World of Warcraft News and Raiding Strategies RSS Feed

by Published on 2016-03-04 04:14 PM

Stone of Jordan Feedback, Sprinter / Speed Racer Conquest Tips

March Ranked Play Card Back - Riverpaw Ruffian - Hogger (Animated!)

Maintenance & Xul Release, Rotation for March 1, 2016, Weekly Sales, WTF Moments #39

Developer Update - Ranked Play, Matchmaking, Server Connections, Closed Beta

Warcraft Movie Set Pictures
Duncan Jones is releasing some more Warcraft Movie set pictures!



Patch 6.2.3 Hotfixes - March 3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Frost
    • Frost Strike now deals 10% less damage against another player.
    • Obliterate now deals 10% less damage against another player.

Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Frost
    • Deep Freeze now stuns other players for 4 seconds (down from 5 seconds).
    • Ice Nova (Talent) now deals 20% less damage against another player.

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • Glyphs
    • Glyph of Reflective Shield now reflects 35% of the damage (down from 70%) with the Priest's own Power Word: Shield while in PvP combat.

Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
  • General
    • Execute now deals 10% less damage against another player.
  • Arms

PvP
Ashran
  • Fixed an issue that could cause credit for winning an Ashran event to be tracked incorrectly.

Heroic Suramar Raid Testing Schedule - March 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
On Friday, March 4, we will continue our Legion Alpha raid testing of Heroic encounters.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests. Apologies for the short notice, but we needed to ensure build stability. If you can't make this testing window, these bosses will be retested, likely more than once, in the future.

Friday, March 4

Chronomatic Anomaly - Heroic Suramar Raid
13:30 PST (16:30 EST, 22:30 CET)

Trilliax - Heroic Suramar Raid
14:30 PST (17:30 EST, 23:30 CET)

As always, this testing schedule is very fluid and subject to the realities of an alpha environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?

A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Legion PvP
Originally Posted by Blizzard Entertainment
Honor System Grind
Thank you for having the discussion. To provide some more information, here are the honor requirements for each level. We intentionally have the initial levels with less honor so that you are able to get a PvP talent in each row very quickly (by level 10).

Levels 1-10: 750 honor
Levels 11-20: 875 honor
Levels 21-30: 1000 honor
Levels 31-40: 1125 honor
Levels 41-50: 1250 honor

In total, it takes 50,000 honor to reach level 50.

Okay! good to know it will scale higher, will is also get higher each prestige level?
That is not the plan at this time but certainly worth considering. (Official Forums)


PvP Testing in Legion has Begun
We need to gather a lot of data and feedback about the experience of leveling up in the new honor system. Currently, we haven't completed a full pass on tuning class and artifact abilities, so balance is going to be a bit off. Certainly, we want to hear about spells that do extreme amounts of damage or healing to the degree they make testing unattractive for you. But you should expect balance to be far from perfect. (Official Forums)

Blue Posts
Originally Posted by Blizzard Entertainment
Second Artifact Weapon
This is definitely a valid concern. Right now the plan is that you'll be able to obtain your second artifact fairly early into the level-up experience in Legion. (Blue Tracker / Official Forums)

Secondary Stat Scaling in Legion
The point I'm getting at is that if primary stats have no diminishing returns like secondaries, the ratio of primary to secondary will mean that THE BEST piece of gear at the end of the game will always simply be the highest ilevel.
Because your primary stat is just so much stronger than the secondary stat values.

Primary stats are of additive value. Secondary stats are of multiplicative value. This is why Primaries are more valuable toward the start of an expansion (raising your base damage early on, when you don't have much base damage), and Secondaries are more valuable toward the end of an expansion (when you've already got a high base damage, so it's more valuable to raise the multiplier on that high base damage). This change will make them more equal throughout the whole expansion. Regardless, we almost never make you choose between Primary and Secondaries.

http://i.imgur.com/2LdyD3L.jpg
We're still tweaking the exact rating conversions and coefficients to get the desired effect. It's already changed a bit since that build was made (rating conversions will be 275/300/300/350 in the next build, instead of the 227/250/250/295 they are in the current alpha).

EDIT: Added further clarification. (Blue Tracker / Official Forums)

Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Restoration Druid Feedback -- Build 21232 -- 3-Mar
All healing spells being usable in Moonkin Form is a bug--next build, it should be back to working how it has been in alpha, where Healing Touch is the only healing spell that can be used in Moonkin Form. (Blue Tracker / Official Forums)

Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Discipline Priest Feedback -- Build 21232 -- 3-Mar
Schism is indeed meant to improve Atonement healing; that is fixed in the next build. It will also be buffed to compete better with Castigation.

It is intended that Divine Star and Halo only Atone once per cast--this allows them to deal AoE damage without resulting in overpowered Atonement healing in multi-target situations. (Blue Tracker / Official Forums)

Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
[Feedback] Outlaw Rogue
Not a bug. It gives you the buffs of whichever symbol you roll the most of. Multiples happen when there are ties.

EDIT: The winning dice are supposed to glow, but I believe there are some bugs with that right now. (Blue Tracker / Official Forums)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
What do you see as the best all-round raid you were involved with? (I'll go with ToT)
That one was good, though maybe too many animals and not enough enemy army. Maybe 2nd after Ulduar? (OccupyGStreet)
Is it fair to say that what made Ulduar great can't be done again? And if so, is it truly the best, or simply the 1st great?
I don't see why it couldn't be done again. (OccupyGStreet)
I meant the Hardmode buttons and teleportation. It was exciting, but is that a recipe you can re-use?
Hard mode, no. We were already low on ideas after Ulduar so we moved to a UI button. (OccupyGStreet)

on that word - Describe a boss if you could design one :P I'm honestly curious
I always wanted to do a multi headed dragon. Maybe even 2 heads. No, not Chromaggus. (OccupyGStreet)
Or even Megaera?
Chimaeron's heads weren't super relevant to the fight, and Megaera felt like separate creatures. (OccupyGStreet)
I'm imaging more like a traditional Vael fight with a split raid or head phases or something. (OccupyGStreet)
by Published on 2016-03-03 12:52 AM

Legion Alpha - Build 21215
Another build is going out to the beta realm.



Calculators Updated




New Models





New Icons













3/2 Alpha Build Design Notes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey all,
We have another alpha build going up today, with some exciting updates:

  • New Specialization Unlocked – We have 1 additional specialization ready for testing. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
    • Feral Druid
  • Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
    • Retribution Paladins – More talent revisions have been made, their Mastery has been tweaked, along with a variety of bugfixes to Haste affecting rotational abilities. Conviction has also been turned into a talent.
    • Marksmanship Hunters – A few significant talent changes have occurred.
    • Subtlety Rogues – Many changes to talents and base abilities to adjust rotational speed.
    • Destruction Warlocks – Mastery tweaked.
    • Outlaw Rogues – Roll the Bones has received some additional new changes.
    • Demonology Warlocks – Infernals’ and Doomguards’ damage has been significantly increased (warning: they’re likely *too* strong now, and will be toned back soon).
  • Level 110 PvP Realm – A new alpha realm has opened up, which includes:
    • Level 110 Character Templates: Fully upgraded artifacts and ilvl 810 PvP Gear.
    • No access to Legion outdoor zones except for Dalaran.
    • Full access to the new Honor System at level 110, including PvP talents and prestiging. You’ll be able to earn honor, increase honor level, and unlock PvP talents. No PvP gear will be rewarded yet.
    • Battlegrounds are available for queuing, with the exception of Alterac Valley and Isle of Conquest. Skirmishes, Ashran, Rated Battlegrounds, War Games, and all Arenas are unavailable.
    • Secondary Stats on Level 110 Gear – We've modified how Secondary Stats are itemized on gear at level 110, to get players up to the levels of secondary stats that feel good, earlier on. Full mathy details for the theorycrafters here: http://us.battle.net/wow/en/forum/topic/20742704730

Thanks, and we look forward to your feedback!

Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20742774078

Outlaw Rogues – Roll the Bones has received some additional new changes

Is it possible you can elaborate on what has changed? Testing RtB buff proc rates and breakdowns is a pretty substantial undertaking[/i]

Nothing changed with the proc rate. Just the effects, and some visuals changed.

Secondary Stat Scaling in Legion
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Warning, this post is mathy. You do not need to know/understand any of this to succeed in Legion. This is purely for the curious math-oriented players who want to know how things work.

Secondary stats are going to scale a little differently in Legion. There are a few goals here.

  • Get players to the 'feels good' level of secondary stats sooner. (A Fire Mage doesn't feel so good with 5% crit.)
  • Reduce the feeling of being nerfed as you level up.
  • Reduce the degree that players scale exponentially, especially at high gear levels.
  • Don't reduce the degree of stat customization that players have.
  • Ensure that players still can't get to crazy levels of stats that break the game, or reduce fun.

