should also now give Intellect to Holy Paladins.
  • Tasteful Eyeglasses no longer have a level requirement to be transmogrified.
  • Various Korthia and Maw weapons now sheathe appropriately.
  • Alliance Pandaren should now be correctly changed into children by the Inner Child effect from the Experimental Anima Cell toy.
  • Sanctum Gloomcharger’s Reins, Fallen Charger’s Reins, Soulbound Gloomcharger’s Reins, and Mawsworn Charger’s Reins now appear in the Dressing Room window.

Quests
  • Fixed an issue where Brethlun the Brand could become stuck during the quest "The Brand Holds the Key."
  • Prophet Velen has finally finished his long exhale after the defeat of Argus and is ready for players to turn in quests like "Audience with the Prophet" to him in the Exodar once more.

Torghast
  • Anima Powers
    • Hunter
      • Petrified Pet Food no longer appears to other players in the hunter’s party.
    • Priest
      • Voidwraith Signet no longer procs from Ashen Phylacteries.

Class Tuning in Progress -- July 13
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Season 2 now underway and Mythic Difficulty Sanctum of Domination opening with scheduled maintenance next week, we’re working on a tuning pass for a few Classes.

As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.

Hunter
  • Beast Mastery
    • Kill Command, Cobra Shot, Barbed Shot, Multi-Shot, and Kill Shot damage increased by 15%.
  • Marksmanship
    • Aimed Shot, Arcane Shot, Multi-Shot, and Rapid Fire damage increased by 10%.
    • Kill Shot damage increased by 15%.
  • Survival
    • Serpent Sting, Wildfire Bomb, Raptor Strike, Mongoose Bite, Flanking Strike, and Kill Shot damage increased by 10%.

Mage
  • Fire
    • Fireball damage increased by 20%.
    • Fire Blast damage increased by 15%.
    • Pyroblast damage increased by 5%.

Priest
  • Shadow
    • Devouring Plague damage reduced by 8%.
    • Dissonant Echoes’ (Conduit) Void Bolt damage reduced by 5%.

Warlock
  • Affliction
    • Damage of all spells increased by 5%.

Sanctum of Domination Trinket Tuning
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve made several adjustments to the power of a few Sanctum of Domination trinkets that will be going live with next week’s scheduled maintenance.

All values mentioned below are for item level 226 trinkets. Higher item level versions will also be updated proportionally:

  • Titanic Ocular Gland now grants 117 of your highest secondary stat (was 112).
  • Tome of Monstrous Constructions now grants your damaging abilities a very high chance to deal 507 additional Shadow damage to your studied foe (was 467).
  • Shadowed Orb of Torment now grants 432 Mastery (was 268).
  • Ebonsoul Vise can now critically strike, is improved by your Haste, and deals damage immediately on application. Its damage over time effect has been reduced to 781 (was 1,324).
  • Salvaged Fusion Amplifier now causes your attacks to have a very high chance to deal 1,290 Arcane damage (was 1,189).

As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.

Testing of Same-Faction Battlegrounds Will Continue
Originally Posted by Blizzard (Blue Tracker / Official Forums)
First and foremost, thank you to everyone who played Battlegrounds last week and sent us thoughtful and informed feedback on same-faction play. While we don’t plan to re-enable it again over the next few days, we’re analyzing the data we collected, and we’re planning to test more soon.

Here are some of our initial findings that will inform our next test:

  • Before this test, most players who joined the queue were unable to get a match, sometimes after waiting for over an hour and/or dropping out of the queue altogether. This was particularly unfortunate at some times of day or in some regions. During the test, BG queue times became short and reliable for both factions.
  • Prior to the first test, we wondered if the queue was having an effect on PvP in the outdoor world, and we now have data showing that when same-faction Battlegrounds were available, PvP deaths in the outdoor world were very close to 50/50 between the factions.
  • Similarly, win-rates for the two factions when facing the other faction in Battlegrounds were close to 50/50.

We’ll let you know as soon as we’ve completed our analysis, have decided on any further tweaks to the system, and are ready to test it again.

And again, thank you very much for your feedback as we explore potential solutions.
This article was originally published in forum thread: Patch 9.1 Hotfixes, Class Tuning, Raid Trinket Tuning, TBC Same-Faction BG Testing started by Stoy View original post
Comments 48 Comments
  1. Qnubi's Avatar
    Quote Originally Posted by Specialka View Post
    You are free to have your opinion but it does go against the fact.
    I can literally say the same, you have only given your opinion as well...
  1. Specialka's Avatar
    Quote Originally Posted by Qnubi View Post
    I can literally say the same, you have only given your opinion as well...
    That buff only gives 300 ST to fire which is still far behind arcane and frost. Get a clue.
  1. lb's Avatar
    Quote Originally Posted by Appelgren View Post
    Beast Mastery
    Kill Command, Cobra Shot, Barbed Shot, Multi-Shot, and Kill Shot damage increased by 15%.

