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by Published on 2019-01-18 11:56 PM

Uldir Boss Guides » Glory of the Uldir Raider Achievement Guide
Battle for Dazar'alor is almost here, but you can pass the time until then by completing the Glory of the Uldir Raider achievement and earning the Bloodgorged Crawg.


Glory of the Uldir Raider is the meta achievement for the Uldir raid in Battle for Azeroth. This achievement rewards the Bloodgorged Crawg mount, one of the only two Crawg mounts released at launch.

This guide will assume that players attempting the achievements have extensive knowledge of the fights, if not then please check the Uldir Boss Guides.


Overview

It is highly recommended that you plan your raid setup ahead of time, since there are a few factors that will make the achievements slightly easier. A small raid size works best, with enough different classes to cover all buffs and debuffs, as well as some CC. There are also a few key classes which you should bring:
  • 1 Demon Hunter to collect the Orbs of Harmony during the Taloc achievement
  • 1 Priest to shield players during the Fetid Devourer achievement
  • 1 Death Knight to death grip players out of the orbs during the Mythrax fight

Elevator Music

To complete this achievement, you need to collect all 4 Orbs of Harmony during the Taloc boss fight. The orbs are found in the elevator shaft, and you can pick them up as the boss goes down during phase 2. The orbs are in random positions, and the ones you collect won’t reset if you wipe, unless you reset the instance.

An easier way to do it is to bring a Havoc Demon Hunter and get them to jump down while gliding and Fel Rushing to pick up all the orbs, and wait for you at the bottom. You can see an example of that in the following clip.




Parental Controls

To complete this achievement you have to enter the correct passcode during the MOTHER boss fight. The passcode is introduced by clicking a sequence of 3 buttons that you can find in either side of each of the 3 rooms (both buttons in each room are essentially the same one). The passcode is randomized every time, leaving 6 different possible combinations (123, 132, 213, 231, 312, 321). To figure out the passcode, you need to do the following:
  • Click one of the buttons, and check if it becomes unclickable. Repeat for each room until one becomes unclickable, which means that you have found the correct start of the sequence.
  • Click one of the two remaining buttons, check if it becomes unclickable. If it doesn’t then you’ll have to click the other one.
  • Once you’ve found the correct first 2 buttons, click the remaining button and then check that all the buttons are unclickable.

The best way to do this is to send a few DPS and a healer to the second or the third room to check the buttons.
Do all the steps, defeat the boss and the achievement is yours.



Thrash Mouth - All Stars

To complete this achievement you need to make every player in the raid get hit by Terrible Thrash during the Fetid Devourer boss fight. Terrible Thrash is one of the tank mechanics of the boss. Every 4th melee attack, it hits the target closest to the main tank for 300% of the normal melee damage. You need to rotate every player to get hit at least once every time the boss casts Terrible Thrash.

The boss will enrage at 50% so it’s recommended that all players get hit before you DPS the boss below that threshold. Use any talent or ability that prevents you from dying such as Rogue’s Cheat Death, or Blood Death Knights’ Purgatory, as well as defensive cooldowns before you get hit.

Despite this being a group achievement and not a personal one, any party members that are dead when the boss is killed won’t receive the achievement.


What’s in the Box?

To complete this achievement, a player in your raid group will have to use the Nerubian Archaeology toy Puzzle Box of Yogg-Saron during the Zek’voz boss fight.

The box will open when the Projection of Yogg-Saron is summoned, and then will pour Void Barrages every few seconds, dealing damage to all players who stand in the swirlies.

Now We Got Bad Blood


To complete this achievement you need to infect Warmother Rakkali with a Plague Bomb during the Vectis boss fight.

Warmother Rakkali is located right before the entrance to Vectis, on the stairs that would lead to Zul. Plague Bomb is an ability the boss casts during Phase 2 (after it liquefies). The boss will spawn circles on the floor that usually need to be soaked by players so an add doesn’t spawn. For the achievement, you just need to position Warmother Rakkali on top of one of those, wait for it to explode and infect her, and then kill her.



Edgelords

To complete this achievement you will need to kill Zul without any player stepping in the center part of the boss room (the whole square that’s colored differently). This means you will have to deal with the mechanics a little bit differently:
  • Melee DPS won’t be able to hit Zul on Phase 1, so all ranged DPS should focus solely on killing Zul and let the melee deal with the adds.
  • Dispelling the Minions of Zul is a priority since you won’t have as much space to kite. Priests are highly recommended.
  • At 40%, Zul will push back everyone, so you’ll have to face your back to a wall in order not to get knocked off the platform
  • On Phase 2, you have to be very careful not to step in the square since the Rupturing Blood will cover the floor visuals and it will be hard to see. You’ll also have to kite the boss around the edge.