Using purely ballpark numbers, players in Warlords started their endgame experience with about 15% of their favorite stat, and 7.5% of the other stats, resulting in a total multiplier from secondary stats of about 1.54. By the end of the expansion, they had something like 50% of their favorite stat, and 20% of the other stats, resulting in a total multiplier from secondary stats of about 3.11. This effect is even more pronounced for tanks and healers, due to Bonus Armor and Spirit being an additional extra-strong multiplier. And since stats on gear scale exponentially with ilvl, that transition started off slow, then ramped up quickly near the end, spending very little time in the sweet spot in the middle.

For Legion, we'll be making some changes to these systems, in order to improve this situation. Here's what we've done in the latest Alpha build:

  • Conversion rates of Rating->% for secondary stats will not go up as much as they otherwise would, by a huge margin. The conversion rates will end up at 110 at less than half of what they otherwise would have, resulting in Legion dungeon blue gear providing over double the total secondary stat %s, as the it did in prior expansions.
  • Starting at ilvl 800, the exponential curve for secondary stats will be significantly reduced, nearly to being linear (this is per-item, not related to the character's average item level). Primary stats and Stamina will continue to scale exponentially with ilvl at the same rate as before. This will mean that players retain all of the same customization they had, but with secondary stat %s not scaling higher than they had before, by the end of the expansion.

The removal of multistrike also affects this, reducing how multiplicative the total system is, while further concentrating stats into the other 4. That will mean that in dungeon blues, a player may have 30% of their favorite stat, and 15% of the other stats, resulting in a multiplier of 1.78. By the end of the expansion, they may have 50% of their favorite stat, and 20% of the other stats, same as before, for a total multiplier of 2.59. The net result is that the multiplier difference between start and end is drastically reduced, and players spend the vast majority of the expansion in the ranges that feel best, while primary stats still scaling exponentially ensures that player power grows as needed to feel rewarding.

Feedback on how this feels once you get to start playing with a variety of gear levels will be especially valuable. Thanks!

EDIT: Clarified one part.

Is this something already implemented that we will be able to get a feel for in lvl 110 dungeons or raid testing without lvl 110 being open yet in Alpha?
Yes, this is implemented in today's Alpha build.

Has the way Armor increases with item level changed?
There were some tweaks in this build to armor coefficient by level, mostly to smooth out the 100 to 103 range, where there was previously a sharp drop in armor effectiveness.

How will this be implemented for trinkets with scaling procs? Will this be implemented as a change to the prop point table above level 110 dungeon blues ilvl or something else?
The trinket's item level will determine the rate at which the secondary stat is scaled. Essentially, the proc will be subject to the same rules as if it passively existed on the item for its duration.

How exactly is the ilvl relationship with secondaries changing post ilvl 800? Feel free to post actual math.
I believe dataminers will find a new gametable with the exact coefficients for each ilvl.

EDIT: Yep, that's the one (see immediately following post).

A large enough ilvl difference has always been enough to beat different secondary stats, and that will only be a little moreso the case than before.

This change doesn't make higher ilvl gear less rewarding, just skews that reward toward the primary stats, so that the value of primaries (additive) and secondary (multiplicative) stay in sync, and secondaries don't scale out of control. It doesn't take much; the skewing is on the order of 0.66% per ilvl difference. But that exponential factor adds up over the course of an expansion, which this avoids.

With this change, will the ilevel difference before secondary stats don't matter be significantly smaller compared to live, or will it only be maybe one or two less than currently? (I know this is really general since is different for different specs)
It's small. Something like 5-15% less than it was before. So if that threshold for you was 10-15ilvls, it may be 9-13ilvls in Legion.

Players typically compare items within a relatively tight slice (probably within 20ilvls), where this change has a relatively minor impact. This change only has a large impact on a grand scale like over the course of a whole expansion.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
In the upcoming Patch 6.2.4, we're moving to a new Battle.net infrastructure. There are changes to many of the Battle.net-related Lua APIs, including Battle.net friends and Battle.net chat. If you maintain an AddOn that makes use of those features, you may want to log in to the PTR and test that your AddOn still functions correctly. To help AddOn authors troubleshoot potential compatibility issues, we’ve highlighted a few of the big changes to help direct you to areas that may need your attention.

Conversations
Support for conversations has been removed. This includes all C-functions (BNCreateConversation, BNGetConversationInfo, etc.) as well as all Lua/XML references to conversations.

Toons
The new Battle.net architecture doesn’t have the concept of “Toons”. Instead, we refer to “GameAccounts”. As a result, many functions with “Toon” in the name now refer to “GameAccount”
Examples:
BNGetToonInfo -> BNGetGameAccountInfo
BNGetFriendToonInfo -> BNGetFriendGameAccountInfo
BNGetNumFriendToons -> BNGetNumFriendGameAccounts

Presence IDs
Previously, “Presence IDs” could refer to either Battle.net accounts or individual toons. Most functions were able to accept either type of presence ID and, when passed the wrong type, tried to guess at what you were trying to do.

Presence IDs have been replaced with bnetIDAccount and bnetIDGameAccount. With this change, we’ve made all functions strict about whether they accept Account IDs or Game Account IDs. In order to make this easier, all Lua variables have been updated to specify which type of ID they are.

You can translate from a bnetIDGameAccount to a bnetIDAccount as follows:
bnetIDAccount = select(17, BNGetGameAccountInfo(bnetIDGameAccount));
You can find a player’s active bnetIDGameAccount from a bnetIDAccount as follows:
bnetIDGameAccount = select(6, BNGetFriendInfoByID(bnetIDAccount));

Current Realm Name
The “realmName” CVar no longer exists. You can get the name of the current realm using GetRealmName().

Do you mean GetRealmName(), the already-existing function? Or is this a new function that can (or must?) replace GetRealmName()?
The "realmName" CVar is no longer there, but the function to get the name of the current realm is still GetRealmName. Correction made to the post, thanks for asking.

Artifact Traits
There are lots of changes to Artifact Traits in this build, with many new ranks added!



New Items
You can see the full list of new items on the WoWDB beta site.

Level Type Name
700Junk Iron-Bound Crate of Battlefield Goods
1Other Stormforged Grapple Launcher
1Other Kalec's Image Crystal
1Other Elixir of Endless Wonder
100Other Sparklepony XL
110Mount Brinedeep Bottom-Feeder
870Cloth PH - Ice Lance Increases Ice Lance Damage
870Mail PH - Feral Spirits Cools Down Faster In Ghost Wolf Form
1Other Recruiter Thisalee Crow
1Other Leafbeard the Storied
1Other [Recruiter A]


Achievement Changes
Originally Posted by MMO-Champion
Legion Raid
Dungeons & Raids
  • Imagined Dragons World Tour (New) Defeat Ysondre while all members of the raid have Dream Essences from all four gateway locations on Normal difficulty or higher. 10 points.



Spell Changes
Originally Posted by MMO-Champion
Mounts
  • Azure Water Strider Summons and dismisses a rideable Azure Water Strider. This mount walks on water in Pandaria non-Battleground areas until damage is taken. Account wide. 1.5 sec cast.
  • Brinedeep Bottom-Feeder (New) Summons and dismisses a rideable Brinedeep Bottom-Feeder. Can only be used underwater. 1.5 sec cast.
  • Crimson Water Strider Summons and dismisses a rideable Crimson Water Strider. This mount walks on water in Draenor non-Battleground areas until damage is taken. Account wide. 1.5 sec cast.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Blade Dance Strike all nearby enemies for [ 3.000 * 100% of weapon damage + 300% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. 50 Fury. Instant. 8 sec cooldown. 10 sec cooldown.

PvP Talents
  • Mana Break Deals [ 10 + 210% of AP ] Chaos damage plus an additional 0 Chaos damage for every point of mana missing by the target 1% of the target's health in Chaos damage per 2% of the target's missing mana. Havoc DemonHunter - Tier 5 PvP Talent. Melee range. Instant. 1.5 min cooldown.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Dash Activates Cat Form and increases movement speed by 70% while in Cat Form for 15 sec. Druid - Feral Spec. Instant. 3 min cooldown. Instant. 3 min cooldown.
  • Lifebloom Heals the target for [ 12 + 36.73% of Spell Power ] over 12 [ 15 + 30% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 201.1% [ 200% of Spell Power ]. Lifebloom can be active only on one target at a time. 40 yd range. Instant.
  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 60% of AP ] Bleed damage and an additional [ 5 + 30% of AP ] Bleed damage over 15 sec. When applied from Bear Form, this bleed can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. Instant. 6 sec cooldown. 15 Rage. Instant. 6 sec cooldown.

Talents
  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 300% of Spell Power ] Astral damage every 1,000 sec. Lasts until Astral Power is exhausted. While Fury of Elune is active, you may recast it for free to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 5 LunarPower, plus 15 6 LunarPower, plus 12 per sec. 40 yd range. Instant. 60 sec cooldown.
  • Guttural Roars Name changed from "Gutteral Roars" to "Guttural Roars".
  • Starlord When your Solar and Lunar spells are empowered, their cast time is reduced by 10% 8%. Balance Druid - Level 15 Talent.

PvP Talents
  • Den Mother Your Ironfur is also applied to the lowest health member of your party or raid within 0 10 yards. Guardian Druid - Tier 3 PvP Talent.