    Do they follow arena at all? This is absolutely braindead. BM will be even more faceroll now.
    Why does the buff makes the "rotation"/playstyle easier - no - it is the same as before - just doing with the same thing and getting more dips that supports my raid... I don't get people like you.
  1. Appelgren's Avatar
    Quote Originally Posted by lb View Post
    Why does the buff makes the "rotation"/playstyle easier - no - it is the same as before - just doing with the same thing and getting more dips that supports my raid... I don't get people like you.
    If you dont understand what I wrote then I cant help you. Its a pretty straight forward concept.
    Buffing the damage of something thats already SUPER good and already does alot of damage will make it more faceroll than before.
    I also didnt say anything about rotation/playstyle. thats you putting words in my mouth... You silly!
    Thats the end of our "discussion" since I guess ill say something bannable if I continue talking to you. Have a good weekend!
  1. Nnyco's Avatar
    Aight fire was weak for a week, time to buff it again!
  1. Qnubi's Avatar
    Quote Originally Posted by Specialka View Post
    That buff only gives 300 ST to fire which is still far behind arcane and frost. Get a clue.
    I disagree, it's more than 300. Fireball alone is already 240.
  1. glowpipe's Avatar
    Quote Originally Posted by ryjkur View Post
    hunter buffs doesn't make sense. Our hunters were top 4 in every fight...
    Is this seriously a metric you are using ? You hunter outdpsed other players in your raid so the class must be OP, is that it ?

    Sorry to say, but if your hunter was top 4 in every fight. Your other players were... well, its not the class thats the problem
  1. Specialka's Avatar
    Quote Originally Posted by Qnubi View Post
    I disagree, it's more than 300. Fireball alone is already 240.
    As I said, you are free to have your opinion, but it is still wrong. And in the end, fire is still below arcane and frost.
  1. KOUNTERPARTS's Avatar
    Quote Originally Posted by Nnyco View Post
    Aight fire was weak for a week, time to buff it again!

    Fire mages then: "I... can't.. c-continue..."


    Fire mages now: "WE BACK IN THIS"
  1. Smeller's Avatar
    Quote Originally Posted by Nnyco View Post
    Aight fire was weak for a week, time to buff it again!
    Still worse than Frost and Arcane. The AoE is still nerfed and single target isn't buffed enough.
  1. Noctiphobia's Avatar
    Really hoping they'll apply an appropriate PvP offset on hunters, though...
  1. Nnyco's Avatar
    Quote Originally Posted by Smeller View Post
    Still worse than Frost and Arcane. The AoE is still nerfed and single target isn't buffed enough.
    Good riddance, i say. Fire been fotm entire 8.3 and 9.0.
  1. Qnubi's Avatar
    Quote Originally Posted by Specialka View Post
    As I said, you are free to have your opinion, but it is still wrong. And in the end, fire is still below arcane and frost.
    You have not provided a fact, mate. You have only given your opinion. A fact has evidence and a source, where is it? You think I can go around and tell people fire deals 300 more damage single target as a fact because user Specialka on MMO-C has said so?
  1. Specialka's Avatar
    Quote Originally Posted by Qnubi View Post
    You have not provided a fact, mate. You have only given your opinion. A fact has evidence and a source, where is it? You think I can go around and tell people fire deals 300 more damage single target as a fact because user Specialka on MMO-C has said so?
    In fact, I was just responding at the start at your argument that with this buff fire = arcane/frost which is plain wrong. I invite you to go to the mage discord where the math have been done and this buff gives fire a 6/7% increase to ST dps, but fire has shit ST dps for begin with so that is still low. In a raid environment, fire is bottom tier and more or less the same in a m+ settings, except maybe high end m+.
  1. regardoz's Avatar
    There are thousands of solutions could be made for pvp not balanced factions but rather they just dont want it to be world of warcraft anymore

    - - - Updated - - -

    Quote Originally Posted by stoffe View Post
    Then get better DPS players. Hunters are/was trash in raid before this buffs.
    as a pvper , indeed , fire is the MOST boring talent in mage since BFA
  1. cparle87's Avatar
    Quote Originally Posted by Specialka View Post
    In fact, I was just responding at the start at your argument that with this buff fire = arcane/frost which is plain wrong. I invite you to go to the mage discord where the math have been done and this buff gives fire a 6/7% increase to ST dps, but fire has shit ST dps for begin with so that is still low. In a raid environment, fire is bottom tier and more or less the same in a m+ settings, except maybe high end m+.
    As the one making the assertion the onus is on you to provide the proof. Telling the person you're arguing with to look the info to prove themselves wrong isn't how discussions work.
  1. Specialka's Avatar
    Quote Originally Posted by cparle87 View Post
    As the one making the assertion the onus is on you to provide the proof. Telling the person you're arguing with to look the info to prove themselves wrong isn't how discussions work.
    Don't really care in fact. You can go fire and top bottom meters for all I care. I won't do the math for you.
  1. Qnubi's Avatar
    Quote Originally Posted by Specialka View Post
    Don't really care in fact. You can go fire and top bottom meters for all I care. I won't do the math for you.
    You said these buffs equate to 300 more ST DPS earlier, but that does not line up with your 6/7% more ST DPS which you are claiming now. Your numbers don't add up at all. Unless you are seriously suggesting fire has 5000 ST DPS? Since 6% of 5000 is 300 DPS. I suppose you need to get a clue and check your math.
  1. Specialka's Avatar
    Quote Originally Posted by Qnubi View Post
    You said these buffs equate to 300 more ST DPS earlier, but that does not line up with your 6/7% more ST DPS which you are claiming now. Your numbers don't add up at all. Unless you are seriously suggesting fire has 5000 ST DPS? Since 6% of 5000 is 300 DPS. I suppose you need to get a clue and check your math.
    As I said, my point was that you were wrong about fire is equivalent to arcane/frost with those buffs. Period.
  1. Zka's Avatar
    "now grants 117 of your highest secondary stat (was 112)"

    ROFL, what a precise tuning

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