Existential Crisis

Mythrax achievement is fairly straight forward, you must not pick up any Existence Fragments spawned by other players.

This means that once you get hit by a boss ability you'll spawn orbs around, and you'll just have to pick them up.

Spread out decently, avoid getting hit as much as possible, and this achievement is yours!

You can track this achievement and see the players who fail it with the Instance Achievement Tracker Addon.


Double Dribble

To complete this achievement players must not move while holding the Power Matrix during the G’huun boss fight. This means that two or more players will need to throw it to one another, moving only when they are not holding it.

Do this for the 6 Power Matrices you need throughout the fight, kill the boss and the achievement will be done!


Looking for Group

Looking for a group? Then join the Achievements Discord!

Here you can opt into roles to be notified of events that you might be interested in, such as Glory of the Wartorn Hero and Glory of the Uldir Raider achievement runs.
by Published on 2019-01-17 09:13 PM

Announcement Regarding Recent MMO-Champion Account Deletions

Tides of Vengeance Part 2 Goes Live January 22
Originally Posted by Blizzard (Blue Tracker / Official Forums)
There’s plenty to look forward to when Tides of Vengeance Part 2 goes live on January 22. Watch our Survival Guide to learn more.


New Raid: Battle of Dazar’alor


The Alliance will strike at the heart of the Zandalari empire—while the defenders of the Horde will rally to their new allies’ defense—in an epic new raid, Battle of Dazar’alor. This new raid provides both Horde and Alliance players with unique encounters for their faction—along with the opportunity to play through events from the opposite faction’s viewpoint. Learn more.

PvP Season 2 Begins


PvP Season 2 will begin and introduce an updated Conquest reward schedule, mounts, and gear. Players who earn 500 Conquest points in a given week through PvP activities including Arenas, Battlegrounds, and Assaults in War Mode will be still be able to choose a piece of gear from each week’s selection; in addition, they’ll now earn a Quartermaster’s Coin, which can be collected and ultimately used to upgrade pieces from this season’s Sinister Gladiator PvP set. Learn more.

Mythic Keystone Dungeon Season 2 Begins
The new Mythic Keystone Dungeon season opens opportunities for new rewards and a new challenge with the new seasonal affix: Reaping. High-level Keystones will now summon Bwonsamdi, the Loa of Death, to wreak some spectral havoc upon players’ dungeon run. As heroes kill enemies, the vanquished spirits will continue to linger in the mortal realm. At certain points throughout the dungeon, Bwonsamdi will resurrect these twisted souls, who will swarm the unfortunate adventurers in a final act of vengeance. (Blog coming soon.)

Azerite Armor Updates


With the release of Season 2, we’re introducing new epic Azerite pieces from PvP Season 2, the Battle of Dazar’alor raid, World Quest Emissaries, and from the Mythic Keystone vendor Thaumaturge Vashreen in Zuldazar and Boralus. These new items will have a fifth ring with additional new trait options. Learn more.

Content Difficulty and Rewards Changes
With a new season upon us and the Dazar’alor raid dungeon opening, we wanted to share some additional information on the changes coming to a variety of dungeon and outdoor world encounters including increases to both difficulty and rewards.

  • New Maximum Item Level: With great challenges come great rewards and the maximum possible item level will go up to 425.
  • Battle for Darkshore Warfront: Battle for Darkshore rewards will also increase to 400 from both the outdoor boss and from Warfront quest that can be completed once per cycle. The difficulty of the Warfront will increase however, and the item level required to queue will increase to 335. These changes will go into effect after the current Warfront cycle has ended. Until that time, players will still receive Season 1 rewards.
  • World Quest Emissary Rewards: World Quest Emissary weapon and armor rewards will also now scale up to 385 based on the player’s own item level. Rewards from the original Battle for Azeroth Launch World bosses will remain at item level 355 to stay on par with Uldir.
  • Dungeon Rewards and Difficulty: The difficulty of Heroic and Mythic dungeons will also be increase as follows: Normal–340, Heroic–355, and Mythic– 370(baseline)
  • Mythic Keystone Dungeons and PvP: During the first week of Season 2 Mythic Keystone Dungeon rewards will be capped at Mythic 6 quality (item level 385). PvP Season 2 end-of-match rewards will be capped at 385.
  • Seals of Wartorn Fate: Seals of Wartorn Fate are not being reset and this same currency can be used for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5.