Balance
  • Lunar Strike Call down a strike of lunar energy, causing [ 350% of Spell Power ] Arcane damage to the target, and [ 70% [ 52.5% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 40 yd range. 2.5 sec cast.

Restoration
  • Lifebloom Heals the target for [ 12 + 36.73% of Spell Power ] over 12 [ 15 + 30% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 201.1% [ 200% of Spell Power ]. Lifebloom can be active only on one target at a time. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 10% of Base Mana. 40 yd range. Instant.
  • Rejuvenation Heals the target for [ 54.2% [ 65% of Spell Power ] over 15 sec. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 9.45% 11% of Base Mana. 40 yd range. Instant.
  • Solar Wrath Causes [ 250% Causes [ 220% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Druid - Restoration Spec. 3.5% of Base Mana. 40 yd range. Instant.
  • Swiftmend Instantly heals a friendly target for [ 700% of Spell Power ]. Can be cast in Tree of Life Form. Can't be cast in Moonkin Form. Druid - Restoration Spec. 10% 14% of Base Mana. 40 yd range. Instant.
  • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 7 + 40% 34% of Spell Power ] over 7 sec. Healing amount starts high and declines over the duration. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 37.75% 34% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Black Arrow Fires a Black Arrow at the target, dealing 0 damage over 0, stacking 3 times. 3 charges [ 4 + 40% of AP ] Shadow damage over 8 sec and summoning a skeletal minion to taunt it for the duration. Black Arrow's cooldown is reset when you kill an enemy. Marksmanship Hunter - Level 15 Talent. 40 Focus. 40 yd range. Instant.15 sec cooldown.
  • Head Shot A powerful shot which deals up to [ 2.000 * 600% 900% of weapon damage ] Physical damage to the target and up to (600% 900% of weapon damage) Physical damage to all enemies between you and the target. Marksmanship Hunter - Level 100 Talent. 20 Focus. 40 yd range. Instant. 10 sec cooldown. 30 sec cooldown.
  • Sidewinders (New) Launches Sidewinders that travel toward the target, weaving back and forth, dealing [ 300% of AP ] Nature damage to each target that they hit. Cannot hit the same target twice. Generates 60 Focus. Replaces Arcane Shot and Multi-Shot. Marksmanship Hunter - Level 100 Talent. 40 yd range. Instant.
  • Volley Instantly launch a volley of ammo at the target area, dealing [ 14.3% [ 42.9% of AP ] Physical damage to all enemy targets within 8 yards every 1 sec for 0. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant.6 sec cooldown.

PvP Talents
  • Go for the Throat Name changed from "Go for the Throat " to "Go for the Throat". If your Dire Beasts attack a target at or below 15% health, their summoned duration is extended by 50 sec When you Kill Command a target at 50% health or lower, the cooldown is reset. Beast Mastery Hunter - Tier 5 PvP Talent.
  • Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (822% of weapon damage) Physical damage. Increases the range of all shots by 40% for 6 10 sec. Marksmanship Hunter - Tier 5 PvP Talent. 50 Focus. 60 yd range. Instant. 6 sec cooldown.

Marksmanship
  • Black Arrow (New) Fires a Black Arrow at the target, dealing 0 Shadow damage over 0 and summoning a skeletal minion to taunt it for the duration. Black Arrow’s cooldown is reset when you kill an enemy. Hunter - Marksmanship Spec. 15 sec cooldown.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Arcane Charge Arcane charges are generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and are consumed by Arcane Barrage: Arcane Blast Generates a charge. Arcane Blast's damage is increased by 50% per charge, and its mana cost is increased by 100% per charge. Arcane Missiles Generates a charge. Arcane Missiles' damage is increased by 50% per charge. Arcane Explosion Has a 1% chance to generate a charge if at least one target is hit Generates a charge if it hits at least one target. Arcane Explosion's damage is increased by 50% per charge, and its mana cost is increased by 100% per charge. Arcane Barrage Consumes all charges. Arcane Barrage's damage is increased by 50% per charge, and it hits 1 additional nearby targets per charge for 50% damage. Mage - Arcane Spec.
  • Displacement Teleports you back to where you last Blinked from. Resets the cooldown of Blink. Only usable within 6 10 sec of Blinking. Mage - Arcane Spec. Instant. 30 sec cooldown.

Fire
  • Mastery: Ignite Your target burns for an additional 12% 8% over 9 sec of the total direct damage caused by your Fireball, Inferno Blast, Scorch, Pyroblast, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite. Every 2 sec, your Ignites may spread to another nearby enemy. Mage - Fire Spec.
  • Scorch Scorch the enemy for [ 1 + 25% 50% of Spell Power ] Fire damage. Castable while moving. Mage - Fire Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
PvP Talents
  • Ride the Wind Flying Serpent Kick forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and suppression of movement speed reduction effects. Windwalker Monk - Tier 4 PvP Talent.

Mistweaver
  • Essence Font Unleash a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1,002 sec for 3 sec. Each bolt heals the target for [ 90% [ 110% of Spell Power ], plus an additional [ 20% [ 12% of Spell Power ] over 6 sec. Monk - Mistweaver Spec. 8% of Base Mana. 3 sec cast (Channeled).
  • Renewing Mist You surround the target with healing mists, restoring [ 50% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most injured ally within 20 yds. When Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.8% 2.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Consecration Deals [ 1 + 50% 27% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Crusader Strike 4.5 sec cooldown.
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 20.0% 14.0% additional damage as Holy damage. 7% of Base Mana. 100 yd range. Instant.
  • Judgment (Retribution) Judge an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Holy Power generators and consumers for 6 sec. consumers for 6 sec.

Talents
  • Aura of Sacrifice When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% 65% health. During Aura Mastery, 15% of all effective healing you deal is replicated on all allies in the aura. Holy Paladin - Level 60 Talent.
  • Bastion of Light Instantly grants 3 charges of Shield of the Righteous. Protection Paladin - Level 75 Talent. Instant. 3 min cooldown.
  • Beacon of the Savior Dealing damage with Crusader Strike, Judgment, Holy Shock, Denounce, or autoattacks also heals your Beacon of Light for [ 150% of Spell Power ]. Holy Paladin - Level 100 Talent.
  • Blessings of Justice (New) Increases the effect of your greater blessings by 100%. Retribution Paladin - Level 100 Talent.
  • Consecration Consecrates the land beneath you, causing [ 9 + 450% 243% of AP ] Holy damage over 9 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 9 sec cooldown.
  • Crusader Flurry Holy, Protection: An instant strike that causes (105% of weapon damage) Physical damage. 3 Charges. Replaces Crusader Strike. Retribution: An instant strike that causes (105% of weapon damage) Physical damage and An instant strike that causes (100% of weapon damage) Physical damage grants 1 Holy Power. 3 Charges. Replaces Crusader Strike. Retribution Paladin - Level 30 Talent. Melee range. Instant. 1 sec cooldown.
  • Crusader's Might Your successful Crusader Strikes grant you Crusader's Might, increasing the effect of Lightbringer by 12% Crusader Strike's critical strike chance is doubled, and Crusader Strike criticals grant you Infusion of Light. Holy Paladin - Level 15 Talent.
  • Divine Purpose Light of Dawn and Holy Shock have a 20% 25% chance to not start their cooldown. Holy Paladin - Level 75 Talent.
  • Equality Deals Holy damage to all up to 3 enemies within 10 yards equal to 100% of your missing health. Damage reduced against enemy players. Cannot be used if you have Forbearance, but does not cause Forbearance. Limited to -1 targets. Retribution Paladin - Level 75 Talent. Instant. 2 min cooldown. 3 targets. Retribution Paladin - Level 100 Talent. Instant. 5 min cooldown.
  • Final Stand Reduces the cooldown of Divine Shield by 50%, and when you use Divine Shield, you also taunt all targets within 15 yards for 8 sec. Paladin - Level 100 Talent. Protection Paladin - Level 100 Talent.
  • First Avenger Increases the damage of Avenger's Shield by 100%, and increases the chance for its cooldown to be reset by abilities and talents by 100%, but it now hits only 1 target.Protection Paladin - Level 15 Talent.
  • Hand of the Protector Calls down the Light to heal a friendly target for 35% of the target's missing health. Protection Paladin - Level 15 Talent. Instant. 16 sec cooldown. 40 yd range. Instant. 16 sec cooldown.
  • Holy Wrath Fires holy bolts at the target, causing [ 10 + 1,100% [ 400% of AP ] Holy damage and restoring 0 health over 3 sec. Deals 50% additional damage to stunned targets. Retribution Paladin - Level 100 75 Talent. 3 Holy Power. 40 yd range. 3 sec cast (Channeled). 18 sec cooldown.
  • Mass Judgment Your Judgment spell affects all enemies within 8 yds of the target and increases Judgment damage by 50%. Retribution Paladin - Level 75 Talent. the duration of Judgment by 100%. Retribution Paladin - Level 100 Talent.
  • Rule of Law (New) Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec. Holy Paladin - Level 30 Talent. Instant. 60 sec cooldown.
  • Sanctified Wrath Holy: Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Holy Reduces Holy Shock's cooldown by 50% and increases its critical strike chance by 20%. Protection: Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Retribution: Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Retribution Reduces Hammer of Wrath's reduces Holy Shock's cooldown by 50%. Holy Paladin - Level 75 Talent.
  • Seal of Light Draws upon the paladin's holy energy to increase haste by 25% attack speed by 20% and movement speed by 20%. Lasts 45 sec. Retribution Paladin - Level 100 75 Talent. 3 Holy Power. 100 yd range. Instant.
  • The Fires of Justice Increases damage done by Crusader Strike by 25% Your Crusader Strike has a 25% chance to cause your next Holy Power spender to cost 1 less Holy Power. Retribution Paladin - Level 30 Talent.
  • Virtue's Blade Increases damage done by Blade of Justice by 25% Blade of Justice critical strikes now deal 3 times normal damage. Retribution Paladin - Level 60 Talent.
  • Word of Glory Heals up to 6 Heal yourself and up to 5 friendly targets within 12 yards for [ 450% [ 1 + 450% of Spell Power ]. Retribution Paladin - Level 100 75 Talent. 3 Holy Power. Instant.
  • Zeal (Holy, Protection) An instant strike that causes (90% 75% of weapon damage) Physical damage. Grants Zeal, increasing your haste by 20% and causes haste by 5% and causing Zeal attacks to chain to an additional nearby target per stack.
  • Zeal (Retribution) An instant strike that causes (90% 75% of weapon damage) Physical damage and grants 1 Holy Power. Grants Zeal, increasing your haste by 20% and causes haste by 5% and causing Zeal attacks to chain to an additional nearby target per stack.
  • Zeal 1.5 sec cooldown.

