With Season 2 now underway and Mythic Difficulty Sanctum of Domination opening with scheduled maintenance next week, we’re working on a tuning pass for a few Classes.
As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.
Hunter
Mage
Priest
Warlock
Player versus Player
Hunter
Mage
As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update next week.
Hunter
- Beast Mastery
- Kill Command, Cobra Shot, Barbed Shot, Multi-Shot, and Kill Shot damage increased by 15%.
- Marksmanship
- Aimed Shot, Arcane Shot, Multi-Shot, and Rapid Fire damage increased by 10%.
- Kill Shot damage increased by 15%.
- Survival
- Serpent Sting, Wildfire Bomb, Raptor Strike, Mongoose Bite, Flanking Strike, and Kill Shot damage increased by 10%.
Mage
- Fire
- Fireball damage increased by 20%.
- Fire Blast damage increased by 15%.
- Pyroblast damage increased by 5%.
Priest
- Shadow
- Devouring Plague damage reduced by 8%.
- Dissonant Echoes’ (Conduit) Void Bolt damage reduced by 5%.
Warlock
- Affliction
- Damage of all spells increased by 5%.
Player versus Player
Hunter
- Beast Mastery
- Kill Command damage decreased by 15% in PvP situations.
Mage
- Fire
- Fire Blast damage decreased by 15% in PvP situations.
- Pyroblast damage decreased by 5% in PvP situations.
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