For additional insights on these changes, read the developer forum post.

Tides of Vengeance Part 2: Azerite Armor Updates & Changes
Originally Posted by Blizzard (Blue Tracker)
Since the launch of Battle for Azeroth, players have been empowering their Heart of Azeroth and collecting Azerite armor to gear up for the battles ahead. Since then, we’ve made a variety of adjustments to the system—and we have a few more updates coming with the second part of Tides of Vengeance on January 22 that we’d like go into more detail on today.

With the release of Battle for Azeroth Season 2, we’re introducing new epic Azerite pieces that you can acquire through a variety of methods, including Season 2 PvP, the Battle of Dazar’alor raid, World Quest Emissaries, and from the Mythic Keystone vendor Thaumaturge Vashreen in Zuldazar and Boralus. These new items will have a fifth ring with additional new trait options and is available at Heart of Azeroth level 15.

This new outer ring provides two choices of traits per specialization, giving players an opportunity to find items that have traits they particularly want—and the freedom to create new and interesting combinations that may not have been possible before. This additional ring of traits makes each item have a larger impact on your character’s overall power.



Outer Ring:
Powers that reside in the new outer ring provide two additional trait options for each of your character’s available specializations.

Example:
  • Moment of Repose (Discipline)
    • (Passive) Pain Suppression applies Atonement to the target and instantly heals them for 15,313.

Second Ring:
Powers that reside on the second ring from the outside will often be influenced by where you collected the piece of armor they’re found on. These powers can also be associated with specific class specializations.

Example:
  • Seductive Power
    • (Passive) Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 57 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 stack.

Third Ring:
These powers generally benefit the performance of your in-game role—they’ll provide damage increases for DPS classes, increase damage mitigation for tanks, or bolster healing output for healers.

Example:
  • Bracing Chill
    • (Passive) Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 2,574 and move Bracing Chill to a nearby ally (up to 6 times).

Fourth Ring:
These are defensive or utility-oriented powers for your class.

Example:
  • Vampiric Speed
    • (Passive) When an enemy you harmed dies, you heal for 6,361 and gain 93 Speed for 6 seconds.

Fifth Ring:
Azerite Empowerment is the power that resides at the center, and increases an armor piece’s item level by 5.

New Traits to Discover
You’ll also find new location-specific traits that scale with item level and are available on gear from the Battle of Dazar’alor raid, including:

  • Bonded Souls: Your spells and abilities have a chance to trigger a Soulbond for 15 seconds. During Soulbond, every 5 seconds you and your nearest ally are both healed for 3,456 and gain 141 Haste for 5 seconds.
  • Seductive Power: Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 26 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 Stack.
  • Treacherous Covenant: Your primary stat is increased by 151 while you are above 50% health. You take 15% increased damage while below 20% health.

Azerite Knowledge
With the start of Season 2, we’re also adding 10 more ranks of Azerite Knowledge over the course of January 22 through March. Each rank of Artifact Knowledge increases the speed at which your Heart of Azeroth levels up.

Tides of Vengeance Recap: Trait Updates and Additions
With the launch of Tides of Vengeance on December 11, we replaced many of the Azerite traits we weren’t happy with and continue to iterate on various elements of the system to provide variety and flexibility in player gear choices.

NEW TRAITS IN THE DARKSHORE WARFRONT
It’s a good time to keep an eye on the shifting tides of the Darkshore Warfront. We added many new Azerite Armor traits that are just waiting to be collected, including:

  • Ancients Bulwark: Standing still grants you Deep Roots, increasing your Versatility by 179. Moving instead grants you Uprooted, healing you for 259 every 1 second.
  • Apothecary’s Concoctions: Your damaging abilities have a chance to deal 1,262 Plague damage over 6 seconds, and your healing abilities have a chance to restore 2,415 health over 6 seconds. These effects are increased by up to 100% based on the target’s missing health.
  • Endless Hunger: Your Versatility is increased by 179. Moving near an enemy’s corpse consumes their essence, restoring 1,815 health.
  • Shadow of Elune: Your spells and abilities have a chance to increase your Haste by 465 for 15 seconds. At night, you also gain 10% movement speed for the duration.

HEART OF AZEROTH LEVELING AND GEARING UP
Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account.

The cost to change Azerite traits has been reduced from 72 hours to 24 hours.

We’ve also added a new way for players who participate in Mythic Keystone Dungeons to gain specific Azerite Armor. These players will be able to earn a new currency—Titan Residuum—which can be used to purchase specific items from Thaumaturge Vashreen now located in either Zuldazar or Boralus. You can read more in our forum post.