PvP Talents
  • Blessing of Sanctuary Name changed from "Blessing of Sancturary" to "Blessing of Sanctuary".
  • Vengeance Aura Whenever nearby allies within 40 yards become victim to a full loss of control effect, your Holy damage and attack speed increases critical strike chance is increased by 3% for 10 sec. Stacks up to 10 times. Retribution Paladin - Tier 4 PvP Talent.

Holy
  • Avenging Wrath Imbues you with wrathful light, increasing healing done by 50% and your critical strike chance and damage 35% and your damage and critical strike chance by 20% for 20 sec. Paladin - Holy Spec. Instant. 2 min cooldown.
  • Divine Intervention Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Paladin - Holy Spec. Your maximum health is increased by 15%. Paladin - Holy Spec.
  • Holy Shock Instantly trigger a burst of Light on the target, dealing [ 350% of Spell Power ] Holy damage to an enemy, or [ 350% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 12% 10% of Base Mana. 40 yd range. Instant. 8 sec cooldown. 9 sec cooldown.
  • Light of the Martyr Sacrifice [ 450% of Holy Spell Power ] of your own health to instantly heal an ally for [ 1 + 450% of Spell Power ]. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% of Base Mana. 40 yd range. Instant.

Protection & Holy
  • Consecration Consecrates the land beneath you, causing [ 9 + 450% 243% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin - Protection & Holy Spec. Instant. 9 sec cooldown.

Retribution
  • Avenging Wrath Increases all damage and healing caused by 50% 35% for 20 sec. Paladin - Retribution Spec. Instant. 2 min cooldown.
  • Greater Blessing of Kings Places a blessing on an ally that grants them an absorption shield. It absorbs up to [ 130.6% [ 250% of Holy Spell Power ] damage, and will be refreshed to full strength every 6 sec, even if fully consumed. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.
  • Greater Blessing of Wisdom Places a blessing on an ally that causes them to gain 1% of maximum mana and health every 15 10 sec. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.
  • Mastery: Divine Judgment Judgment increases damage taken from your Holy Power generators and consumers by an additional 20%. Paladin - Retribution Spec. consumers by an additional 14%, and increases the damage done by Judgment by 28%. Paladin - Retribution Spec.
  • Shield of Vengeance Creates a barrier of holy light that absorbs [ 1,000% of AP ] damage for 15 sec. When the barrier is consumed, all damage absorbed is dealt back to your current melee target as Holy damage as Holy damage divided across all enemies within 8 yds. Can be cast in Shadowform. Holy Paladin - Level 30 Talent. Instant. 2 min cooldown. Paladin - Retribution Spec. Instant. 2 min cooldown.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Divine Star Fire a Divine Star forward 24 yds, damaging enemies in its path for [ 1 + 63% of Spell Power ]. After reaching its destination, the Divine Star returns to you, damaging enemies in its path again. 100 yd range. Instant. 100 yd range. Instant.
  • Divine Star Fire a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ]. and dealing [ 1 + 90% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
  • Halo Creates a ring of Shadow energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to [ 326.4% of Spell Power ] Shadow damage to enemies, with the greatest effect at 25 yds. 100 yd range. Instant. 100 yd range. Instant.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 1 + 287.4% of Spell Power ]. 100 yd range. Instant. [ 287.4% of Spell Power ] and dealing [ 287.4% of Spell Power ] Holy damage to enemies. 100 yd range. Instant.

Talents
  • Afterlife Increases the duration of Spirit of Redemption by 200% 50%. Holy Priest - Level 45 Talent.
  • Angelic Feather Place a feather at the target location, granting the first ally to walk through it 60% increased movement speed for 6 40% increased movement speed for 5 sec. Max 3 charges. Only 3 feathers can be placed at one time. Priest - Level 30 Talent. 40 yd range. Instant.
  • Body and Mind (New) Heals the target for [ 60% of Spell Power ] every 1 sec and increases their movement speed by 40% for 4 sec. Holy Priest - Level 30 Talent. Unlimited range. Instant. 10 sec cooldown.
  • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 350% [ 300% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 100 Talent. 5% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
  • Divine Star Fire a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ]. and dealing [ 1 + 90% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
  • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 1 + 287.4% of Spell Power [ 287.4% of Spell Power ] and dealing [ 287.4% of Spell Power ] Holy damage to enemies;]. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 3.6% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.
  • Schism (New) Attack the enemy's soul with a surge of Shadow energy, dealing [ 200% of Spell Power ] Shadow damage and increasing damage that you deal to the target by 20% for 6 sec. Discipline Priest - Level 15 Talent. 40 yd range. 1.5 sec cast. 20 sec cooldown.

Holy
  • Flash Heal A fast but expensive spell that heals an ally for [ 1 + 500% 450% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 3.2% 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Heal A slow but efficient spell that heals an ally for [ 1 + 500% 450% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2% 1.7% of Base Mana. 40 yd range. 2.5 sec cast.
  • Holy Fire Consumes the enemy in Holy flames that cause [ 200% [ 150% of Spell Power ] Holy damage and an additional [ 50% [ 40% of Spell Power ] Holy damage over 7 sec. Can stack up to 2 times. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
  • Prayer of Healing A powerful prayer that heals up to 5 injured allies within 20 yds of the target for [ 250% [ 200% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 6% 4.5% of Base Mana. 40 yd range. 2.5 sec cast. 2 sec cast.
  • Renew Fill the target with faith in the light, healing them instantly for [ 1 + 50% 65% of Spell Power ] and then [ 5 + 75% 65% of Spell Power ] over 15 sec. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 2% of Base Mana. 40 yd range. Instant.

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Agonizing Poison Name changed from "Numbing Poison" to "Agonizing Poison".
  • Enveloping Shadows Finishing move that consumes combo points to generate twice as many combo points over time. Generates 1 combo point every 2 3 sec. Lasts longer per combo point spent. 1 point : 4 seconds 2 points: 8 seconds 3 points: 12 seconds 4 points: 16 seconds 5 points: 20 6 seconds 2 points: 12 seconds 3 points: 18 seconds 4 points: 24 seconds 5 points: 30 seconds Subtlety Rogue - Level 90 Talent. 25 40 Energy. 100 yd range. Instant.

PvP Talents
  • Take Your Cut Assassination, Subtlety: Slice and Dice grants allies within 8 yards 15% Haste for 8 sec when cast. Outlaw: Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast. Outlaw Rogue - Tier 4 PvP Talent.
  • Thief's Bargain Your damage while stealthed is increased by an additional 20% and, the cooldown of your Vanish spell is reduced by 90 sec, but at a cost of 25% passive loss of your total health Maximum health reduced by 25%. Subtlety Rogue - Tier 5 PvP Talent.

Assassination
  • Rupture (Assassination) 1 point : [ 30.1% [ 110% of AP ] over 8 sec 2 points: [ 90.4% [ 330% of AP ] over 12 sec 3 points: [ 180.8% [ 660% of AP ] over 16 sec 4 points: [ 301.4% [ 1,100% of AP ] over 20 sec 5 points: [ 452.1% of AP ] over 24 sec [ 1,650% of AP ] over 24 sec
  • Rupture (Outlaw, Subtlety) 1 point : [ 27.4% of AP AP;] over 8 sec 2 points: [ 82.2% [ 300% of AP ] over 12 sec 3 points: [ 164.4% [ 600% of AP ] over 16 sec 4 points: [ 274% [ 1,000% of AP ] over 20 sec 5 points: [ 411% of AP ] over 24 sec [ 1,500% of AP ] over 24 sec

Outlaw
  • Ambush Ambush the target, causing (315% of weapon damage) Physical damage to the target (damage increased 40% if a dagger is equipped 450% of weapon damage) Physical damage). Awards 2 combo points. Requires Stealth. Rogue - Outlaw Spec. 60 Energy. Melee range. Instant.

Subtlety
  • Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 4 3 sec. Effect not broken from taking damage or attacking. Rogue - Subtlety Spec. Instant. 1 sec cooldown.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Earthen Rage Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 0 [ 50% of Spell Power Fire damage to your most recently attacked target. Elemental Shaman - Level 15 Talent.
  • Fists of Stone Draw on the power of the ground beneath you, encasing your weapons in empowering your weapons with stone, increasing Critical Strike chance by 10% and all Damage dealt by 5% for 10 sec. Generates 30 Maelstrom. Enhancement Shaman - Level 15 Talent. Instant. 15 sec cooldown.
  • Icefury Hurl frigid ice at the target, dealing [ 1 + 180% of Spell Power ] Frost damage and causing the next 4 Frost Shocks you cast to deal 400% increased damage. Generates 30 Maelstom. Elemental Shaman - Level 100 Talent. 30 40 yd range. 2 sec cast. 30 sec cooldown.
  • Undulation Every third Healing Wave heals for an additional 75% or Healing Surge heals for an additional 50%. Restoration Shaman - Level 15 Talent.

PvP Talents
  • Ethereal Form Name changed from "Astral Shift" to "Ethereal Form". You turn ethereal, making you immune to all physical damage, but unable to attack. and your movement speed is reduced by 50%. Vulnerable to magic, receiving 200% increased damage. Lasts for 15 sec. Use Astral Shift again to shift out Ethereal Form again to shift out. Replaces Astral Shift. Can be cast in Ghost Wolf. Enhancement Shaman - Tier 3 PvP Talent. Instant. 45 sec cooldown.
  • Fire and Ice Frost Shock now deals 20% additional damage, and Flame Shock's periodic damage generates 3 Maelstrom. In addition, they no longer cost Maelstrom to cast. Elemental Shaman - Tier 4 PvP Talent.

Elemental
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 204% of Spell Power ] Nature damage, and generating 10 0 Maelstrom. Shaman - Elemental Spec. 30 yd range. Instant.
  • Mastery: Elemental Overload Grants a 0% 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst you cast to trigger a second, similar spell on the same target that causes 75% of normal damage and Maelstrom generation, and no threat. Shaman - Elemental Spec. 50% Maelstrom generation. Shaman - Elemental Spec.

Enhancement
  • Feral Spirit Summons two Spirit Wolves that aid the Shaman in battle, lasting 15 sec. Spirit Wolves are immune to movement-impairing effects. Each time the Spirits attack, they generate 10 5 Maelstrom for you. Shaman - Enhancement Spec. 30 yd range. Instant. 2 min cooldown.

Restoration
  • Healing Stream Totem Summons a Water Totem at the feet of the Shaman that heals an injured party or raid member within 40 yards for [ 70% of Spell Power ] every 2 5 sec. Lasts 15 sec. Shaman - Restoration Spec. 11% of Base Mana. Instant.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + 450% 300% of Spell Power ] Nature damage. Shaman - Restoration Spec. 30 yd range. Instant.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Fel Armor Fel energies protect the Warlock, increasing their Stamina by 10% reducing all damage taken by 10%,, and increasing all healing received by 10%.
  • Summon Infernal Summons a Infernal from the Twisting Nether, impacting for 0 [ 50% of Spell Power Fire damage and stunning all enemy targets in the area for 2 sec. The Infernal will serve under your command for 20 sec, dealing strong area of effect damage. Guardian. 0 Soul Shard. 30 yd range. Instant. 3 min cooldown.

Talents
  • Demonbolt Draw energy from your demons and launch a ball of demonic energy at the target, dealing 1 Chaos damage. Damage is increased by 30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt. Demonology Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 2.5 sec cast. 2 sec cast.
  • Phantom Singularity Place a phantom singularity above the target, which consumes the life of all enemies within 25 yards, dealing [ 25% [ 60% of Spell Power ] damage every 2 sec for 16 sec, healing you for 30% of the damage done. Warlock - Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.
  • Summon Beholder Name changed from "Summon Dreadlord" to "Summon Beholder". Summon a Dreadlord that will launch Shadow Volleys at Beholder that will launch Eye Lasers that hit all targets that you have Doomed. Lasts 18 sec. Demonology Warlock - Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.

Destruction
  • Mastery: Chaotic Energies Your Destruction spells deal up to 16% additional damage, randomly. Warlock - Destruction Spec. You take up to 5.328% reduced damage, randomly. Warlock - Destruction Spec.

Pets
  • Meteor Strike The infernal releases a powerful burst of flames, dealing 0 [ 50% of Spell Power Fire damage to nearby targets, and stunning them for 2 sec. Unlimited range. Instant. 60 sec cooldown.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Outburst Berserker Rage now Enrages you for 4.4 4 sec, but its cooldown is increased by 30 sec. Fury Warrior - Level 90 Talent.
  • Storm Bolt Hurls your weapon at an enemy, causing [ 400% [ 200% of AP ] Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior - Level 15 Talent. 20 yd range. Instant. 30 sec cooldown.

PvP Talents
  • Battle Trance After you Raging Blow the same target twice, you go into a trance causing you to regenerate 3% of your health and generate 5 50 Rage every 3 sec for 12 sec. Using Raging Blow on a new target will cancel this effect. Fury Warrior - Tier 4 PvP Talent.

Fury
  • Enrage Bloodthirst critical strikes will Enrage you, increasing attack speed by 100% and damage taken by 30% for 4.4 sec. Warrior - Fury Spec. 4 sec. Warrior - Fury Spec.

Professions
Enchanting
  • Avalanche Permanently enchant a weapon to often deal 19,525 16,250 Nature damage to an enemy damaged by your spells or struck by your melee attacks. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Battlemaster Permanently enchant a melee weapon to occasionally heal nearby party members for 2,050 16,453 when attacking in melee. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Berserking Permanently enchant a melee weapon to sometimes increase your attack power by 9,103 12,188, but at the cost of reduced armor. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Crusader Permanently enchant a melee weapon to often heal for 950 and increase Strength by 950 21,666 and increase Strength by 21,666 for 15 sec. when attacking in melee. Has a reduced effect for players above level 60. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Elemental Force Permanently enchants a melee weapon to sometimes inflict 31,856 24,375 additional Elemental damage when dealing damage with spells and melee attacks. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Fiery Weapon Permanently enchant a melee weapon to often strike for 380 8,666 additional Fire damage. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Fishing Permanently enchant gloves to increase Fishing skill by 19 433. Cannot be applied to items higher than level 600. Enchanting. Instant. Tools: Runed Copper Rod.
  • Heartsong Permanently enchant a weapon to sometimes increase Versatility by 7,810 6,500 for 15 sec when healing or dealing damage with spells. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Landslide Permanently enchant a weapon to sometimes increase attack power by 19,525 16,250 for 12 sec when striking in melee. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Minor Absorption Permanently enchant chest armor so it has a 2% chance per hit of giving you 95 2,158 points of damage absorption. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.
  • Spellsurge Permanently enchant a melee weapon to make your spells sometimes restore 2,025 16,250 mana to nearby party members. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Tools: Runed Copper Rod.

Engineering
  • Frag Belt Attach a miniaturized explosive assembly to your belt, allowing you to detach and throw a thermal grenade. (1 Min Cooldown) The thermal grenade inflicts 15,180 to 20,260 121,780 to 162,590 Fire damage and incapacitates targets for 3 sec in a 3 yard radius. Engineering. 5 sec cast. Tools: Arclight Spanner.



Misc Changes
Originally Posted by MMO-Champion
Animations
  • CombatStomp (New)
  • FlyCombatStomp (New)

Artifacts
Warrior
  • Strom'kar, the Warbreaker - Name changed from "Stromkar, the Warbreaker" to "Strom'kar, the Warbreaker".

Flight Masters
Broken Isles

LFG Dungeons
Dungeons
  • Confrontation at the Black Temple (New) - Convince Akama to stand by your side in the war against the Burning Legion. Map: Black Temple - Legion. Level 98-110. Suggested level: 105. Roles: 1-5 damage.
  • Random Legion Dungeon - Name changed from "Random Legion Normal" to "Random Legion Dungeon".
  • The Mage Hunter (New) - Ebonchill is in the hands of a power eredar mage hunter. Attract his attention with a powerful ritual and turn the tables on him. Map: Faronaar. Level 98-110. Suggested level: 100. Roles: 1-5 damage.
  • The Unseen Blade (New) - The Veiled Hand has infiltrated Stormwind and plans to summon the Legion directly into the city. Map: Artifact - Stormwind. Level 98-110. Suggested level: 100. Roles: 1-5 damage.