Season 2 and the Battle of Dazar’alor are just around the corner—are you ready for the challenges that await?
by Published on 2019-01-17 08:52 PM

Announcement Regarding Recent MMO-Champion Account Deletions

US - Season 1 Arena and RBG Title Cutoffs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Battle for Azeroth Season 2 fast approaching, we wanted to give those looking to push for titles at the end of Season 1 an idea of what to aim for.

What follows are the current rating cutoffs as of this post, for the respective titles. These are not the final cutoffs, which will change slightly based on continued play through the end of the season as well as any disqualifications that occur after the season ends, but can be used as a general estimate for what ratings are needed in order to qualify.
  • Dread Gladiator – Horde: 2962
  • Dread Gladiator – Alliance: 2859
  • Hero of the Horde: 2652
  • Hero of the Alliance: 2563

Again, these are not the final cutoffs, which we won’t be able to determine until after the season officially ends.

EU - Battle for Azeroth Season 1 Cutoffs
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With Battle for Azeroth Season 2 fast approaching, we wanted to give those looking to push for titles at the end of Season 1 an idea of what to aim for.

What follows are the current rating cutoffs as of this post, for the respective titles. These are not the final cutoffs, which will change slightly based on continued play through the end of the season as well as any disqualifications that occur after the season ends, but can be used as a general estimate for what ratings are needed in order to qualify.

  • Dread Gladiator – Horde: 3022
  • Dread Gladiator – Alliance: 3069
  • Hero of the Horde: 2726
  • Hero of the Alliance: 2749

Again, these are not the final cutoffs, which we won’t be able to determine until after the season officially ends.

WoW Esports in 2019
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Today we are very excited to share details for the 2019 Arena World Championship (AWC) and rebranded Mythic Dungeon International (still MDI!), including increases to both programs’ prize pools, which will come from a portion of the sales of two new toys. Let’s get right into it.

Arena Returns for 2019
We are pleased to bring back the Arena World Championship in similar form as last year—just with a few fun twists. Here’s a visual representation of the system in 2019:


North America and Europe: The NA and EU regions will have two Arena seasons each, with six cups per season. Each cup will see teams battle for their share of a USD $10,000 prize pool. This represents an increase over last year’s competition, with more cups and more chances for players to win. Like last year, each cup will award points. For each finals event, the top four point-earners per season from both NA and EU will compete for a USD $100,000 prize pool. The first cup begins on Feb. 8; signups start today and will close Monday, Jan. 28, at 10 a.m. PDT/6 p.m. CET.

Asia-Pacific, China, and Latin America: These regions also will run cups based on the Arena World Championship ruleset. Signups for Korea, Taiwan/Hong Kong/Macau, Australia/New Zealand, China, and Latin America will kick off later in the year. Keep an eye on regional channels for more information.

Arena World Championship Finals: At the end of the year, we will celebrate the global scope of Arena with the AWC Finals. Invitations will be extended to:

  • 1st place from NA and EU Season 1
  • 1st and 2nd place from NA and EU Summer Finals
  • Top point-earner from NA and top point-earner from EU
  • Winners of the China, APAC, and Latin America finals.

Introducing the Mythic Dungeon International
An invitational no more, we are pleased to announce the Mythic Dungeon International for 2019—a seasonal competition that will showcase the world’s best dungeon-running teams. We decided to update the name of the program in order to better reflect its increased scope and global reach.

The Upgrades
MDI will be split into two regions: MDI East (China, Korea, Southeast Asia, Taiwan, and Australia/New Zealand) and MDI West (North America, Latin America, and Europe). Here is how the year will flow:


The Proving Grounds are a qualification period open to any player with a Blizzard Battle.net account in good standing. Think you’ve got what it takes to be Mythic Dungeon International champions? Grab a team of five players and prove it! All you and your team need to do is complete five level 14 Mythic Keystone Dungeons in time between February 26 and March 12. (Note: Keystone level is subject to change, and will be determined sometime after the start of Season 2, on Jan. 22.) If successful, you and your team will be granted access to the Tournament Realm, where you will be able to create max-level characters, equip them with the items you feel are most optimal, and build out talents as you please. You and your team will have access to the Tournament Realm for the duration of the season.

Each season, those who have gained access to the Tournament Realm via the Proving Grounds will be able to participate in Time Trials—a limited number of attempts at the week’s dungeons during a designated time period, of which your team’s best results will be submitted automatically. Each week will alternate between East and West, beginning with the Time Trial in ending in the week’s Cup, a double-elimination bracket featuring the top eight teams for that week’s region. All teams on the Tournament Realm will be able to run in their region’s Time Trials every alternating week, which means more opportunities to participate in Cups.