Map Areas
Black Temple - Legion
  • Black Temple (New)

Broken Isles
  • Azsuna > Alluvanon's Delta (New)
  • Stormheim > Aspen Rise (New)
  • Stormheim > Dreyrgrot (New)
  • Suramar > Dappled Hollow (New)
  • Suramar > Falanaar - Name changed from "Falanaar" to "Suramar > Falanaar".
  • Suramar > Falanaar Tunnels - Name changed from "Falanaar > Falanaar Tunnels" to "Suramar > Falanaar Tunnels".
  • Suramar > Feathermane Hunting Grounds (New)
  • Suramar > Moon Guard Stronghold > Highmist Terrace (New)
  • Suramar > Moon Guard Stronghold > Lower Gardens (New)
  • Suramar > Moon Guard Stronghold > Moonfall Approach (New)
  • Suramar > Moon Guard Stronghold > Moonfall Roost (New)
  • Suramar > Moon Guard Stronghold > Starweaver's Sanctum (New)
  • Suramar > Moon Guard Stronghold > The Athenaeum (New)
  • Suramar > Moon Guard Stronghold > The Lunar Crucible (New)
  • Suramar > Moonwhisper Gulch (New)
  • Suramar > The Nightborne Vault - Name changed from "Suramar > The Nightborn Vault" to "Suramar > The Nightborne Vault".
  • Suramar > Val'Sharan Refuge (New)

Northrend
  • The Storm Peaks > The Storm Peaks - Name changed from "The Storm Peaks" to "The Storm Peaks > The Storm Peaks".

Unknown
  • Elwynn Forest > Elwynn Forest (New) - Music: Zone-Forest.
  • Elwynn Forest > Stormwind Gate (New) - Music: Zone-Forest.
  • Stormwind City > Cathedral Square (New)
  • Stormwind City > Dwarven District (New)
  • Stormwind City > Mage Quarter (New)
  • Stormwind City > Old Town (New)
  • Stormwind City > Stormwind City (New)
  • Stormwind City > Stormwind Keep (New) - Music: Zone-52-StormwindKeep.
  • Stormwind City > The Canals (New)
  • Stormwind City > The Old Barracks (New)
  • Stormwind City > Trade District (New)
  • Stormwind City > Valley of Heroes (New) - Music: Zone-Stormwind.

Map Difficulties
  • Artifact - Stormwind - Normal Scenario (New) - Max players: 5.
  • Black Temple - Legion - Normal Scenario (New) - Max players: 1.
  • Faronaar - Normal Scenario (New) - Max players: 5.

Maps
Vanilla
  • Artifact - Stormwind (New)
  • Black Temple - Legion (New)
  • The Ruins of Falanaar - Time is always 0:00am.

Mounts
Aquatic Mounts
  • Brinedeep Bottom-Feeder (New) - Aquatic Mount. Spell #214791. "These elusive fish prefer to skulk in the deepest reaches of the Great Sea, searching the darkness for food." Drop: PH

Ground Mounts
  • Fel Core Hound - Ground Mount. Spell #213209. "Only the sturdiest forged chains can restrain this beast."

Scenarios
Combat Training
  • Step 01: [PH] Stance - Cat Form - Name changed from "Step 01: [PH] Step 1" to "Step 01: [PH] Stance - Cat Form". [PH] Stance - Cat Form DESC
  • Step 02: [PH] Basic Combat A - Prowl (New) - [PH] Basic Combat A - Prowl DESC
  • Step 03: [PH] Basic Combat B - Rake (New) - [PH] Basic Combat C - Rake DESC
  • Step 04: [PH] Basic Combat C - Shred (New) - [PH] Basic Combat B - Shred DESC
  • Step 05: [PH] Basic Combat D - Ferocious Bite (New) - [PH] Basic Combat D - Ferocious Bite DESC
  • Step 06: [PH] Basic Combat E - Rip (New) - [PH] Basic Combat E - Rip DESC
  • Step 07: [PH] Practice (New) - [PH] Practice DESC
  • Step 08: [PH] Special A - Dash (New) - [PH] Special A - Dash DESC
  • Step 09: [PH] Special B - Healing Touch (New) - [PH] Special B - Healing Touch DESC
  • Step 10: [PH] Finale (New) - [PH] Finale DESC
  • Step 11: [PH] Finished (New) - [PH] Finished DESC

Confrontation at the Black Temple
  • Step 01: You CAN Go Home (New) - You have successfully pierced the holy barriers protecting the Black Temple. Confer with Altruis the Sufferer and prepare to confront Akama.
  • Step 02: Nothing Will Bar Our Way (New) - The gates to the Temple Summit proper are closed. Akama is on the other side. Have your Illidari force a way in.
  • Step 03: Confronting an Old Foe (New) - Enter the Temple Summit and confront Akama. Convince him to join you in taking the fight to the Burning Legion's worlds.
  • Step 04: If He Will Not Listen to Reason... (New) - Akama will not be persuaded by words. Perhaps force will do the trick. But, how to win and not lose in doing so?
  • Step 05: A Final Attempt at Diplomacy (New) - Akama is defeated. Speak with him and convince him to join you.

Finding Magni
  • Step 01: Follow the Caretaker (New) - Follow Caretaker G33-WH12 through the Antechamber.
  • Step 02: Remove the Infestation (New) - Defeat the invaders!

The Fangs of Ashamane
  • Step 03: Onward, Upward, and Downward (New) - Follow Verstok's trail into the temple depths.
  • Step 04: It's a Furball (New) - The power of the Fangs has driven Verstok insane. Subdue him.
  • Step 05: Into the Darkness (New) - Verstok has fled into a series of caves beneith the ruins, find him.
  • Step 06: In a Tangled Web (New) - You've found Verstok caught in the web of a horrific creature. Slay it.
  • Step 07: The Fangs of Ashamane (New) - The Fangs of Ashamane are yours. Take them.
  • Step 08: To the Grove (New) - Ride upon Ebonfang to return to the Dreamgrove.

The Mage Hunter
  • Step 01: Preparations (New) - Meryl is here preparing for the assault. Speak with him and Alodi to begin preparations.
  • Step 02: Placing the Wards (New) - The Fel Dampening Wards must be placed at highly visible locations to be seen. Fight to the locations, setup the wards, and defend them.
  • Step 03: The Altar of End Times (New) - The wards are up and looking quite dangerous, it is time to begin the ritual. Go to the Altar of End Times and speak with Meryl Felstorm.
  • Step 04: The Great Ritual (New) - The ritual will take time to complete. Keep casting the ritual whenever possible to complete it while fighting off the attackers.
  • Step 05: Showdown in the Realm of Madness (New) - Balaadur has swept you up into his realm. Slay the eredar lord.
  • Step 06: Ebonchill (New) - Ebonchill lies near the fallen demon. Claim it for your own.

The Nexus Vault
  • Step 03: Cleansed by Holy Fire - Defeat Judgement's Flame. Defeat Judgment's Flame.
  • Step 06: A Will of Fire - Sieze Seize control of Light's Wrath.

The Unseen Blade
  • Step 01: On High Alert (New) - Master Mathias Shaw awaits at the Stormwind gates.
  • Step 02: Live Drop (New) - Meet with Elling Trias and obtain a smoke bomb.
  • Step 03: Tricks of the Trade (New) - Use the smoke bomb to create a distraction in the Trader's Hall.
  • Step 04: Rendezvous (New) - Escape the chaos and meet Garona at the Pig and Whistle Tavern in Old Town.
  • Step 05: We Need Answers (New) - Enter the tavern and make Althea Ebonlocke tell you where her master lies.
  • Step 06: On the Trail (New) - You must find the Herald in Stormwind Keep before he summons the Legion into the city!
  • Step 07: Marked for Death (New) - It's up to you to assassinate Melris and put and end to this once and for all.
  • Step 08: A Truly Dark Gift (New) - Take up the Kingslayers as your own.
  • Step 09: Taking Your Leave (New) - Mathias Shaw has kindly provided you with transportation to Dalaran.

Tides of Glory
  • Step 01: Kill Murlocs - Name changed from "Step 01: Island 01" to "Step 01: Kill Murlocs". Slay all of the murlocs on Island 01. the island.
  • Step 02: Fishing - Name changed from "Step 04: Fishing" to "Step 02: Fishing".
  • Step 03: Delivery (New) - Give Nat your Gloaming Frenzies.
  • Step 04: What's below? (New) - Fish up what's been disturbing the frenzies.
  • Step 05: Mglrrp - Name changed from "Step 03: Mglrrp" to "Step 05: Mglrrp".

World Map Areas
Ursocs Lair
  • Ursoc's Lair (New)

World Safe Locations
Artifact - Stormwind
  • 7.0 Artifacts - Rogue - Assassination - Start - GJC (New)

Black Temple - Legion
  • 7.0 DH-OHC - Confronation at the Black Temple Scenario - Start (New)

Broken Isles
  • 7.0 Artifacts - Mage - Frost - Scenario - DC Port - JMC (New)

Emerald Nightmare
  • 7.0 Nightmare Raid - Four Dragons - Ashenvale Portal - KLH (New)
  • 7.0 Nightmare Raid - Four Dragons - Dreamway (Ashenvale) - KLH (New)
  • 7.0 Nightmare Raid - Four Dragons - Dreamway (Duskwood) - KLH (New)
  • 7.0 Nightmare Raid - Four Dragons - Dreamway (Feralas) - KLH (New)
  • 7.0 Nightmare Raid - Four Dragons - Dreamway (Hinterlands) - KLH (New)
  • 7.0 Nightmare Raid - Four Dragons - Duskwood Portal - KLH (New)
  • 7.0 Nightmare Raid - Four Dragons - Feralas Portal - KLH (New)
  • 7.0 Nightmare Raid - Four Dragons - Hinterlands Portal - KLH (New)



Strings Changes
Originally Posted by MMO-Champion
  • ARTIFACT_DRUID_FERAL_BOSSNAME_1 (New) - Webmistress
  • ARTIFACT_DRUID_FERAL_BOSSNAME_2 (New) - Shinaris
  • ARTIFACT_MAGE_FROST_BOSSNAME (New) - Balaadur
  • ARTIFACT_ROGUE_ASSASSINATION_BOSSNAME1 (New) - Melris Malagan
  • ARTIFACT_ROGUE_ASSASSINATION_WEAPONNAME (New) - The Kingslayers
  • ARTIFACTS_APPEARANCE_TAB_TITLE - Reforge Artifact Appearance
  • BNET_ERROR_11 (New) - Access to this account is currently restricted by parental controls. You can change your control settings from your online account management.
  • BNET_ERROR_3003 (New) - An error has occurred. Please try again later.
  • BNET_ERROR_3021 (New) - An error has occurred. Please try again later.
  • BNET_ERROR_34200 (New) - No servers are currently available.
  • BNET_ERROR_52_HTML (New) - This World of Warcraft account has been closed and is no longer available for use. Please go to http://www.worldofwarcraft.com/misc/banned.html for further information.
  • BNET_ERROR_53_HTML (New) - This World of Warcraft account has been temporarily suspended. Please go to http://www.worldofwarcraft.com/misc/banned.html for further information.
  • BNET_ERROR_57_HTML (New) - Access to your account has been temporarily disabled. Please contact support for more information at: https://www.worldofwarcraft.com/acco...unt-error.html
  • BNET_ERROR_58 (New) - You have applied a lock to your account. You can change your locked status by calling your account lock phone number.
  • BNET_ERROR_59_HTML (New) - This World of Warcraft account has been temporary closed due to a chargeback on its subscription. Please refer to this http://us.blizzard.com/support/article/chargeback for further information.
  • BNET_ERROR_62 (New) - You have been disconnected because your account information has changed.
  • ERR_APPROACHING_NO_PLAY_TIME_2 - You are in tired time, and your benefits have been reduced to 50% 50%% of normal. For the sake of your own health, please go offline and rest, do some exercise, and arrange your time properly.
  • ERR_OUT_OF_MAELSTROM (New) - Not enough maelstrom
  • GERR_OUT_OF_LUNAR_POWER (New) - Not enough astral power
  • HOLY_POWER_COST_PER_TIME (New) - %d Holy Power, plus %d per sec
  • HOLY_POWER_COST_PER_TIME_NO_BASE (New) - %d Holy Power per sec
  • INSANITY_COST (New) - %d Insanity
  • INSANITY_COST_LARGE (New) - %s Insanity
  • INSANITY_COST_LARGE_PER_TIME (New) - %s Insanity, plus %s per sec
  • INSANITY_COST_LARGE_PER_TIME_NO_BASE (New) - %s Insanity per sec
  • INSANITY_COST_PER_TIME (New) - %d Insanity, plus %d per sec
  • INSANITY_COST_PER_TIME_NO_BASE (New) - %d Insanity per sec
  • LUNAR_POWER_COST_LARGE (New) - %s Astral Power
  • LUNAR_POWER_COST_LARGE_PER_TIME (New) - %s Astral Power, plus %s per sec
  • LUNAR_POWER_COST_LARGE_PER_TIME_NO_BASE (New) - %s Astral Power per sec
  • LUNAR_POWER_COST_PER_TIME (New) - %d Astral Power, plus %d per sec
  • LUNAR_POWER_COST_PER_TIME_NO_BASE (New) - %d Astral Power per sec
  • MAELSTROM_COST_LARGE (New) - %s Maelstrom
  • MAELSTROM_COST_LARGE_PER_TIME (New) - %s Maelstrom, plus %s per sec
  • MAELSTROM_COST_LARGE_PER_TIME_NO_BASE (New) - %s Maelstrom per sec
  • MAELSTROM_COST_PER_TIME (New) - %d Maelstrom, plus %d per sec
  • MAELSTROM_COST_PER_TIME_NO_BASE (New) - %d Maelstrom per sec
  • PAIN_COST_LARGE (New) - %s Pain
  • PAIN_COST_LARGE_PER_TIME (New) - %s Pain, plus %s per sec
  • PAIN_COST_LARGE_PER_TIME_NO_BASE (New) - %s Pain per sec
  • PAIN_COST_PER_TIME (New) - %d Pain, plus %d per sec
  • PAIN_COST_PER_TIME_NO_BASE (New) - %d Pain per sec
  • PVP_WEEKLY_BONUS (New) - Weekly Bonus
  • PVP_WEEKLY_BONUS_COMPLETED (New) - Completed: |cffffffff%d/%d|r
  • PVP_WEEKLY_BONUS_DESCRIPTION (New) - Your first %d wins this week for this bracket will grant you a bonus piece of gear based on your rating.
  • REWARD_FOR_PVP_WIN_HONOR (New) - %d Honor
  • SPELL_FAILED_CUSTOM_ERROR_283 (New) - You must be in Cat Form.
  • SPELL_FAILED_DISABLED_BY_AURA_LABEL (New) - An aura is currently disabling this spell
  • SPELL_FAILED_DISABLED_BY_MAX_USABLE_LEVEL (New) - You are higher than the max usable level for this spell.
  • WOW_ERROR_322 (New) - A streaming error has occurred.
  • WOW_ERROR_322_URL (New) - http://battle.net/support/article/8000080
  • WOW_ERROR_324_HTML (New) - Unable to connect. Please try again later. If the problem persists, please contact technical support at: http://us.blizzard.com/support/index...ategoryId=2316



Garrison Mission Changes
Originally Posted by MMO-Champion
7.0 Tutorial
  • Information at Any Cost Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 2 Followers. Cost: 10 Resources. Duration: 5 sec. The Burning Legion's minions might have information about where the missing council members are being held. It must be obtained at any cost.. Rewards: 1000 XP. 5 Copper
  • Making Contact (New) Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 5 sec. Over the years, our scouts have kept an eye out for hunters that might make good recruits. Send Emmarel Shadewarden and Loren Stormcaller to meet these hunters, and see if they're worthy of joining the Unseen Path.. Rewards: 1000 XP. 5 Copper
  • Spread the Word (New) Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 5 sec. Odyn has made you into the first living valarjar, but we are going to need to build an army. Send Ragnvald and Finna to find the greatest warriors of Azeroth. War is upon us.. Rewards: 1000 XP
  • Spread the Word (New) Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 5 sec. The Dreamgrove is established, but we are going to need help. We need more druids. Send Zen'tabra and Naralex to spread the word. War is upon us.. Rewards: 1000 XP
  • Spread the Word Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 30 min. Our Order Hall The Order of the Broken Temple is established, but we are going to need help. This war wont be won on our own, we will need troops, supplies more help. We need Monks. Send Chen and Li-Li to spread the word. War is upon us.. Rewards: 100 XP
  • Troops in the Field (New) Level 110. Item Level 700. 3 Followers. Cost: 10 Resources. Duration: 3 hrs. Shal'doren Grove is under attack. This is a perfect opportunity to test our new troops.. Rewards: 1000 XP
  • Troops in the Field (New) Level 110. Item Level 700. 3 Followers. Cost: 10 Resources. Duration: 5 sec. Now that we have recruited some troops, we can use them to bolster our champions efforts.. Rewards: 1000 XP
  • Troops in the Field (New) Level 110. Item Level 700. 3 Followers. Cost: 10 Resources. Duration: 5 sec. Now that we have recruited some troops, we can use them to bolster our champions efforts.. Rewards: 1000 XP
  • Troops in the Field (New) Level 110. Item Level 700. 3 Followers. Cost: 10 Resources. Duration: 5 sec. Now that we have recruited some troops, we can use them to bolster our champions efforts.. Rewards: 1000 XP