  • Each Cup for MDI East and MDI West will be broadcast live on Twitch each weekend across six weeks. There is a USD $12,000 prize pool per Cup, as well as MDI points.
  • Points will be awarded each week according to results, which will be used to determine who will be invited to each end-of-season LAN final.
  • The end-of-season LAN events will be cross-regional, meaning the best teams of MDI East and MDI West will meet to race for their share of USD $100,000.
  • The Proving Grounds for MDI Season 1 for both East and West will begin the week of February 26, when keystone affixes roll over. Closer to the event we will share more information about how to participate, qualification specifics, and more.

NEW TOYS FOR ME? I PROMISE I WON’T BREAK THEM THIS TIME!
As both Arena and MDI grow, we want to give fans a chance to further support the programs—and have some fun along the way! Soon we will introduce two new in-game toys to our shop (details to follow). A portion of the sale of these toys will contribute to the prize pools for both WoW esports programs.

These toys will go on sale in the spring. As the proceeds will contribute to the year’s final LAN event prize pools for AWC and MDI, those prize pools will be announced later this year.

We can’t wait to get things started. Be sure to follow World of Warcraft on Twitter and Twitch to stay up to date on all the latest WoW esports news, and bookmark WorldOfWarcraft.com/esports so you don’t miss a thing!
by Published on 2019-01-17 01:16 AM

Battle for Azeroth PvP Season 2 Begins January 23
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battle for Azeroth PvP Season 2 goes live Tuesday, January 23, and with it come a few system changes and updated Conquest rewards.

Conquest Reward Updates
With PvP Season 2, we’ve fine-tuned the Conquest reward schedule to provide players with more variety and flexibility to get the kind of gear they’re looking for.

Players who earn 500 Conquest points in a given week will receive one Quartermaster’s Coin and a piece of gear from that week’s selection. Players might also earn an additional piece of gear or Quartermaster’s Coin each week by using a weekly bonus roll token in PvP. 10 Quartermaster’s Coins can be exchanged for a Warlord’s Trophy, which players can use to upgrade a piece of Sinister Gladiator’s gear to a higher item level (based on their current Rated PvP bracket).

Alliance PvP Season 2 Armor

During weeks when the Conquest reward is a head, shoulder, or chest item, players can choose from one of four different pieces of Azerite gear. For the weeks when the Conquest reward is not an Azerite piece, trinket, or weapon, players will be able to choose gear from one of two different slots such as legs and wrists, hands and back, or finger and feet.

Conquest Schedule

WeekItem LevelItem 1Item 2
1375Weapon
2385Head
3385LegsWrist
4385Trinket
5385Chest
6385HandBack
7385Shoulder
8385Trinket
9385FingerFeet
10400Weapon
11400Head
12400LegsWaist
13400Trinket
14400Chest
15400HandWrist
16400Shoulder
17400Trinket
18400FingerFeet
19400Weapon
20400Head
21400WaistBack
22400Trinket
23400Chest
24400LegsFinger
25400Shoulder


Horde PvP Season 2 Armor

The PvP reward UI will now show the criteria needed to receive your weekly chest. Elite sets (available to earn for a limited time only) can also be viewed in the Appearances interface under the Set tab.


Ranked PvP Rewards
We’ve also updated the naming conventions for the brackets. Now when players reach a 2400 rating in any bracket (2v2, 3v3, or 10v10 Rated Battlegrounds), they will be moved into the Elite bracket. Like other brackets, players will immediately be granted an achievement and title when reaching the bracket. Elite titles are class-specific, and players will receive a unique tabard for their collection.

PvP TierRating
Unranked0-1399
Combatant1400-1599
Challenger1600-1799
Rival1800-2099
Duelist2100-2399
Elite2400+


Sinister Gladiator Title
The Gladiator title and achievement will now be earnable by winning 50 games above a 2400 rating in 3v3 Arena. Players in the top 0.1% at the end of the season in this bracket will earn the title Sinister Gladiator for Season 2.

PvP Season 2 Alliance and Horde Mounts

Season 2 Mounts
During Battle for Azeroth Season 2, players can work toward claiming the Vicious Black Bonesteed or Vicious Black Warsaber. Once earned, players can fill the bar again to receive a Vicious Saddle, allowing them to purchase a mount from previous seasons.

Keep an eye on the Player vs. Player Leaderboards during the season to follow who’s making waves at the top.

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