Artifact - Hunter Mission
  • Scouting Reports (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec. Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports so we can then formulate a plan of action.. Rewards: 1000 XP. 5 Copper
  • Unseen Protection (New) Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec. There are many people who need our help. It is up to you to decide where we should focus our efforts.. Rewards: 1000 XP. 5 Copper
  • Unseen Protection: Coastal Invasion Name changed from "Coastal Invasion" to "Unseen Protection: Coastal Invasion". Level 110. Item Level 700. 1 2 Followers. Cost: 5 Resources. Duration: 3 sec. The Burning Legion has launched an invasion on the eastern coast of Stormheim. We must not allow their presence to grow!. Rewards: 1000 XP. 5 Copper Our hunters can attack at range from the cliffs, protecting the infantry below.. Rewards: 1000 XP. 5 Copper
  • Unseen Protection: Drogbar Delicacy Name changed from "The Growing Threat" to "Unseen Protection: Drogbar Delicacy". Level 110. Item Level 700. 1 2 Followers. Cost: 5 Resources. Duration: 3 sec. The demonic presence in Azsuna continues to grow. Where there are demons, there is power. Weaken their numbers and uncover their secrets.. Rewards: 1000 XP. 5 Copper A clan of cave-dwelling drogbar are pilfering eagle eggs to feed to their fledgling worms. They must be stopped before the Highmountain great eagle becomes extinct!. Rewards: 1000 XP. 5 Copper
  • Unseen Protection: Infernal Waves Name changed from "Infernal Waves" to "Unseen Protection: Infernal Waves". Level 110. Item Level 700. 1 2 Followers. Cost: 5 Resources. Duration: 3 sec. A wave of infernals have crashed upon the nothern shores of Suramar. They must be stopped before they break land.. Rewards: 1000 XP. 5 Copper

Artifact - Monk Mission
  • Investigate Tian Monastery Level 110. Item Level 700. 3 725. 1 Followers. Cost: 50 Resources. Duration: 2 hrs. We lost contact with the monks at Tian Monastery a few days ago. We should send someone immediately to investigate.. Rewards: 100 XP. 5 Copper

Artifact - Warlock Mission Repeated
  • Bradenbrook Under Attack Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec 30 min. Blackrook Assassins are attacking Bradenbrook, killing livestock and stealing crops. Defend the village from these ruthless attackers.. Rewards: 1000 XP
  • Cleansing the Vale Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec 30 min. Nightmare imps have taken over Moonclaw Vale, corrupting the once serene glade. Help restore balance by ridding the area of imps.. Rewards: 1000 XP
  • Hunting the Hunters Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec. The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we might find something to help us rescue the missing council members.. Rewards: 1000 XP 30 min. A group of poachers are threatening the wildlife in Highmountain. Show them what it's like to be hunted!. Rewards: 1000 XP
  • Pesky Pest Problem Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec 30 min. Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers.. Rewards: 1000 XP
  • The Harpies Curse Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec 30 min. Harpies are spreading their foul curse throughout Highmountain. Death is the only way to ensure the curse won't continue.. Rewards: 1000 XP



Garrison Follower Changes
Originally Posted by MMO-Champion
Common
  • Black Harvest Acolyte Name changed from "Black Harvest Initiate" to "Black Harvest Acolyte".
  • Finna Torbjornsdottir (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warrior Quest: Zone: .
  • Hodir (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warrior Quest: Zone: .
  • Hymdall (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warrior Quest: Zone: .
  • Iron Dwarf (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warrior Quest: Zone: .
  • King Ymiron (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warrior Quest: Zone: .
  • Ragnvald Drakeborn (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warrior Quest: Zone: .
  • Svergan Stormcloak (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warrior Quest: Zone: .
  • Thorim (New) - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warrior Quest: Zone: .
by Published on 2016-03-02 02:38 PM

Immortal Throne event has begun, Blizzard hiring for new game in Diablo universe

March Ranked Play Card Back - Riverpaw Ruffian - Hogger (Animated!)

Heroes Patch 41150 - Xul the Necromancer, Hero Changes, Shop, UI, Lunar Festival Ends

Overwatch Patch 27505 - Zenyatta Orb Text, Genji & Lucio Health Nerfed, Barrier Cooldowns

Legion - Fire Mage Spell Animations
New animations aren't complete, but here is an early preview of the new and modified Fire Mage spell animations.







Patch 6.2.4 PTR - Build 21210
There was one small addition in tonight's PTR build:

  • A new achievement criteria was added - "HS Promotion Window Is Active"



Patch 6.2.3 Hotfixes - March 1
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Bug Fixes
Rogue
  • Talents
    • Fixed an issue where Death from Above's immunity to crowd control effect may persist incorrectly after dealing damage with Eviscerate or Envenom.
UI
  • Fixed an issue where changes made to the action bar may not be saved correctly when entering an instance such as a Dungeon, Raid, Battleground, or Arena.

Blue Tweets
Originally Posted by Blizzard Entertainment
Transmog
regarding legion tmog system. if my hunter can equip a dagger does that unlock that daggers tmog for all toons?
The answer is yes, if you can equip it you unlock its appearance account-wide. Maybe try a less combative approach next time? (WatcherDev)

PvP
if PvP gear iLvL in Legion is based on your rating, is it an average or your highest or?..
Each bracket will reward PvP gear based on your rating within that specific bracket. (WarcraftDevs)

Lore
I thought it had been previously stated that the Heart had not exerted influence and that Garrosh was acting on his own
he wasn't corrupted or controlled, yes, but his personality flaws (e.g. xenophobia) certainly came out at 110% (Muffinus)

Diablo - Unannounced Project
Diablofans has a list of new positions at Blizzard for an unannounced project in the Diablo universe!



Heroes of the Storm - Patch 41150
A new Heroes patch added Xul, as well as mounts and balance changes.



Overwatch - Patch 27505
A new Overwatch balance patch went out yesterday!



WowCraft #26 - Draenei Beginnings
Another episode of WowCraft has been released!

by Published on 2016-03-01 10:14 AM

Stone of Jordan Feedback, Sprinter / Speed Racer Conquest Tips

March Ranked Play Card Back - Riverpaw Ruffian - Hogger (Animated!)

Maintenance & Xul Release, Rotation for March 1, 2016, Weekly Sales, WTF Moments #39

Developer Update - Ranked Play, Matchmaking, Server Connections, Closed Beta

Patch 6.2.4 PTR Update
Another small patch went out tonight, with a few changes:


  • Mythic Hellfire Citadel was added to the Group Finder
  • Timewalker difficulty was renamed to Timewalking
  • A new achievement criteria was added "H20 - Promo"


Legion - Dalaran Island
Dalaran got a new small island floating near it recently.



Epic Battle Pet Stones in Legion
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi everyone!

First and foremost, thank you very much for testing pet battles in the Legion Alpha. We’ve heard your concerns and have decided not to move forward with epic pet battle stones in Legion.

To explain a bit about how we arrived at this point--

When designing rewards for the new battle pet features in Legion and the revamped pet store in Dalaran, we considered epic stones a potential direction to go. Some players are nearing the cap of max-level, all-rare pet teams, and we wanted to see if this space would satisfy their needs for a long-term future level of investment.

You have correctly identified a few of the issues that come up with this feature:
  • New players now have a harder time catching up (though we could mitigate this by speeding up the early leveling process).
  • Players with 600+ rare pets that felt as if they were nearing completion of their pet journal are back to having 600+ pets to level.
  • Power Creep – older content is now easier, future content is harder for new players entering pet battles.

One of the things we like about pet battles is that much of the early content stays relevant through all of the expansions. Similarly, the collection aspect of battle pets works well when it’s wider (more pets to collect, more variety in abilities) rather than taller (more levels). Both of these are very good reasons to avoid adding epic pet stones.

This direction also pushes us to create content that tests max-level-pet-battlers in a way that is not purely numbers, but use of abilities, use of specific pets, and memorization of enemy strategies. The Celestial Tournament was a good example of pet battle content that rewarded a varied and filled pet stable. We have some exciting things in mind for future battles versus tamers!

It’s worth noting that this feature was not intended to replace any gameplay content. We’re working on all sorts of pet battle updates that we’d like to make in future patches.

Thanks again for all of your feedback. We really appreciate your great ideas and discussion!

Blue Tweets
Originally Posted by Blizzard Entertainment
people want their classes to have burst aoe because of how fights end up on farm, 1 second lived adds, will legion change this?
Is performance on farm more or less important than performance on progression? (Celestalon)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Would you say that participiation was low because ToC released too soon, or not many tried it properly?
Players were really spread out. Some couldn't beat the first boss and others were done. (OccupyGStreet)
Previously only the done players would move on to the next tier. ToC began everyone moving up, maybe not finishing (OccupyGStreet)

At what point do you just say "if you hate that role, you're playing the wrong class?" SP's were always like that.
Back in the day, rerolling was not easy and players had a connection to their main. Saying they chose poorly was harsh. (OccupyGStreet)



Overwatch Developer Update
Jeff Kaplan gave the community another update on Overwatch today, addressing ranked play, matchmaking, sever connections, and beta status.



Dark Legacy Comics #527 - Old Maid
DLC #527 has been released.


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